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- ;---------------------------------------------------------------------------
- ; Initialize (at the start of the round)
- [Statedef 5900]
- type = S
- [State 5900, 1] ;Clear all int variables
- type = VarRangeSet
- trigger1 = roundsexisted = 0 && Time = 0
- value = 0
- [State 5900, 2] ;Clear all float variables
- type = VarRangeSet
- trigger1 = roundsexisted = 0 && Time = 0
- fvalue = 0
- [State 5900, 3] ;Change palette
- type = RemapPal
- trigger1 = Time = 0
- source = 1,1
- dest = 1,PalNo
- [State 5900, 4] ;Intro for round 1
- type = ChangeState
- triggerall = Time
- trigger1 = roundno = 1
- value = 190
- [State 5900, 5] ;All other rounds
- type = ChangeState
- trigger1 = Time
- value = 0
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