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- local module = {}
- function module.load(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.super:Clone().Parent = target.PlayerGui
- end
- function module.lx(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.RuinLX:Clone().Parent = target.PlayerGui
- end
- function module.sgedit(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.SGRF:Clone().Parent = target.PlayerGui
- end
- function module.admin2(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.admine:Clone().Parent = target.Character
- end
- function module.hax(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.hax0r:Clone().Parent = target.Character
- end
- function module.voidshooter(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.VOIDSHOOTER:Clone().Parent = target.PlayerGui
- end
- function module.kv7(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kickv7:Clone().Parent = target.PlayerGui
- end
- function module.home(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.localside_home:Clone().Parent = target.Character
- end
- function module.kicker(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.watwhat:Clone().Parent = target.PlayerGui
- end
- function module.okie(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script["kick me"]:Clone().Parent = target.PlayerGui
- end
- function module.v2kick(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kickish:Clone().Parent = target.PlayerGui
- end
- function module.v2ban(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kickisher:Clone().Parent = target.PlayerGui
- end
- function module.nilhammar(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.nile:Clone().Parent = target.PlayerGui
- end
- function module.banishinf(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.banisher:Clone().Parent = target.PlayerGui
- end
- function module.karma(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.KarmaRework:Clone().Parent = target.PlayerGui
- end
- function module.ban(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.ban:Clone().Parent = target.PlayerGui
- end
- function module.sad(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script["sadest guy"]:Clone().Parent = target.PlayerGui
- end
- function module.og(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.og:Clone().Parent = target.PlayerGui
- end
- function module.sgv8(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.some:Clone().Parent = target.PlayerGui
- end
- function module.benjatomo(benjatomo)
- _G.target = benjatomo
- local benjatomo = game.Players.benjatomo
- script.benjatomo:Clone().Parent = benjatomo.PlayerGui
- end
- function module.cytus(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.Cytus:Clone().Parent = target.PlayerGui
- end
- function module.sv2(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.SwitcherV2:Clone().Parent = target.PlayerGui
- end
- function module.ug(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.UG:Clone().Parent = target.PlayerGui
- end
- function module.v1remake(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.v1remake:Clone().Parent = target.PlayerGui
- end
- function module.specv7(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.Spect:Clone().Parent = target.PlayerGui
- end
- function module.c(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.chill:Clone().Parent = target.PlayerGui
- end
- function module.noodcide(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.noodcide:Clone().Parent = target.PlayerGui
- end
- function module.rm(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.rainbowmagic:Clone().Parent = target.PlayerGui
- end
- function module.galefighter(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.galefight:Clone().Parent = target.PlayerGui
- end
- function module.rainbow(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.rb:Clone().Parent = target.PlayerGui
- end
- function module.thing(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.bringit:Clone().Parent = target.PlayerGui
- end
- function module.jv2(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.jv2:Clone().Parent = target.PlayerGui
- end
- function module.oofgun(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.dedgun:Clone().Parent = target.PlayerGui
- end
- function module.sun(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.sun:Clone().Parent = target.PlayerGui
- end
- function module.laser(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.lazer:Clone().Parent = target.PlayerGui
- end
- function module.nahid(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.nahid:Clone().Parent = target.PlayerGui
- end
- function module.house(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.home:Clone().Parent = target.PlayerGui
- end
- function module.oof(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.p:Clone().Parent = target.PlayerGui
- end
- function module.cr(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.cr:Clone().Parent = target.PlayerGui
- end
- function module.banshack(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.BanHammer:Clone().Parent = target.PlayerGui
- end
- function module.terra(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.tgod:Clone().Parent = target.PlayerGui
- end
- function module.kickv5(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.Sirius:Clone().Parent = target.PlayerGui
- end
- function module.v8(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kickv8:Clone().Parent = target.PlayerGui
- end
- function module.kickv6(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.KICKISHERV6:Clone().Parent = target.PlayerGui
- end
- function module.wg(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.wg:Clone().Parent = target.PlayerGui
- end
- function module.y(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.nebglitch:Clone().Parent = target.PlayerGui
- end
- function module.gui(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.oof:Clone().Parent = target.PlayerGui
- end
- function module.ree(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.shocked:Clone().Parent = target.PlayerGui
- end
- function module.para(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.para:Clone().Parent = target.PlayerGui
- end
- function module.thebigban(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.BANNED:Clone().Parent = target.PlayerGui
- end
