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Feb 26th, 2018
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  1. LogNet: Browse: <HOSTNAME>.com//Game/Maps/Intro
  2. LogTemp: Display: ParseSettings for GameNetDriver
  3. LogTemp: Display: ParseSettings for IpNetDriver_0
  4. LogTemp: Display: ParseSettings for PendingNetDriver
  5. ]LogInit: WinSock: Socket queue 32768 / 32768
  6. LogInit: WinSock: I am <MACHINE_NAME> (127.0.0.1:0)
  7. PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
  8. LogNet: Game client on port 7777, rate 10000
  9. LogNet: Host name resolution failed with 51
  10. LogNet: Warning: Network Failure: PendingNetDriver[PendingConnectionFailure]: Your connection to the host has been lost.
  11. LogNet: NetworkFailure: PendingConnectionFailure, Error: 'Your connection to the host has been lost.'
  12. LogGameMode: Display: Match State Changed from LeavingMap to Aborted
  13. LogGameState: Match State Changed from LeavingMap to Aborted
  14. LogNet: DestroyNamedNetDriver IpNetDriver_0 [PendingNetDriver]
  15. LogExit: PendingNetDriver IpNetDriver_0 shut down
  16. LogGameMode: Display: Match State Changed from Aborted to LeavingMap
  17. LogGameState: Match State Changed from Aborted to LeavingMap
  18. LogNet: Browse: /Game/Maps/Intro?closed
  19. LogNet: Failed; returning to Entry
  20. LogLoad: LoadMap: /Game/Maps/Intro?closed
  21. LogNet: UChannel::CleanUp: ChIndex == 0. Closing connection. [UChannel] ChIndex: 0, Closing: 0 [UNetConnection] RemoteAddr: 0.0.0.0:7777, Name: IpConnection_0, Driver: PendingNetDriver IpNetDriver_0, IsServer: NO, PC: NULL, Owner: NULL
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