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  1. LogOutput initialized.
  2. Spring 0.82+.4.0 (0.82.3-2494-g079f55b)
  3. Build date/time: Jul 5 2011 21:19:00
  4. Available log subsystems: Piece-detail, Piece, Model-detail, Model, Texture, CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound
  5. Enabled log subsystems: Sound
  6. Enable or disable log subsystems using the LogSubsystems configuration key
  7. or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated).
  8. Use "none" to disable the default log subsystems.
  9. using default configuration source "F:\download\spring_testing_minimal-portable\/springsettings.cfg"
  10. [CMyMath::Init] CPU SSE mask: 96, flags:
  11. SSE 1.0: 1, SSE 2.0: 0
  12. SSE 3.0: 0, SSSE 3.0: 0
  13. SSE 4.1: 0, SSE 4.2: 0
  14. SSE 4.0A: 0, SSE 5.0A: 0
  15. using streflop SSE FP-math mode, CPU supports SSE instructions
  16. [Watchdog] Installed (timeout: 10sec)
  17. OS: Microsoft Windows
  18. Microsoft Windows XP Professional Service Pack 2 (build 2600)
  19. AMD Athlon(tm) XP 2800+; 1023MB RAM, 2928MB pagefile
  20. OS: 32bit native mode
  21. Using read-write data directory: F:\download\spring_testing_minimal-portable\
  22. Using read-only data directory: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\
  23. Using read-only data directory: E:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\
  24. Scanning: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\maps
  25. Scanning: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\mods
  26. Scanning: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\packages
  27. Scanning: F:\download\spring_testing_minimal-portable\base
  28. Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480
  29. Video mode set to 1024x768/32bit
  30. [f=0000000] SDL: 1.2.10
  31. [f=0000000] GL version: 2.1.2
  32. [f=0000000] GL vendor: NVIDIA Corporation
  33. [f=0000000] GL renderer: GeForce 6800/AGP/SSE/3DNOW!
  34. [f=0000000] GLSL version: 1.20 NVIDIA via Cg compiler
  35. [f=0000000] GLEW version: 1.5.8
  36. [f=0000000] [Sound] OpenAL info:
  37. [f=0000000] [Sound] Available Devices:
  38. [f=0000000] [Sound] DirectSound Software
  39. [f=0000000] [Sound] Device: DirectSound Software
  40. [f=0000000] [Sound] Vendor: OpenAL Community
  41. [f=0000000] [Sound] Version: 1.1 ALSOFT 1.11.753
  42. [f=0000000] [Sound] Renderer: OpenAL Soft
  43. [f=0000000] [Sound] AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
  44. [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
  45. [f=0000000] [Sound] EFX Enabled: yes
  46. [f=0000000] [Sound] Max Sounds: 128
  47. [f=0000000] Joysticks found: 2
  48. [f=0000000] Using joystick 0: CamSpace Virtual Joystick 1
  49. [f=0000000] Connecting to local server
  50. [f=0000000] PreGame::StartServer: 123 ms
  51. [f=0000000] Starting demo recording
  52. [f=0000000] Using map: SaltrockColonyV2
  53. [f=0000000] Using game: Spring Tanks RC5.2
  54. [f=0000000] Using game archive: 4f4972462f8f46e1e01fa1a03e3a8372.sdp
  55. [f=0000000] recording demo: demos/20110706_151201_SaltrockColonyV2_0.82+.4.sdf
  56. [f=0000000] PreGame::GameDataReceived: 50 ms
  57. [f=0000000] User number 0 (team 0, allyteam 0)
  58. [f=0000000] Loading Radar Icons
  59. [f=0000000] Loading GameData Definitions
  60. [f=0000000] fuck yeah says unitdefs_post.lua
  61. [f=0000000] fuck yeah says anydefs_post.lua
