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Jan 22nd, 2019
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  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class ShotBehavior : MonoBehaviour
  5. {
  6.  
  7. public Vector3 m_target;
  8. public GameObject collisionExplosion;
  9. public float speed;
  10.  
  11.  
  12. // Update is called once per frame
  13. void Update()
  14. {
  15. // transform.position += transform.forward * Time.deltaTime * 300f;// The step size is equal to speed times frame time.
  16. float step = speed * Time.deltaTime;
  17.  
  18. if (m_target != null)
  19. {
  20. if (transform.position == m_target)
  21. {
  22. explode();
  23. return;
  24. }
  25. transform.position = Vector3.MoveTowards(transform.position, m_target, step);
  26. }
  27.  
  28. }
  29.  
  30. public void setTarget(Vector3 target)
  31. {
  32. m_target = target;
  33. }
  34.  
  35. void explode()
  36. {
  37. if (collisionExplosion != null) {
  38. GameObject explosion = (GameObject)Instantiate(
  39. collisionExplosion, transform.position, transform.rotation);
  40. Destroy(gameObject);
  41. Destroy(explosion, 1f);
  42. }
  43.  
  44.  
  45. }
  46.  
  47. }
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