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Dec 17th, 2017
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  1. /*
  2. * GPU configuration. You should play around with intensity and worksize as the fastest settings will vary.
  3. * index - GPU index number usually starts from 0
  4. * intensity - Number of parallel GPU threads (nothing to do with CPU threads)
  5. * worksize - Number of local GPU threads (nothing to do with CPU threads)
  6. * affine_to_cpu - This will affine the thread to a CPU. This can make a GPU miner play along nicer with a CPU miner.
  7. * strided_index - switch memory pattern used for the scratch pad memory
  8. * true = use 16byte contiguous memory per thread, the next memory block has offset of intensity blocks
  9. * false = use a contiguous block of memory per thread
  10. * "gpu_threads_conf" :
  11. * [
  12. * { "index" : 0,"intensity" : 900, "worksize" : 8,"affine_to_cpu" : false, "strided_index" : true},
  13. * { "index" : 0,"intensity" : 900, "worksize" : 8,"affine_to_cpu" : false, "strided_index" : true},
  14. * ],
  15. */
  16.  
  17. "gpu_threads_conf" : [
  18. // gpu: Ellesmere memory:2752
  19. // compute units: 36
  20. { "index" : 0,
  21. "intensity" : 864, "worksize" : 8,
  22. "affine_to_cpu" : false, "strided_index" : true
  23. },
  24.  
  25. ],
  26.  
  27. /*
  28. * Platform index. This will be 0 unless you have different OpenCL platform - eg. AMD and Intel.
  29. */
  30. "platform_index" : 0,
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