Advertisement
Guest User

Untitled

a guest
Jul 18th, 2019
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.03 KB | None | 0 0
  1. /*
  2. * robotMaze.js
  3. *
  4. * The blue key is inside a labyrinth, and extracting
  5. * it will not be easy.
  6. *
  7. * It's a good thing that you're a AI expert, or
  8. * we would have to leave empty-handed.
  9. */
  10.  
  11. function startLevel(map) {
  12. // Hint: you can press R or 5 to "rest" and not move the
  13. // player, while the robot moves around.
  14.  
  15. map.getRandomInt = function(min, max) {
  16. return Math.floor(Math.random() * (max - min + 1)) + min;
  17. }
  18.  
  19. map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20. var player = map.getPlayer();
  21.  
  22. map.defineObject('robot', {
  23. 'type': 'dynamic',
  24. 'symbol': 'R',
  25. 'color': 'gray',
  26. 'onCollision': function (player, me) {
  27. me.giveItemTo(player, 'blueKey');
  28. },
  29. 'behavior': function (me) {
  30.  
  31. // move randomly
  32. var moves = map.getAdjacentEmptyCells(me.getX(), me.getY());
  33. // getAdjacentEmptyCells gives array of ((x, y), direction) pairs
  34. //me.move(moves[map.getRandomInt(0, moves.length - 1)][1]);
  35. if (typeof( me.direction ) === 'undefined') {
  36. me.direction = 'up';
  37. me.dmx = {}
  38. me.dmx['up'] = [0, -1];
  39. me.dmx['right'] = [1, 0];
  40. me.dmx['down'] = [0, 1];
  41. me.dmx['left'] = [-1, 0];
  42.  
  43. me.cwmx = {}
  44. me.cwmx['up'] = 'right';
  45. me.cwmx['right'] = 'down';
  46. me.cwmx['down'] = 'left';
  47. me.cwmx['left'] = 'up';
  48. me.ccwmx = {}
  49. me.ccwmx['up'] = 'left';
  50. me.ccwmx['right'] = 'up';
  51. me.ccwmx['down'] = 'right';
  52. me.ccwmx['left'] = 'down';
  53.  
  54. me.getLeft = function() {
  55. xy = me.dmx[ me.ccwmx[ me.direction ] ];
  56. //xy = me.dmx[ 'up' ];
  57. //alert(me.direction+"xy = " + xy[0] + ", " + xy[1]);
  58. xy = [me.getX() + xy[0], me.getY() + xy[1]];
  59. r = map.getObjectTypeAt( xy[0], xy[1] );
  60. //alert("l = " + r + " at " + xy[0] + ", " + xy[1] + ":" + xy);
  61. return r;
  62. }
  63. me.getFront = function() {
  64. xy = me.dmx[ me.direction ];
  65. xy = [me.getX() + xy[0], me.getY() + xy[1]];
  66. r = map.getObjectTypeAt( xy[0], xy[1] );
  67. //alert("r = " + r + " at " + xy[0] + ", " + xy[1]);
  68. return r;
  69. }
  70. }
  71. if ('empty' === me.getLeft()) {
  72. // turn left
  73. me.direction = me.ccwmx[ me.direction ];
  74. } else if ('empty' !== me.getFront() &&
  75. 'barrier' !== me.getFront()) {
  76. // turn right
  77. console.log('front = '+me.getFront());
  78. me.direction = me.cwmx[ me.direction ];
  79. }
  80. me.move( me.direction );
  81.  
  82.  
  83.  
  84.  
  85. }
  86. });
  87.  
  88. map.defineObject('barrier', {
  89. 'symbol': '░',
  90. 'color': 'purple',
  91. 'impassable': true,
  92. 'passableFor': ['robot']
  93. });
  94.  
  95. map.placeObject(0, map.getHeight() - 1, 'exit');
  96. map.placeObject(1, 1, 'robot');
  97. map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  98. map.placeObject(map.getWidth() - 2, 9, 'barrier');
  99.  
  100. var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  101. autoGeneratedMaze.create( function (x, y, mapValue) {
  102. // don't write maze over robot or barrier
  103. if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  104. return 0;
  105. } else if (mapValue === 1) { //0 is empty space 1 is wall
  106. map.placeObject(x,y, 'block');
  107. } else {
  108. map.placeObject(x,y,'empty');
  109. }
  110. });
  111. }
  112.  
  113. function validateLevel(map) {
  114. map.validateExactlyXManyObjects(1, 'exit');
  115. map.validateExactlyXManyObjects(1, 'robot');
  116. map.validateAtMostXObjects(1, 'blueKey');
  117. }
  118.  
  119. function onExit(map) {
  120. if (!map.getPlayer().hasItem('blueKey')) {
  121. map.writeStatus("We need to get that key!");
  122. return false;
  123. } else {
  124. return true;
  125. }
  126. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement