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Apr 21st, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. local rp = RealPlayer
  10. script.Parent = rp.Character
  11.  
  12. --RemoteEvent for communicating
  13. local Event = Instance.new("RemoteEvent")
  14. Event.Name = "UserInput_Event"
  15.  
  16. --Fake event to make stuff like Mouse.KeyDown work
  17. local function fakeEvent()
  18. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  19. t.connect = t.Connect
  20. return t
  21. end
  22.  
  23. --Creating fake input objects with fake variables
  24. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  25. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  26. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  27. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  28. end}
  29. --Merged 2 functions into one by checking amount of arguments
  30. CAS.UnbindAction = CAS.BindAction
  31.  
  32. --This function will trigger the events that have been :Connect()'ed
  33. local function te(self,ev,...)
  34. local t = m[ev]
  35. if t and t._fakeEvent then
  36. for _,f in pairs(t.Functions) do
  37. f(...)
  38. end
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=rp then return end
  46. m.Target = io.Target
  47. m.Hit = io.Hit
  48. if not io.isMouse then
  49. local b = io.UserInputState == Enum.UserInputState.Begin
  50. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  51. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67.  
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local h,t
  79. --Give the server mouse data 30 times every second, but only if the values changed
  80. --If player is not moving their mouse, client won't fire events
  81. while wait(1/30) do
  82. if h~=Mouse.Hit or t~=Mouse.Target then
  83. h,t=Mouse.Hit,Mouse.Target
  84. Event:FireServer({isMouse=true,Target=t,Hit=h})
  85. end
  86. end]==],Player.Character)
  87.  
  88. ----Sandboxed game object that allows the usage of client-side methods and services
  89. --Real game object
  90. local _rg = game
  91.  
  92. --Metatable for fake service
  93. local fsmt = {
  94. __index = function(self,k)
  95. local s = rawget(self,"_RealService")
  96. if s then return s[k] end
  97. end,
  98. __newindex = function(self,k,v)
  99. local s = rawget(self,"_RealService")
  100. if s then s[k]=v end
  101. end,
  102. __call = function(self,...)
  103. local s = rawget(self,"_RealService")
  104. if s then return s(...) end
  105. end
  106. }
  107. local function FakeService(t,RealService)
  108. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  109. return setmetatable(t,fsmt)
  110. end
  111.  
  112. --Fake game object
  113. local g = {
  114. GetService = function(self,s)
  115. return self[s]
  116. end,
  117. Players = FakeService({
  118. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  119. },"Players"),
  120. UserInputService = FakeService(UIS,"UserInputService"),
  121. ContextActionService = FakeService(CAS,"ContextActionService"),
  122. }
  123. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  124. g.service = g.GetService
  125.  
  126. g.RunService = FakeService({
  127. RenderStepped = _rg:GetService("RunService").Heartbeat,
  128. BindToRenderStep = function(self,name,_,fun)
  129.  
  130. end,
  131. UnbindFromRenderStep = function(self,name)
  132. self._btrs[name]:Disconnect()
  133. end,
  134. },"RunService")
  135.  
  136. setmetatable(g,{
  137. __index=function(self,s)
  138. return _rg:GetService(s) or typeof(_rg[s])=="function"
  139. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  140. end,
  141. __newindex = fsmt.__newindex,
  142. __call = fsmt.__call
  143. })
  144. --Changing owner to fake player object to support owner:GetMouse()
  145. game,owner = g,g.Players.LocalPlayer
  146. end
  147.  
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character["HumanoidRootPart"]
  156. Torso = Character["Torso"]
  157. Head = Character["Head"]
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart["RootJoint"]
  163. Neck = Torso["Neck"]
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound",Torso)
  169. sick.SoundId = "rbxassetid://318812395"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 3
  173. sick.TimePosition = 0
  174. Character.Archivable = true
  175. Humanoid.DisplayDistanceType = "None"
  176.  
  177. local naeeym2 = Instance.new("BillboardGui",Character)
  178. naeeym2.AlwaysOnTop = true
  179. naeeym2.Size = UDim2.new(5,35,2,35)
  180. naeeym2.StudsOffset = Vector3.new(0,3,0)
  181. naeeym2.Adornee = Character.Head
  182. naeeym2.Name = "Name"
  183. local tecks2 = Instance.new("TextLabel",naeeym2)
  184. tecks2.BackgroundTransparency = 1
  185. tecks2.TextScaled = true
  186. tecks2.BorderSizePixel = 0
  187. tecks2.Text = "edit Gun"
  188. tecks2.Font = "Code"
  189. tecks2.TextSize = 30
  190. tecks2.TextTransparency = 1
  191. tecks2.TextStrokeTransparency = 1
  192. tecks2.TextColor3 = Color3.new(255/255,0/255,0/255)
  193. tecks2.Size = UDim2.new(1,0,0.5,0)
  194. tecks2.Parent = naeeym2
  195.  
  196. IT = Instance.new
  197. CF = CFrame.new
  198. VT = Vector3.new
  199. RAD = math.rad
  200. C3 = Color3.new
  201. UD2 = UDim2.new
  202. BRICKC = BrickColor.new
  203. ANGLES = CFrame.Angles
  204. EULER = CFrame.fromEulerAnglesXYZ
  205. COS = math.cos
  206. ACOS = math.acos
  207. SIN = math.sin
  208. ASIN = math.asin
  209. ABS = math.abs
  210. MRANDOM = math.random
  211. FLOOR = math.floor
  212.  
  213. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  214. local NEWMESH = IT(MESH)
  215. if MESH == "SpecialMesh" then
  216. NEWMESH.MeshType = MESHTYPE
  217. if MESHID ~= "nil" and MESHID ~= "" then
  218. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  219. end
  220. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  221. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  222. end
  223. end
  224. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  225. NEWMESH.Scale = SCALE
  226. NEWMESH.Parent = PARENT
  227. return NEWMESH
  228. end
  229.  
  230. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  231. local NEWPART = IT("Part")
  232. NEWPART.formFactor = FORMFACTOR
  233. NEWPART.Reflectance = REFLECTANCE
  234. NEWPART.Transparency = TRANSPARENCY
  235. NEWPART.CanCollide = false
  236. NEWPART.Locked = true
  237. NEWPART.Anchored = true
  238. if ANCHOR == false then
  239. NEWPART.Anchored = false
  240. end
  241. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  242. NEWPART.Name = NAME
  243. NEWPART.Size = SIZE
  244. NEWPART.Position = Torso.Position
  245. NEWPART.Material = MATERIAL
  246. NEWPART:BreakJoints()
  247. NEWPART.Parent = PARENT
  248. return NEWPART
  249. end
  250.  
  251. --//=================================\\
  252. --|| CUSTOMIZATION
  253. --\\=================================//
  254.  
  255. Player_Size = 1 --Size of the player.
  256. Animation_Speed = 3
  257. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  258.  
  259. local Speed = 16
  260. local Effects2 = {}
  261.  
  262. --//=================================\\
  263. --|| END OF CUSTOMIZATION
  264. --\\=================================//
  265.  
  266. local function weldBetween(a, b)
  267. local weldd = Instance.new("ManualWeld")
  268. weldd.Part0 = a
  269. weldd.Part1 = b
  270. weldd.C0 = CFrame.new()
  271. weldd.C1 = b.CFrame:inverse() * a.CFrame
  272. weldd.Parent = a
  273. return weldd
  274. end
  275.  
  276. --//=================================\\
  277. --|| USEFUL VALUES
  278. --\\=================================//
  279.  
  280. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  281. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  282. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  283. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  284. local CHANGEDEFENSE = 0
  285. local CHANGEDAMAGE = 0
  286. local CHANGEMOVEMENT = 0
  287. local ANIM = "Idle"
  288. local ATTACK = false
  289. local EQUIPPED = false
  290. local HOLD = false
  291. local COMBO = 1
  292. local Rooted = false
  293. local SINE = 0
  294. local KEYHOLD = false
  295. local CHANGE = 2 / Animation_Speed
  296. local WALKINGANIM = false
  297. local WALK = 0
  298. local VALUE1 = false
  299. local VALUE2 = false
  300. local ROBLOXIDLEANIMATION = IT("Animation")
  301. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  302. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  303. --ROBLOXIDLEANIMATION.Parent = Humanoid
  304. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  305. WEAPONGUI.Name = "Weapon GUI"
  306. local Weapon = IT("Folder", Character)
  307. Weapon.Name = "Weapon"
  308. local Effects = IT("Folder", Character)
  309. Effects.Name = "Effects"
  310. local Weapon2 = IT("Folder",Character)
  311. Weapon2.Name = "Weapon2"
  312. local ANIMATOR = Humanoid.Animator
  313. local ANIMATE = Character.Animate
  314. local UNANCHOR = true
  315. local LAUGHS = {834001699,834001752,834001797,834001828}
  316. local SONGS = {534861083,530959353,1534958855,0}
  317. local CHOICE = MRANDOM(1,4)
  318. local PLAYMAINANIM = true
  319. local INTRO = false
  320. local TRANSFORMED = false
  321. local INSTANT = false
  322. local MODE = "GoodCop"
  323.  
  324. --//=================================\\
  325. --\\=================================//
  326.  
  327.  
  328. --//=================================\\
  329. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  330. --\\=================================//
  331.  
  332. ArtificialHB = Instance.new("BindableEvent", script)
  333. ArtificialHB.Name = "ArtificialHB"
  334.  
  335. script:WaitForChild("ArtificialHB")
  336.  
