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- #
- # This file is used to provide some customization options for empires.
- # for each country, the various customizations are weighted, and the one that ends up with the highest weight is used
- #
- default = { # "default" should always exists as it's the value the engine will always fall back on
- colony_shelter = {
- default = "building_colony_shelter"
- pc_habitat = "building_hab_capital"
- pc_asteroidal_planetoid = "building_asteroidal_capital"
- pc_ice_asteroidal_planetoid = "building_asteroidal_capital"
- pc_crystal_asteroidal_planetoid = "building_asteroidal_capital"
- pc_dwarf_planetoid = "building_asteroidal_capital"
- pc_virtual_world = "building_virtual_capital"
- }
- weight = { # scope = country
- base = 1 # a value of 0 will be ignored entirely, otherwise the customization with the highest value wins.
- }
- }
- machines = {
- colony_shelter = {
- default = "building_deployment_post"
- pc_habitat = "building_hab_capital"
- pc_asteroidal_planetoid = "building_asteroidal_capital"
- pc_ice_asteroidal_planetoid = "building_asteroidal_capital"
- pc_crystal_asteroidal_planetoid = "building_asteroidal_capital"
- pc_dwarf_planetoid = "building_asteroidal_capital"
- }
- graphical_culture_for_random_empire = {
- humanoid_01 = {
- modifier = { add = 1 species_portrait = "default_robot" }
- modifier = { add = 1 species_portrait = "sd_hum_robot" }
- }
- mammalian_01 = { modifier = { add = 1 species_portrait = "sd_mam_robot" } }
- reptilian_01 = { modifier = { add = 1 species_portrait = "sd_rep_robot" } }
- avian_01 = { modifier = { add = 1 species_portrait = "sd_avi_robot" } }
- arthropoid_01 = { modifier = { add = 1 species_portrait = "sd_art_robot" } }
- molluscoid_01 = { modifier = { add = 1 species_portrait = "sd_mol_robot" } }
- fungoid_01 = { modifier = { add = 1 species_portrait = "sd_fun_robot" } }
- plantoid_01 = { modifier = { add = 1 species_portrait = "sd_pla_robot" } }
- }
- weight = {
- base = 0
- modifier = {
- add = 10
- has_authority = auth_machine_intelligence
- }
- }
- }
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