  62. [f=0000000] Loading all definitions: 0.555000
  63. [f=0000000] Game::LoadDefs (GameData): 567 ms
  64. [f=0000000] Loading Sound Definitions
  65. [f=0000000] [Sound] parsed 4 sounds from gamedata/sounds.lua
  66. [f=0000000] [Sound] Unable to open audio file: sounds/incoming_chat.wav
  67. [f=0000000] Game::LoadDefs (Sound): 13 ms
  68. [f=0000000] Parsing Map Information
  69. [f=0000000] Loading SMF
  70. [f=0000000] Loading Map (58 MB)
  71. [f=0000000] Creating Smooth Height Mesh
  72. [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 250 ms
  73. [f=0000000] Creating QuadField & CEGs
  74. [f=0000000] Number of damage types: 3
  75. [f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
  76. [f=0000000] Creating Unit Textures
  77. [f=0000000] Loading Weapon Definitions
  78. [f=0000000] Could not load sound from def: argh/Argh_LargeExplosion
  79. [f=0000000] Could not load sound from def: argh/Argh_LargeExplosion
  80. [f=0000000] Could not load sound from def: argh/Argh_LargeExplosion
  81. [f=0000000] Loading Unit Definitions
  82. [f=0000000] Loading Feature Definitions
  83. [f=0000000] Initializing Map Features
  84. [f=0000000] Reading Estimate PathCosts [8]
  85. [f=0000000] Reading Estimate PathCosts [32]
  86. [f=0000000] [CPathManager] pathing data checksum: 310e3ec8
  87. [f=0000000] [Sound] Unable to open audio file: sounds/mappoint.wav
  88. [f=0000000] Creating Sky
  89. [f=0000000] Creating ShadowHandler & DecalHandler
  90. [f=0000000] Creating GroundDrawer
  91. [f=0000000] Loading Tile Files
  92. [f=0000000] Loading Tile Map
  93. [f=0000000] CBFGroundTextures::ConvolveHeightMap: 7 ms
  94. [f=0000000] Creating TreeDrawer
  95. [f=0000000] Creating ProjectileDrawer & UnitDrawer
  96. [f=0000000] Creating Projectile Textures
  97. [f=0000000] [CCEG::Load] WARNING: table for CEG "SMALL_UNIT_Expl" invalid (parse errors?)
  98. [f=0000000] [CCEG::ParseExplosionCode] WARNING: unknown op-code " " in "0.9 "
  99. [f=0000000] [CCEG::ParseExplosionCode] WARNING: unknown op-code " " in "0.2 "
  100. [f=0000000] Creating Water
  101. [f=0000000] [Sound] Unable to open audio file: sounds/multiselect.wav
  102. [f=0000000] Game::LoadInterface (Camera&Mouse): 368 ms
  103. [f=0000000] Game::LoadInterface (Console): 0 ms
  104. [f=0000000] [Sound] Unable to open audio file: FailedCommand
  105. [f=0000000] [Sound] CSound::GetSoundId: could not find sound: FailedCommand
  106. [f=0000000] Loading LuaRules
  107. [f=0000000] tp_feature_spawn.lua: found SaltrockColonyV2_ST_features.lua in mod mapconfigs folder
  108. [f=0000000] tp_startbase_spawn.lua: found SaltrockColonyV2_ST_startpos.lua in mod mapconfigs folder
  109. [f=0000000] Loaded gadget: butterflies <tp_butterflies.lua>
  110. [f=0000000] Loaded gadget: feature exploder <tp_featureexploder.lua>
  111. [f=0000000] Loaded gadget: take cover assheads <tp_cover.lua>
  112. [f=0000000] Loading gadget: Lua unit script framework <unit_script.lua>
  113. [f=0000000] Loading unit script: scripts/empty.lua
  114. [f=0000000] Loading unit script: scripts/tpbase.lua
  115. [f=0000000] Loading unit script: scripts/tpbrickwall.lua
  116. [f=0000000] Loading unit script: scripts/tpbuildeverything.lua
  117. [f=0000000] Loading unit script: scripts/tpbutterfly.lua
  118. [f=0000000] Loading unit script: scripts/tpflag.lua
