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DOTween - Play tween in editor outside of runtime

Aug 10th, 2020 (edited)
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C# 0.68 KB | None | 0 0
  1. using DG.DOTweenEditor;
  2. using DG.Tweening;
  3.  
  4. static class EditorTweenManager
  5. {
  6.    public void PlayEditorTween(Transform sampleTarget)
  7.    {
  8.       // Create tween as usual
  9.       Tween t = sampleTarget.DOMoveX(2, 1);
  10.       // Prepare the tween for editor preview
  11.       DOTweenEditorPreview.PrepareTweenForPreview(t);
  12.       // Start the editor tweens update loop
  13.       // (will update any tween you passed to PrepareTweenForPreview)
  14.       DOTweenEditorPreview.Start();
  15.    }
  16.  
  17.    public void StopEditorTweens()
  18.    {
  19.       // Stop all editor tweens
  20.       // (you can pass a TRUE parameter to also reset the tween targets to their original state)
  21.       DOTweenEditorPreview.Stop();
  22.    }
  23. }
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