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- using System;
- class Program
- {
- static void Main()
- {
- int pokePowerOriginal = int.Parse(Console.ReadLine());
- int distance = int.Parse(Console.ReadLine());
- int exhaustionFactor = int.Parse(Console.ReadLine());
- int targetsCount = 0;
- int pokePowerReducing = 0;
- while (pokePower < distance)
- {
- pokePowerReducing = pokePowerOriginal - distance;
- count++:
- if (pokePowerReducing == 0.5 * pokePowerOriginal)
- {
- if ()
- }
- }
- }
- }
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