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Nov 4th, 2014
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  1. #pragma once
  2. #ifndef GAME_H
  3. #define GAME_H
  4.  
  5. #include <QObject>
  6. #include "src/player.h"
  7.  
  8. class game : public QObject
  9. {
  10. Q_OBJECT
  11.  
  12. public:
  13. void start();
  14. //game();
  15. //~game();
  16. public slots:
  17. void playerName(std::string n);
  18. signals:
  19. void updatePlayer(player play);
  20. };
  21.  
  22. #endif // GAME_H
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