  337. frame = Frame_Speed
  338. tf = 0
  339. allowframeloss = false
  340. tossremainder = false
  341. lastframe = tick()
  342. script.ArtificialHB:Fire()
  343.  
  344. game:GetService("RunService").Heartbeat:connect(function(s, p)
  345. tf = tf + s
  346. if tf >= frame then
  347. if allowframeloss then
  348. script.ArtificialHB:Fire()
  349. lastframe = tick()
  350. else
  351. for i = 1, math.floor(tf / frame) do
  352. script.ArtificialHB:Fire()
  353. end
  354. lastframe = tick()
  355. end
  356. if tossremainder then
  357. tf = 0
  358. else
  359. tf = tf - frame * math.floor(tf / frame)
  360. end
  361. end
  362. end)
  363.  
  364. --//=================================\\
  365. --\\=================================//
  366.  
  367.  
  368.  
  369.  
  370.  
  371. --//=================================\\
  372. --|| SOME FUNCTIONS
  373. --\\=================================//
  374.  
  375. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  376. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  377. end
  378.  
  379. function PositiveAngle(NUMBER)
  380. if NUMBER >= 0 then
  381. NUMBER = 0
  382. end
  383. return NUMBER
  384. end
  385.  
  386. function NegativeAngle(NUMBER)
  387. if NUMBER <= 0 then
  388. NUMBER = 0
  389. end
  390. return NUMBER
  391. end
  392.  
  393. function Swait(NUMBER)
  394. if NUMBER == 0 or NUMBER == nil then
  395. ArtificialHB.Event:wait()
  396. else
  397. for i = 1, NUMBER do
  398. ArtificialHB.Event:wait()
  399. end
  400. end
  401. end
  402.  
  403. function QuaternionFromCFrame(cf)
  404. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  405. local trace = m00 + m11 + m22
  406. if trace > 0 then
  407. local s = math.sqrt(1 + trace)
  408. local recip = 0.5 / s
  409. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  410. else
  411. local i = 0
  412. if m11 > m00 then
  413. i = 1
  414. end
  415. if m22 > (i == 0 and m00 or m11) then
  416. i = 2
  417. end
  418. if i == 0 then
  419. local s = math.sqrt(m00 - m11 - m22 + 1)
  420. local recip = 0.5 / s
  421. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  422. elseif i == 1 then
  423. local s = math.sqrt(m11 - m22 - m00 + 1)
  424. local recip = 0.5 / s
  425. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  426. elseif i == 2 then
  427. local s = math.sqrt(m22 - m00 - m11 + 1)
  428. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  429. end
  430. end
  431. end
  432.  
  433. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  434. local xs, ys, zs = x + x, y + y, z + z
  435. local wx, wy, wz = w * xs, w * ys, w * zs
  436. local xx = x * xs
  437. local xy = x * ys
  438. local xz = x * zs
  439. local yy = y * ys
  440. local yz = y * zs
  441. local zz = z * zs
  442. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  443. end
  444.  
  445. function QuaternionSlerp(a, b, t)
  446. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  447. local startInterp, finishInterp;
  448. if cosTheta >= 0.0001 then
  449. if (1 - cosTheta) > 0.0001 then
  450. local theta = ACOS(cosTheta)
  451. local invSinTheta = 1 / SIN(theta)
  452. startInterp = SIN((1 - t) * theta) * invSinTheta
  453. finishInterp = SIN(t * theta) * invSinTheta
  454. else
  455. startInterp = 1 - t
  456. finishInterp = t
  457. end
  458. else
  459. if (1 + cosTheta) > 0.0001 then
  460. local theta = ACOS(-cosTheta)
  461. local invSinTheta = 1 / SIN(theta)
  462. startInterp = SIN((t - 1) * theta) * invSinTheta
  463. finishInterp = SIN(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. end
  469. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  470. end
  471.  
  472. function Clerp(a, b, t)
  473. local qa = {QuaternionFromCFrame(a)}
  474. local qb = {QuaternionFromCFrame(b)}
  475. local ax, ay, az = a.x, a.y, a.z
  476. local bx, by, bz = b.x, b.y, b.z
  477. local _t = 1 - t
  478. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  479. end
  480.  
  481. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  482. local frame = IT("Frame")
  483. frame.BackgroundTransparency = TRANSPARENCY
  484. frame.BorderSizePixel = BORDERSIZEPIXEL
  485. frame.Position = POSITION
  486. frame.Size = SIZE
  487. frame.BackgroundColor3 = COLOR
  488. frame.BorderColor3 = BORDERCOLOR
  489. frame.Name = NAME
  490. frame.Parent = PARENT
  491. return frame
  492. end
  493.  
  494. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  495. local label = IT("TextLabel")
  496. label.BackgroundTransparency = 1
  497. label.Size = UD2(1, 0, 1, 0)
  498. label.Position = UD2(0, 0, 0, 0)
  499. label.TextColor3 = TEXTCOLOR
  500. label.TextStrokeTransparency = STROKETRANSPARENCY
  501. label.TextTransparency = TRANSPARENCY
  502. label.FontSize = TEXTFONTSIZE
  503. label.Font = TEXTFONT
  504. label.BorderSizePixel = BORDERSIZEPIXEL
  505. label.TextScaled = false
  506. label.Text = TEXT
  507. label.Name = NAME
  508. label.Parent = PARENT
  509. return label
  510. end
  511.  
  512. function NoOutlines(PART)
  513. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  514. end
  515.  
  516.  
  517. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  518. local NEWWELD = IT(TYPE)
  519. NEWWELD.Part0 = PART0
  520. NEWWELD.Part1 = PART1
  521. NEWWELD.C0 = C0
  522. NEWWELD.C1 = C1
  523. NEWWELD.Parent = PARENT
  524. return NEWWELD
  525. end
  526.  
  527. function CreateSound(ID, PARENT, VOLUME, PITCH)
  528. local NEWSOUND = nil
  529. coroutine.resume(coroutine.create(function()
  530. NEWSOUND = IT("Sound", PARENT)
  531. NEWSOUND.Volume = VOLUME
  532. NEWSOUND.Pitch = PITCH
  533. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  534. Swait()
  535. NEWSOUND:play()
  536. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  537. end))
  538. return NEWSOUND
  539. end
  540.  
  541. function CFrameFromTopBack(at, top, back)
  542. local right = top:Cross(back)
  543. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  544. end
  545.  
  546. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  547. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  548. local mesh = IT("SpecialMesh",wave)
  549. mesh.MeshType = "FileMesh"
  550. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  551. mesh.Scale = SIZE
  552. mesh.Offset = VT(0,0,0)
  553. wave.CFrame = CFRAME
  554. coroutine.resume(coroutine.create(function(PART)
  555. for i = 1, WAIT do
  556. Swait()
  557. mesh.Scale = mesh.Scale + GROW
  558. if DOESROT == true then
  559. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  560. end
  561. wave.Transparency = wave.Transparency + (0.5/WAIT)
  562. if wave.Transparency > 0.99 then
  563. wave:remove()
  564. end
  565. end
  566. end))
  567. end
  568.  
  569. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  570. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  571. local mesh = IT("SpecialMesh",wave)
  572. mesh.MeshType = "Sphere"
  573. mesh.Scale = SIZE
  574. mesh.Offset = VT(0,0,0)
  575. wave.CFrame = CFRAME
  576. coroutine.resume(coroutine.create(function(PART)
  577. for i = 1, WAIT do
  578. Swait()
  579. mesh.Scale = mesh.Scale + GROW
  580. wave.Transparency = wave.Transparency + (1/WAIT)
  581. if wave.Transparency > 0.99 then
  582. wave:remove()
  583. end
  584. end
  585. end))
  586. end
  587.  
  588. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  589. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  590. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  591. wave.CFrame = CFRAME
  592. coroutine.resume(coroutine.create(function(PART)
  593. for i = 1, WAIT do
  594. Swait()
  595. mesh.Scale = mesh.Scale * GROW
  596. wave.Transparency = wave.Transparency + (0.5/WAIT)
  597. if wave.Transparency > 0.99 then
  598. wave:remove()
  599. end
  600. end
  601. end))
  602. end
  603.  
  604. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  606. local mesh = IT("BlockMesh",wave)
  607. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  608. coroutine.resume(coroutine.create(function(PART)
  609. for i = 1, WAIT do
  610. Swait()
  611. mesh.Scale = mesh.Scale + GROW
  612. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  613. wave.Transparency = wave.Transparency + (1/WAIT)
  614. if wave.Transparency > 0.99 then
  615. wave:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function MakeForm(PART,TYPE)
  622. if TYPE == "Cyl" then
  623. local MSH = IT("CylinderMesh",PART)
  624. elseif TYPE == "Ball" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Sphere"
  627. elseif TYPE == "Wedge" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Wedge"
  630. end
  631. end
  632.  
  633. function CheckTableForString(Table, String)
  634. for i, v in pairs(Table) do
  635. if string.find(string.lower(String), string.lower(v)) then
  636. return true
  637. end
  638. end
  639. return false
  640. end
  641.  
  642.  
  643.  
  644. Debris = game:GetService("Debris")
  645.  
  646. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  647. local Direction = CFrame.new(StartPos, Vec).lookVector
  648. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  649. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  650. if RayHit and CheckIntangible(RayHit) then
  651. if DelayIfHit then
  652. wait()
  653. end
  654. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  655. end
  656. return RayHit, RayPos, RayNormal
  657. end
  658.  
  659. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  660. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  661. end
  662.  
  663. function turnto(position)
  664. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  665. end
  666.  
  667. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  668. PLAYMAINANIM = false
  669. if WhichPose == "Cast1" then
  670. for i=0, Time, 0.1 / Animation_Speed do
  671. Swait()
  672. if Magic == true then
  673. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  674. end
  675. if Gyro ~= nil and Gyro ~= false then
  676. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  677. end
  678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  684. end
  685. elseif WhichPose == "Cast2" then
  686. for i=0, Time, 0.1 / Animation_Speed do
  687. Swait()
  688. if Magic == true then
  689. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  690. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  691. end
  692. if Gyro ~= nil and Gyro ~= false then
  693. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  694. end
  695. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  696. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  697. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  698. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  699. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  700. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  701. end
  702. elseif WhichPose == "RightArmUp" then
  703. for i=0, Time, 0.1 / Animation_Speed do
  704. Swait()
  705. if Magic == true then
  706. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  707. end
  708. if Gyro ~= nil and Gyro ~= false then
  709. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  710. end
  711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  717. end
  718. elseif WhichPose == "Taunt" then
  719. for i=0, Time, 0.1 / Animation_Speed do
  720. Swait()
  721. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  722. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  723. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  724. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  725. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  726. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  727. end
  728. CreateSound(221057812,Torso,10,1,false)
  729. for i=0, Time*2, 0.1 / Animation_Speed do
  730. Swait()
  731. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  732. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  733. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  734. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  735. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  736. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  737. end
  738. for i=0, Time, 0.1 / Animation_Speed do
  739. Swait()
  740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  744. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  745. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. end
  747. elseif WhichPose == "Prepare key" then
  748. for i=0, Time, 0.1 / Animation_Speed do
  749. Swait()
  750. if Gyro ~= nil and Gyro ~= false then
  751. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  752. end
  753. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  754. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  755. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  756. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  757. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  758. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  759. end
  760. elseif WhichPose == "Turn key" then
  761. for i=0, Time, 0.1 / Animation_Speed do
  762. Swait()
  763. if Gyro ~= nil and Gyro ~= false then
  764. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  765. end
  766. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  767. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  768. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  769. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  770. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  771. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  772. end
  773. end
  774. PLAYMAINANIM = true
  775. end
  776.  
  777. --//=================================\\
  778. --|| SPEECH
  779. --\\=================================//
  780.  
  781. function Chatter(Text,Timer)
  782. local chat = coroutine.wrap(function()
  783. if Character:FindFirstChild("SpeechBoard")~= nil then
  784. Character:FindFirstChild("SpeechBoard"):destroy()
  785. end
  786. local naeeym2 = IT("BillboardGui",Character)
  787. naeeym2.Size = UD2(0,100,0,40)
  788. naeeym2.StudsOffset = Vector3.new(0,2,0)
  789. naeeym2.Adornee = Character.Head
  790. naeeym2.Name = "SpeechBoard"
  791. naeeym2.AlwaysOnTop = true
  792. local tecks2 = IT("TextLabel",naeeym2)
  793. tecks2.BackgroundTransparency = 1
  794. tecks2.BorderSizePixel = 0
  795. tecks2.Text = ""
  796. tecks2.Font = "Legacy"
  797. tecks2.TextSize = 15
  798. tecks2.TextStrokeTransparency = 1
  799. tecks2.TextColor3 = Color3.new(255,0,0)
  800. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  801. tecks2.Size = UDim2.new(1,0,0.5,0)
  802. for i = 1,string.len(Text),1 do
  803. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  804. tecks2.Text = string.sub(Text,1,i)
  805. wait(Timer)
  806. end
  807. wait(1)
  808. naeeym2:Destroy()
  809. end)
  810. chat()
  811. end
  812.  
  813. function chatfunc(text,waitt)
  814. local chat = coroutine.wrap(function()
  815. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  816. Character:FindFirstChild("TalkingBillBoard"):destroy()
  817. end
  818. local naeeym2 = Instance.new("BillboardGui",Character)
  819. naeeym2.Size = UDim2.new(0,100,0,40)
  820. naeeym2.StudsOffset = Vector3.new(0,5,0)
  821. naeeym2.Adornee = Character.Head
  822. naeeym2.Name = "TalkingBillBoard"
  823. naeeym2.AlwaysOnTop = true
  824. local tecks2 = Instance.new("TextLabel",naeeym2)
  825. tecks2.BackgroundTransparency = 1
  826. tecks2.BorderSizePixel = 0
  827. tecks2.Text = ""
  828. tecks2.Font = "SciFi"
  829. tecks2.TextSize = 30
  830. tecks2.TextStrokeTransparency = 1
  831. tecks2.TextColor3 = SKILLTEXTCOLOR
  832. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  833. tecks2.Size = UDim2.new(1,0,0.5,0)
  834. for i = 1,string.len(text),1 do
  835. tecks2.Text = string.sub(text,1,i)
  836. Swait()
  837. end
  838. wait(waitt)
  839. coroutine.resume(coroutine.create(function()
  840. for i = 1, 10 do
  841. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  842. Swait()
  843. end
  844. naeeym2:Destroy()
  845. end))
  846. end)
  847. chat()
  848. end
  849.  
  850. --// Start Stuff for Banishing \\--
  851.  
  852. local TOBANISH = {}
  853.  
  854. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  855. local DIRECTION = CF(StartPos,EndPos).lookVector
  856. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  857. end
  858.  
  859. function printbye(Name)
  860. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  861. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  862. end
  863.  
  864. function Banish(Foe)
  865. if Foe then
  866. coroutine.resume(coroutine.create(function()
  867. --if game.Players:FindFirstChild(Foe.Name) then
  868. table.insert(TOBANISH,Foe.Name)
  869. printbye(Foe.Name)
  870. --end
  871. Foe.Archivable = true
  872. local CLONE = Foe:Clone()
  873. Foe:Destroy()
  874. CLONE.Parent = Effects
  875. CLONE:BreakJoints()
  876. local MATERIALS = {"Glass","Neon"}
  877. for _, c in pairs(CLONE:GetDescendants()) do
  878. if c:IsA("BasePart") then
  879. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  880. CreateSound(340722848, c, 10, 1, false)
  881. end
  882. c.Anchored = true
  883. c.Transparency = c.Transparency + 0.2
  884. c.Material = MATERIALS[MRANDOM(1,2)]
  885. c.Color = C3(0,255,0)
  886. if c.ClassName == "MeshPart" then
  887. c.TextureID = ""
  888. end
  889. if c:FindFirstChildOfClass("SpecialMesh") then
  890. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  891. end
  892. if c:FindFirstChildOfClass("Decal") then
  893. c:FindFirstChildOfClass("Decal"):remove()
  894. end
  895. c.Name = "Banished"
  896. c.CanCollide = false
  897. else
  898. c:remove()
  899. end
  900. end
  901. local A = false
  902. for i = 1, 35 do
  903. if A == false then
  904. A = true
  905. elseif A == true then
  906. A = false
  907. end
  908. for _, c in pairs(CLONE:GetDescendants()) do
  909. if c:IsA("BasePart") then
  910. c.Anchored = true
  911. c.Material = MATERIALS[MRANDOM(1,2)]
  912. c.Transparency = c.Transparency + 0.8/35
  913. if A == false then
  914. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  915. elseif A == true then
  916. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  917. end
  918. end
  919. end
  920. Swait()
  921. end
  922. CLONE:remove()
  923. end))
  924. end
  925. end
  926.  
  927. function BANNEAREST(POS,RANGE)
  928. for i,v in ipairs(workspace:GetChildren()) do
  929. local body = v:GetChildren()
  930. for part = 1, #body do
  931. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  932. if(body[part].Position - POS).Magnitude < RANGE then
  933. if v:FindFirstChildOfClass("Humanoid") then
  934. Banish(v)
  935. if game.Players:FindFirstChild(v.Name) then
  936. local Value = IT("BoolValue",Delete)
  937. Value.Name = v.Name
  938. end
  939. end
  940. end
  941. end
  942. end
  943. end
  944. end
  945.  
  946. workspace.ChildAdded:connect(function(instance)
  947. for BANISH = 1, #TOBANISH do
  948. if TOBANISH[BANISH] ~= nil then
  949. if instance.Name == TOBANISH[BANISH] then
  950. coroutine.resume(coroutine.create(function()
  951. printbye(instance.Name)
  952. instance:ClearAllChildren()
  953. Debris:AddItem(instance,0.0005)
  954. end))
  955. end
  956. end
  957. end
  958. end)
  959.  
  960. function SpawnTrail(FROM,TO,BIG)
  961. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  962. MakeForm(TRAIL,"Cyl")
  963. local DIST = (FROM - TO).Magnitude
  964. if BIG == true then
  965. TRAIL.Size = VT(10,DIST,10)
  966. else
  967. TRAIL.Size = VT(0.25,DIST,0.25)
  968. end
  969. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  970. coroutine.resume(coroutine.create(function()
  971. for i = 1, 5 do
  972. Swait()
  973. TRAIL.Transparency = TRAIL.Transparency + 0.1
  974. end
  975. TRAIL:remove()
  976. end))
  977. end
  978.  
  979. function WACKYEFFECT(Table)
  980. local TYPE = (Table.EffectType or "Sphere")
  981. local SIZE = (Table.Size or VT(1,1,1))
  982. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  983. local TRANSPARENCY = (Table.Transparency or 0)
  984. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  985. local CFRAME = (Table.CFrame or Torso.CFrame)
  986. local MOVEDIRECTION = (Table.MoveToPos or nil)
  987. local ROTATION1 = (Table.RotationX or 0)
  988. local ROTATION2 = (Table.RotationY or 0)
  989. local ROTATION3 = (Table.RotationZ or 0)
  990. local MATERIAL = (Table.Material or "Neon")
  991. local COLOR = (Table.Color or C3(0,255,0))
  992. local TIME = (Table.Time or 45)
  993. local SOUNDID = (Table.SoundID or nil)
  994. local SOUNDPITCH = (Table.SoundPitch or nil)
  995. local SOUNDVOLUME = (Table.SoundVolume or nil)
  996. coroutine.resume(coroutine.create(function()
  997. local PLAYSSOUND = false
  998. local SOUND = nil
  999. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1000. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1001. PLAYSSOUND = true
  1002. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1003. end
  1004. EFFECT.Color = COLOR
  1005. local MSH = nil
  1006. if TYPE == "Sphere" then
  1007. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1008. elseif TYPE == "Block" then
  1009. MSH = IT("BlockMesh",EFFECT)
  1010. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1011. elseif TYPE == "Wave" then
  1012. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1013. elseif TYPE == "Ring" then
  1014. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1015. elseif TYPE == "Slash" then
  1016. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1017. elseif TYPE == "Round Slash" then
  1018. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1019. elseif TYPE == "Swirl" then
  1020. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1021. elseif TYPE == "Skull" then
  1022. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1023. elseif TYPE == "Crystal" then
  1024. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1025. end
  1026. if MSH ~= nil then
  1027. local MOVESPEED = nil
  1028. if MOVEDIRECTION ~= nil then
  1029. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1030. end
  1031. local GROWTH = SIZE - ENDSIZE
  1032. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1033. if TYPE == "Block" then
  1034. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1035. else
  1036. EFFECT.CFrame = CFRAME
  1037. end
  1038. for LOOP = 1, TIME+1 do
  1039. Swait()
  1040. MSH.Scale = MSH.Scale - GROWTH/TIME
  1041. if TYPE == "Wave" then
  1042. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1043. end
  1044. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1045. if TYPE == "Block" then
  1046. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1047. else
  1048. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1049. end
  1050. if MOVEDIRECTION ~= nil then
  1051. local ORI = EFFECT.Orientation
  1052. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1053. EFFECT.Orientation = ORI
  1054. end
  1055. end
  1056. if PLAYSSOUND == false then
  1057. EFFECT:remove()
  1058. else
  1059. SOUND.Stopped:Connect(function()
  1060. EFFECT:remove()
  1061. end)
  1062. end
  1063. else
  1064. if PLAYSSOUND == false then
  1065. EFFECT:remove()
  1066. else
  1067. repeat Swait() until SOUND.Playing == false
  1068. EFFECT:remove()
  1069. end
  1070. end
  1071. end))
  1072. end
  1073.  
  1074. -- \\ End Stuff for Banishing //--
  1075.  
  1076. --//=================================\\
  1077. --|| WEAPON CREATION
  1078. --\\=================================//
  1079. for i = 1, 15 do
  1080. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  1081. FACE.Color = C3(27, 42, 53)
  1082. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1083. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  1084. end
  1085. function particles(art)
  1086. local EyeSizes={
  1087. NumberSequenceKeypoint.new(0,1,0),
  1088. NumberSequenceKeypoint.new(1,1,0)
  1089. }
  1090. local EyeTrans={
  1091. NumberSequenceKeypoint.new(0,0.8,0),
  1092. NumberSequenceKeypoint.new(1,1,0)
  1093. }
  1094. local PE=Instance.new("ParticleEmitter",art)
  1095. PE.LightEmission=.8
  1096. PE.Color = ColorSequence.new(BRICKC("Really white").Color)
  1097. PE.Size=NumberSequence.new(EyeSizes)
  1098. PE.Transparency=NumberSequence.new(EyeTrans)
  1099. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  1100. PE.Rotation=NumberRange.new(0,360)
  1101. PE.Rate=999
  1102. PE.VelocitySpread = 10000
  1103. PE.Acceleration = Vector3.new(0,75,0)
  1104. PE.Drag = 5
  1105. PE.Speed = NumberRange.new(0,0,0)
  1106. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  1107. PE.ZOffset = -1.5
  1108. PE.Name = "PE"
  1109. end
  1110. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  1111. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  1112.  
  1113. local ANGLE = 35
  1114. for i = 1, 5 do
  1115. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
  1116. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  1117. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  1118. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  1119. ANGLE = ANGLE - 15
  1120. end
  1121. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eyeball", VT(0.15,0.15,0.15),false)
  1122. MakeForm(EYE,"Ball")
  1123. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1124. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really Black", "Eyeball", VT(0.15,0.15,0.15),false)
  1125. MakeForm(EYE2,"Ball")
  1126. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1127. local LASTPART = Head
  1128. for i = 1, 20 do
  1129. local MATH = (1-(i/25))
  1130. if LASTPART == Head then
  1131. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1132. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1133. LASTPART = Horn
  1134. Horn.Color = C3(67, 84, 147)
  1135. else
  1136. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1137. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1138. LASTPART = Horn
  1139. Horn.Color = C3((i*3-3)/255,0,0)
  1140. end
  1141. end
  1142. local LASTPART = Head
  1143. for i = 1, 20 do
  1144. local MATH = (1-(i/25))
  1145. if LASTPART == Head then
  1146. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1147. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1148. LASTPART = Horn
  1149. Horn.Color = C3(199, 210, 60)
  1150. else
  1151. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1152. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1153. LASTPART = Horn
  1154. Horn.Color = C3(146, 57, 120)
  1155. end
  1156. end
  1157.  
  1158. Weapon.Parent = Character
  1159.  
  1160. Humanoid.Died:connect(function()
  1161. ATTACK = true
  1162. DEATH = false
  1163. end)
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1170. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1171. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1172. MakeForm(Part,"Wedge")
  1173. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1174. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1175. MakeForm(Part,"Wedge")
  1176. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1177. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1178. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1179. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1181. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1182. MakeForm(Part,"Cyl")
  1183. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1184. for i = 1, 8 do
  1185. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1186. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1187. end
  1188. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1189. MakeForm(Part,"Cyl")
  1190. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1191. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1192. MakeForm(Part,"Ball")
  1193. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1194. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1195. MakeForm(Part,"Wedge")
  1196. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1197. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1198. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1199. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1200. MakeForm(Part,"Cyl")
  1201. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1202. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1203. MakeForm(Part,"Cyl")
  1204. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1205. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1206. MakeForm(Part,"Cyl")
  1207. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1208. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1209. MakeForm(Part,"Wedge")
  1210. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1211. local LASTPART = Handle
  1212. for i = 1, 10 do
  1213. if LASTPART == Handle then
  1214. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1215. LASTPART = Part
  1216. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1217. else
  1218. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1219. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1220. LASTPART = Part
  1221. end
  1222. end
  1223.  
  1224. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1225. MakeForm(Barrel,"Cyl")
  1226. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1227. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1228. MakeForm(Part,"Cyl")
  1229. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1230. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1231. MakeForm(Part,"Wedge")
  1232. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1233. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1234. MakeForm(Hole2,"Cyl")
  1235. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1236. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1237. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1238. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1239. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1240. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1241. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1242. coroutine.resume(coroutine.create(function()
  1243. while wait() do
  1244. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1245. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1246. end
  1247. end))
  1248.  
  1249.  
  1250. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1251. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1252. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1253. wave.CFrame = CFRAME
  1254. coroutine.resume(coroutine.create(function(PART)
  1255. for i = 1, WAIT do
  1256. Swait()
  1257. mesh.Scale = mesh.Scale + GROW
  1258. if DOESROT == true then
  1259. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1260. end
  1261. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1262. if wave.Transparency > 0.99 then
  1263. wave:remove()
  1264. end
  1265. end
  1266. end))
  1267. end
  1268. --EYE-
  1269.  
  1270. for i = 1, 35 do
  1271. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1272. FACE.Color = C3(0,0,0)
  1273. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1274. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1275. end
  1276. --EYE-
  1277.  
  1278. for i = 1, 35 do
  1279. local FACE = CreatePart(3, FaceGradient, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1280. FACE.Color = C3(0,0,0)
  1281. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1282. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1283. end
  1284. --EYE1-
  1285. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1286. MakeForm(Eye,"Ball")
  1287. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1288. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1289. MakeForm(Eye,"Ball")
  1290. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1291. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1292. MakeForm(Eye,"Ball")
  1293. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1294. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1295. MakeForm(Eye,"Ball")
  1296. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1297. --EYE2-
  1298. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1299. MakeForm(Eye,"Ball")
  1300. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1301. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.6,0.1,1)/2,false)
  1302. MakeForm(Eye,"Ball")
  1303. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1304. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1305. MakeForm(Eye,"Ball")
  1306. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1307. local Eye = CreatePart(3, Weapon2, "Neon", 0, 0, "Really black", "Eye", VT(0.1,1,1)/2,false)
  1308. MakeForm(Eye,"Ball")
  1309. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1310. --SS--
  1311.  
  1312.  
  1313.  
  1314. --EXE--
  1315. local EXE = Instance.new("Shirt")
  1316. EXE.ShirtTemplate = "rbxassetid://338740550"
  1317. EXE.Parent = Character
  1318. EXE.Name = "Cloth"
  1319. local LOL = Instance.new("Pants")
  1320. LOL.PantsTemplate = "rbxassetid://338750779"
  1321. LOL.Parent = Character
  1322. LOL.Name = "Cloth"
  1323.  
  1324. --DeadEye--
  1325.  
  1326. local Handle = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1327. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1328. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1329. MakeForm(Part,"Wedge")
  1330. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1331. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1332. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1333. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1334. MakeForm(Part,"Cyl")
  1335. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1336. for i = 1, 8 do
  1337. local Piece = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1338. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1339. end
  1340. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1341. MakeForm(Part,"Wedge")
  1342. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1343. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1344. MakeForm(Part,"Cyl")
  1345. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1346. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1347. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1348. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1349. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1350. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1351. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1352. local RightBarrel = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1353. MakeForm(RightBarrel,"Cyl")
  1354. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1355. local Part = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1356. MakeForm(Part,"Wedge")
  1357. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1358. local RightHole = CreatePart(3, DeadEye, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1359. MakeForm(RightHole,"Cyl")
  1360. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1361.  
  1362.  
  1363. --Heads--
  1364.  
  1365. local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1366. PRT.Color = C3(0,0,0)
  1367. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1368. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1369.  
  1370. local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  1371. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1372. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1373. local Hair = CreatePart(3, Heads, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false)
  1374. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1375. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1376.  
  1377. --HM--
  1378.  
  1379. local LASTPART = Head
  1380. for i = 1, 20 do
  1381. local MATH = (1-(i/25))
  1382. if LASTPART == Head then
  1383. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1384. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1385. LASTPART = Horn
  1386. Horn.Color = C3((i*3-3)/255,0,0)
  1387. else
  1388. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1389. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1390. LASTPART = Horn
  1391. Horn.Color = C3((i*3-3)/255,0,0)
  1392. end
  1393. end
  1394. local LASTPART = Head
  1395. for i = 1, 20 do
  1396. local MATH = (1-(i/25))
  1397. if LASTPART == Head then
  1398. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1399. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1400. LASTPART = Horn
  1401. Horn.Color = C3((i*3-3)/255,0,0)
  1402. else
  1403. local Horn = CreatePart(3, HM, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1404. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1405. LASTPART = Horn
  1406. Horn.Color = C3((i*3-3)/255,0,0)
  1407. end
  1408. end
  1409.  
  1410. local Particle = IT("ParticleEmitter",nil)
  1411. Particle.Enabled = false
  1412. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1413. Particle.LightEmission = 0.5
  1414. Particle.Rate = 150
  1415. Particle.ZOffset = 0.2
  1416. Particle.Rotation = NumberRange.new(-180, 180)
  1417. Particle.RotSpeed = NumberRange.new(-180, 180)
  1418. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1419. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1420.  
  1421. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1422. function ParticleEmitter(Table)
  1423. local PRTCL = Particle:Clone()
  1424. local Speed = Table.Speed or 5
  1425. local Drag = Table.Drag or 0
  1426. local Size1 = Table.Size1 or 1
  1427. local Size2 = Table.Size2 or 5
  1428. local Lifetime1 = Table.Lifetime1 or 1
  1429. local Lifetime2 = Table.Lifetime2 or 1.5
  1430. local Parent = Table.Parent or Torso
  1431. local Emit = Table.Emit or 100
  1432. local Offset = Table.Offset or 360
  1433. local Acel = Table.Acel or VT(0,0,0)
  1434. local Enabled = Table.Enabled or false
  1435. PRTCL.Parent = Parent
  1436. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1437. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1438. PRTCL.Speed = NumberRange.new(Speed)
  1439. PRTCL.VelocitySpread = Offset
  1440. PRTCL.Drag = Drag
  1441. PRTCL.Acceleration = Acel
  1442. if Enabled == false then
  1443. PRTCL:Emit(Emit)
  1444. Debris:AddItem(PRTCL,Lifetime2)
  1445. else
  1446. PRTCL.Enabled = true
  1447. end
  1448. return PRTCL
  1449. end
  1450.  
  1451. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1452. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1453. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1454. MakeForm(Part,"Wedge")
  1455. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1456. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1457. MakeForm(Part,"Wedge")
  1458. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1459. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1460. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1461. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1462. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1463. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1464. MakeForm(Part,"Cyl")
  1465. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1466. for i = 1, 8 do
  1467. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1468. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1469. end
  1470. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1471. MakeForm(Part,"Cyl")
  1472. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1473. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1474. MakeForm(Part,"Ball")
  1475. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1476. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1477. MakeForm(Part,"Wedge")
  1478. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1479. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1480. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1481. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1482. MakeForm(Part,"Cyl")
  1483. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1484. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1485. MakeForm(Part,"Cyl")
  1486. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1487. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1488. MakeForm(Part,"Cyl")
  1489. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1490. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1491. MakeForm(Part,"Wedge")
  1492. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1493. local LASTPART = Handle
  1494. for i = 1, 10 do
  1495. if LASTPART == Handle then
  1496. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1497. LASTPART = Part
  1498. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1499. else
  1500. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1501. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1502. LASTPART = Part
  1503. end
  1504. end
  1505.  
  1506. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1507. MakeForm(Barrel,"Cyl")
  1508. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1509. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1510. MakeForm(Part,"Cyl")
  1511. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1512. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1513. MakeForm(Part,"Wedge")
  1514. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1515. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1516. MakeForm(Hole,"Cyl")
  1517. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1518. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1519. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1520. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1521. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1522. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1523. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1524. coroutine.resume(coroutine.create(function()
  1525. while wait() do
  1526. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1527. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1528. end
  1529. end))
  1530.  
  1531. --W2--
  1532.  
  1533. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1534. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1535. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1536. MakeForm(Part,"Wedge")
  1537. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1538. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1539. MakeForm(Part,"Wedge")
  1540. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1541. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1542. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1543. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1544. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1545. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1546. MakeForm(Part,"Cyl")
  1547. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1548. for i = 1, 8 do
  1549. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1550. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1551. end
  1552. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1553. MakeForm(Part,"Cyl")
  1554. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1555. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1556. MakeForm(Part,"Ball")
  1557. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1558. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1559. MakeForm(Part,"Wedge")
  1560. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1561. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1562. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1563. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1564. MakeForm(Part,"Cyl")
  1565. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1566. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1567. MakeForm(Part,"Cyl")
  1568. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1569. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1570. MakeForm(Part,"Cyl")
  1571. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1572. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1573. MakeForm(Part,"Wedge")
  1574. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1575. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1576. MakeForm(Part,"Cyl")
  1577. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1578. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1579. MakeForm(Part,"Wedge")
  1580. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1581. local LASTPART = Handle
  1582. for i = 1, 10 do
  1583. if LASTPART == Handle then
  1584. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1585. LASTPART = Part
  1586. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1587. else
  1588. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1589. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1590. LASTPART = Part
  1591. end
  1592. end
  1593. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1594. MakeForm(Part,"Wedge")
  1595. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1596. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  1597. MakeForm(Part,"Wedge")
  1598. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1599. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false)
  1600. MakeForm(Part,"Wedge")
  1601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1602. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false)
  1603. MakeForm(Part,"Wedge")
  1604. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1605.  
  1606. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1607. MakeForm(Barrel,"Cyl")
  1608. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1609. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1610. MakeForm(Part,"Cyl")
  1611. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1612. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1613. MakeForm(Part,"Wedge")
  1614. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1615. local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1616. MakeForm(RHole,"Cyl")
  1617. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1618. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1619. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1620. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1621. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1622. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1623. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1624. coroutine.resume(coroutine.create(function()
  1625. while wait() do
  1626. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1627. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1628. end
  1629. end))
  1630.  
  1631. local BODY = {}
  1632.  
  1633. for _, c in pairs(Character:GetDescendants()) do
  1634. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1635. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1636. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1637. end
  1638. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1639. elseif c:IsA("JointInstance") then
  1640. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1641. end
  1642. end
  1643.  
  1644. for e = 1, #BODY do
  1645. if BODY[e] ~= nil then
  1646. local STUFF = BODY[e]
  1647. local PART = STUFF[1]
  1648. local PARENT = STUFF[2]
  1649. local MATERIAL = STUFF[3]
  1650. local COLOR = STUFF[4]
  1651. local TRANSPARENCY = STUFF[5]
  1652. if PART.ClassName == "Part" and PART ~= RootPart then
  1653. PART.Material = MATERIAL
  1654. PART.Color = COLOR
  1655. PART.Transparency = TRANSPARENCY
  1656. end
  1657. PART.AncestryChanged:Connect(function()
  1658. PART.Parent = PARENT
  1659. end)
  1660. end
  1661. end
  1662.  
  1663. function refit()
  1664. Character.Parent = workspace
  1665. for e = 1, #BODY do
  1666. if BODY[e] ~= nil then
  1667. local STUFF = BODY[e]
  1668. local PART = STUFF[1]
  1669. local PARENT = STUFF[2]
  1670. local MATERIAL = STUFF[3]
  1671. local COLOR = STUFF[4]
  1672. local TRANSPARENCY = STUFF[5]
  1673. if PART.ClassName == "Part" and PART ~= RootPart then
  1674. PART.Material = MATERIAL
  1675. PART.Color = COLOR
  1676. PART.Transparency = TRANSPARENCY
  1677. end
  1678. if PART.Parent ~= PARENT then
  1679. Humanoid:remove()
  1680. PART.Parent = PARENT
  1681. Humanoid = IT("Humanoid",Character)
  1682. end
  1683. end
  1684. end
  1685. end
  1686.  
  1687. for _, c in pairs(Weapon:GetDescendants()) do
  1688. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1689. c.Material = "Glass"
  1690. c.Color = C3(0,0,0)
  1691. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1692. c.Color = C3(0,0,0)
  1693. c.Material = "Neon"
  1694. end
  1695. end
  1696.  
  1697. for _, c in pairs(Weapon2:GetDescendants()) do
  1698. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1699. c.Material = "Glass"
  1700. c.Color = C3(232, 186, 200)
  1701. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1702. c.Color = C3(40, 127, 71)
  1703. c.Material = "Neon"
  1704. end
  1705. end
  1706.  
  1707. Weapon.Parent = Character
  1708. Weapon2.Parent = nil
  1709. for _, c in pairs(Weapon:GetChildren()) do
  1710. if c.ClassName == "Part" then
  1711. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1712. end
  1713. end
  1714.  
  1715. local SKILLTEXTCOLOR = C3(0,0,0)
  1716. local SKILLFONT = "Antique"
  1717. local SKILLTEXTSIZE = 7
  1718.  
  1719. Humanoid.Died:connect(function()
  1720. ATTACK = true
  1721. end)
  1722.  
  1723. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1724.  
  1725. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1726.  
  1727. function printbye(Name)
  1728. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1729. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1730. end
  1731.  
  1732. workspace.ChildAdded:connect(function(instance)
  1733. for BANISH = 1, #TOBANISH do
  1734. if TOBANISH[BANISH] ~= nil then
  1735. if instance.Name == TOBANISH[BANISH] then
  1736. coroutine.resume(coroutine.create(function()
  1737. printbye(instance.Name)
  1738. instance:ClearAllChildren()
  1739. Debris:AddItem(instance,0.0005)
  1740. end))
  1741. end
  1742. end
  1743. end
  1744. end)
  1745. --//=================================\\
  1746. --|| DAMAGING
  1747. --\\=================================//
  1748.  
  1749. function ApplyDamage(Humanoid,Damage,OneShot)
  1750. Damage = Damage * DAMAGEMULTIPLIER
  1751. local DEAD = false
  1752. if Humanoid.Health < 2000 and OneShot == false then
  1753. if Humanoid.Health - Damage > 0 then
  1754. Humanoid.Health = Humanoid.Health - Damage
  1755. else
  1756. Humanoid.Parent:BreakJoints()
  1757. DEAD = true
  1758. end
  1759. else
  1760. DEAD = true
  1761. Humanoid.Parent:BreakJoints()
  1762. end
  1763. if DEAD == true then
  1764. local PARTS = {}
  1765. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1766. if CHILD:IsA("BasePart") then
  1767. table.insert(PARTS,CHILD)
  1768. end
  1769. end
  1770. coroutine.resume(coroutine.create(function()
  1771. wait(2)
  1772. repeat
  1773. Swait()
  1774. local PIECE = nil
  1775. if MRANDOM(1,5) == 1 then
  1776. for E = 1, #PARTS do
  1777. if MRANDOM(1,5) == 1 then
  1778. PIECE = PARTS[E]
  1779. table.remove(PARTS,E)
  1780. break
  1781. end
  1782. end
  1783. end
  1784. if PIECE ~= nil then
  1785. if PIECE.Name == "Head" then
  1786. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1787. else
  1788. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1789. end
  1790. PIECE:remove()
  1791. end
  1792. until #PARTS == 0
  1793. end))
  1794. end
  1795. end
  1796.  
  1797.  
  1798. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1799. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1800. defence.Name = ("HitBy"..Player.Name)
  1801. game:GetService("Debris"):AddItem(defence, 0.001)
  1802. Damage = Damage * DAMAGEMULTIPLIER
  1803. if Humanoid.Health ~= 0 then
  1804. local CritChance = MRANDOM(1,100)
  1805. if Damage > Humanoid.Health then
  1806. Damage = math.ceil(Humanoid.Health)
  1807. if Damage == 0 then
  1808. Damage = 0.1
  1809. end
  1810. end
  1811. Humanoid.Health = Humanoid.Health - Damage
  1812. end
  1813. end
  1814.  
  1815. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1816. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1817. defence.Name = ("HitBy"..Player.Name)
  1818. game:GetService("Debris"):AddItem(defence, 0.001)
  1819. Damage = Damage * DAMAGEMULTIPLIER
  1820. if Humanoid.Health ~= 0 then
  1821. local CritChance = MRANDOM(1,100)
  1822. if Damage > Humanoid.Health then
  1823. Damage = math.ceil(Humanoid.Health)
  1824. if Damage == 0 then
  1825. Damage = 0.1
  1826. end
  1827. end
  1828. Humanoid.Health = Humanoid.Health - Damage
  1829. end
  1830. end
  1831.  
  1832. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1833. local CHILDREN = workspace:GetDescendants()
  1834. for index, CHILD in pairs(CHILDREN) do
  1835. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1836. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1837. if HUM then
  1838. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1839. if TORSO then
  1840. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1841. if INSTAKILL == true then
  1842. CHILD:BreakJoints()
  1843. else
  1844. local DMG = MRANDOM(MINDMG,MAXDMG)
  1845. ApplyDamage(HUM,DMG,TORSO)
  1846. end
  1847. if FLING > 0 then
  1848. for _, c in pairs(CHILD:GetChildren()) do
  1849. if c:IsA("BasePart") then
  1850. local bv = Instance.new("BodyVelocity")
  1851. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1852. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1853. bv.Parent = c
  1854. Debris:AddItem(bv,0.05)
  1855. end
  1856. end
  1857. end
  1858. end
  1859. end
  1860. end
  1861. end
  1862. end
  1863. end
  1864.  
  1865. function CameraEnshaking(Length, Intensity)
  1866. coroutine.resume(coroutine.create(function()
  1867. local intensity = 1 * Intensity
  1868. local rotM = 0.01 * Intensity
  1869. for i = 0, Length, 0.1 do
  1870. Swait()
  1871. intensity = intensity - 0.05 * Intensity / Length
  1872. rotM = rotM - 5.0E-4 * Intensity / Length
  1873. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1874. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1875. end
  1876. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1877. end))
  1878. end
  1879.  
  1880. function KillChildren(v)
  1881. v:BreakJoints()
  1882. for _, c in pairs(v:GetChildren()) do
  1883. if c:IsA("BasePart") then
  1884. if c.Transparency < 1 then
  1885. if c:FindFirstChildOfClass("Decal") then
  1886. c:FindFirstChildOfClass("Decal"):remove()
  1887. end
  1888. particles(c)
  1889. c.PE.Enabled = true
  1890. c.Parent = Effects
  1891. c.CanCollide = false
  1892. c.Material = "Neon"
  1893. c.Color = C3(1,0,0)
  1894. c.Transparency = 1
  1895. local grav = Instance.new("BodyPosition",c)
  1896. grav.P = 20000
  1897. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1898. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1899. grav.Name = "GravityForce"
  1900. coroutine.resume(coroutine.create(function()
  1901. for i = 1, 20 do
  1902. Swait()
  1903. c.Transparency = c.Transparency + 1/20
  1904. end
  1905. c.PE.Enabled = false
  1906. Debris:AddItem(c,2)
  1907. end))
  1908. end
  1909. end
  1910. end
  1911. end
  1912.  
  1913. function ApplyAoE(POSITION,RANGE)
  1914. local CHILDREN = workspace:GetDescendants()
  1915. for index, CHILD in pairs(CHILDREN) do
  1916. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1917. local LISTED = false
  1918. for LIST = 1, #WHITELIST do
  1919. if WHITELIST[LIST] ~= nil then
  1920. if CHILD.Name == WHITELIST[LIST] then
  1921. LISTED = true
  1922. end
  1923. end
  1924. end
  1925. if LISTED == false then
  1926. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1927. if HUM then
  1928. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1929. if TORSO then
  1930. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1931. KillChildren(CHILD)
  1932. end
  1933. end
  1934. end
  1935. end
  1936. end
  1937. end
  1938. end
  1939.  
  1940. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1941. coroutine.resume(coroutine.create(function()
  1942. local METEOR = IT("Model",Effects)
  1943. METEOR.Name = "Meteorite"
  1944. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1945. METEOR.PrimaryPart = CENTER
  1946. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1947. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1948. for i = 1, 15 do
  1949. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1950. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1951. end
  1952. if ISDEBREE ~= true then
  1953. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1954. else
  1955. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1956. end
  1957. local IMPACT = false
  1958. CreateSound(463593339, CENTER, 10, 0.6)
  1959. if SIZE >= 3.5 then
  1960. for i = 1, MRANDOM(3,7) do
  1961. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1962. end
  1963. end
  1964. for i = 1, 200 do
  1965. Swait()
  1966. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1967. if HITFLOOR == nil then
  1968. local ORI = CENTER.Orientation
  1969. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1970. else
  1971. if HITFLOOR.Anchored == true then
  1972. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1973. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1974. end
  1975. IMPACT = true
  1976. break
  1977. end
  1978. end
  1979. if IMPACT == true then
  1980. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1981. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1982. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1983. ApplyAoE(CENTER.Position,30*SIZE)
  1984. end
  1985. METEOR:remove()
  1986. end))
  1987. end
  1988.  
  1989. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1990. local CHILDREN = workspace:GetDescendants()
  1991. for index, CHILD in pairs(CHILDREN) do
  1992. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1993. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1994. if HUM then
  1995. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1996. if TORSO then
  1997. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1998. if BRUTAL == true then
  1999. Kill(CHILD)
  2000. else
  2001. CHILD:BreakJoints()
  2002. end
  2003. end
  2004. end
  2005. end
  2006. end
  2007. end
  2008. end
  2009.  
