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Slight fix to !![comp. Patch] Planet Enhanced - Gigastructur

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Nov 8th, 2018
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  1. #
  2. # This file is used to provide some customization options for empires.
  3. # for each country, the various customizations are weighted, and the one that ends up with the highest weight is used
  4. #
  5.  
  6. default = { # "default" should always exists as it's the value the engine will always fall back on
  7. colony_shelter = {
  8. default = "building_colony_shelter"
  9. pc_habitat = "building_hab_capital"
  10. pc_asteroidal_planetoid = "building_asteroidal_capital"
  11. pc_ice_asteroidal_planetoid = "building_asteroidal_capital"
  12. pc_crystal_asteroidal_planetoid = "building_asteroidal_capital"
  13. pc_dwarf_planetoid = "building_asteroidal_capital"
  14. pc_virtual_world = "building_virtual_capital"
  15. }
  16.  
  17. weight = { # scope = country
  18. base = 1 # a value of 0 will be ignored entirely, otherwise the customization with the highest value wins.
  19. }
  20. }
  21.  
  22. machines = {
  23. colony_shelter = {
  24. default = "building_deployment_post"
  25. pc_habitat = "building_hab_capital"
  26. pc_asteroidal_planetoid = "building_asteroidal_capital"
  27. pc_ice_asteroidal_planetoid = "building_asteroidal_capital"
  28. pc_crystal_asteroidal_planetoid = "building_asteroidal_capital"
  29. pc_dwarf_planetoid = "building_asteroidal_capital"
  30. }
  31.  
  32. graphical_culture_for_random_empire = {
  33. humanoid_01 = {
  34. modifier = { add = 1 species_portrait = "default_robot" }
  35. modifier = { add = 1 species_portrait = "sd_hum_robot" }
  36. }
  37. mammalian_01 = { modifier = { add = 1 species_portrait = "sd_mam_robot" } }
  38. reptilian_01 = { modifier = { add = 1 species_portrait = "sd_rep_robot" } }
  39. avian_01 = { modifier = { add = 1 species_portrait = "sd_avi_robot" } }
  40. arthropoid_01 = { modifier = { add = 1 species_portrait = "sd_art_robot" } }
  41. molluscoid_01 = { modifier = { add = 1 species_portrait = "sd_mol_robot" } }
  42. fungoid_01 = { modifier = { add = 1 species_portrait = "sd_fun_robot" } }
  43. plantoid_01 = { modifier = { add = 1 species_portrait = "sd_pla_robot" } }
  44. }
  45.  
  46. weight = {
  47. base = 0
  48. modifier = {
  49. add = 10
  50. has_authority = auth_machine_intelligence
  51. }
  52. }
  53. }
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