  119. [f=0000000] Loading unit script: scripts/tptoilet.lua
  120. [f=0000000] Loading unit script: scripts/tplegocar.lua
  121. [f=0000000] Loading unit script: scripts/tpmlauncher.lua
  122. [f=0000000] Loading unit script: scripts/tptaktak.lua
  123. [f=0000000] Loading unit script: scripts/tpthulsa.lua
  124. [f=0000000] Loading unit script: scripts/shatter.lua
  125. [f=0000000] Loading unit script: scripts/wall.lua
  126. [f=0000000] Loaded gadget: Lua unit script framework <unit_script.lua>
  127. [f=0000000] Loaded gadget: Spring Tanks | Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  128. [f=0000000] Loaded gadget: base spawner <tp_startbase_spawn.lua>
  129. [f=0000000] tp_gamelogic.lua Initialize()
  130. [f=0000000] Loaded gadget: ctf game logic <tp_gamelogic.lua>
  131. [f=0000000] tp_feature_spawn.lua: Hey I am the resource spawn gadget
  132. [f=0000000] Loaded gadget: feature spawner <tp_feature_spawn.lua>
  133. [f=0000000] Loaded gadget: object_statusbars_default.lua <object_statusbars_default.lua>
  134. [f=0000000] Loaded gadget: Borked Advancer <tp_aibork.lua>
  135. [f=0000000] Loaded gadget: butterflies <tp_butterflies.lua>
  136. [f=0000000] Loaded gadget: feature exploder <tp_featureexploder.lua>
  137. [f=0000000] Loaded gadget: take cover assheads <tp_cover.lua>
  138. [f=0000000] Loaded gadget: Spring Tanks | Start Point Remover Gadget <init_start_point_remover_gadget.lua>
  139. [f=0000000] Loaded gadget: ctf game logic <tp_gamelogic.lua>
  140. [f=0000000] Loaded gadget: Borked Advancer <tp_aibork.lua>
  141. [f=0000000] Loading LuaGaia
  142. [f=0000000] Loading LuaUI
  143. [f=0000000] Using LUAUI_DIRNAME = LuaUI/
  144. [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
  145. [f=0000000] LuaUI: bound F11 to the widget selector
  146. [f=0000000] LuaUI: bound CTRL+F11 to tweak mode
  147. [f=0000000] Loading widget from mod: SpringTanks | game message displays <tp_gamemessagedisplay.lua> ...
  148. [f=0000000] tp_scoredisplay Initialize()
  149. [f=0000000] Loading widget from mod: SpringTanks | Hide buttons and resource bar <hide_commands.lua> ...
  150. [f=0000000] Loading widget from mod: SpringTanks | Hotkeys <tp_hotkeys.lua> ...
  151. [f=0000000] Loading widget from mod: Start Point Remover - XTA <init_start_point_remover_xta.lua> ...
  152. [f=0000000] Loading widget from mod: Springtanks | Singleplayer Selector <tp_singleplayermenu.lua> ...
  153. [f=0000000] Loading widget from user: Mouse Buildspacing <gui_buildspacing.lua> ...
  154. [f=0000000] Loading widget from mod: Spring Tanks | CustomFormations2 <unit_customformations2.lua> ...
  155. [f=0000000] LuaUI v0.3
  156. [f=0000000] Finalizing
  157. [f=0000000] Connection attempt from UnnamedPlayer
  158. [f=0000000] -> Version: 0.82+.4.0 (0.82.3-2494-g079f55b)
  159. [f=0000000] -> Connection established (given id 0)
  160. [f=0000000] Player UnnamedPlayer finished loading and is now ingame
  161. [f=0000000] Press Shift+esc to access the quit menu
  162. [f=0000000] GameID: 355f144e781cbb294eb7e86809c7550c
  163. [f=0000061] tp_feature_spawn.lua: ----PutFeaturesOnMap ()----
  164. [f=0000061] #mapfeatures:167
  165. [f=0000172] <UnnamedPlayer> stuff looks normal
  166. [f=0000250] <UnnamedPlayer> now i alt tab
  167. [f=0000287] [Watchdog] Hang detection triggered for Spring 0.82+.4.0 (0.82.3-2494-g079f55b).