  2010. function Kill(Char)
  2011. local NewCharacter = IT("Model",Effects)
  2012. NewCharacter.Name = "Ow im ded ;-;"
  2013. for _, c in pairs(Char:GetDescendants()) do
  2014. if c:IsA("BasePart") and c.Transparency == 0 then
  2015. c:BreakJoints()
  2016. c.Material = "Glass"
  2017. c.Color = C3(1,0,0)
  2018. c.CanCollide = true
  2019. c.Transparency = 0.3
  2020. if c:FindFirstChildOfClass("SpecialMesh") then
  2021. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2022. end
  2023. if c.Name == "Head" then
  2024. c:ClearAllChildren()
  2025. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2026. end
  2027. if c.ClassName == "MeshPart" then
  2028. c.TextureID = ""
  2029. end
  2030. if c:FindFirstChildOfClass("BodyPosition") then
  2031. c:FindFirstChildOfClass("BodyPosition"):remove()
  2032. end
  2033. if c:FindFirstChildOfClass("ParticleEmitter") then
  2034. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2035. end
  2036. c.Parent = NewCharacter
  2037. c.Name = "DeadPart"
  2038. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2039. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2040. end
  2041. end
  2042. Char:remove()
  2043. Debris:AddItem(NewCharacter,5)
  2044. end
  2045.  
  2046. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2047. local CHILDREN = workspace:GetDescendants()
  2048. for index, CHILD in pairs(CHILDREN) do
  2049. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2050. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2051. if HUM then
  2052. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2053. if TORSO then
  2054. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2055. if BRUTAL == true then
  2056. Kill(CHILD)
  2057. else
  2058. CHILD:BreakJoints()
  2059. end
  2060. end
  2061. end
  2062. end
  2063. end
  2064. end
  2065. end
  2066.  
  2067. function ApplyAoE(POSITION,RANGE,BRUTAL)
  2068. local CHILDREN = workspace:GetDescendants()
  2069. for index, CHILD in pairs(CHILDREN) do
  2070. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2071. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2072. if HUM then
  2073. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2074. if TORSO then
  2075. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2076. if BRUTAL == true then
  2077. Kill(CHILD)
  2078. else
  2079. CHILD:BreakJoints()
  2080. end
  2081. end
  2082. end
  2083. end
  2084. end
  2085. end
  2086. end
  2087.  
  2088. function Banish(Foe)
  2089. if Foe then
  2090. coroutine.resume(coroutine.create(function()
  2091. --if game.Players:FindFirstChild(Foe.Name) then
  2092. table.insert(TOBANISH,Foe.Name)
  2093. printbye(Foe.Name)
  2094. --end
  2095. Foe.Archivable = true
  2096. local CLONE = Foe:Clone()
  2097. Foe:Destroy()
  2098. CLONE.Parent = Effects
  2099. CLONE:BreakJoints()
  2100. local MATERIALS = {"Glass","Neon"}
  2101. for _, c in pairs(CLONE:GetDescendants()) do
  2102. if c:IsA("BasePart") then
  2103. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  2104. CreateSound(138271815, c, 10, 1, false)
  2105. end
  2106. c.Anchored = true
  2107. c.Transparency = c.Transparency + 0.2
  2108. c.Material = MATERIALS[MRANDOM(1,2)]
  2109. c.Color = C3(1,0,0)
  2110. if c.ClassName == "MeshPart" then
  2111. c.TextureID = ""
  2112. end
  2113. if c:FindFirstChildOfClass("SpecialMesh") then
  2114. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2115. end
  2116. if c:FindFirstChildOfClass("Decal") then
  2117. c:FindFirstChildOfClass("Decal"):remove()
  2118. end
  2119. c.Name = "Banished"
  2120. c.CanCollide = false
  2121. else
  2122. c:remove()
  2123. end
  2124. end
  2125. local A = false
  2126. for i = 1, 35 do
  2127. if A == false then
  2128. A = true
  2129. elseif A == true then
  2130. A = false
  2131. end
  2132. for _, c in pairs(CLONE:GetDescendants()) do
  2133. if c:IsA("BasePart") then
  2134. c.Anchored = true
  2135. c.Material = MATERIALS[MRANDOM(1,2)]
  2136. c.Transparency = c.Transparency + 0.8/35
  2137. if A == false then
  2138. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2139. elseif A == true then
  2140. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  2141. end
  2142. end
  2143. end
  2144. Swait()
  2145. end
  2146. CLONE:remove()
  2147. end))
  2148. end
  2149. end
  2150.  
  2151.  
  2152. function ApplyAoE(POSITION,RANGE,ISBANISH)
  2153. local CHILDREN = workspace:GetDescendants()
  2154. for index, CHILD in pairs(CHILDREN) do
  2155. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2156. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2157. if HUM then
  2158. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2159. if TORSO then
  2160. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2161. if ISBANISH == true then
  2162. Banish(CHILD)
  2163. else
  2164. if ISBANISH == "Gravity" then
  2165. HUM.PlatformStand = true
  2166. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2167. local grav = Instance.new("BodyPosition",TORSO)
  2168. grav.D = 15
  2169. grav.P = 20000
  2170. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2171. grav.position = TORSO.Position
  2172. grav.Name = "V3BanishForce"..Player.Name
  2173. else
  2174. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2175. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2176. end
  2177. else
  2178. HUM.PlatformStand = false
  2179. end
  2180. end
  2181. elseif ISBANISH == "Gravity" then
  2182. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2183. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2184. HUM.PlatformStand = false
  2185. end
  2186. end
  2187. end
  2188. end
  2189. end
  2190. end
  2191. end
  2192.  
  2193. function SpawnSmite(POS)
  2194. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  2195. local EMITPOS = HITPOS
  2196. if HITFLOOR ~= nil then
  2197. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  2198. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  2199. EMITPOS = HITPOS
  2200. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  2201. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  2202. EMITPOS = HITPOS
  2203. end
  2204. end
  2205. if HITFLOOR ~= nil then
  2206. ApplyAoE(EMITPOS,10)
  2207. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2208. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2209. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  2210. for i = 1, 5 do
  2211. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  2212. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  2213. end
  2214. end
  2215. end
  2216.  
  2217. --//=================================\\
  2218. --|| TRANSFORMATIONS
  2219. --\\=================================//
  2220.  
  2221. function Switch()
  2222. ATTACK = true
  2223. Rooted = true
  2224. if MODE == "GoodCop" then
  2225. CreateSound("649634100", Head, 10, 0.5)
  2226. for i = 0, 3, 0.1 / Animation_Speed do
  2227. Swait()
  2228. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2229. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2230. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2231. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2232. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2233. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2234. end
  2235. CreateSound("289842971", RightArm, 10, 1)
  2236. for i = 0, 6, 0.1 / Animation_Speed do
  2237. Swait()
  2238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  2239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2242. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2244. end
  2245. Weapon.Parent = nil
  2246. Weapon2.Parent = Character
  2247. for i = 0, 1, 0.1 / Animation_Speed do
  2248. Swait()
  2249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  2250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2253. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2255. end
  2256. for i=0, 0.6, 0.1 / Animation_Speed do
  2257. Swait()
  2258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2259. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2260. if MRANDOM(1,7) == 1 then
  2261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2262. end
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2267. end
  2268. MODE = "BadCop"
  2269. tecks2.Text = "killler gun"
  2270. sick.SoundId = "rbxassetid://157460916"
  2271. sick.TimePosition = 0
  2272. elseif MODE == "BadCop" then
  2273. CreateSound(147722227, Torso, 4, 1.3, false)
  2274. for i=0, 0.3, 0.1 / Animation_Speed do
  2275. Swait()
  2276. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2277. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2278. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2279. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2280. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2282. end
  2283. MODE = "GoodCop"
  2284. Weapon.Parent = Character
  2285. Weapon2.Parent = nil
  2286. tecks2.Text = "Dead Gun"
  2287. sick.SoundId = "rbxassetid://318812395"
  2288. sick.TimePosition = 22
  2289. end
  2290. ATTACK = false
  2291. Rooted = false
  2292. end
  2293. --//=================================\\
  2294. --|| ATTACK FUNCTIONS AND STUFF
  2295. --\\=================================//
  2296.  
  2297. function Intro()
  2298. ATTACK = true
  2299. Rooted = true
  2300. repeat
  2301. Swait()
  2302. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2303. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2304. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2308. until sick.TimePosition > 1
  2309. repeat
  2310. Swait()
  2311. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2312. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2313. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2314. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2315. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2316. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2317. until sick.TimePosition > 1
  2318. repeat
  2319. Swait()
  2320. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2321. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2322. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2323. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2324. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2325. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2326. until sick.TimePosition > 1
  2327. tecks2.TextTransparency = 0
  2328. for i = 1, 100 do
  2329. Swait()
  2330.  
  2331.  
  2332. end
  2333. TRANSFORMED = true
  2334. ATTACK = false
  2335. Rooted = false
  2336. end
  2337.  
