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Apr 21st, 2019
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  1. -->❄︎♏︎⬧︎⧫︎⬧︎♍︎❒︎♓︎◻︎⧫︎⌛︎⌛︎⌛︎--
  2.  
  3. --:Notive_Meme.exe:--
  4.  
  5. --//Testing\\--
  6.  
  7.  
  8.  
  9. warn([[
  10. all of the commands of my script
  11. l - victory if t-pose eat chips
  12. k - kill urself but if t-pose drink soda
  13. j- what huh and if t-pose laugh
  14. h- MEEM and if t-pose AAAAAAAAAAAAAAAA
  15. g- that was fun
  16. f- Xd
  17. r- AAH oh my god aah
  18. t- squat
  19. y- laugh and if t-pose think
  20. u- ooh boi and if t-pose is chew 5 gum
  21. i- fbi open up
  22. o- no u
  23. p - bug
  24. v- game over
  25. c- REEE and if tpose then change music
  26. x- dude shut up and if tpose then waiting
  27. z- dab
  28. e- wtf
  29. q- ur screwed
  30. m- to stop squat,think,waiting,wtf instantly
  31.  
  32. in total= lx2 kx2 jx2 hx2 gx1 fx1 rx1 tx1 yx1 ux2 ix1 ox1 px1 vx1 cx2 xx2 zx1 qx1
  33. ]])
  34.  
  35. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  36. local Player,game,owner = owner,game
  37. local RealPlayer = Player
  38. do
  39.     warn("Notive_Memeboi Made by XDavodioX")
  40.     local rp = RealPlayer
  41.     script.Parent = rp.Character
  42.    
  43.     --RemoteEvent for communicating
  44.     local Event = Instance.new("RemoteEvent")
  45.     Event.Name = "UserInput_Event"
  46.  
  47.     --Fake event to make stuff like Mouse.KeyDown work
  48.     local function fakeEvent()
  49.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  50.         t.connect = t.Connect
  51.         return t
  52.     end
  53.  
  54.     --Creating fake input objects with fake variables
  55.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  56.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  57.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  58.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  59.     end}
  60.     --Merged 2 functions into one by checking amount of arguments
  61.     CAS.UnbindAction = CAS.BindAction
  62.  
  63.     --This function will trigger the events that have been :Connect()'ed
  64.     local function te(self,ev,...)
  65.         local t = m[ev]
  66.         if t and t._fakeEvent then
  67.             for _,f in pairs(t.Functions) do
  68.                 f(...)
  69.             end
  70.         end
  71.     end
  72.     m.TrigEvent = te
  73.     UIS.TrigEvent = te
  74.  
  75.     Event.OnServerEvent:Connect(function(plr,io)
  76.         if plr~=rp then return end
  77.         m.Target = io.Target
  78.         m.Hit = io.Hit
  79.         if not io.isMouse then
  80.             local b = io.UserInputState == Enum.UserInputState.Begin
  81.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  82.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  83.             end
  84.             for _,t in pairs(CAS.Actions) do
  85.                 for _,k in pairs(t.Keys) do
  86.                     if k==io.KeyCode then
  87.                         t.Function(t.Name,io.UserInputState,io)
  88.                     end
  89.                 end
  90.             end
  91.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  92.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  93.         end
  94.     end)
  95.     Event.Parent = NLS([==[
  96.     local Player = game:GetService("Players").LocalPlayer
  97.     local Event = script:WaitForChild("UserInput_Event")
  98.  
  99.     local UIS = game:GetService("UserInputService")
  100.     local input = function(io,a)
  101.         if a then return end
  102.         --Since InputObject is a client-side instance, we create and pass table instead
  103.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  104.     end
  105.     UIS.InputBegan:Connect(input)
  106.     UIS.InputEnded:Connect(input)
  107.  
  108.     local h,t
  109.     --Give the server mouse data 30 times every second, but only if the values changed
  110.     --If player is not moving their mouse, client won't fire events
  111.     while wait(1/30) do
  112.         if h~=Mouse.Hit or t~=Mouse.Target then
  113.             h,t=Mouse.Hit,Mouse.Target
  114.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  115.         end
  116.     end]==],Player.Character)
  117.  
  118.     ----Sandboxed game object that allows the usage of client-side methods and services
  119.     --Real game object
  120.     local _rg = game
  121.  
  122.     --Metatable for fake service
  123.     local fsmt = {
  124.         __index = function(self,k)
  125.             local s = rawget(self,"_RealService")
  126.             if s then return s[k] end
  127.         end,
  128.         __newindex = function(self,k,v)
  129.             local s = rawget(self,"_RealService")
  130.             if s then s[k]=v end
  131.         end,
  132.         __call = function(self,...)
  133.             local s = rawget(self,"_RealService")
  134.             if s then return s(...) end
  135.         end
  136.     }
  137.     local function FakeService(t,RealService)
  138.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  139.         return setmetatable(t,fsmt)
  140.     end
  141.  
  142.     --Fake game object
  143.     local g = {
  144.         GetService = function(self,s)
  145.             return self[s]
  146.         end,
  147.         Players = FakeService({
  148.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  149.         },"Players"),
  150.         UserInputService = FakeService(UIS,"UserInputService"),
  151.         ContextActionService = FakeService(CAS,"ContextActionService"),
  152.     }
  153.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  154.     g.service = g.GetService
  155.    
  156.     g.RunService = FakeService({
  157.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  158.         BindToRenderStep = function(self,name,_,fun)
  159.  
  160.         end,
  161.         UnbindFromRenderStep = function(self,name)
  162.             self._btrs[name]:Disconnect()
  163.         end,
  164.     },"RunService")
  165.  
  166.     setmetatable(g,{
  167.         __index=function(self,s)
  168.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  169.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  170.         end,
  171.         __newindex = fsmt.__newindex,
  172.         __call = fsmt.__call
  173.     })
  174.     --Changing owner to fake player object to support owner:owner
  175.     game,owner = g,g.Players.LocalPlayer
  176. end
  177. print("Good sir do not leak this.")
  178. print("Don't u dare report the audio.")
  179.  
  180. local cansilence = true
  181.  
  182. function SHUTUPXDD()
  183.     if cansilence then
  184.         cansilence = false
  185.         local function search(instance)
  186.             for i,v in pairs(instance:GetChildren()) do
  187.                 search(v)
  188.                 if v.ClassName == "Sound" then
  189.                     if v.Parent ~= game.Players.LocalPlayer.Character then
  190.                         v.Volume = 0
  191.                     end
  192.                 end
  193.             end
  194.         end
  195.         search(workspace)
  196.         wait(3)
  197.         cansilence = false
  198.     end
  199. end
  200.  
  201. game:GetService("RunService").RenderStepped:connect(SHUTUPXDD)
  202.  
  203. Player_Size = 1 --Size of the player.
  204.  
  205. wait()
  206. local Player = owner
  207. local Character = Player.Character
  208. local plr = owner
  209. local Humanoid = Character.Humanoid
  210. local char = plr.Character
  211. local hum = char.Humanoid
  212. local ra = char["Right Arm"]
  213. local la= char["Left Arm"]
  214. local rl= char["Right Leg"]
  215. local ll = char["Left Leg"]
  216. local hed = char.Head
  217. local root = char.HumanoidRootPart
  218. local rootj = root.RootJoint
  219. local tors = char.Torso
  220. local LeftArm = Character["Left Arm"]
  221. local RightArm = Character["Right Arm"]
  222. local LeftLeg = Character["Left Leg"]
  223. local RightLeg = Character["Right Leg"]
  224. local Head = Character.Head
  225. local Torso = Character.Torso
  226. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  227. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  228. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  229. local cam = game.Workspace.CurrentCamera
  230. trazx = Instance.new("ParticleEmitter")
  231. c = game.Players.LocalPlayer.Character
  232. local sine=0
  233. Character.Head.face.Texture = "rbxassetid://172160289"
  234.  
  235. hum.MaxHealth = "Inf"
  236. hum.Health = "Inf"
  237.  
  238. local forcefield = Instance.new("ForceField",char)
  239. forcefield.Name = "feaqurmam"
  240. forcefield.Visible = false
  241. -----------------------------------------------------------
  242. h = char.Head
  243. t = char.Torso
  244. rs = t["Right Shoulder"]
  245. ls = t["Left Shoulder"]
  246. rh = t["Right Hip"]
  247. lh = t["Left Hip"]
  248. nec = t.Neck
  249. rut = char.HumanoidRootPart
  250. rutj = rut.RootJoint
  251. it = Instance.new
  252.  
  253. local txt = Instance.new("BillboardGui", char)
  254. txt.Adornee = char.Head
  255. txt.Name = "_status"
  256. txt.Size = UDim2.new(2, 0, 1.2, 0)
  257. txt.StudsOffset = Vector3.new(-9, 8, 0)
  258. local text = Instance.new("TextLabel", txt)
  259. text.Size = UDim2.new(10, 0, 7, 0)
  260. text.FontSize = "Size24"
  261. text.TextScaled = true
  262. text.TextTransparency = 0
  263. text.BackgroundTransparency = 1
  264. text.TextTransparency = 0
  265. text.TextStrokeTransparency = 1
  266. text.Font = "Cartoon"
  267. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  268. v = Instance.new("Part")
  269. v.Name = "ColorBrick"
  270. v.Parent = Player.Character
  271. v.FormFactor = "Symmetric"
  272. v.Anchored = true
  273. v.CanCollide = false
  274. v.BottomSurface = "Smooth"
  275. v.TopSurface = "Smooth"
  276. v.Size = Vector3.new(10, 5, 3)
  277. v.Transparency = 1
  278. v.CFrame = char.Torso.CFrame
  279. v.BrickColor = BrickColor.new("Really black")
  280. v.Transparency = 1
  281. v.Shape = "Block"
  282. spawn(function()
  283. local TweenService = game:GetService("TweenService")
  284. local Colours = {Color3.fromRGB(75,151,75),Color3.fromRGB(39,70,45),Color3.fromRGB(164,189,71),Color3.fromRGB(255,176,0),Color3.fromRGB(141,149,123)}
  285. local Int = 0
  286. while wait(0.5) do
  287.     if Int == #Colours then Int = 0 end
  288.     Int = Int+1
  289.     TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  290. end
  291. end)
  292. text.Text = "HellStillChill64 "
  293.  
  294.  
  295. local txtd = Instance.new("BillboardGui", char)
  296. txtd.Adornee = char.Head
  297. txtd.Name = "_status"
  298. txtd.Size = UDim2.new(2, 0, 1.2, 0)
  299. txtd.StudsOffset = Vector3.new(-9, 8, 0)
  300. local texth = Instance.new("TextLabel", txtd)
  301. texth.Size = UDim2.new(10, 0, 7, 0)
  302. texth.FontSize = "Size24"
  303. texth.TextScaled = true
  304. texth.TextTransparency = 0
  305. texth.BackgroundTransparency = 1
  306. texth.TextTransparency = 0
  307. texth.TextStrokeTransparency = 1
  308. texth.Font = "Cartoon"
  309. texth.TextStrokeColor3 = Color3.new(0, 0, 0)
  310. v = Instance.new("Part")
  311. v.Name = "ColorBrick"
  312. v.Parent = Player.Character
  313. v.FormFactor = "Symmetric"
  314. v.Anchored = true
  315. v.CanCollide = false
  316. v.BottomSurface = "Smooth"
  317. v.TopSurface = "Smooth"
  318. v.Size = Vector3.new(10, 5, 3)
  319. v.Transparency = 1
  320. v.CFrame = char.Torso.CFrame
  321. v.BrickColor = BrickColor.new("Really black")
  322. v.Transparency = 1
  323. v.Shape = "Block"
  324. spawn(function()
  325. local TweenService = game:GetService("TweenService")
  326. local Colourss = {Color3.fromRGB(72,99,0),Color3.fromRGB(99,21,2),Color3.fromRGB(6,0,99),Color3.fromRGB(99,35,90),Color3.fromRGB(203,213,0)}
  327. local Intt = 0
  328. while wait(0.2) do
  329.     if Intt == #Colourss then Intt = 0 end
  330.     Intt = Intt+1
  331.     TweenService:Create(texth,TweenInfo.new(1),{TextColor3 = Colourss[Intt]}):Play()
  332. end
  333. end)
  334. texth.Text = ""
  335.  
  336.  
  337. spawn(function()
  338.     while wait() do
  339.         Head.BrickColor = BrickColor.new("Bright yellow")
  340.         RightArm.BrickColor = BrickColor.new("Bright yellow")
  341.         LeftArm.BrickColor = BrickColor.new("Bright yellow")
  342.         Torso.BrickColor = BrickColor.new("Shamrock")
  343.         RightLeg.BrickColor = BrickColor.new("Br. yellowish green")
  344.         LeftLeg.BrickColor = BrickColor.new("Br. yellowish green")
  345.     end
  346. end)
  347. for i,v in pairs(Character:children()) do
  348.     if v:IsA("Hat") then
  349.         v:Destroy()
  350.     end
  351. end
  352. for i,v in pairs(Character:children()) do
  353.     if v:IsA("Accessory") then
  354.         v:Destroy()
  355.     end
  356. end
  357. for i,v in pairs(Character:children()) do
  358.     if v:IsA("Hair") then
  359.         v:Destroy()
  360.     end
  361. end
  362. for i,v in pairs(Character:children()) do
  363.     if v:IsA("Shirt") then
  364.         v:Destroy()
  365.     end
  366. end
  367. for i,v in pairs(Character:children()) do
  368.     if v:IsA("Pants") then
  369.         v:Destroy()
  370.     end
  371. end
  372. for i,v in pairs(Character:children()) do
  373.     if v:IsA("Graphic Shirt") then
  374.         v:Destroy()
  375.     end
  376. end
  377. for i,v in pairs(Character:children()) do
  378.     if v:IsA("GraphicShirt") then
  379.         v:Destroy()
  380.     end
  381. end
  382.  
  383. for _,v in pairs(Character:children()) do
  384. if v:IsA("Shirt") then
  385. v.ShirtTemplate = "rbxassetid://2526442794"
  386. elseif v:IsA("Pants") then
  387. v.PantsTemplate = "rbxassetid://0"
  388. elseif v:IsA("ShirtGraphic") then
  389. v:Remove()
  390. wait(.1)
  391. Torso.roblox:Remove()
  392. elseif v:IsA("Accessory") then
  393. v:Remove()
  394. end
  395. end
  396.  
  397. local Hair = Instance.new("Part")
  398. Hair.Parent = char
  399. Hair.Name = "GreenTopHat"
  400. Hair.Size = Vector3.new(0.1, 0.1, 0.1)
  401. Hair.CFrame = char.Head.CFrame
  402. Hair:BreakJoints()
  403. Hair.CanCollide = false
  404. Hair.BrickColor = BrickColor.new("Medium Stone")
  405. Hair.TopSurface = "Smooth"
  406. Hair.BottomSurface = "Smooth"
  407. Weld = Instance.new("Weld")
  408. Weld.Name = "Weld"
  409. Weld.Part0 = char.Head
  410. Weld.Part1 = Hair
  411. Weld.Parent = char.Head
  412. Weld.C0 = CFrame.new(0, 0.77, 0)*CFrame.fromEulerAnglesXYZ(0.1, 0, 0)
  413. Mesh = Instance.new("SpecialMesh")
  414. Mesh.Parent = Hair
  415. Mesh.MeshId = "http://www.roblox.com/asset/?id=1028713"
  416. Mesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
  417. Mesh.Scale = Vector3.new(1, 1, 1)
  418. -------------------------------------------------------
  419. --Start Good Stuff--
  420. -------------------------------------------------------
  421. CF = CFrame.new
  422. angles = CFrame.Angles
  423. attack = false
  424. timetofly = true
  425. Euler = CFrame.fromEulerAnglesXYZ
  426. Rad = math.rad
  427. IT = Instance.new
  428. BrickC = BrickColor.new
  429. Cos = math.cos
  430. Acos = math.acos
  431. Sin = math.sin
  432. Asin = math.asin
  433. Abs = math.abs
  434. Mrandom = math.random
  435. Floor = math.floor
  436. random = math.random
  437. radian = math.rad
  438. Vec3 = Vector3.new
  439. cFrame = CFrame.new
  440. Euler = CFrame.fromEulerAnglesXYZ
  441. -------------------------------------------------------
  442. --End Good Stuff--
  443. -------------------------------------------------------
  444. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  445. RSH, LSH = nil, nil
  446. RW = Instance.new("Weld")
  447. LW = Instance.new("Weld")
  448. RH = tors["Right Hip"]
  449. LH = tors["Left Hip"]
  450. RSH = tors["Right Shoulder"]
  451. LSH = tors["Left Shoulder"]
  452. RSH.Parent = nil
  453. LSH.Parent = nil
  454. RW.Name = "RW"
  455. RW.Part0 = tors
  456. RW.C0 = CF(1.5, 0.5, 0)
  457. RW.C1 = CF(0, 0.5, 0)
  458. RW.Part1 = ra
  459. RW.Parent = tors
  460. LW.Name = "LW"
  461. LW.Part0 = tors
  462. LW.C0 = CF(-1.5, 0.5, 0)
  463. LW.C1 = CF(0, 0.5, 0)
  464. LW.Part1 = la
  465. LW.Parent = tors
  466. Effects = {}
  467.  
  468. BTAUNT = Instance.new("Sound", tors)
  469. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  470. BTAUNT.Volume = 10
  471. BTAUNT.Pitch = 1
  472. BTAUNT.Looped = false
  473. BTAUNT.TimePosition = 0.2
  474.  
  475. brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
  476.  
  477. bat = Instance.new("Part", game.Players.LocalPlayer.Character)
  478. bat.Size = Vector3.new(1, 1, 5)
  479. bat.CanCollide = false
  480. bat:BreakJoints()
  481.  
  482. LeDrink = it("Model")
  483. LeDrink.Parent = char
  484. LeDrink.Name = "LeDrink"
  485. RHe = it("Part")
  486. RHe.Parent = LeDrink
  487. RHe.BrickColor = BrickColor.new("Really black")
  488. RHe.Locked = true
  489. RHe.CanCollide = false
  490. RHe.Transparency = 1
  491. PMesh = it("SpecialMesh")
  492. RHe.formFactor =  "Symmetric"
  493. PMesh.MeshType = "FileMesh"
  494. PMesh.MeshId = "rbxassetid://10470609"
  495. PMesh.TextureId = "rbxassetid://111405256"
  496. PMesh.Scale = Vector3.new(1.3, 1.4, 1.3)
  497. PMesh.Parent = RHe
  498. local RWeld = it("Weld")
  499. RWeld.Parent = RHe
  500. RWeld.Part0 = RHe
  501. RWeld.Part1 = ra
  502. RWeld.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  503.  
  504. LeChips = it("Model")
  505. LeChips.Parent = char
  506. LeChips.Name = "LeChips"
  507. RHk = it("Part")
  508. RHk.Parent = LeChips
  509. RHk.BrickColor = BrickColor.new("Really black")
  510. RHk.Locked = true
  511. RHk.CanCollide = false
  512. RHk.Transparency = 1
  513. PMeshe = it("SpecialMesh")
  514. RHk.formFactor =  "Symmetric"
  515. PMeshe.MeshType = "FileMesh"
  516. PMeshe.MeshId = "rbxassetid://19106014"
  517. PMeshe.TextureId = "rbxassetid://342435650"
  518. PMeshe.Scale = Vector3.new(1, 1.4, 0.8)
  519. PMeshe.Parent = RHk
  520. local RWelds = it("Weld")
  521. RWelds.Parent = RHk
  522. RWelds.Part0 = RHk
  523. RWelds.Part1 = ra
  524. RWelds.C0 = CF(-1.2, -0.5, 0) * angles(Rad(90), Rad(0), Rad(90))
  525.  
  526. local LeDrink = "wiplolnotyet"
  527. local LeChips = "wipaswelllol"
  528. local Sitt = false
  529.  
  530. -------------------------------------------------------
  531. --Start HeartBeat--
  532. -------------------------------------------------------
  533. ArtificialHB = Instance.new("BindableEvent", script)
  534. ArtificialHB.Name = "Heartbeat"
  535. script:WaitForChild("Heartbeat")
  536.  
  537. frame = 1 / 60
  538. tf = 0
  539. allowframeloss = false
  540. tossremainder = false
  541.  
  542.  
  543. lastframe = tick()
  544. script.Heartbeat:Fire()
  545.  
  546.  
  547. game:GetService("RunService").Heartbeat:connect(function(s, p)
  548.     tf = tf + s
  549.     if tf >= frame then
  550.         if allowframeloss then
  551.             script.Heartbeat:Fire()
  552.             lastframe = tick()
  553.         else
  554.             for i = 1, math.floor(tf / frame) do
  555.                 script.Heartbeat:Fire()
  556.             end
  557.             lastframe = tick()
  558.         end
  559.         if tossremainder then
  560.             tf = 0
  561.         else
  562.             tf = tf - frame * math.floor(tf / frame)
  563.         end
  564.     end
  565. end)
  566. -------------------------------------------------------
  567. --End HeartBeat--
  568. -------------------------------------------------------
  569.  
  570.  
  571. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  572.     coroutine.resume(coroutine.create(function()
  573.         local intensity = 1 * Intensity
  574.         local rotM = 0.01 * Intensity
  575.         for i = 0, Length, 0.1 do
  576.             swait()
  577.             intensity = intensity - 0.05 * Intensity / Length
  578.             rotM = rotM - 5.0E-4 * Intensity / Length
  579.             hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  580.             cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  581.         end
  582.         Humanoid.CameraOffset = Vec3(0, 0, 0)
  583.     end))
  584. end
  585.  
  586.         local joyemoji = Instance.new('ParticleEmitter', tors)
  587.         joyemoji.VelocitySpread = 2000
  588.         joyemoji.Lifetime = NumberRange.new(1)
  589.         joyemoji.Speed = NumberRange.new(40)
  590. joy= {}
  591. for i=0, 19 do
  592.   joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  593. end
  594. joyemoji.Size = NumberSequence.new(joy)
  595.         joyemoji.Rate = 0
  596.         joyemoji.LockedToPart = false
  597.         joyemoji.LightEmission = 0
  598.         joyemoji.Texture = "rbxassetid://1176402123"
  599.         joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  600.  
  601.  
  602.         local LIT = Instance.new('ParticleEmitter', tors)
  603.         LIT.VelocitySpread = 2000
  604.         LIT.Lifetime = NumberRange.new(1)
  605.         LIT.Speed = NumberRange.new(45)
  606. nani= {}
  607. for i=0, 19 do
  608.   nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  609. end
  610. LIT.Size = NumberSequence.new(nani)
  611.         LIT.Rate = 0
  612.         LIT.LockedToPart = false
  613.         LIT.LightEmission = 0
  614.         LIT.Texture = "rbxassetid://1492670151"
  615.         LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  616.  
  617.         local toast = Instance.new('ParticleEmitter', tors)
  618.         toast.VelocitySpread = 2000
  619.         toast.Lifetime = NumberRange.new(1)
  620.         toast.Speed = NumberRange.new(60)
  621. toasterstoasttoast= {}
  622. for i=0, 19 do
  623.   toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  624. end
  625. toast.Size = NumberSequence.new(toasterstoasttoast)
  626.         toast.Rate = 0
  627.         toast.LockedToPart = false
  628.         toast.LightEmission = 0
  629.         toast.Texture = "rbxassetid://436096230"
  630.         toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  631.  
  632.         local ok = Instance.new('ParticleEmitter', tors)
  633.         ok.VelocitySpread = 2000
  634.         ok.Lifetime = NumberRange.new(1)
  635.         ok.Speed = NumberRange.new(50)
  636. cool= {}
  637. for i=0, 19 do
  638.   cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  639. end
  640. ok.Size = NumberSequence.new(cool)
  641.         ok.Rate = 0
  642.         ok.LockedToPart = false
  643.         ok.LightEmission = 0
  644.         ok.Texture = "rbxassetid://636768448"
  645.         ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  646.  
  647. maincolor = BrickC("Really red")
  648. -------------------------------------------------------
  649. --Start Kyu's shitty stuff--
  650. -------------------------------------------------------
  651. function un_fun()
  652.         attack = true
  653.     hum.WalkSpeed = 0
  654.         BTAUNT:Play()
  655.         repeat
  656.         swait()
  657.         BTAUNT.Parent = tors
  658.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  659.     tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  660.     RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  661.     LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  662.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  663.     LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  664.     until BTAUNT.Playing == false
  665.         attack = false
  666.     hum.WalkSpeed = 40
  667. end
  668.  
  669. function Tauntmelon()
  670.     attack = true
  671.     hum.WalkSpeed = 0
  672.         CreateSound("1486343908", tors, 10, 1)
  673.     for i = 0, 9, 0.1 do
  674.         swait()
  675.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  676.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  677.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  678.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  679.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  680.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  681.     end
  682.     attack = false
  683.     hum.WalkSpeed = 40
  684. end
  685.  
  686. function fbiopenup()
  687.     attack = true
  688.     hum.WalkSpeed = 6
  689.         CreateSound("2156386052", tors, 10, 1)
  690.         Character.Head.face.Texture = "rbxassetid://12117740"
  691.     for i = 0, 5.56, 0.1 do
  692.         swait()
  693.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  694.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  695.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  696.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  697.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  698.         LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  699.     end
  700.     for i = 0,1.57,0.1 do
  701.         swait()
  702.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  703.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  704.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  705.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  706.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  707.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  708.     end
  709.     for i = 0,1.2,0.1 do
  710.         swait()
  711.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  712.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  713.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  714.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  715.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  716.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  717.     end
  718.     for i = 0,1.2,0.1 do
  719.         swait()
  720.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  721.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  722.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  723.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  724.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  725.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  726.     end
  727.     for i = 0,1.2,0.1 do
  728.         swait()
  729.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  730.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  731.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  732.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  733.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  734.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  735.     end
  736.     for i = 0,1.2,0.1 do
  737.         swait()
  738.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  739.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  740.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  741.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  742.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  743.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  744.     end
  745.     for i = 0,1,0.1 do
  746.         swait()
  747.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  748.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  749.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  750.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  751.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  752.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  753.     end
  754.     for i = 0,1,0.1 do
  755.         swait()
  756.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  757.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  758.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  759.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  760.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  761.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  762.     end
  763.     attack = false
  764.         Character.Head.face.Texture = "rbxassetid://620619801"
  765.     hum.WalkSpeed = 40
  766. end
  767.  
  768. function FindNearestHead(Position, Distance, SinglePlayer)
  769.     if SinglePlayer then
  770.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  771.     end
  772.     local List = {}
  773.     for i, v in pairs(workspace:GetChildren()) do
  774.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  775.             table.insert(List, v)
  776.         end
  777.     end
  778.     return List
  779. end
  780.  
  781. function SoulSteal(dude)
  782. if dude.Name ~= char then
  783. local bgf = IT("BodyGyro", dude.Head)
  784. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  785. local val = IT("BoolValue", dude)
  786. val.Name = "IsHit"
  787. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  788. local soulst = coroutine.wrap(function()
  789. local soul = Instance.new("Part",dude)
  790. soul.Size = Vector3.new(1,1,1)
  791. soul.CanCollide = false
  792. soul.Anchored = false
  793. soul.Position = torso.Position
  794. soul.Transparency = 1
  795. local PartEmmit1 = IT("ParticleEmitter", soul)
  796. PartEmmit1.LightEmission = 1
  797. PartEmmit1.Texture = "rbxassetid://569507414"
  798. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  799. PartEmmit1.Rate = 250
  800. PartEmmit1.Lifetime = NumberRange.new(1.6)
  801. PartEmmit1.Size = NumberSequence.new({
  802.     NumberSequenceKeypoint.new(0, 1, 0),
  803.     NumberSequenceKeypoint.new(1, 0, 0)
  804. })
  805. PartEmmit1.Transparency = NumberSequence.new({
  806.     NumberSequenceKeypoint.new(0, 0, 0),
  807.     NumberSequenceKeypoint.new(1, 1, 0)
  808. })
  809. PartEmmit1.Speed = NumberRange.new(0, 0)
  810. PartEmmit1.VelocitySpread = 30000
  811. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  812. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  813. local BodPoss = IT("BodyPosition", soul)
  814. BodPoss.P = 3000
  815. BodPoss.D = 1000
  816. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  817. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  818. wait(1.6)
  819. soul.Touched:connect(function(hit)
  820.     if hit.Parent == char then
  821.     soul:Destroy()
  822.     end
  823. end)
  824. wait(1.2)
  825. while soul do
  826.     swait()
  827.     PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  828.     BodPoss.Position = tors.Position
  829. end
  830. end)
  831.     soulst()
  832.     end
  833. end
  834. function FaceMouse()
  835. local   Cam = workspace.CurrentCamera
  836.     return {
  837.         CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  838.         Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  839.     }
  840. end
  841.  
  842. function Eviscerate(dude)
  843.     if dude.Name ~= char then
  844.         local bgf = IT("BodyGyro", dude.Head)
  845.         bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  846.         local val = IT("BoolValue", dude)
  847.         val.Name = "IsHit"
  848.         local ds = coroutine.wrap(function()
  849.             dude:WaitForChild("Head"):BreakJoints()
  850.             wait(0.5)
  851.             target = nil
  852.             coroutine.resume(coroutine.create(function()
  853.                 for i, v in pairs(dude:GetChildren()) do
  854.                     if v:IsA("Accessory") then
  855.                         v:Destroy()
  856.                     end
  857.                     if v:IsA("Humanoid") then
  858.                         v:Destroy()
  859.                     end
  860.                     if v:IsA("CharacterMesh") then
  861.                         v:Destroy()
  862.                     end
  863.                     if v:IsA("Model") then
  864.                         v:Destroy()
  865.                     end
  866.                     if v:IsA("Part") or v:IsA("MeshPart") then
  867.                         for x, o in pairs(v:GetChildren()) do
  868.                             if o:IsA("Decal") then
  869.                                 o:Destroy()
  870.                             end
  871.                         end
  872.                         coroutine.resume(coroutine.create(function()
  873.                             v.Material = "Neon"
  874.                             v.CanCollide = false
  875.                             local PartEmmit1 = IT("ParticleEmitter", v)
  876.                             PartEmmit1.LightEmission = 1
  877.                             PartEmmit1.Texture = "rbxassetid://284205403"
  878.                             PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  879.                             PartEmmit1.Rate = 150
  880.                             PartEmmit1.Lifetime = NumberRange.new(1)
  881.                             PartEmmit1.Size = NumberSequence.new({
  882.                                 NumberSequenceKeypoint.new(0, 0.75, 0),
  883.                                 NumberSequenceKeypoint.new(1, 0, 0)
  884.                             })
  885.                             PartEmmit1.Transparency = NumberSequence.new({
  886.                                 NumberSequenceKeypoint.new(0, 0, 0),
  887.                                 NumberSequenceKeypoint.new(1, 1, 0)
  888.                             })
  889.                             PartEmmit1.Speed = NumberRange.new(0, 0)
  890.                             PartEmmit1.VelocitySpread = 30000
  891.                             PartEmmit1.Rotation = NumberRange.new(-500, 500)
  892.                             PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  893.                             local BodPoss = IT("BodyPosition", v)
  894.                             BodPoss.P = 3000
  895.                             BodPoss.D = 1000
  896.                             BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  897.                             BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  898.                             v.Color = maincolor.Color
  899.                             coroutine.resume(coroutine.create(function()
  900.                                 for i = 0, 49 do
  901.                                     swait(1)
  902.                                     v.Transparency = v.Transparency + 0.08
  903.                                 end
  904.                                 wait(0.5)
  905.                                 PartEmmit1.Enabled = false
  906.                                 wait(3)
  907.                                 v:Destroy()
  908.                                 dude:Destroy()
  909.                             end))
  910.                         end))
  911.                     end
  912.                 end
  913.             end))
  914.         end)
  915.         ds()
  916.     end
  917. end
  918.  
  919. function ragdoll(model)
  920.     local char = model
  921.     torso = char.HumanoidRootPart
  922.     torso2 = char.Torso
  923.     LW.Parent = nil
  924.     RW.Parent = nil
  925.     LH.Parent = nil
  926.     RH.Parent = nil
  927.         if hum ~= nil then
  928.         hum.PlatformStand = true
  929.         end
  930.  
  931.         local Head = char:FindFirstChild("Head")
  932.         if Head then
  933.             local Neck = Instance.new("Weld")
  934.             Neck.Name = "Neck"
  935.             Neck.Part0 = torso
  936.             Neck.Part1 = Head
  937.             Neck.C0 = CFrame.new(0, 1.5, 0)
  938.             Neck.C1 = CFrame.new()
  939.             Neck.Parent = torso
  940.         end
  941.         local Limb = char:FindFirstChild("Right Arm")
  942.         if Limb then
  943.  
  944.             Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  945.             local Joint = Instance.new("Glue")
  946.             Joint.Name = "RightShoulder"
  947.             Joint.Part0 = torso
  948.             Joint.Part1 = Limb
  949.             Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  950.             Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  951.             Joint.Parent = torso
  952.  
  953.             local B = Instance.new("Part")
  954.             B.TopSurface = 0
  955.             B.BottomSurface = 0
  956.             B.formFactor = "Symmetric"
  957.             B.Size = Vector3.new(1, 1, 1)
  958.             B.Transparency = 1
  959.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  960.             B.Parent = char
  961.             local W = Instance.new("Weld")
  962.             W.Part0 = Limb
  963.             W.Part1 = B
  964.             W.C0 = CFrame.new(0, -0.5, 0)
  965.             W.Parent = Limb
  966.  
  967.         end
  968.         local Limb = char:FindFirstChild("Left Arm")
  969.         if Limb then
  970.  
  971.             Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  972.             local Joint = Instance.new("Glue")
  973.             Joint.Name = "LeftShoulder"
  974.             Joint.Part0 = torso
  975.             Joint.Part1 = Limb
  976.             Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  977.             Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  978.             Joint.Parent = torso
  979.  
  980.             local B = Instance.new("Part")
  981.             B.TopSurface = 0
  982.             B.BottomSurface = 0
  983.             B.formFactor = "Symmetric"
  984.             B.Size = Vector3.new(1, 1, 1)
  985.             B.Transparency = 1
  986.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  987.             B.Parent = char
  988.             local W = Instance.new("Weld")
  989.             W.Part0 = Limb
  990.             W.Part1 = B
  991.             W.C0 = CFrame.new(0, -0.5, 0)
  992.             W.Parent = Limb
  993.  
  994.         end
  995.         local Limb = char:FindFirstChild("Right Leg")
  996.         if Limb then
  997.  
  998.             Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  999.             local Joint = Instance.new("Glue")
  1000.             Joint.Name = "RightHip"
  1001.             Joint.Part0 = torso
  1002.             Joint.Part1 = Limb
  1003.             Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1004.             Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1005.             Joint.Parent = torso
  1006.  
  1007.             local B = Instance.new("Part")
  1008.             B.TopSurface = 0
  1009.             B.BottomSurface = 0
  1010.             B.formFactor = "Symmetric"
  1011.             B.Size = Vector3.new(1, 1, 1)
  1012.             B.Transparency = 1
  1013.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1014.             B.Parent = char
  1015.             local W = Instance.new("Weld")
  1016.             W.Part0 = Limb
  1017.             W.Part1 = B
  1018.             W.C0 = CFrame.new(0, -0.5, 0)
  1019.             W.Parent = Limb
  1020.  
  1021.         end
  1022.         local Limb = char:FindFirstChild("Left Leg")
  1023.         if Limb then
  1024.  
  1025.             Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  1026.             local Joint = Instance.new("Glue")
  1027.             Joint.Name = "LeftHip"
  1028.             Joint.Part0 = torso
  1029.             Joint.Part1 = Limb
  1030.             Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1031.             Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1032.             Joint.Parent = torso
  1033.  
  1034.             local B = Instance.new("Part")
  1035.             B.TopSurface = 0
  1036.             B.BottomSurface = 0
  1037.             B.formFactor = "Symmetric"
  1038.             B.Size = Vector3.new(1, 1, 1)
  1039.             B.Transparency = 1
  1040.             B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1041.             B.Parent = char
  1042.             local W = Instance.new("Weld")
  1043.             W.Part0 = Limb
  1044.             W.Part1 = B
  1045.             W.C0 = CFrame.new(0, -0.5, 0)
  1046.             W.Parent = Limb
  1047.  
  1048.         end
  1049.         --[
  1050.         local Bar = Instance.new("Part")
  1051.         Bar.TopSurface = 0
  1052.         Bar.BottomSurface = 0
  1053.         Bar.formFactor = "Symmetric"
  1054.         Bar.Size = Vector3.new(1, 1, 1)
  1055.         Bar.Transparency = 1
  1056.         Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  1057.         Bar.Parent = char
  1058.         local Weld = Instance.new("Weld")
  1059.         Weld.Part0 = torso
  1060.         Weld.Part1 = Bar
  1061.         Weld.C0 = CFrame.new(0, 0.5, 0)
  1062.         Weld.Parent = torso
  1063.         --]]
  1064.  
  1065. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  1066.  
  1067. end
  1068.  
  1069. -------------------------------------------------------
  1070. --End Kyu's shitty stuff--
  1071. -------------------------------------------------------
  1072.  
  1073. -------------------------------------------------------
  1074. --Start Important Functions--
  1075. -------------------------------------------------------
  1076. function swait(num)
  1077.     if num == 0 or num == nil then
  1078.         game:service("RunService").Stepped:wait(0)
  1079.     else
  1080.         for i = 0, num do
  1081.             game:service("RunService").Stepped:wait(0)
  1082.         end
  1083.     end
  1084. end
  1085. function thread(f)
  1086.     coroutine.resume(coroutine.create(f))
  1087. end
  1088. function clerp(a, b, t)
  1089.     local qa = {
  1090.         QuaternionFromCFrame(a)
  1091.     }
  1092.     local qb = {
  1093.         QuaternionFromCFrame(b)
  1094.     }
  1095.     local ax, ay, az = a.x, a.y, a.z
  1096.     local bx, by, bz = b.x, b.y, b.z
  1097.     local _t = 1 - t
  1098.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1099. end
  1100. function QuaternionFromCFrame(cf)
  1101.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1102.     local trace = m00 + m11 + m22
  1103.     if trace > 0 then
  1104.         local s = math.sqrt(1 + trace)
  1105.         local recip = 0.5 / s
  1106.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1107.     else
  1108.         local i = 0
  1109.         if m00 < m11 then
  1110.             i = 1
  1111.         end
  1112.         if m22 > (i == 0 and m00 or m11) then
  1113.             i = 2
  1114.         end
  1115.         if i == 0 then
  1116.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1117.             local recip = 0.5 / s
  1118.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1119.         elseif i == 1 then
  1120.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1121.             local recip = 0.5 / s
  1122.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1123.         elseif i == 2 then
  1124.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1125.             local recip = 0.5 / s
  1126.             return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1127.         end
  1128.     end
  1129. end
  1130. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1131.     local xs, ys, zs = x + x, y + y, z + z
  1132.     local wx, wy, wz = w * xs, w * ys, w * zs
  1133.     local xx = x * xs
  1134.     local xy = x * ys
  1135.     local xz = x * zs
  1136.     local yy = y * ys
  1137.     local yz = y * zs
  1138.     local zz = z * zs
  1139.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1140. end
  1141. function QuaternionSlerp(a, b, t)
  1142.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1143.     local startInterp, finishInterp
  1144.     if cosTheta >= 1.0E-4 then
  1145.         if 1 - cosTheta > 1.0E-4 then
  1146.             local theta = math.acos(cosTheta)
  1147.             local invSinTheta = 1 / Sin(theta)
  1148.             startInterp = Sin((1 - t) * theta) * invSinTheta
  1149.             finishInterp = Sin(t * theta) * invSinTheta
  1150.         else
  1151.             startInterp = 1 - t
  1152.             finishInterp = t
  1153.         end
  1154.     elseif 1 + cosTheta > 1.0E-4 then
  1155.         local theta = math.acos(-cosTheta)
  1156.         local invSinTheta = 1 / Sin(theta)
  1157.         startInterp = Sin((t - 1) * theta) * invSinTheta
  1158.         finishInterp = Sin(t * theta) * invSinTheta
  1159.     else
  1160.         startInterp = t - 1
  1161.         finishInterp = t
  1162.     end
  1163.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1164. end
  1165. function rayCast(Position, Direction, Range, Ignore)
  1166.     return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1167. end
  1168. local RbxUtility = LoadLibrary("RbxUtility")
  1169. local Create = RbxUtility.Create
  1170. local insta = true
  1171.  
  1172. -------------------------------------------------------
  1173. --Start Damage Function--
  1174. -------------------------------------------------------
  1175. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1176.     if hit.Parent == nil then
  1177.         return
  1178.     end
  1179.     local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1180.     for _, v in pairs(hit.Parent:children()) do
  1181.         if v:IsA("Humanoid") then
  1182.             h = v
  1183.         end
  1184.     end
  1185.          if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1186.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1187.          end
  1188.  
  1189.     if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1190.         if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1191.             if hit.Parent.DebounceHit.Value == true then
  1192.                 return
  1193.             end
  1194.         end
  1195.          if insta == true then
  1196.          hit.Parent:FindFirstChild("Head"):BreakJoints()
  1197.          end
  1198.         local c = Create("ObjectValue"){
  1199.             Name = "creator",
  1200.             Value = owner
  1201.             Parent = h,
  1202.         }
  1203.         game:GetService("Debris"):AddItem(c, .5)
  1204.         CreateSound("958257111", hit, 10, 1)
  1205.         local Damage = math.random(minim, maxim)
  1206.         hit.Parent:FindFirstChild("Head"):BreakJoints()
  1207.         local blocked = false
  1208.         local block = hit.Parent:findFirstChild("Block")
  1209.         if block ~= nil then
  1210.             if block.className == "IntValue" then
  1211.                 if block.Value > 0 then
  1212.                     blocked = true
  1213.                     block.Value = block.Value - 1
  1214.                 end
  1215.             end
  1216.         end
  1217.         if blocked == false then
  1218.             h.Health = h.Health - Damage
  1219.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "rekt", 1.5, tors.BrickColor.Color)
  1220.         else
  1221.             h.Health = h.Health - (Damage / 2)
  1222.             ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "ez kill", 1.5, tors.BrickColor.Color)
  1223.         end
  1224.         if Type == "Knockdown" then
  1225.             local hum = hit.Parent.Humanoid
  1226.             hum.PlatformStand = true
  1227.             coroutine.resume(coroutine.create(function(HHumanoid)
  1228.                 swait(1)
  1229.                 HHumanoid.PlatformStand = false
  1230.             end), hum)
  1231.             local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1232.             local bodvol = Create("BodyVelocity"){
  1233.                 velocity = angle * knockback,
  1234.                 P = 5000,
  1235.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1236.                 Parent = hit,
  1237.             }
  1238.             local rl = Create("BodyAngularVelocity"){
  1239.                 P = 3000,
  1240.                 maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1241.                 angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1242.                 Parent = hit,
  1243.             }
  1244.             game:GetService("Debris"):AddItem(bodvol, .5)
  1245.             game:GetService("Debris"):AddItem(rl, .5)
  1246.         elseif Type == "Normal" then
  1247.             local vp = Create("BodyVelocity"){
  1248.                 P = 500,
  1249.                 maxForce = Vector3.new(math.huge, 0, math.huge),
  1250.                 velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1251.             }
  1252.             if knockback > 0 then
  1253.                 vp.Parent = hit.Parent.Torso
  1254.             end
  1255.             game:GetService("Debris"):AddItem(vp, .5)
  1256.         elseif Type == "Up" then
  1257.             local bodyVelocity = Create("BodyVelocity"){
  1258.                 velocity = Vector3.new(0, 20, 0),
  1259.                 P = 5000,
  1260.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1261.                 Parent = hit,
  1262.             }
  1263.             game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1264.         elseif Type == "DarkUp" then
  1265.             coroutine.resume(coroutine.create(function()
  1266.                 for i = 0, 1, 0.1 do
  1267.                     swait()
  1268.                     Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1269.                 end
  1270.             end))
  1271.             local bodyVelocity = Create("BodyVelocity"){
  1272.                 velocity = Vector3.new(0, 20, 0),
  1273.                 P = 5000,
  1274.                 maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1275.                 Parent = hit,
  1276.             }
  1277.             game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1278.         elseif Type == "Snare" then
  1279.             local bp = Create("BodyPosition"){
  1280.                 P = 2000,
  1281.                 D = 100,
  1282.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1283.                 position = hit.Parent.Torso.Position,
  1284.                 Parent = hit.Parent.Torso,
  1285.             }
  1286.             game:GetService("Debris"):AddItem(bp, 1)
  1287.         elseif Type == "Freeze" then
  1288.             local BodPos = Create("BodyPosition"){
  1289.                 P = 50000,
  1290.                 D = 1000,
  1291.                 maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1292.                 position = hit.Parent.Torso.Position,
  1293.                 Parent = hit.Parent.Torso,
  1294.             }
  1295.             local BodGy = Create("BodyGyro") {
  1296.                 maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1297.                 P = 20e+003,
  1298.                 Parent = hit.Parent.Torso,
  1299.                 cframe = hit.Parent.Torso.CFrame,
  1300.             }
  1301.             hit.Parent.Torso.Anchored = true
  1302.             coroutine.resume(coroutine.create(function(Part)
  1303.                 swait(1.5)
  1304.                 Part.Anchored = false
  1305.             end), hit.Parent.Torso)
  1306.             game:GetService("Debris"):AddItem(BodPos, 3)
  1307.             game:GetService("Debris"):AddItem(BodGy, 3)
  1308.         end
  1309.         local debounce = Create("BoolValue"){
  1310.             Name = "DebounceHit",
  1311.             Parent = hit.Parent,
  1312.             Value = true,
  1313.         }
  1314.         game:GetService("Debris"):AddItem(debounce, Delay)
  1315.         c = Create("ObjectValue"){
  1316.             Name = "creator",
  1317.             Value = owner,
  1318.             Parent = h,
  1319.         }
  1320.         game:GetService("Debris"):AddItem(c, .5)
  1321.     end
  1322. end
  1323. -------------------------------------------------------
  1324. --End Damage Function--
  1325. -------------------------------------------------------
  1326.  
  1327. -------------------------------------------------------
  1328. --Start Damage Function Customization--
  1329. -------------------------------------------------------
  1330. function ShowDamage(Pos, Text, Time, Color)
  1331.     local Rate = (1 / 30)
  1332.     local Pos = (Pos or Vector3.new(0, 0, 0))
  1333.     local Text = (Text or "")
  1334.     local Time = (Time or 2)
  1335.     local Color = (Color or Color3.new(1, 0, 1))
  1336.     local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1337.     EffectPart.Anchored = true
  1338.     local BillboardGui = Create("BillboardGui"){
  1339.         Size = UDim2.new(3, 0, 3, 0),
  1340.         Adornee = EffectPart,
  1341.         Parent = EffectPart,
  1342.     }
  1343.     local TextLabel = Create("TextLabel"){
  1344.         BackgroundTransparency = 1,
  1345.         Size = UDim2.new(1, 0, 1, 0),
  1346.         Text = Text,
  1347.         Font = "Bodoni",
  1348.         TextColor3 = Color,
  1349.         TextScaled = true,
  1350.         TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1351.         Parent = BillboardGui,
  1352.     }
  1353.     game.Debris:AddItem(EffectPart, (Time))
  1354.     EffectPart.Parent = game:GetService("Workspace")
  1355.     delay(0, function()
  1356.         local Frames = (Time / Rate)
  1357.         for Frame = 1, Frames do
  1358.             wait(Rate)
  1359.             local Percent = (Frame / Frames)
  1360.             EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1361.             TextLabel.TextTransparency = Percent
  1362.         end
  1363.         if EffectPart and EffectPart.Parent then
  1364.             EffectPart:Destroy()
  1365.         end
  1366.     end)
  1367. end
  1368. -------------------------------------------------------
  1369. --End Damage Function Customization--
  1370. -------------------------------------------------------
  1371.  
  1372. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1373.   for _, c in pairs(workspace:children()) do
  1374.     local hum = c:findFirstChild("Humanoid")
  1375.     if hum ~= nil then
  1376.       local head = c:findFirstChild("Head")
  1377.       if head ~= nil then
  1378.         local targ = head.Position - Part.Position
  1379.         local mag = targ.magnitude
  1380.         if magni >= mag and c.Name ~= plr.Name then
  1381.            
  1382.           Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1383.         end
  1384.       end
  1385.     end
  1386.   end
  1387. end
  1388.  
  1389.  
  1390. CFuncs = {
  1391.     Part = {
  1392.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1393.             local Part = Create("Part")({
  1394.                 Parent = Parent,
  1395.                 Reflectance = Reflectance,
  1396.                 Transparency = Transparency,
  1397.                 CanCollide = false,
  1398.                 Locked = true,
  1399.                 BrickColor = BrickColor.new(tostring(BColor)),
  1400.                 Name = Name,
  1401.                 Size = Size,
  1402.                 Material = Material
  1403.             })
  1404.             RemoveOutlines(Part)
  1405.             return Part
  1406.         end
  1407.     },
  1408.     Mesh = {
  1409.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1410.             local Msh = Create(Mesh)({
  1411.                 Parent = Part,
  1412.                 Offset = OffSet,
  1413.                 Scale = Scale
  1414.             })
  1415.             if Mesh == "SpecialMesh" then
  1416.                 Msh.MeshType = MeshType
  1417.                 Msh.MeshId = MeshId
  1418.             end
  1419.             return Msh
  1420.         end
  1421.     },
  1422.     Mesh = {
  1423.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1424.             local Msh = Create(Mesh)({
  1425.                 Parent = Part,
  1426.                 Offset = OffSet,
  1427.                 Scale = Scale
  1428.             })
  1429.             if Mesh == "SpecialMesh" then
  1430.                 Msh.MeshType = MeshType
  1431.                 Msh.MeshId = MeshId
  1432.             end
  1433.             return Msh
  1434.         end
  1435.     },
  1436.     Weld = {
  1437.         Create = function(Parent, Part0, Part1, C0, C1)
  1438.             local Weld = Create("Weld")({
  1439.                 Parent = Parent,
  1440.                 Part0 = Part0,
  1441.                 Part1 = Part1,
  1442.                 C0 = C0,
  1443.                 C1 = C1
  1444.             })
  1445.             return Weld
  1446.         end
  1447.     },
  1448.     Sound = {
  1449.         Create = function(id, par, vol, pit)
  1450.             coroutine.resume(coroutine.create(function()
  1451.                 local S = Create("Sound")({
  1452.                     Volume = vol,
  1453.                     Pitch = pit or 1,
  1454.                     SoundId = id,
  1455.                     Parent = par or workspace
  1456.                 })
  1457.                 wait()
  1458.                 S:play()
  1459.                 game:GetService("Debris"):AddItem(S, 6)
  1460.             end))
  1461.         end
  1462.     },
  1463.     ParticleEmitter = {
  1464.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1465.             local fp = Create("ParticleEmitter")({
  1466.                 Parent = Parent,
  1467.                 Color = ColorSequence.new(Color1, Color2),
  1468.                 LightEmission = LightEmission,
  1469.                 Size = Size,
  1470.                 Texture = Texture,
  1471.                 Transparency = Transparency,
  1472.                 ZOffset = ZOffset,
  1473.                 Acceleration = Accel,
  1474.                 Drag = Drag,
  1475.                 LockedToPart = LockedToPart,
  1476.                 VelocityInheritance = VelocityInheritance,
  1477.                 EmissionDirection = EmissionDirection,
  1478.                 Enabled = Enabled,
  1479.                 Lifetime = LifeTime,
  1480.                 Rate = Rate,
  1481.                 Rotation = Rotation,
  1482.                 RotSpeed = RotSpeed,
  1483.                 Speed = Speed,
  1484.                 VelocitySpread = VelocitySpread
  1485.             })
  1486.             return fp
  1487.         end
  1488.     }
  1489. }
  1490. function RemoveOutlines(part)
  1491.     part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1492. end
  1493. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1494.     local Part = Create("Part")({
  1495.         formFactor = FormFactor,
  1496.         Parent = Parent,
  1497.         Reflectance = Reflectance,
  1498.         Transparency = Transparency,
  1499.         CanCollide = false,
  1500.         Locked = true,
  1501.         BrickColor = BrickColor.new(tostring(BColor)),
  1502.         Name = Name,
  1503.         Size = Size,
  1504.         Material = Material
  1505.     })
  1506.     RemoveOutlines(Part)
  1507.     return Part
  1508. end
  1509. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1510.     local Msh = Create(Mesh)({
  1511.         Parent = Part,
  1512.         Offset = OffSet,
  1513.         Scale = Scale
  1514.     })
  1515.     if Mesh == "SpecialMesh" then
  1516.         Msh.MeshType = MeshType
  1517.         Msh.MeshId = MeshId
  1518.     end
  1519.     return Msh
  1520. end
  1521. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1522.     local Weld = Create("Weld")({
  1523.         Parent = Parent,
  1524.         Part0 = Part0,
  1525.         Part1 = Part1,
  1526.         C0 = C0,
  1527.         C1 = C1
  1528.     })
  1529.     return Weld
  1530. end
  1531.  
  1532. -------------------------------------------------------
  1533. --Start Effect Function--
  1534. -------------------------------------------------------
  1535. EffectModel = Instance.new("Model", char)
  1536. Effects = {
  1537.   Block = {
  1538.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1539.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1540.       prt.Anchored = true
  1541.       prt.CFrame = cframe
  1542.       local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1543.       game:GetService("Debris"):AddItem(prt, 10)
  1544.       if Type == 1 or Type == nil then
  1545.         table.insert(Effects, {
  1546.           prt,
  1547.           "Block1",
  1548.           delay,
  1549.           x3,
  1550.           y3,
  1551.           z3,
  1552.           msh
  1553.         })
  1554.       elseif Type == 2 then
  1555.         table.insert(Effects, {
  1556.           prt,
  1557.           "Block2",
  1558.           delay,
  1559.           x3,
  1560.           y3,
  1561.           z3,
  1562.           msh
  1563.         })
  1564.       else
  1565.         table.insert(Effects, {
  1566.           prt,
  1567.           "Block3",
  1568.           delay,
  1569.           x3,
  1570.           y3,
  1571.           z3,
  1572.           msh
  1573.         })
  1574.       end
  1575.     end
  1576.   },
  1577.   Sphere = {
  1578.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1579.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1580.       prt.Anchored = true
  1581.       prt.CFrame = cframe
  1582.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1583.       game:GetService("Debris"):AddItem(prt, 10)
  1584.       table.insert(Effects, {
  1585.         prt,
  1586.         "Cylinder",
  1587.         delay,
  1588.         x3,
  1589.         y3,
  1590.         z3,
  1591.         msh
  1592.       })
  1593.     end
  1594.   },
  1595.   Cylinder = {
  1596.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1597.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1598.       prt.Anchored = true
  1599.       prt.CFrame = cframe
  1600.       local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1601.       game:GetService("Debris"):AddItem(prt, 10)
  1602.       table.insert(Effects, {
  1603.         prt,
  1604.         "Cylinder",
  1605.         delay,
  1606.         x3,
  1607.         y3,
  1608.         z3,
  1609.         msh
  1610.       })
  1611.     end
  1612.   },
  1613.   Wave = {
  1614.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1615.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1616.       prt.Anchored = true
  1617.       prt.CFrame = cframe
  1618.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1619.       game:GetService("Debris"):AddItem(prt, 10)
  1620.       table.insert(Effects, {
  1621.         prt,
  1622.         "Cylinder",
  1623.         delay,
  1624.         x3 / 60,
  1625.         y3 / 60,
  1626.         z3 / 60,
  1627.         msh
  1628.       })
  1629.     end
  1630.   },
  1631.   Ring = {
  1632.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1633.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1634.       prt.Anchored = true
  1635.       prt.CFrame = cframe
  1636.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1637.       game:GetService("Debris"):AddItem(prt, 10)
  1638.       table.insert(Effects, {
  1639.         prt,
  1640.         "Cylinder",
  1641.         delay,
  1642.         x3,
  1643.         y3,
  1644.         z3,
  1645.         msh
  1646.       })
  1647.     end
  1648.   },
  1649.   Break = {
  1650.     Create = function(brickcolor, cframe, x1, y1, z1)
  1651.       local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1652.       prt.Anchored = true
  1653.       prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1654.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1655.       local num = math.random(10, 50) / 1000
  1656.       game:GetService("Debris"):AddItem(prt, 10)
  1657.       table.insert(Effects, {
  1658.         prt,
  1659.         "Shatter",
  1660.         num,
  1661.         prt.CFrame,
  1662.         math.random() - math.random(),
  1663.         0,
  1664.         math.random(50, 100) / 100
  1665.       })
  1666.     end
  1667.   },
  1668. Spiral = {
  1669.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1670.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1671.       prt.Anchored = true
  1672.       prt.CFrame = cframe
  1673.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1674.       game:GetService("Debris"):AddItem(prt, 10)
  1675.       table.insert(Effects, {
  1676.         prt,
  1677.         "Cylinder",
  1678.         delay,
  1679.         x3,
  1680.         y3,
  1681.         z3,
  1682.         msh
  1683.       })
  1684.     end
  1685.   },
  1686. Push = {
  1687.     Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1688.       local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1689.       prt.Anchored = true
  1690.       prt.CFrame = cframe
  1691.       local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1692.       game:GetService("Debris"):AddItem(prt, 10)
  1693.       table.insert(Effects, {
  1694.         prt,
  1695.         "Cylinder",
  1696.         delay,
  1697.         x3,
  1698.         y3,
  1699.         z3,
  1700.         msh
  1701.       })
  1702.     end
  1703.   }
  1704. }
  1705. -------------------------------------------------------
  1706. --End Effect Function--
  1707. -------------------------------------------------------
  1708.  
  1709. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1710.     local NSound = nil
  1711.     coroutine.resume(coroutine.create(function()
  1712.         NSound = Instance.new("Sound", PARENT)
  1713.         NSound.Volume = VOLUME
  1714.         NSound.Pitch = PITCH
  1715.         NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1716.         swait()
  1717.         NSound:play()
  1718.         game:GetService("Debris"):AddItem(NSound, 10)
  1719.     end))
  1720.     return NSound
  1721. end
  1722.  
  1723.  
  1724. coroutine.resume(coroutine.create(function()
  1725.     while text ~= nil do
  1726.         swait()
  1727.         text.Rotation = math.random(-1.8,1.8)
  1728.     end
  1729. end))
  1730.  
  1731. angery = false
  1732.  
  1733.  
  1734. -------------------------------------------------------
  1735. --End Important Functions--
  1736. -------------------------------------------------------
  1737.  
  1738. lul = Instance.new("Sound", tors) --le musice
  1739. lul.Pitch = 1
  1740.  
  1741. local mu = math.random(1,14)
  1742. if mu == 1 then
  1743.     lul.SoundId = "rbxassetid://193889412"
  1744. end
  1745. if mu == 2 then
  1746.     lul.SoundId = "rbxassetid://274690929"
  1747. end
  1748. if mu == 3 then
  1749.     lul.SoundId = "rbxassetid://1241998626"
  1750. end
  1751. if mu == 4 then
  1752.     lul.SoundId = "rbxassetid://1878962648"
  1753. end
  1754. if mu == 5 then
  1755.     lul.SoundId = "rbxassetid://185117072"
  1756. end
  1757. if mu == 6 then
  1758.     lul.SoundId = "rbxassetid://295856024"
  1759. end
  1760. if mu == 7 then
  1761.     lul.SoundId = "rbxassetid://2054013600"
  1762. end
  1763. if mu == 8 then
  1764.     lul.SoundId = "rbxassetid://1463709693"
  1765.     lul.Pitch = 1.4
  1766. end
  1767. if mu == 9 then
  1768.     lul.SoundId = "rbxassetid://575705300"
  1769. end
  1770. if mu == 10 then
  1771.     lul.SoundId = "rbxassetid://142924062"
  1772. end
  1773. if mu == 11 then
  1774.     lul.SoundId = "rbxassetid://251072363"
  1775. end
  1776. if mu == 12 then
  1777.     lul.SoundId = "rbxassetid://731061980"
  1778. end
  1779. if mu == 13 then
  1780.     lul.SoundId = "rbxassetid://455682677"
  1781. end
  1782. if mu == 14 then
  1783.     lul.SoundId = "rbxassetid://1283123885"
  1784. end
  1785.  
  1786. lul.Volume = 4.7
  1787. lul.TimePosition = 0
  1788. lul.Looped = true
  1789. lul:Play()
  1790.  
  1791. NEWS = Instance.new("Sound", tors) --O NO
  1792. NEWS.SoundId = "http://www.roblox.com/asset/?id=1864852634"
  1793. NEWS.Volume = 100
  1794. NEWS.Pitch = 1
  1795. NEWS.Looped = false
  1796. NEWS.TimePosition = 1
  1797.  
  1798. AAAAA = Instance.new("Sound", tors) --aaa
  1799. AAAAA.SoundId = "http://www.roblox.com/asset/?id=0"
  1800. AAAAA.Volume = 10
  1801. AAAAA.Pitch = 1
  1802. AAAAA.Looped = false
  1803. AAAAA.TimePosition = 1
  1804.  
  1805. MERKIO = Instance.new("Sound", tors) --why
  1806. MERKIO.SoundId = "http://www.roblox.com/asset/?id=195689102"
  1807. MERKIO.Volume = 10
  1808. MERKIO.Pitch = 1
  1809. MERKIO.Looped = false
  1810. MERKIO.TimePosition = 0
  1811.  
  1812. MERKIO2 = Instance.new("Sound", tors) --why (again)
  1813. MERKIO2.SoundId = "http://www.roblox.com/asset/?id=258246285"
  1814. MERKIO2.Volume = 10
  1815. MERKIO2.Pitch = 1
  1816. MERKIO2.Looped = false
  1817. MERKIO2.TimePosition = 0
  1818.  
  1819. thonks = Instance.new("Sound", tors) --wat?
  1820. thonks.SoundId = "http://www.roblox.com/asset/?id=685766564"
  1821. thonks.Volume = 10
  1822. thonks.Pitch = 1
  1823. thonks.Looped = false
  1824. thonks.TimePosition = 0
  1825.  
  1826. gudsong = Instance.new("Sound", tors) --seizure time
  1827. gudsong.SoundId = "http://www.roblox.com/asset/?id=2027619387"
  1828. gudsong.Volume = 10
  1829. gudsong.Pitch = 1
  1830. gudsong.Looped = true
  1831. gudsong.TimePosition = 6.6
  1832.  
  1833. -------------------------------------------------------
  1834. --Start Music Option--
  1835. -------------------------------------------------------
  1836. ;
  1837. -------------------------------------------------------
  1838. --End Music Option--
  1839. -------------------------------------------------------
  1840. --hi fat >:)
  1841. -------------------------------------------------------
  1842. --Start Attacks N Stuff--
  1843. -------------------------------------------------------
  1844.  
  1845. function THEBESTOVERUSEDJOKEEVER() --oh god why did i make this a thing jeezus help me pls
  1846.     attack = true
  1847.  
  1848.     hum.WalkSpeed = 40
  1849.     lul:Pause()
  1850.         Character.Head.face.Texture = "rbxassetid://620619801"
  1851.         NEWS:Play()
  1852.         repeat
  1853.                 NEWS.Parent = tors
  1854.         swait()
  1855.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1856.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  1857.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1858.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  1859.         RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1860.         LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  1861.     until NEWS.Playing == false
  1862.         local S = Instance.new("Explosion",workspace)    
  1863.         S.Position = tors.Position
  1864.         S.BlastPressure = 999
  1865.         S.BlastRadius = 45
  1866.         S.ExplosionType = 0
  1867.     attack = false
  1868.     hum.WalkSpeed = 40
  1869.     lul:Resume()
  1870.         Character.Head.face.Texture = "rbxassetid://620619801"
  1871.     attack = false
  1872.     hum.WalkSpeed = 40
  1873. end
  1874.  
  1875. function sneakonehundred()
  1876.     attack = true
  1877.     hum.WalkSpeed = 0.03
  1878.         Character.Head.face.Texture = "rbxassetid://1667792"
  1879.         CreateSound("1542642349", tors, 10, 1.05)
  1880.     for i = 0,20,0.1 do
  1881.         swait()
  1882.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1883.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1884.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1885.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1886.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(-180)), 0.4)
  1887.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(1), Rad(0), Rad(180)), 0.4)
  1888.     end
  1889.         CreateSound("753450324", tors, 10, 1.05)
  1890.         wait(0.25)
  1891.         Character.Head.face.Texture = "rbxassetid://1223903433"
  1892.     for i = 0,7,0.1 do
  1893.         swait()
  1894.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.64 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
  1895.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-110), Rad(0), Rad(0)), 0.4)
  1896.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1897.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1898.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-180)), 0.4)
  1899.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.0001 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(180)), 0.4)
  1900.     end
  1901.         Character.Head.face.Texture = "rbxassetid://620619801"
  1902.     attack = false
  1903.     hum.WalkSpeed = 40
  1904. end
  1905.  
  1906. function WRY() --WRYYYYYYY
  1907.     attack = true
  1908.     hum.WalkSpeed = 0.30
  1909.     CreateSound("794081034", hed, 10, 1)
  1910.         Character.Head.face.Texture = "rbxassetid://396389196"
  1911.     for i = 0,2,0.1 do
  1912.         swait()
  1913.         CameraEnshaking(1, 2)
  1914.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1915.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  1916.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1917.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1918.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  1919.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  1920.     end
  1921.     for i = 0,14.7,0.1 do
  1922.         swait()
  1923.         CameraEnshaking(1, 3)
  1924.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  1925.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  1926.         RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  1927.         LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  1928.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  1929.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  1930.     end
  1931.     attack = false
  1932.         Character.Head.face.Texture = "rbxassetid://620619801"
  1933.     hum.WalkSpeed = 40
  1934. end
  1935.  
  1936. function DANCEFORME()
  1937.     attack = true
  1938.     texth.Text = "Squɑƚing."
  1939.     text.Text = ""
  1940.     lul:Pause()
  1941.         Character.Head.face.Texture = "rbxassetid://1676553712"
  1942.         MERKIO:Play()
  1943.         repeat
  1944.     for i = 0,0.37,0.03 do
  1945.         swait()
  1946.                 MERKIO.Parent = tors
  1947.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1948.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1949.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1950.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1951.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  1952.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  1953.     end
  1954.         for i = 0,0.37,0.03 do
  1955.                 swait()
  1956.                 MERKIO.Parent = tors
  1957.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  1958.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  1959.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1960.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  1961.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1962.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  1963.         end
  1964.         until MERKIO.Playing == false
  1965.         MERKIO:Stop()
  1966.         Character.Head.face.Texture = "rbxassetid://620619801"
  1967.     attack = false
  1968.     lul:Resume()
  1969.     texth.Text = ""
  1970.     text.Text = "Noti˅ɐ "
  1971.     hum.WalkSpeed = 40
  1972. end
  1973.  
  1974. function takethat()
  1975.         attack = true
  1976.         hum.WalkSpeed = 0
  1977.         CreateSound("1238240145", tors, 10, 1.05)
  1978.     for i = 0,8.3,0.1 do
  1979.         swait()
  1980.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  1981.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  1982.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1983.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1984.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  1985.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  1986.         end
  1987.         CreateSound("135165859", tors, 10, 1.05)
  1988.     for i = 0,6,0.1 do
  1989.         swait()
  1990.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  1991.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.85)
  1992.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.7)
  1993.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1994.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  1995.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-.6), Rad(0)), 0.7)
  1996.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(-.6), Rad(0 - 4.5 * Sin(sine / 20))), 0.7)
  1997.         end
  1998.         attack = false
  1999.         Character.Head.face.Texture = "rbxassetid://620619801"
  2000.         hum.WalkSpeed = 40
  2001. end
  2002. function thonki()
  2003.         attack = true
  2004.     text.Text = "Thinking..."
  2005.         hum.WalkSpeed = 6.5
  2006.         Character.Head.face.Texture = "rbxassetid://1528105298"
  2007.         thonks:Play()
  2008.     lul:Pause()
  2009.         repeat
  2010.     for i = 0,8.3,0.1 do
  2011.         swait()
  2012.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2013.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.7)
  2014.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2015.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7)
  2016.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7)
  2017.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7)
  2018.         end
  2019.         until thonks.Playing == false
  2020.         thonks:Stop()
  2021.         attack = false
  2022.     text.Text = "Noti˅ɐ "
  2023.         Character.Head.face.Texture = "rbxassetid://620619801"
  2024.     lul:Resume()
  2025.         hum.WalkSpeed = 40
  2026. end
  2027. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2028. attack = true
  2029.         Character.Head.face.Texture = "rbxassetid://266304560"
  2030.     for i = 0,6,0.1 do
  2031.         swait()
  2032.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2033.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2034.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2035.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2036.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2037.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2038.     end
  2039.     CreateSound("1093102664", hed, 10, 1)
  2040.     CameraEnshaking(3, 8)
  2041.     for i = 0,2,0.1 do
  2042.         swait()
  2043.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2044.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2045.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2046.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2047.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2048.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2049.     end
  2050. Character.Head.face.Texture = "rbxassetid://30128383"
  2051. hum.MaxHealth = 0
  2052. ragdoll(char)
  2053. CreateSound("534269232", hed, 5, 1)
  2054. end
  2055.  
  2056. function dead()
  2057.     attack = true
  2058.     hum.WalkSpeed = 0.20
  2059.     CreateSound("137225991", hed, 10, 1)
  2060.         Character.Head.face.Texture = "rbxassetid://297512410"
  2061.     for i = 0,1.1,0.1 do
  2062.         swait()
  2063.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2064.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2065.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2066.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2067.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2068.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2069.     end
  2070.     for i = 0,1.1,0.1 do
  2071.         swait()
  2072.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2073.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2074.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2075.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2076.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2077.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2078.     end
  2079.     for i = 0,1.1,0.1 do
  2080.         swait()
  2081.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2082.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2083.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2084.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2085.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2086.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2087.     end
  2088.     for i = 0,1.1,0.1 do
  2089.         swait()
  2090.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2091.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2092.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2093.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2094.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2095.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2096.     end
  2097.     for i = 0,1.1,0.1 do
  2098.         swait()
  2099.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2100.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2101.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2102.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2103.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2104.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2105.     end
  2106.     for i = 0,1.1,0.1 do
  2107.         swait()
  2108.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  2109.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2110.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2111.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2112.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2113.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2114.     end
  2115.     for i = 0,1.1,0.1 do
  2116.         swait()
  2117.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  2118.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2119.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2120.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2121.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2122.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2123.     end
  2124.     for i = 0,1.1,0.1 do
  2125.         swait()
  2126.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  2127.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2128.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2129.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2130.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2131.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2132.     end
  2133.     for i = 0,1.1,0.1 do
  2134.         swait()
  2135.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2136.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2137.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  2138.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  2139.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  2140.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  2141.     end
  2142.         Character.Head.face.Texture = "rbxassetid://273309187"
  2143.     for i = 0,9,0.1 do
  2144.         swait()
  2145.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  2146.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2147.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2148.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  2149.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  2150.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  2151.     end
  2152.     attack = false
  2153.         Character.Head.face.Texture = "rbxassetid://620619801"
  2154.     hum.WalkSpeed = 40
  2155. end
  2156.  
  2157. function ShutTheHellUp()
  2158.     attack = true
  2159.     hum.WalkSpeed = 2.01
  2160.     CreateSound("336377340", hed, 10, 1)
  2161.     for i = 0,3,0.1 do
  2162.         swait()
  2163.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2164.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2165.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2166.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2167.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2168.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2169.     end
  2170.     for i = 0,1.2,0.1 do
  2171.         swait()
  2172.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2173.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2174.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2175.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2176.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2177.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2178.     end
  2179.     for i = 0,1.2,0.1 do
  2180.         swait()
  2181.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2182.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2183.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2184.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2185.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2186.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2187.     end
  2188.     for i = 0,1.2,0.1 do
  2189.         swait()
  2190.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2191.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2192.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2193.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2194.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2195.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2196.     end
  2197.     for i = 0,1.2,0.1 do
  2198.         swait()
  2199.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2200.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2201.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2202.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2203.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2204.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2205.     end
  2206.     for i = 0,2,0.1 do
  2207.         swait()
  2208.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2209.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2210.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2211.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2212.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  2213.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2214.     end
  2215.     for i = 0,2,0.1 do
  2216.         swait()
  2217.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2218.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2219.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2220.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2221.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2222.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2223.     end
  2224.     hum.WalkSpeed = 40
  2225.     attack = false
  2226. end
  2227.  
  2228. function NO_U()
  2229.     attack = true
  2230.     hum.WalkSpeed = 4.01
  2231.         Character.Head.face.Texture = "rbxassetid://304904077"
  2232.     CreateSound("1543318456", hed, 10, 1)
  2233.     for i = 0,6,0.1 do
  2234.         swait()
  2235.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2236.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2237.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2238.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2239.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2240.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2241.     end
  2242.     for i = 0,3.2,0.1 do
  2243.         swait()
  2244.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2245.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2246.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2248.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2249.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2250.     end
  2251.     hum.WalkSpeed = 40
  2252.         Character.Head.face.Texture = "rbxassetid://620619801"
  2253.     attack = false
  2254. end
  2255.  
  2256. function EndMySufferingV2()
  2257.     attack = true
  2258.     hum.WalkSpeed = 1.01
  2259.     CreateSound("577475178", hed, 10, 1)
  2260.     for i = 0,18,0.1 do
  2261.         swait()
  2262.     rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  2263.     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  2264.     RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  2265.     LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  2266.     RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  2267.     LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  2268.     end
  2269.     attack = false
  2270.     hum.WalkSpeed = 40
  2271. end
  2272.  
  2273. function Victory()
  2274.     attack = true
  2275.     hum.WalkSpeed = 1.01
  2276.         Character.Head.face.Texture = "rbxassetid://616284160"
  2277.         Humanoid.Jump = true
  2278.         CreateSound("130834939", hed, 10, 1)
  2279.         for i = 0,3.7,0.1 do
  2280.         swait()
  2281.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2283.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2284.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2285.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2286.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2287.         end
  2288.         Humanoid.Jump = true
  2289.         for i = 0,3.7,0.1 do
  2290.         swait()
  2291.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2292.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2293.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2294.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2295.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2296.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2297.         end
  2298.         Humanoid.Jump = true
  2299.         for i = 0,3.7,0.1 do
  2300.         swait()
  2301.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2302.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2303.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2304.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2305.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2306.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2307.         end
  2308.         Humanoid.Jump = true
  2309.         for i = 0,3.7,0.1 do
  2310.         swait()
  2311.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2312.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2313.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2314.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  2315.         RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  2316.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2317.         end
  2318.         Humanoid.Jump = true
  2319.         for i = 0,3.7,0.1 do
  2320.         swait()
  2321.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2323.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2324.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  2325.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2326.         LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  2327.         end
  2328.     attack = false
  2329.         Character.Head.face.Texture = "rbxassetid://620619801"
  2330.     hum.WalkSpeed = 40
  2331. end
  2332.  
  2333. function WhatHuh()
  2334.     attack = true
  2335.     hum.WalkSpeed = 1.01
  2336.     CreateSound("130766865", hed, 10, 1)
  2337.         Character.Head.face.Texture = "rbxassetid://276732672"
  2338.     for i = 0,4,0.1 do
  2339.         swait()
  2340.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2341.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2342.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2344.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2345.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2346.     end
  2347.     for i = 0,6.7,0.1 do
  2348.         swait()
  2349.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2350.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2351.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2353.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2354.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2355.     end
  2356.     for i = 0,8.1,0.1 do
  2357.         swait()
  2358.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2359.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2360.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2362.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2363.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2364.     end
  2365.     for i = 0,1,0.1 do
  2366.         swait()
  2367.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2368.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2369.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2370.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2371.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2372.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2373.     end
  2374.     for i = 0,1,0.1 do
  2375.         swait()
  2376.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2377.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2378.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2379.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2380.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2381.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2382.     end
  2383.     for i = 0,4,0.1 do
  2384.         swait()
  2385.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2386.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2387.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2388.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2389.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2390.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2391.     end
  2392.     attack = false
  2393.         Character.Head.face.Texture = "rbxassetid://620619801"
  2394.     hum.WalkSpeed = 40
  2395. end
  2396.  
  2397. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2398. attack = true
  2399.         Character.Head.face.Texture = "rbxassetid://266304560"
  2400.     for i = 0,6,0.1 do
  2401.         swait()
  2402.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2403.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2404.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2405.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2406.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2407.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2408.     end
  2409.     CreateSound("1093102664", hed, 10, 1)
  2410.     CameraEnshaking(3, 8)
  2411.     for i = 0,2,0.1 do
  2412.         swait()
  2413.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2414.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2415.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2416.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2417.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2418.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2419.     end
  2420. Character.Head.face.Texture = "rbxassetid://30128383"
  2421. hum.MaxHealth = 0
  2422. ragdoll(char)
  2423. CreateSound("534269232", hed, 5, 1)
  2424. end
  2425.  
  2426. function AnotherOne() --WhAT ANOTHER ONE
  2427.     attack = true
  2428.     hum.WalkSpeed = 1.01
  2429.     local icri = CreateSound("1205111204", hed, 10, 1)
  2430.     swait(165)
  2431.     local FRAME = tors.CFrame
  2432.     repeat
  2433.         swait()
  2434.                 Character.Head.face.Texture = "rbxassetid://582931093"
  2435.         CameraEnshaking(1, 10)
  2436.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2437.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2438.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2439.         RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2440.         LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2441.         tors.CFrame = FRAME * CF(0,1,0)
  2442.         swait()
  2443.         tors.CFrame = FRAME
  2444.     until icri.Playing == false
  2445.         Character.Head.face.Texture = "rbxassetid://620619801"
  2446.     attack = false
  2447.     hum.WalkSpeed = 40
  2448. end
  2449.  
  2450.  
  2451. function NEN()
  2452.     attack = true
  2453.     hum.WalkSpeed = 1.01
  2454.     CreateSound("230292011", hed, 10, 1)
  2455.         Character.Head.face.Texture = "rbxassetid://705269463"
  2456.     for i = 0,4,0.1 do
  2457.         swait()
  2458.         CameraEnshaking(1, 3)
  2459.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2460.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2461.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2462.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2463.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2464.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2465.     end
  2466.     attack = false
  2467.         Character.Head.face.Texture = "rbxassetid://620619801"
  2468.     hum.WalkSpeed = 40
  2469. end
  2470.  
  2471. function Ashes() --Straight from... Whatever it was called.
  2472.         attack = true
  2473.     hum.WalkSpeed = 1.01
  2474.         Character.Head.face.Texture = "rbxassetid://360687027"
  2475.     CreateSound("290084602", tors, 10, 1)
  2476.     for i = 0,6.2,0.1 do
  2477.             swait()
  2478.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2479.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2480.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2481.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2482.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2483.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2484.     end
  2485.     for i = 0,6.2,0.1 do
  2486.             swait()
  2487.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2488.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2489.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2490.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2491.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2492.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2493.     end
  2494.     attack = false
  2495.         Character.Head.face.Texture = "rbxassetid://620619801"
  2496.     hum.WalkSpeed = 40
  2497. end
  2498.  
  2499.  
  2500. function BOI()
  2501.     attack = true
  2502.     hum.WalkSpeed = 1.01
  2503.     CreateSound("390901873", hed, 10, 1)
  2504.         Character.Head.face.Texture = "rbxassetid://282463320"
  2505.     for i = 0,4,0.1 do
  2506.         swait()
  2507.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2509.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2510.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2511.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2512.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2513.     end
  2514.     for i = 0,4,0.1 do
  2515.         swait()
  2516.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2518.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2519.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2520.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2521.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2522.     end
  2523.     attack = false
  2524.         Character.Head.face.Texture = "rbxassetid://620619801"
  2525.     hum.WalkSpeed = 40
  2526. end
  2527.  
  2528. function DrinkdaDrink()
  2529.     attack = true
  2530.     RHe.Transparency = 0
  2531.     hum.WalkSpeed = 3
  2532.     local Munch = CreateSound("554208103", hed, 5, 1)
  2533.     swait(2)
  2534.     repeat
  2535.     for i = 0,6,0.1 do
  2536.         swait()
  2537.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2538.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2539.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2540.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2541.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2542.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2543.     end
  2544.     until Munch.Playing == false
  2545.     hum.WalkSpeed = 40
  2546.     RHe.Transparency = 1
  2547.     attack = false
  2548. end
  2549.  
  2550. function EatdaChips()
  2551.     attack = true
  2552.     RHk.Transparency = 0
  2553.     hum.WalkSpeed = 3
  2554.     local Muncha = CreateSound("1575472350", hed, 5, 1)
  2555.     swait(2)
  2556.     repeat
  2557.     for i = 0,6,0.1 do
  2558.         swait()
  2559.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.2 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.3)
  2560.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-35 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2561.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.3)
  2562.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.3)
  2563.         RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.1 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(160), Rad(0), Rad(-35)), 0.1)
  2564.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.3)
  2565.     end
  2566.     until Muncha.Playing == false
  2567.     hum.WalkSpeed = 40
  2568.     RHk.Transparency = 1
  2569.     attack = false
  2570. end
  2571.  
  2572. function Sittyboi()
  2573.     attack = true
  2574.         lul:Pause()
  2575.     text.Text = "Waiting..."
  2576.         AAAAA.SoundId = "rbxassetid://1239136800"
  2577.         AAAAA.TimePosition = 0
  2578.         AAAAA:Play()
  2579.     hum.WalkSpeed = 0
  2580.     repeat
  2581.     swait()
  2582.     for i = 0, 1, 0.1 do
  2583.         swait()
  2584.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  2585.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2586.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  2587.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  2588.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  2589.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  2590.     end
  2591.     until AAAAA.Playing == false
  2592.     attack = false
  2593.         AAAAA:Stop()
  2594.         lul:Resume()
  2595.     text.Text = "Noti˅ɐ "
  2596.     hum.WalkSpeed = 40
  2597. end
  2598.  
  2599. function HELP()
  2600.     attack = true
  2601.     hum.WalkSpeed = 1.01
  2602.         Character.Head.face.Texture = "rbxassetid://307972876"
  2603.     CreateSound("1123321019", hed, 10, 1)
  2604.     for i = 0,15,0.1 do
  2605.         swait()
  2606.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2607.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2608.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2609.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2610.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2611.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2612.     end
  2613.     CreateSound("198462271", hed, 10, 1)
  2614.     for i = 0,8,0.1 do
  2615.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2616.         swait()
  2617.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2618.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2619.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2620.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2621.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2622.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2623.     end
  2624.     for i = 0,8,0.1 do
  2625.                 Character.Head.face.Texture = "rbxassetid://341497730"
  2626.         swait()
  2627.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2628.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2629.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2630.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2631.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2632.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2633.     end
  2634.     CreateSound("948494432", hed, 10, 1)
  2635.     for i = 0,7.5,0.1 do
  2636.                 Character.Head.face.Texture = "rbxassetid://249062487"
  2637.         swait()
  2638.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2639.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2640.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2641.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2642.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2643.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2644.     end
  2645.     CreateSound("1542642349", hed, 10, 1)
  2646.     for i = 0,10,0.1 do
  2647.                 Character.Head.face.Texture = "rbxassetid://270636807"
  2648.         swait()
  2649.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2650.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2651.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2652.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2653.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2654.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2655.     end
  2656.     CreateSound("269597232", hed, 10, 1)
  2657.     for i = 0,6,0.1 do
  2658.                 Character.Head.face.Texture = "rbxassetid://265057155"
  2659.         swait()
  2660.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2661.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2662.         RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2663.         LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2664.         RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2665.         LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2666.     end
  2667.     attack = false
  2668.         Character.Head.face.Texture = "rbxassetid://620619801"
  2669.     hum.WalkSpeed = 40
  2670. end
  2671.  
  2672. danci = false
  2673.  
  2674. function dingidongo() --my head burns
  2675.     attack = true
  2676.     danci = true
  2677.     hum.WalkSpeed = 27.6
  2678.     texth.Text = "Having a Seizure."
  2679.     text.Text = ""
  2680.         gudsong:Play()
  2681.         lul:Pause()
  2682.     gudsong.TimePosition = 6.6
  2683.         Character.Head.face.Texture = "rbxassetid://315792941"
  2684.         repeat
  2685.     for i = 0,1.87,0.23 do
  2686.         swait()
  2687.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2688.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2689.         RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2690.         LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2691.         RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  2692.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  2693.     end
  2694.     if gudsong.TimePosition == 11.937 then
  2695.         gudsong.TimePosition = 6.6
  2696.     end
  2697.         for i = 0,1.87,0.23 do
  2698.                 swait()
  2699.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  2700.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  2701.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2702.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  2703.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  2704.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  2705.         end
  2706.         until danci == false
  2707.         gudsong:Stop()
  2708.     attack = false
  2709.     lul:Resume()
  2710.     texth.Text = ""
  2711.     text.Text = "Noti˅ɐ "
  2712.     attack = false
  2713.         Character.Head.face.Texture = "rbxassetid://620619801"
  2714.     hum.WalkSpeed = 40
  2715. end
  2716.  
  2717. function hap() --much hap
  2718.     attack = true
  2719.     hum.WalkSpeed = 0.10
  2720.     CreateSound("363808674", hed, 10, 1)
  2721.         Character.Head.face.Texture = "rbxassetid://315792941"
  2722.     for i = 0,12,0.1 do
  2723.         swait()
  2724.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2725.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2726.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2727.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2728.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2729.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2730.     end
  2731.     CreateSound("233168827", hed, 10, 1)
  2732.         Character.Head.face.Texture = "rbxassetid://335761015"
  2733.     for i = 0,10,0.1 do
  2734.         swait()
  2735.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2736.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  2737.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2738.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2739.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  2740.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  2741.     end
  2742.         CreateSound("363808674", hed, 10, 1)
  2743.     attack = false
  2744.         Character.Head.face.Texture = "rbxassetid://620619801"
  2745.     hum.WalkSpeed = 40
  2746. end
  2747.  
  2748. function Gumilol()
  2749.     attack = true
  2750.     hum.WalkSpeed = 0
  2751.     local Senses = CreateSound("605297168", hed, 6, 1)
  2752.     swait(2)
  2753.     repeat
  2754.         swait()
  2755.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.2)
  2756.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.2)
  2757.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2758.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2759.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.2)
  2760.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.2)
  2761.     until Senses.TimePosition > 2.7
  2762.     for i = 0, 3, 0.1 do
  2763.         swait()
  2764.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size) * angles(Rad(-30), Rad(0), Rad(0)), 0.5)
  2765.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2766.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2767.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2768.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2769.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2770.     end
  2771.     root.Anchored = true
  2772.     repeat
  2773.         swait()
  2774.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(90), Rad(0), Rad(0)), 0.5)
  2775.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2776.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2777.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2778.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.5)
  2779.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2780.     until Senses.Playing == false
  2781.     hum.WalkSpeed = 40
  2782.     attack = false
  2783.     root.Anchored = false
  2784. end
  2785. function oofmyass()
  2786.     attack = true
  2787.     hum.WalkSpeed = 0
  2788.     CreateSound("663306786", tors, 3, 1)
  2789.     for i = 0, 12, 0.1 do
  2790.         swait()
  2791.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0 + 1 * i * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.1)
  2792.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2793.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2794.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2795.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2796.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(143), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2797.     end
  2798.     CreateSound("663307468", tors, 6, 1)
  2799.     for i = 0, 6, 0.1 do
  2800.         swait()
  2801.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 4500 * Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2802.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  2803.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(47), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  2804.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2805.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  2806.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(156), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  2807.     end
  2808.     hum.WalkSpeed = 40
  2809.     attack = false
  2810. end
  2811. function WoodyGotWood()
  2812.     attack = true
  2813.     hum.WalkSpeed = 0
  2814.     local Woodlenny = CreateSound("1764642350", hed, 6, 1)
  2815.     swait(2)
  2816.     repeat
  2817.         swait()
  2818.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 5)) * angles(Rad(20), Rad(0), Rad(5)), 0.2)
  2819.         tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20), Rad(0), Rad(-5 - 15 * Sin(sine / 20))), 0.2)
  2820.         RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.2)
  2821.         LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.2)
  2822.         RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(10)), 0.2)
  2823.         LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 5)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0), Rad(-10)), 0.2)
  2824.     until Woodlenny.TimePosition > 3.6
  2825.     root.Anchored = true
  2826.     repeat
  2827.         swait()
  2828.         for i = 0, 2, 0.1 do
  2829.             swait()
  2830.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.7 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2831.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2832.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2833.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2834.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(90)), 0.5)
  2835.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-90)), 0.5)
  2836.         end
  2837.         for i = 0, 1.6, 0.1 do
  2838.             swait()
  2839.             rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -2.4 + 0.1* Player_Size) * angles(Rad(-90), Rad(0), Rad(0)), 0.5)
  2840.             tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0)), 0.5)
  2841.             RH.C0 = clerp(RH.C0, CF(0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.5)
  2842.             LH.C0 = clerp(LH.C0, CF(-0.5* Player_Size, -0.9* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.5)
  2843.             RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(75)), 0.5)
  2844.             LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-75)), 0.5)
  2845.         end
  2846.     until Woodlenny.Playing == false
  2847.     hum.WalkSpeed = 40
  2848.     attack = false
  2849.     root.Anchored = false
  2850. end
  2851.  
  2852. function LeChange()
  2853.     attack = true
  2854.     hum.WalkSpeed = 40
  2855.     lul.Pitch = 1
  2856.         lul:Stop()
  2857.     local mue = math.random(1,14)
  2858.     if mue == 1 then
  2859.         lul.SoundId = "rbxassetid://193889412"
  2860.     end
  2861.     if mue == 2 then
  2862.         lul.SoundId = "rbxassetid://274690929"
  2863.     end
  2864.     if mue == 3 then
  2865.         lul.SoundId = "rbxassetid://1241998626"
  2866.     end
  2867.     if mue == 4 then
  2868.         lul.SoundId = "rbxassetid://1878962648"
  2869.     end
  2870.     if mue == 5 then
  2871.         lul.SoundId = "rbxassetid://185117072"
  2872.     end
  2873.     if mue == 6 then
  2874.         lul.SoundId = "rbxassetid://295856024"
  2875.     end
  2876.     if mue == 7 then
  2877.         lul.SoundId = "rbxassetid://2054013600"
  2878.     end
  2879.     if mue == 8 then
  2880.         lul.SoundId = "rbxassetid://1463709693"
  2881.         lul.Pitch = 1.4
  2882.     end
  2883.     if mue == 9 then
  2884.         lul.SoundId = "rbxassetid://575705300"
  2885.     end
  2886.     if mue == 10 then
  2887.         lul.SoundId = "rbxassetid://142924062"
  2888.     end
  2889.     if mue == 11 then
  2890.         lul.SoundId = "rbxassetid://251072363"
  2891.     end
  2892.     if mue == 12 then
  2893.         lul.SoundId = "rbxassetid://731061980"
  2894.     end
  2895.     if mue == 13 then
  2896.         lul.SoundId = "rbxassetid://455682677"
  2897.     end
  2898.     if mue == 14 then
  2899.         lul.SoundId = "rbxassetid://1283123885"
  2900.     end
  2901.     hum.WalkSpeed = 40
  2902.         lul:Play()
  2903.     attack = false
  2904.     root.Anchored = false
  2905. end
  2906.  
  2907. function SCREAM()
  2908.     attack = true
  2909.     hum.WalkSpeed = 70
  2910.     lul:Pause()
  2911.         Character.Head.face.Texture = "rbxassetid://1667792"
  2912.         local A = math.random(1,83)
  2913.         if A == 1 then
  2914.             AAAAA.SoundId = "rbxassetid://580806904"
  2915.             AAAAA.TimePosition = 0
  2916.         end
  2917.         if A == 2 then
  2918.             AAAAA.SoundId = "rbxassetid://569124237"
  2919.             AAAAA.TimePosition = 0
  2920.         end
  2921.         if A == 3 then
  2922.             AAAAA.SoundId = "rbxassetid://824995694"
  2923.             AAAAA.TimePosition = 0
  2924.         end
  2925.         if A == 4 then
  2926.             AAAAA.SoundId = "rbxassetid://619398081"
  2927.             AAAAA.TimePosition = 0
  2928.         end
  2929.         if A == 5 then
  2930.             AAAAA.SoundId = "rbxassetid://561567000"
  2931.             AAAAA.TimePosition = 0
  2932.         end
  2933.         if A == 6 then
  2934.             AAAAA.SoundId = "rbxassetid://780544434"
  2935.             AAAAA.TimePosition = 0
  2936.         end
  2937.         if A == 7 then
  2938.             AAAAA.SoundId = "rbxassetid://1127778994"
  2939.             AAAAA.TimePosition = 0
  2940.         end
  2941.         if A == 8 then
  2942.             AAAAA.SoundId = "rbxassetid://2016152738"
  2943.             AAAAA.TimePosition = 0
  2944.         end
  2945.         if A == 9 then
  2946.             AAAAA.SoundId = "rbxassetid://1649268255"
  2947.             AAAAA.TimePosition = 0
  2948.         end
  2949.         if A == 10 then
  2950.             AAAAA.SoundId = "rbxassetid://318925857"
  2951.             AAAAA.TimePosition = 0
  2952.         end
  2953.         if A == 11 then
  2954.             AAAAA.SoundId = "rbxassetid://1231447409"
  2955.             AAAAA.TimePosition = 0
  2956.         end
  2957.         if A == 12 then
  2958.             AAAAA.SoundId = "rbxassetid://1173662546"
  2959.             AAAAA.TimePosition = 0
  2960.         end
  2961.         if A == 13 then
  2962.             AAAAA.SoundId = "rbxassetid://1731102335"
  2963.             AAAAA.TimePosition = 0
  2964.         end
  2965.         if A == 14 then
  2966.             AAAAA.SoundId = "rbxassetid://597084853"
  2967.             AAAAA.TimePosition = 0
  2968.         end
  2969.         if A == 15 then
  2970.             AAAAA.SoundId = "rbxassetid://255219578"
  2971.             AAAAA.TimePosition = 0
  2972.         end
  2973.         if A == 16 then
  2974.             AAAAA.SoundId = "rbxassetid://968042399"
  2975.             AAAAA.TimePosition = 0
  2976.         end
  2977.         if A == 17 then
  2978.             AAAAA.SoundId = "rbxassetid://2088388847"
  2979.             AAAAA.TimePosition = 0
  2980.         end
  2981.         if A == 18 then
  2982.             AAAAA.SoundId = "rbxassetid://1958305455"
  2983.             AAAAA.TimePosition = 0
  2984.         end
  2985.         if A == 19 then
  2986.             AAAAA.SoundId = "rbxassetid://1171758804"
  2987.             AAAAA.TimePosition = 0
  2988.         end
  2989.         if A == 20 then
  2990.             AAAAA.SoundId = "rbxassetid://1453459167"
  2991.             AAAAA.TimePosition = 0
  2992.         end
  2993.         if A == 21 then
  2994.             AAAAA.SoundId = "rbxassetid://2000897208"
  2995.             AAAAA.TimePosition = 0
  2996.         end
  2997.         if A == 22 then
  2998.             AAAAA.SoundId = "rbxassetid://841541884"
  2999.             AAAAA.TimePosition = 0
  3000.         end
  3001.         if A == 23 then
  3002.             AAAAA.SoundId = "rbxassetid://839044936"
  3003.             AAAAA.TimePosition = 0
  3004.         end
  3005.         if A == 24 then
  3006.             AAAAA.SoundId = "rbxassetid://520168377"
  3007.             AAAAA.TimePosition = 0
  3008.         end
  3009.         if A == 25 then
  3010.             AAAAA.SoundId = "rbxassetid://655669511"
  3011.             AAAAA.TimePosition = 0
  3012.         end
  3013.         if A == 26 then
  3014.             AAAAA.SoundId = "rbxassetid://1125711065"
  3015.             AAAAA.TimePosition = 0
  3016.         end
  3017.         if A == 27 then
  3018.             AAAAA.SoundId = "rbxassetid://482886779"
  3019.             AAAAA.TimePosition = 0
  3020.         end
  3021.         if A == 28 then
  3022.             AAAAA.SoundId = "rbxassetid://470406966"
  3023.             AAAAA.TimePosition = 0
  3024.         end
  3025.         if A == 29 then
  3026.             AAAAA.SoundId = "rbxassetid://363239413"
  3027.             AAAAA.TimePosition = 0
  3028.         end
  3029.         if A == 30 then
  3030.             AAAAA.SoundId = "rbxassetid://1183260037"
  3031.             AAAAA.TimePosition = 0
  3032.         end
  3033.         if A == 31 then
  3034.             AAAAA.SoundId = "rbxassetid://644321050"
  3035.             AAAAA.TimePosition = 0
  3036.         end
  3037.         if A == 32 then
  3038.             AAAAA.SoundId = "rbxassetid://962124783"
  3039.             AAAAA.TimePosition = 0
  3040.         end
  3041.         if A == 33 then
  3042.             AAAAA.SoundId = "rbxassetid://328782098"
  3043.             AAAAA.TimePosition = 0
  3044.         end
  3045.         if A == 34 then
  3046.             AAAAA.SoundId = "rbxassetid://1868475933"
  3047.             AAAAA.TimePosition = 0
  3048.         end
  3049.         if A == 35 then
  3050.             AAAAA.SoundId = "rbxassetid://606775826"
  3051.             AAAAA.TimePosition = 0
  3052.         end
  3053.         if A == 36 then
  3054.             AAAAA.SoundId = "rbxassetid://299132320"
  3055.             AAAAA.TimePosition = 0
  3056.         end
  3057.         if A == 37 then
  3058.             AAAAA.SoundId = "rbxassetid://153109732"
  3059.             AAAAA.TimePosition = 0
  3060.         end
  3061.         if A == 37 then
  3062.             AAAAA.SoundId = "rbxassetid://457506669"
  3063.             AAAAA.TimePosition = 0
  3064.         end
  3065.         if A == 38 then
  3066.             AAAAA.SoundId = "rbxassetid://335628150"
  3067.             AAAAA.TimePosition = 0
  3068.         end
  3069.         if A == 39 then
  3070.             AAAAA.SoundId = "rbxassetid://488032404"
  3071.             AAAAA.TimePosition = 0
  3072.         end
  3073.         if A == 40 then
  3074.             AAAAA.SoundId = "rbxassetid://1375131348"
  3075.             AAAAA.TimePosition = 0
  3076.         end
  3077.         if A == 41 then
  3078.             AAAAA.SoundId = "rbxassetid://1314602285"
  3079.             AAAAA.TimePosition = 0
  3080.         end
  3081.         if A == 42 then
  3082.             AAAAA.SoundId = "rbxassetid://744281932"
  3083.             AAAAA.TimePosition = 0
  3084.         end
  3085.         if A == 43 then
  3086.             AAAAA.SoundId = "rbxassetid://434976383"
  3087.             AAAAA.TimePosition = 0
  3088.         end
  3089.         if A == 44 then
  3090.             AAAAA.SoundId = "rbxassetid://1842306658"
  3091.             AAAAA.TimePosition = 0
  3092.         end
  3093.         if A == 45 then
  3094.             AAAAA.SoundId = "rbxassetid://643472343"
  3095.             AAAAA.TimePosition = 0
  3096.         end
  3097.         if A == 46 then
  3098.             AAAAA.SoundId = "rbxassetid://221258319"
  3099.             AAAAA.TimePosition = 0
  3100.         end
  3101.         if A == 47 then
  3102.             AAAAA.SoundId = "rbxassetid://1679015957"
  3103.             AAAAA.TimePosition = 0
  3104.         end
  3105.         if A == 48 then
  3106.             AAAAA.SoundId = "rbxassetid://567908972"
  3107.             AAAAA.TimePosition = 0
  3108.         end
  3109.         if A == 49 then
  3110.             AAAAA.SoundId = "rbxassetid://717014037"
  3111.             AAAAA.TimePosition = 0
  3112.         end
  3113.         if A == 50 then
  3114.             AAAAA.SoundId = "rbxassetid://744323533"
  3115.             AAAAA.TimePosition = 0
  3116.         end
  3117.         if A == 51 then
  3118.             AAAAA.SoundId = "rbxassetid://889774006"
  3119.             AAAAA.TimePosition = 0
  3120.         end
  3121.         if A == 52 then
  3122.             AAAAA.SoundId = "rbxassetid://167137736"
  3123.             AAAAA.TimePosition = 0
  3124.         end
  3125.         if A == 53 then
  3126.             AAAAA.SoundId = "rbxassetid://251074756"
  3127.             AAAAA.TimePosition = 0
  3128.         end
  3129.         if A == 54 then
  3130.             AAAAA.SoundId = "rbxassetid://977558364"
  3131.             AAAAA.TimePosition = 0
  3132.         end
  3133.         if A == 55 then
  3134.             AAAAA.SoundId = "rbxassetid://328728034"
  3135.             AAAAA.TimePosition = 0
  3136.         end
  3137.         if A == 56 then
  3138.             AAAAA.SoundId = "rbxassetid://1266243649"
  3139.             AAAAA.TimePosition = 0
  3140.         end
  3141.         if A == 57 then
  3142.             AAAAA.SoundId = "rbxassetid://964618925"
  3143.             AAAAA.TimePosition = 0
  3144.         end
  3145.         if A == 58 then
  3146.             AAAAA.SoundId = "rbxassetid://1803630339"
  3147.             AAAAA.TimePosition = 0
  3148.         end
  3149.         if A == 59 then
  3150.             AAAAA.SoundId = "rbxassetid://840189092"
  3151.             AAAAA.TimePosition = 0
  3152.         end
  3153.         if A == 60 then
  3154.             AAAAA.SoundId = "rbxassetid://1559029429"
  3155.             AAAAA.TimePosition = 0
  3156.         end
  3157.         if A == 61 then
  3158.             AAAAA.SoundId = "rbxassetid://1638542850"
  3159.             AAAAA.TimePosition = 0
  3160.         end
  3161.         if A == 62 then
  3162.             AAAAA.SoundId = "rbxassetid://803576871"
  3163.             AAAAA.TimePosition = 0
  3164.         end
  3165.         if A == 63 then
  3166.             AAAAA.SoundId = "rbxassetid://698882646"
  3167.             AAAAA.TimePosition = 0
  3168.         end
  3169.         if A == 64 then
  3170.             AAAAA.SoundId = "rbxassetid://1151976352"
  3171.             AAAAA.TimePosition = 0
  3172.         end
  3173.         if A == 65 then
  3174.             AAAAA.SoundId = "rbxassetid://406116544"
  3175.             AAAAA.TimePosition = 0
  3176.         end
  3177.         if A == 66 then
  3178.             AAAAA.SoundId = "rbxassetid://316022829"
  3179.             AAAAA.TimePosition = 0
  3180.         end
  3181.         if A == 67 then
  3182.             AAAAA.SoundId = "rbxassetid://171914461"
  3183.             AAAAA.TimePosition = 0
  3184.         end
  3185.         if A == 68 then
  3186.             AAAAA.SoundId = "rbxassetid://287491840"
  3187.             AAAAA.TimePosition = 0
  3188.         end
  3189.         if A == 69 then
  3190.             AAAAA.SoundId = "rbxassetid://430752531"
  3191.             AAAAA.TimePosition = 0
  3192.         end
  3193.         if A == 70 then
  3194.             AAAAA.SoundId = "rbxassetid://531023877"
  3195.             AAAAA.TimePosition = 0
  3196.         end
  3197.         if A == 71 then
  3198.             AAAAA.SoundId = "rbxassetid://271588868"
  3199.             AAAAA.TimePosition = 0
  3200.         end
  3201.         if A == 72 then
  3202.             AAAAA.SoundId = "rbxassetid://602958674"
  3203.             AAAAA.TimePosition = 0
  3204.         end
  3205.         if A == 73 then
  3206.             AAAAA.SoundId = "rbxassetid://899472110"
  3207.             AAAAA.TimePosition = 0
  3208.         end
  3209.         if A == 74 then
  3210.             AAAAA.SoundId = "rbxassetid://793986125"
  3211.             AAAAA.TimePosition = 0
  3212.         end
  3213.         if A == 75 then
  3214.             AAAAA.SoundId = "rbxassetid://317643401"
  3215.             AAAAA.TimePosition = 0
  3216.         end
  3217.         if A == 76 then
  3218.             AAAAA.SoundId = "rbxassetid://427265119"
  3219.             AAAAA.TimePosition = 0
  3220.         end
  3221.         if A == 77 then
  3222.             AAAAA.SoundId = "rbxassetid://318250043"
  3223.             AAAAA.TimePosition = 0
  3224.         end
  3225.         if A == 78 then
  3226.             AAAAA.SoundId = "rbxassetid://272135781"
  3227.             AAAAA.TimePosition = 0
  3228.         end
  3229.         if A == 79 then
  3230.             AAAAA.SoundId = "rbxassetid://302662929"
  3231.             AAAAA.TimePosition = 0
  3232.         end
  3233.         if A == 80 then
  3234.             AAAAA.SoundId = "rbxassetid://1226918619"
  3235.             AAAAA.TimePosition = 0
  3236.         end
  3237.         if A == 81 then
  3238.             AAAAA.SoundId = "rbxassetid://973891000"
  3239.             AAAAA.TimePosition = 0
  3240.         end
  3241.         if A == 82 then
  3242.             AAAAA.SoundId = "rbxassetid://1002843959"
  3243.             AAAAA.TimePosition = 0
  3244.         end
  3245.         if A == 83 then
  3246.             AAAAA.SoundId = "rbxassetid://1441494988"
  3247.             AAAAA.TimePosition = 0
  3248.         end
  3249.         AAAAA:Play()
  3250.         repeat
  3251.         swait()
  3252.                 AAAAA.Parent = tors
  3253.             rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3254.     until AAAAA.Playing == false
  3255.     hum.WalkSpeed = 40
  3256.     attack = false
  3257.     lul:Resume()
  3258.     Character.Head.face.Texture = "rbxassetid://620619801"
  3259.     hum.WalkSpeed = 40
  3260. end
  3261.  
  3262. lolxdtest = false --dont remove or script wont work
  3263. MoreTaunts = false
  3264. mouse.KeyDown:connect(function(key)
  3265.     if key == 'm' then
  3266.         MERKIO:Stop()
  3267.         AAAAA:Stop()
  3268.         thonks:Stop()
  3269.         danci = false
  3270.     elseif key == 'n' and angery == true then
  3271.         angery = false
  3272.         MoreTaunts = false
  3273.         print"Back to normal Taunts"
  3274.     end
  3275.     if attack == false then
  3276.         if lolxdtest == false then
  3277.         if key == 'q' then
  3278.             THEBESTOVERUSEDJOKEEVER()
  3279.         elseif key == 'e' then
  3280.             SCREAM()
  3281.         elseif key == 'b' and angery == false then
  3282.             angery = true
  3283.             MoreTaunts = true
  3284.             print"Replaced y,u,h,j,k,x,l with new Taunts"
  3285.         elseif key == 'n' and angery == true then
  3286.             angery = false
  3287.         elseif key == 'r' then
  3288.                         sneakonehundred()
  3289.         elseif key == 't' then
  3290.                         DANCEFORME()
  3291.         elseif key == 'y' and MoreTaunts == false then
  3292.                         takethat()
  3293.         elseif key == 'f' then
  3294.                         Tauntmelon()
  3295.         elseif key == 'z' then
  3296.             EndMySufferingV2()
  3297.         elseif key == 'g' then
  3298.                         un_fun()
  3299.                 elseif key == 'p' then
  3300.                         HELP()
  3301.                 elseif key == 'u' and MoreTaunts == false then
  3302.                         BOI()
  3303.                 elseif key == 'o' then
  3304.                         NO_U()
  3305.                 elseif key == 'f' then
  3306.                         Ashes()
  3307.         elseif key == 'h' and MoreTaunts == false then
  3308.             NEN()
  3309.                 elseif key == 'g' then
  3310.                         AnotherOne()
  3311.                 elseif key == 'k' and MoreTaunts == false then
  3312.                         kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  3313.                 elseif key == 'j' and MoreTaunts == false then
  3314.                         WhatHuh()
  3315.                 elseif key == 'i' then
  3316.                         fbiopenup()
  3317.                 elseif key == 'l' and MoreTaunts == false then
  3318.                         Victory()
  3319.         elseif key == 'z' then
  3320.             EndMySufferingV2()
  3321.         elseif key == 'x' and MoreTaunts == false then
  3322.             ShutTheHellUp()
  3323.         elseif key == 'v' then
  3324.             dead()
  3325.                 elseif key == 'c' and MoreTaunts == false then
  3326.                         WRY()
  3327.         elseif key == "y" and MoreTaunts == true then
  3328.             thonki()
  3329.         elseif key == "u" and MoreTaunts == true then
  3330.             Gumilol()
  3331.         elseif key == "j" and MoreTaunts == true then
  3332.             WoodyGotWood()
  3333.         elseif key == "h" and MoreTaunts == true then
  3334.             oofmyass()
  3335.         elseif key == "k" and MoreTaunts == true then
  3336.             DrinkdaDrink()
  3337.         elseif key == "l" and MoreTaunts == true then
  3338.             EatdaChips()
  3339.         elseif key == "x" and MoreTaunts == true then
  3340.             Sittyboi()
  3341.         elseif key == "c" and MoreTaunts == true then
  3342.             LeChange()
  3343.         end
  3344.         end
  3345.         end
  3346.     end)
  3347.  
  3348. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  3349.   local Hitboxpart = Instance.new("Part", EffectModel)
  3350.   RemoveOutlines(Hitboxpart)
  3351.   Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  3352.   Hitboxpart.CanCollide = false
  3353.   Hitboxpart.Transparency = 1
  3354.   Hitboxpart.Anchored = true
  3355.   Hitboxpart.CFrame = Pose
  3356.   game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  3357.   MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  3358. end
  3359. wait2 = false
  3360. combo = 1
  3361.  
  3362.  
  3363.  
  3364.  
  3365. mouse.Button1Down:connect(function(key)
  3366.   if attack == false then
  3367.     attack = true
  3368.     hum.WalkSpeed = 3.01
  3369.     if combo == 1 then
  3370.     for i = 0, 1.2, 0.1 do
  3371.         swait()
  3372.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-65)), 0.3)
  3373.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(-65)), 0.1)
  3374.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
  3375.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(40)), 0.3)
  3376.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
  3377.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
  3378.           end
  3379.         CreateSound("608537390", ra, 3, .8)
  3380.         local sude = Instance.new("Part", ra)
  3381.         sude.Size = Vector3.new(1, 1, 1)
  3382.         sude:BreakJoints()
  3383.         sude.Transparency = 1
  3384.         sude.CanCollide = false
  3385.         local dmgweld = Instance.new("Weld", sude)
  3386.         dmgweld.Part0 = ra
  3387.         dmgweld.Part1 = sude
  3388.         dmgweld.C0 = dmgweld.C0 * CFrame.new(0,0,1.5)
  3389.             local function death(part)
  3390.                 local tor = part.Parent:findFirstChild("Torso")
  3391.                 if tor ~= nil then
  3392.                     CreateSound("1615641704", ra, 7, 1)
  3393.                     local heds = part.Parent:findFirstChild("Head")
  3394.                     local vel = Instance.new("BodyVelocity", tor)
  3395.                     vel.Velocity = tor.CFrame.lookVector * -754
  3396.                     vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3397.                     local vels = Instance.new("BodyVelocity", heds)
  3398.                     vels.Velocity = heds.CFrame.lookVector * -546745
  3399.                     vels.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  3400.                     tor:BreakJoints()
  3401.                     if tor then
  3402.                         tor.RotVelocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3403.                         tor.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.rightVector * 34
  3404.                     end
  3405.                     wait(1.4)
  3406.                     sude:destroy()
  3407.                 end
  3408.             end
  3409.             sude.Touched:connect(death)
  3410.       for i = 0, 1.2, 0.1 do
  3411.         swait()
  3412.         rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
  3413.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
  3414.         RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
  3415.         LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
  3416.         RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
  3417.         LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
  3418.       end
  3419.     end
  3420.     hum.WalkSpeed = 40
  3421.     wait2 = false
  3422.     attack = false
  3423.     end
  3424. end)
  3425.  
  3426. -------------------------------------------------------
  3427. --End Attacks N Stuff--
  3428. -------------------------------------------------------
  3429.  
  3430.  
  3431. while jumping do
  3432.  Humanoid.Jump = true
  3433.  wait(0.9)
  3434. end
  3435.  
  3436.  
  3437.  
  3438.  
  3439. -------------------------------------------------------
  3440. --Start Animations--
  3441. -------------------------------------------------------
  3442. local PlayerSize = 1
  3443. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  3444. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3445. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3446. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3447. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3448. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  3449.  
  3450.  
  3451. local equipped = false
  3452. local idle = 0
  3453. local change = 1
  3454. local val = 0
  3455. local toim = 0
  3456. local idleanim = 0.4
  3457. hum.Animator.Parent = nil
  3458. while true do
  3459.     swait()
  3460.     sine = sine + change
  3461.     local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3462.     local velderp = root.Velocity.y
  3463.     hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  3464.     if equipped == true or equipped == false then
  3465.         if attack == false then
  3466.             idle = idle + 1
  3467.         else
  3468.             idle = 0
  3469.         end
  3470.         if 1 < root.Velocity.y and hitfloor == nil then
  3471.             Anim = "Jump"
  3472.             if attack == false then
  3473.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3474.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  3475.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
  3476.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
  3477.                 LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3478.                 RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3479.             end
  3480.         elseif -1 > root.Velocity.y and hitfloor == nil then
  3481.             Anim = "Fall"
  3482.             if attack == false then
  3483.                 rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
  3484.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  3485.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
  3486.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
  3487.                 LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  3488.                 RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
  3489.             end
  3490.         elseif torvel < 1 and hitfloor ~= nil then
  3491.             Anim = "Idle"
  3492.             change = .5
  3493.             if attack == false then
  3494. if angery == false then
  3495. VALUE1 = false
  3496.                 rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3497.                 tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3498.                 RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  3499.                 LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3500.                 RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3501.                 LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-5 + 2.5 * Sin(sine / 20))), 0.1)
  3502. if VALUE1 == false and math.random(1,200) == 1 then
  3503.                 coroutine.resume(coroutine.create(function()
  3504.                     VALUE1 = true
  3505.                 for i = 1, 25 do
  3506.                         swait()
  3507.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
  3508.                     end
  3509.                     VALUE1 = false
  3510.                    
  3511.                 end))
  3512. end
  3513. elseif angery == true then
  3514.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3515.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3516.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3517.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3518.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3519.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3520. if VALUE1 == false and math.random(1,200) == 1 then
  3521.                 coroutine.resume(coroutine.create(function()
  3522.                     VALUE1 = true
  3523.                     for i = 1, 25 do
  3524.                         swait()
  3525.         FT.Parent = tors
  3526.         RA.Parent = ra
  3527.         LA.Parent = la
  3528.         RL.Parent = rl
  3529.         LL.Parent = ll
  3530.         for _,v in next, char:GetDescendants() do
  3531.             if(v:IsA'DataModelMesh')then
  3532.                 v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
  3533.             end
  3534.         end
  3535.                     tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
  3536.                     end
  3537.                     VALUE1 = false
  3538.         FT.Parent = nil
  3539.         RA.Parent = nil
  3540.         LA.Parent = nil
  3541.         RL.Parent = nil
  3542.         LL.Parent = nil
  3543.         for _,v in next, char:GetDescendants() do
  3544.             if(v:IsA'DataModelMesh')then
  3545.                 v.Offset = Vector3.new(0,0,0)
  3546.             end
  3547.         end
  3548.                    
  3549.                 end))
  3550.     end
  3551. end
  3552. end
  3553.         elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  3554.             Anim = "Walk"
  3555.             change = 1
  3556.             if attack == false then
  3557.         rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  3558.         tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  3559.         RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3560.         LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3561.         RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  3562.         LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  3563.             end
  3564.         end
  3565.     end
  3566.     if 0 < #Effects then
  3567.         for e = 1, #Effects do
  3568.             if Effects[e] ~= nil then
  3569.                 local Thing = Effects[e]
  3570.                 if Thing ~= nil then
  3571.                     local Part = Thing[1]
  3572.                     local Mode = Thing[2]
  3573.                     local Delay = Thing[3]
  3574.                     local IncX = Thing[4]
  3575.                     local IncY = Thing[5]
  3576.                     local IncZ = Thing[6]
  3577.                     if 1 >= Thing[1].Transparency then
  3578.                         if Thing[2] == "Block1" then
  3579.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3580.                             local Mesh = Thing[1].Mesh
  3581.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3582.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3583.                         elseif Thing[2] == "Block2" then
  3584.                             Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3585.                             local Mesh = Thing[7]
  3586.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3587.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3588.                         elseif Thing[2] == "Block3" then
  3589.                             Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3590.                             local Mesh = Thing[7]
  3591.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3592.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3593.                         elseif Thing[2] == "Cylinder" then
  3594.                             local Mesh = Thing[1].Mesh
  3595.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3596.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3597.                         elseif Thing[2] == "Blood" then
  3598.                             local Mesh = Thing[7]
  3599.                             Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3600.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3601.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3602.                         elseif Thing[2] == "Elec" then
  3603.                             local Mesh = Thing[1].Mesh
  3604.                             Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3605.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3606.                         elseif Thing[2] == "Disappear" then
  3607.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3608.                         elseif Thing[2] == "Shatter" then
  3609.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3610.                             Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3611.                             Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3612.                             Thing[6] = Thing[6] + Thing[5]
  3613.                         end
  3614.                     else
  3615.                         Part.Parent = nil
  3616.                         table.remove(Effects, e)
  3617.                     end
  3618.                 end
  3619.             end
  3620.         end
  3621.     end
  3622. end
  3623. -------------------------------------------------------
  3624. --End Animations And Script--
  3625. -------------------------------------------------------
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