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- /*
- * GPU configuration. You should play around with intensity and worksize as the fastest settings will vary.
- * index - GPU index number usually starts from 0
- * intensity - Number of parallel GPU threads (nothing to do with CPU threads)
- * worksize - Number of local GPU threads (nothing to do with CPU threads)
- * affine_to_cpu - This will affine the thread to a CPU. This can make a GPU miner play along nicer with a CPU miner.
- * strided_index - switch memory pattern used for the scratch pad memory
- * true = use 16byte contiguous memory per thread, the next memory block has offset of intensity blocks
- * false = use a contiguous block of memory per thread
- * "gpu_threads_conf" :
- * [
- * { "index" : 0,"intensity" : 900, "worksize" : 8,"affine_to_cpu" : false, "strided_index" : true},
- * { "index" : 0,"intensity" : 900, "worksize" : 8,"affine_to_cpu" : false, "strided_index" : true},
- * ],
- */
- "gpu_threads_conf" : [
- // gpu: Ellesmere memory:2752
- // compute units: 36
- { "index" : 0,
- "intensity" : 864, "worksize" : 8,
- "affine_to_cpu" : false, "strided_index" : true
- },
- ],
- /*
- * Platform index. This will be 0 unless you have different OpenCL platform - eg. AMD and Intel.
- */
- "platform_index" : 0,
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