  2338. function Shot1()
  2339. ATTACK = true
  2340. Rooted = false
  2341. for i=0, 0.4, 0.05 / Animation_Speed do
  2342. Swait()
  2343. turnto(Mouse.Hit.p)
  2344. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2345. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2350. end
  2351. repeat
  2352. for i=0, 0.2, 0.05 / Animation_Speed do
  2353. Swait()
  2354. turnto(Mouse.Hit.p)
  2355. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2356. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2361. end
  2362. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  2363. SpawnTrail(RHole.Position,POS)
  2364. if HIT ~= nil then
  2365. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2366. Banish(HIT.Parent)
  2367. end
  2368. end
  2369. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2370. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2371. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2372. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2373. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2374. for i=0, 0.3, 0.05 / Animation_Speed do
  2375. Swait()
  2376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2382. end
  2383. until KEYHOLD == false
  2384. ATTACK = false
  2385. Rooted = false
  2386. end
  2387.  
  2388. function Shot2()
  2389. ATTACK = true
  2390. Rooted = false
  2391. for i=0, 0.2, 0.05 / Animation_Speed do
  2392. Swait()
  2393. turnto(Mouse.Hit.p)
  2394. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2395. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2396. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2397. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2398. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2399. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2400. end
  2401. repeat
  2402. for i=0, 0.2, 0.05 / Animation_Speed do
  2403. Swait()
  2404. turnto(Mouse.Hit.p)
  2405. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2406. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2407. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2408. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2409. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2410. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2411. end
  2412. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2413. SpawnTrail(Hole.Position,POS)
  2414. if HIT ~= nil then
  2415. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2416. Kill(HIT.Parent)
  2417. end
  2418. end
  2419. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2420. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2421. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2422. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2423. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2424. for i=0, 0.2, 0.05 / Animation_Speed do
  2425. Swait()
  2426. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2427. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2428. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2429. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2430. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2431. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2432. end
  2433. until KEYHOLD == false
  2434. ATTACK = false
  2435. Rooted = false
  2436. end
  2437.  
  2438. function ScrewThis()
  2439. ATTACK = true
  2440. Rooted = true
  2441. Weapon.Parent = nil
  2442. sick.Volume = 0
  2443. CreateSound("1238240145", Effects, 10, 0.9)
  2444. CreateSound(363808674, Effects, 10, 1, false)
  2445. for i=0, 0.6, 0.1 / Animation_Speed do
  2446. Swait()
  2447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2453. end
  2454. CreateSound(363808674, Effects, 10, 1, false)
  2455. for i=0, 0.6, 0.1 / Animation_Speed do
  2456. Swait()
  2457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2463. end
  2464. CreateSound(363808674, Effects, 10, 1, false)
  2465. for i=0, 0.6, 0.1 / Animation_Speed do
  2466. Swait()
  2467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2471. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2473. end
  2474. CreateSound(363808674, Effects, 10, 1, false)
  2475. for i=0, 0.6, 0.1 / Animation_Speed do
  2476. Swait()
  2477. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2479. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2480. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2481. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2482. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2483. end
  2484. CreateSound(363808674, Effects, 10, 1, false)
  2485. for i=0, 0.6, 0.1 / Animation_Speed do
  2486. Swait()
  2487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2493. end
  2494. CreateSound(363808674, Effects, 10, 1, false)
  2495. for i=0, 0.6, 0.1 / Animation_Speed do
  2496. Swait()
  2497. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2503. end
  2504. Weapon.Parent = Character
  2505. sick.Volume = 2
  2506. ATTACK = false
  2507. Rooted = false
  2508. end
  2509.  
  2510. function Taunt()
  2511. ATTACK = true
  2512. Rooted = true
  2513. local L = CreateSound(2162230624,Head,8,1.1,false)
  2514. L.EmitterSize = 25
  2515. for i = 1, 20 do
  2516. Swait()
  2517. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2518. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2519. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2520. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2521. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2522. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2523. end
  2524. for i = 1, 40 do
  2525. Swait()
  2526. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2527. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2532. end
  2533. for i = 1, 60 do
  2534. Swait()
  2535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2541. end
  2542. for i = 1, 60 do
  2543. Swait()
  2544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2545. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2546. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2547. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2548. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. end
  2551. for i = 1, 90 do
  2552. Swait()
  2553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2557. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2559. end
  2560. for i = 1, 72 do
  2561. Swait()
  2562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2563. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2564. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2565. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2566. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2567. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2568. end
  2569. for i = 1, 96 do
  2570. Swait()
  2571. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2572. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2573. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2577. end
  2578. for i = 1, 98 do
  2579. Swait()
  2580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2586. end
  2587. ATTACK = false
  2588. Rooted = false
  2589. end
  2590. --//=================================\\
  2591. --|| ASSIGN THINGS TO KEYS
  2592. --\\=================================//
  2593.  
  2594. function MouseDown(Mouse)
  2595. if ATTACK == false then
  2596.  
  2597. end
  2598. end
  2599.  
  2600. function MouseUp(Mouse)
  2601. HOLD = false
  2602. end
  2603.  
  2604. function KeyDown(Key)
  2605. KEYHOLD = true
  2606. if TRANSFORMED == true and Rooted == false then
  2607. if Key == "f" and ATTACK == false then
  2608. Switch()
  2609. end
  2610.  
  2611.  
  2612. if Key == "z" and ATTACK == false then
  2613. if MODE == "GoodCop" then
  2614. Shot2()
  2615. elseif MODE == "BadCop" then
  2616. Shot1()
  2617. end
  2618. end
  2619.  
  2620. if Key == "t" and ATTACK == false then
  2621. if MODE == "GoodCop" then
  2622. ScrewThis()
  2623. elseif MODE == "BadCop" then
  2624. Taunt()
  2625. end
  2626. end
  2627.  
  2628. end
  2629.  
  2630. if Key == "9" and ATTACK == false then
  2631. CreateSound("135017578", Effects, 5, 1)
  2632. end
  2633. end
  2634.  
  2635. function KeyUp(Key)
  2636. KEYHOLD = false
  2637. end
  2638.  
  2639. Mouse.Button1Down:connect(function(NEWKEY)
  2640. MouseDown(NEWKEY)
  2641. end)
  2642. Mouse.Button1Up:connect(function(NEWKEY)
  2643. MouseUp(NEWKEY)
  2644. end)
  2645. Mouse.KeyDown:connect(function(NEWKEY)
  2646. KeyDown(NEWKEY)
  2647. end)
  2648. Mouse.KeyUp:connect(function(NEWKEY)
  2649. KeyUp(NEWKEY)
  2650. end)
  2651.  
  2652. --//=================================\\
  2653. --\\=================================//
  2654.  
  2655.  
  2656. function unanchor()
  2657. if UNANCHOR == true then
  2658. RootPart.Anchored = false
  2659. end
  2660. for _, c in pairs(Weapon:GetChildren()) do
  2661. if c.ClassName == "Part" then
  2662. c.Anchored = false
  2663. end
  2664. end
  2665. end
  2666.  
  2667.  
  2668. --//=================================\\
  2669. --|| WRAP THE WHOLE SCRIPT UP
  2670. --\\=================================//
  2671.  
  2672. Humanoid.Changed:connect(function(Jump)
  2673. if Jump == "Jump" and (Disable_Jump == true) then
  2674. Humanoid.Jump = false
  2675. end
  2676. end)
  2677.  
  2678. while true do
  2679. Swait()
  2680. script.Parent = WEAPONGUI
  2681. ANIMATE.Parent = nil
  2682. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2683. v:Stop();
  2684. end
  2685. SINE = SINE + CHANGE
  2686. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2687. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2688. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2689. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2690. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2691. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2692. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2693. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2694. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2695. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2696. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2697. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2698. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2699. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2700. end
  2701. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2702. ANIM = "Jump"
  2703. if ATTACK == false then
  2704. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2710. end
  2711. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2712. ANIM = "Fall"
  2713. if ATTACK == false then
  2714. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2715. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2716. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2717. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2718. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2719. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2720. end
  2721. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2722. ANIM = "Idle"
  2723. if ATTACK == false then
  2724. if MODE == "GoodCop" then
  2725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2729. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2731. elseif MODE == "BadCop" then
  2732. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2734. if MRANDOM(1,7) == 1 then
  2735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2736. end
  2737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2741. end
  2742. end
  2743. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2744. ANIM = "Walk"
  2745. if ATTACK == false then
  2746. if MODE == "GoodCop" then
  2747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2749. elseif MODE == "BadCop" then
  2750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2754. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2756. end
  2757. end
  2758. end
  2759. Humanoid.DisplayDistanceType = "None"
  2760. unanchor()
  2761. tecks2.TextColor3 = BrickColor.Random().Color
  2762. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2763. Humanoid.MaxHealth = "inf"
  2764. Humanoid.Health = "inf"
  2765. if Rooted == false then
  2766. Disable_Jump = false
  2767. Humanoid.WalkSpeed = Speed
  2768. elseif Rooted == true then
  2769. Disable_Jump = true
  2770. Humanoid.WalkSpeed = 0
  2771. end
  2772. Humanoid.PlatformStand = false
  2773. if INTRO == false and INSTANT == false then
  2774. INTRO = true
  2775. coroutine.resume(coroutine.create(function()
  2776. sick:Play()
  2777. Intro()
  2778. end))
  2779. end
  2780. if INSTANT == true then
  2781. if TRANSFORMED == false then
  2782. sick.TimePosition = 60
  2783. sick:Play()
  2784. end
  2785. TRANSFORMED = true
  2786. end
  2787. script.Parent = PlayerGui
  2788. Character.Parent = workspace
  2789. Humanoid.Parent = Character
  2790. end
  2791. --//=================================\\
  2792. --\\=================================//
  2793.  
  2794.  
  2795. --//====================================================\\--
  2796. --|| END OF SCRIPT
  2797. --\\====================================================//--
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