Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- LogNet: Browse: <HOSTNAME>.com//Game/Maps/Intro
- LogTemp: Display: ParseSettings for GameNetDriver
- LogTemp: Display: ParseSettings for IpNetDriver_0
- LogTemp: Display: ParseSettings for PendingNetDriver
- ]LogInit: WinSock: Socket queue 32768 / 32768
- LogInit: WinSock: I am <MACHINE_NAME> (127.0.0.1:0)
- PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
- LogNet: Game client on port 7777, rate 10000
- LogNet: Host name resolution failed with 51
- LogNet: Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.
- LogNet: NetworkFailure: PendingConnectionFailure, Error: 'Your connection to the host has been lost.'
- LogGameMode: Display: Match State Changed from LeavingMap to Aborted
- LogGameState: Match State Changed from LeavingMap to Aborted
- LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
- LogExit: PendingNetDriver IpNetDriver_0 shut down
- LogGameMode: Display: Match State Changed from Aborted to LeavingMap
- LogGameState: Match State Changed from Aborted to LeavingMap
- LogNet: Browse: /Game/Maps/Intro?closed
- LogNet: Failed; returning to Entry
- LogLoad: LoadMap: /Game/Maps/Intro?closed
- LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 0.0.0.0:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement