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- if workspace.City:FindFirstChild("Buildings") and workspace.City:FindFirstChild("Park") then
- game.Workspace.City.Buildings:Remove()
- game.Workspace.City.Park:Remove()
- game.Workspace.City.Asphalt.CFrame = CFrame.new(-149,-15,1032)
- game.Workspace.City.Asphalt.Size = Vector3.new(1680,34,1850)
- end
- local Active = true
- local m = game.Players.LocalPlayer:GetMouse()
- local Stop = 2 --change this for pause time after killing.
- local Incre = 12 --change this for the speed.
- local limit = 10 --change for teleport distance. too far and you'll get kicked, put 0 for none
- m.KeyDown:connect(function(key)
- if key == "p" and Active then
- Active = false
- elseif key == "b" then
- Stop = 0.2 --change these to how long you want to stop
- elseif key == "n" then
- Stop = 1 --change these to how long you want to stop
- elseif key == "m" then
- Stop = 2 --change these to how long you want to stop
- elseif key == "h" then
- Incre = 3
- elseif key == "j" then
- Incre = 8
- elseif key == "k" then
- Incre = 13
- elseif key == "l" then
- Incre = 18
- end
- end)
- local event1 = "if ur seeing this in ur mom uncool :sunglasses: jk im sorry dont exploit ):"
- local event2 = "Mouse1"
- local event3a = "Down"
- local event3b = "Up"
- local Time = 0
- plr = game.Players.LocalPlayer
- char = plr.Character
- root = char.HumanoidRootPart
- local alive = true
- while Active do
- wait(1)
- for i,v in pairs(game.Workspace.HumanSpawns:GetChildren()) do
- if v:FindFirstChild("Low Rank Aogiri Member") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["Low Rank Aogiri Member"]:FindFirstChild("Low Rank Aogiri Member Corpse") then
- if v["Low Rank Aogiri Member"]:FindFirstChild("Head") then
- local Pos = v["Low Rank Aogiri Member"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["Low Rank Aogiri Member"]:FindFirstChild("Low Rank Aogiri Member Corpse")
- wait(0.1)
- if v["Low Rank Aogiri Member"]["Low Rank Aogiri Member Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["Low Rank Aogiri Member"]["Low Rank Aogiri Member Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["Low Rank Aogiri Member"]["Low Rank Aogiri Member Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- elseif v:FindFirstChild("Human") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["Human"]:FindFirstChild("Human Corpse") then
- if v["Human"]:FindFirstChild("Head") then
- local Pos = v["Human"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["Human"]:FindFirstChild("Human Corpse")
- wait(0.1)
- if v["Human"]["Human Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["Human"]["Human Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["Human"]["Human Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- elseif v:FindFirstChild("Rank 1 Investigator") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["Rank 1 Investigator"]:FindFirstChild("Rank 1 Investigator Corpse") then
- if v["Rank 1 Investigator"]:FindFirstChild("Head") then
- local Pos = v["Rank 1 Investigator"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["Rank 1 Investigator"]:FindFirstChild("Rank 1 Investigator Corpse")
- wait(0.1)
- if v["Rank 1 Investigator"]["Rank 1 Investigator Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["Rank 1 Investigator"]["Rank 1 Investigator Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["Rank 1 Investigator"]["Rank 1 Investigator Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- elseif v:FindFirstChild("Rank 2 Investigator") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["Rank 2 Investigator"]:FindFirstChild("Rank 2 Investigator Corpse") then
- if v["Rank 2 Investigator"]:FindFirstChild("Head") then
- local Pos = v["Rank 2 Investigator"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["Rank 2 Investigator"]:FindFirstChild("Rank 2 Investigator Corpse")
- wait(0.1)
- if v["Rank 2 Investigator"]["Rank 2 Investigator Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["Rank 2 Investigator"]["Rank 2 Investigator Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["Rank 2 Investigator"]["Rank 2 Investigator Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- elseif v:FindFirstChild("First Class Investigator") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["First Class Investigator"]:FindFirstChild("First Class Investigator Corpse") then
- if v["First Class Investigator"]:FindFirstChild("Head") then
- local Pos = v["First Class Investigator"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["First Class Investigator"]:FindFirstChild("First Class Investigator Corpse")
- wait(0.1)
- if v["First Class Investigator"]["First Class Investigator Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["First Class Investigator"]["First Class Investigator Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["First Class Investigator"]["First Class Investigator Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- elseif v:FindFirstChild("Mid Rank Aogiri Member") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["Mid Rank Aogiri Member"]:FindFirstChild("Mid Rank Aogiri Member Corpse") then
- if v["Mid Rank Aogiri Member"]:FindFirstChild("Head") then
- local Pos = v["Mid Rank Aogiri Member"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["Mid Rank Aogiri Member"]:FindFirstChild("Mid Rank Aogiri Member Corpse")
- wait(0.1)
- if v["Mid Rank Aogiri Member"]["Mid Rank Aogiri Member Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["Mid Rank Aogiri Member"]["Mid Rank Aogiri Member Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["Mid Rank Aogiri Member"]["Mid Rank Aogiri Member Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- elseif v:FindFirstChild("High Rank Aogiri Member") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["High Rank Aogiri Member"]:FindFirstChild("High Rank Aogiri Member Corpse") then
- if v["High Rank Aogiri Member"]:FindFirstChild("Head") then
- local Pos = v["High Rank Aogiri Member"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["High Rank Aogiri Member"]:FindFirstChild("High Rank Aogiri Member Corpse")
- wait(0.1)
- if v["High Rank Aogiri Member"]["High Rank Aogiri Member Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["High Rank Aogiri Member"]["High Rank Aogiri Member Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["High Rank Aogiri Member"]["High Rank Aogiri Member Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- elseif v:FindFirstChild("Athlete") then
- repeat
- local event4 = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame
- if not v["Athlete"]:FindFirstChild("Athlete Corpse") then
- if v["Athlete"]:FindFirstChild("Head") then
- local Pos = v["Athlete"].Head.Position
- local Debounce = false
- local Diff = Pos - root.Position
- local Mag = Diff.magnitude
- local Headed = CFrame.new(root.Position, Pos).lookVector
- function Move()
- if Debounce then return end
- Debounce = true
- for n = 0, Mag, Incre do
- root.Anchored = false
- root.CFrame = root.CFrame + (Headed * Incre)
- wait( (Time/Mag) * Incre )
- end
- Debounce = false
- root.Anchored = false
- end
- wait()
- Move()
- end
- end
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3a, event4)
- game.Players.LocalPlayer.Character.Remotes.KeyEvent:FireServer(event1, event2, event3b, event4)
- until
- v["Athlete"]:FindFirstChild("Athlete Corpse")
- wait(0.1)
- if v["Athlete"]["Athlete Corpse"]:FindFirstChild("ClickPart") then
- local mag = (v["Athlete"]["Athlete Corpse"].ClickPart.Position - game.Players.LocalPlayer.Character.HumanoidRootPart.Position).magnitude
- if mag <= limit then
- game.Players.LocalPlayer.Character:MoveTo(v["Athlete"]["Athlete Corpse"].ClickPart.Position)
- end
- end
- wait(Stop)
- end
- end
- end
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