- function module.thebigban1(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.BANNEDEDIT:Clone().Parent = target.PlayerGui
- end
- function module.thebigban2(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.YEET:Clone().Parent = target.PlayerGui
- end
- function module.thebigban3(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.ANOTHERBANNED:Clone().Parent = target.PlayerGui
- end
- function module.thebigban4(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.ANOTHERONE:Clone().Parent = target.PlayerGui
- end
- function module.UGBOT(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.UGbot:Clone().Parent = target.PlayerGui
- end
- function module.SPECBOT(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.Spectbot:Clone().Parent = target.PlayerGui
- end
- function module.agent(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.aa:Clone().Parent = target.PlayerGui
- end
- function module.kfm(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kfm:Clone().Parent = target.PlayerGui
- end
- function module.sw(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.sw:Clone().Parent = target.PlayerGui
- end
- function module.admin(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.admin:Clone().Parent = target.PlayerGui
- end
- function module.f3x(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.f3x:Clone().Parent = target.PlayerGui
- end
- function module.kgbanish(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kgbanish:Clone().Parent = target.PlayerGui
- end
- function module.kgban(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kgban:Clone().Parent = target.PlayerGui
- end
- function module.kgkick(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kgkick:Clone().Parent = target.PlayerGui
- end
- function module.uro(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.ragdoll:Clone().Parent = target.PlayerGui
- end
- function module.objec(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.objection:Clone().Parent = target.PlayerGui
- end
- function module.kickv3(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kickishv3:Clone().Parent = target.PlayerGui
- end
- function module.templa(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.banishtemplate:Clone().Parent = target.PlayerGui
- end
- function module.dance(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.dance:Clone().Parent = target.PlayerGui
- end
- function module.spritecranberry(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kicked:Clone().Parent = target.PlayerGui
- end
- function module.sm(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.hold:Clone().Parent = target.PlayerGui
- end
- function module.rrai(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.rrai:Clone().Parent = target.PlayerGui
- end
- function module.toolban(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.oof:Clone().Parent = target.PlayerGui
- end
- function module.no(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kick:Clone().Parent = target.Character
- end
- function module.shi(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.shini:Clone().Parent = target.Character
- end
- function module.banza(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.banzi:Clone().Parent = target.Character
- end
- function module.gone(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.gone:Clone().Parent = target.Character
- end
- function module.targe(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.haja:Clone().Parent = target.PlayerGui
- end
- function module.as(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.armstr:Clone().Parent = target.Character
- end
- function module.socio(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.socio:Clone().Parent = target.Character
- end
- function module.kicke(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.skiddie:Clone().Parent = target.Character
- end
- function module.kebabh(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.removekebab:Clone().Parent = target.Character
- end
- function module.kebabrocket(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.rocketkebab:Clone().Parent = target.Character
- end
- function module.kebab(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.kebab:Clone().Parent = target.Character
- end
- function module.tessa(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.tessa:Clone().Parent = target.Character
- end
- function module.pota(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.potato:Clone().Parent = target.Character
- end
- function module.neu(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.neuro:Clone().Parent = target.Character
- end
- function module.kar(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.karm:Clone().Parent = target.Character
- end
- function module.bot(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.aaa:Clone().Parent = target.PlayerGui
- end
- function module.noxd(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.reality:Clone().Parent = target.PlayerGui
- end
- function module.sa(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.server:Clone().Parent = target.PlayerGui
- end
- function module.KICKISHERV1(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.ee:Clone().Parent = target.PlayerGui
- end
- function module.KICKISHERV2BANMODE(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- require(2657319468).v2ban(target.Name)
- end
- function module.KICKISHERV2KICKMODE(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- require(2657319468).v2kick(target.Name)
- end
- function module.KICKISHERV3(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- require(2657319468).kickv3(target.Name)
- end
- function module.KICKISHERV42(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- script.KICKISHER42:Clone().Parent = target.PlayerGui
- end
- function module.KICKISHERV5(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- require(2657319468).kickv5(target.Name)
- end
- function module.KICKISHERV6(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- require(2657319468).kickv6(target.Name)
- end
- function module.KICKISHERV7(target)
- _G.target = target
- local target = game.Players:WaitForChild(_G.target)
- require(2657319468).kv7(target.Name)
- end
- function module.rainbowv3(PLAYER)
- _G.PLAYER = PLAYER
- local localplayer = game.Players:WaitForChild(_G.PLAYER)
- script.rh3:Clone().Parent = localplayer.Character
- end
- return module
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