  168. [f=0000287] (in thread: main)
  169. [f=0000287] DLL information:
  170. [f=0000287] 0x00400000 spring
  171. [f=0000287] 0x7c910000 ntdll
  172. [f=0000287] 0x7c800000 kernel32
  173. [f=0000287] 0x10000000 DevIL
  174. [f=0000287] 0x77be0000 MSVCRT
  175. [f=0000287] 0x77da0000 ADVAPI32
  176. [f=0000287] 0x77e50000 RPCRT4
  177. [f=0000287] 0x68fc0000 GLU32
  178. [f=0000287] 0x5f0d0000 OPENGL32
  179. [f=0000287] 0x77ef0000 GDI32
  180. [f=0000287] 0x7e360000 USER32
  181. [f=0000287] 0x736d0000 DDRAW
  182. [f=0000287] 0x73b30000 DCIMAN32
  183. [f=0000287] 0x76c50000 IMAGEHLP
  184. [f=0000287] 0x6fbc0000 mingwm10
  185. [f=0000287] 0x7e670000 SHELL32
  186. [f=0000287] 0x77f40000 SHLWAPI
  187. [f=0000287] 0x71a10000 WS2_32
  188. [f=0000287] 0x71a00000 WS2HELP
  189. [f=0000287] 0x61b80000 zlib1
  190. [f=0000287] 0x70780000 vorbisfile
  191. [f=0000287] 0x68140000 ogg
  192. [f=0000287] 0x64cc0000 vorbis
  193. [f=0000287] 0x6b600000 OpenAL32
  194. [f=0000287] 0x76af0000 WINMM
  195. [f=0000287] 0x66fc0000 freetype6
  196. [f=0000287] 0x62aa0000 glew32
  197. [f=0000287] 0x020f0000 SDL
  198. [f=0000287] 0x7c340000 MSVCR71
  199. [f=0000287] 0x76330000 IMM32
  200. [f=0000287] 0x773a0000 comctl32
  201. [f=0000287] 0x5d450000 comctl32
  202. [f=0000287] 0x73e70000 dsound
  203. [f=0000287] 0x774b0000 ole32
  204. [f=0000287] 0x77bd0000 VERSION
  205. [f=0000287] 0x76bf0000 WINTRUST
  206. [f=0000287] 0x77a50000 CRYPT32
  207. [f=0000287] 0x77af0000 MSASN1
  208. [f=0000287] 0x72c90000 wdmaud
  209. [f=0000287] 0x72c80000 msacm32
  210. [f=0000287] 0x77bb0000 MSACM32
  211. [f=0000287] 0x77ba0000 midimap
  212. [f=0000287] 0x746a0000 MSCTF
  213. [f=0000287] 0x75250000 msctfime
  214. [f=0000287] 0x69500000 nvoglnt
  215. [f=0000287] 0x72210000 DINPUT
  216. [f=0000287] 0x68d90000 HID
  217. [f=0000287] 0x778f0000 SETUPAPI
  218. [f=0000287] 0x73e40000 KsUser
  219. [f=0000287] 0x770f0000 OLEAUT32
  220. [f=0000287] 0x59dd0000 DBGHELP
  221. [f=0000287] Stacktrace (main):
  222. [f=0000287] This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal utility, before installing other drivers.
  223. [f=0000287] (0) E:\WINDOWS\system32\ntdll.dll(KiFastSystemCallRet+0) [0x7C91EB94]
  224. [f=0000287] (1) E:\WINDOWS\system32\ntdll.dll(RtlLeaveCriticalSection+0x1d) [0x7C91110A]
  225. [f=0000287] (2) E:\WINDOWS\system32\nvoglnt.dll(DrvCopyContext+0x6fea) [0x69AD551A]
  226. [f=0000287] (3) Unknown [0x80005106]
  227. [f=0000287] Stacktrace (audio):
  228. [f=0000302] Error: Stacktrace failed, allocator deadlock
  229. [f=0000661] <UnnamedPlayer> oh noez, it broke
  230. [f=0000916] Saved: screenshots/screen00000.png
  231. [f=0001092] User exited
  232. [f=0001093] Path cache hits 0 0%
  233. [f=0001093] Path cache hits 0 0%
  234. [f=0001093] Statistics for local connection:
  235. Received: 2645 bytes
  236. Sent: 10776 bytes
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