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Apr 23rd, 2019
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  1. // ACE Advanced Ballistics
  2. force force ace_advanced_ballistics_ammoTemperatureEnabled = true;
  3. force force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
  4. force force ace_advanced_ballistics_bulletTraceEnabled = true;
  5. force force ace_advanced_ballistics_enabled = true;
  6. force force ace_advanced_ballistics_muzzleVelocityVariationEnabled = true;
  7. force force ace_advanced_ballistics_simulationInterval = 0.05;
  8.  
  9. // ACE Advanced Fatigue
  10. force force ace_advanced_fatigue_enabled = true;
  11. force force ace_advanced_fatigue_enableStaminaBar = false;
  12. force force ace_advanced_fatigue_loadFactor = 1;
  13. force force ace_advanced_fatigue_performanceFactor = 1;
  14. force force ace_advanced_fatigue_recoveryFactor = 1;
  15. force force ace_advanced_fatigue_swayFactor = 1;
  16. force force ace_advanced_fatigue_terrainGradientFactor = 1;
  17.  
  18. // ACE Advanced Throwing
  19. force force ace_advanced_throwing_enabled = true;
  20. force force ace_advanced_throwing_enablePickUp = true;
  21. force force ace_advanced_throwing_enablePickUpAttached = true;
  22. force force ace_advanced_throwing_showMouseControls = true;
  23. force force ace_advanced_throwing_showThrowArc = false;
  24.  
  25. // ACE Arsenal
  26. force force ace_arsenal_allowDefaultLoadouts = false;
  27. force force ace_arsenal_allowSharedLoadouts = false;
  28. ace_arsenal_camInverted = false;
  29. force ace_arsenal_enableIdentityTabs = true;
  30. ace_arsenal_enableModIcons = true;
  31. ace_arsenal_EnableRPTLog = false;
  32. ace_arsenal_fontHeight = 4.5;
  33.  
  34. // ACE Captives
  35. force force ace_captives_allowHandcuffOwnSide = true;
  36. force force ace_captives_allowSurrender = true;
  37. force force ace_captives_requireSurrender = 2;
  38. force force ace_captives_requireSurrenderAi = false;
  39.  
  40. // ACE Common
  41. force ace_common_allowFadeMusic = true;
  42. force ace_common_checkPBOsAction = 0;
  43. force ace_common_checkPBOsCheckAll = false;
  44. force ace_common_checkPBOsWhitelist = "[]";
  45. ace_common_displayTextColor = [0,0,0,0.1];
  46. ace_common_displayTextFontColor = [1,1,1,1];
  47. ace_common_settingFeedbackIcons = 1;
  48. ace_common_settingProgressBarLocation = 0;
  49. force ace_noradio_enabled = true;
  50. ace_parachute_hideAltimeter = true;
  51.  
  52. // ACE Cook off
  53. force force ace_cookoff_ammoCookoffDuration = 1;
  54. force force ace_cookoff_enable = true;
  55. force force ace_cookoff_enableAmmobox = true;
  56. force force ace_cookoff_enableAmmoCookoff = true;
  57. force force ace_cookoff_probabilityCoef = 1;
  58.  
  59. // ACE Explosives
  60. force force ace_explosives_explodeOnDefuse = false;
  61. force force ace_explosives_punishNonSpecialists = true;
  62. force force ace_explosives_requireSpecialist = true;
  63.  
  64. // ACE Fragmentation Simulation
  65. force force ace_frag_enabled = true;
  66. force force ace_frag_maxTrack = 10;
  67. force force ace_frag_maxTrackPerFrame = 10;
  68. force force ace_frag_reflectionsEnabled = true;
  69. force force ace_frag_spallEnabled = true;
  70.  
  71. // ACE Goggles
  72. force force ace_goggles_effects = 2;
  73. force force ace_goggles_showInThirdPerson = true;
  74.  
  75. // ACE Hearing
  76. force force ace_hearing_autoAddEarplugsToUnits = false;
  77. force force ace_hearing_disableEarRinging = false;
  78. force force ace_hearing_earplugsVolume = 0.5;
  79. force force ace_hearing_enableCombatDeafness = true;
  80. force force ace_hearing_enabledForZeusUnits = false;
  81. force force ace_hearing_unconsciousnessVolume = 0.281776;
  82.  
  83. // ACE Interaction
  84. force force ace_interaction_disableNegativeRating = false;
  85. force force ace_interaction_enableMagazinePassing = true;
  86. force force ace_interaction_enableTeamManagement = true;
  87.  
  88. // ACE Interaction Menu
  89. ace_gestures_showOnInteractionMenu = 2;
  90. ace_interact_menu_actionOnKeyRelease = true;
  91. ace_interact_menu_addBuildingActions = false;
  92. ace_interact_menu_alwaysUseCursorInteraction = true;
  93. ace_interact_menu_alwaysUseCursorSelfInteraction = true;
  94. ace_interact_menu_colorShadowMax = [0,0,0,1];
  95. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  96. ace_interact_menu_colorTextMax = [1,1,1,1];
  97. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  98. ace_interact_menu_cursorKeepCentered = false;
  99. ace_interact_menu_menuAnimationSpeed = 0;
  100. ace_interact_menu_menuBackground = 0;
  101. ace_interact_menu_selectorColor = [1,0,0];
  102. ace_interact_menu_shadowSetting = 2;
  103. ace_interact_menu_textSize = 2;
  104. ace_interact_menu_useListMenu = true;
  105.  
  106. // ACE Logistics
  107. force force ace_cargo_enable = true;
  108. force force ace_cargo_loadTimeCoefficient = 5;
  109. force force ace_cargo_paradropTimeCoefficent = 2.5;
  110. force force ace_rearm_level = 2;
  111. force force ace_rearm_supply = 0;
  112. force force ace_refuel_hoseLength = 12;
  113. force force ace_refuel_rate = 1;
  114. force force ace_repair_addSpareParts = true;
  115. force force ace_repair_autoShutOffEngineWhenStartingRepair = true;
  116. force force ace_repair_consumeItem_toolKit = 0;
  117. force force ace_repair_displayTextOnRepair = true;
  118. force force ace_repair_engineerSetting_fullRepair = 2;
  119. force force ace_repair_engineerSetting_repair = 1;
  120. force force ace_repair_engineerSetting_wheel = 0;
  121. force force ace_repair_fullRepairLocation = 2;
  122. force force ace_repair_repairDamageThreshold = 0.6;
  123. force force ace_repair_repairDamageThreshold_engineer = 0.4;
  124. force force ace_repair_wheelRepairRequiredItems = 0;
  125.  
  126. // ACE Magazine Repack
  127. force force ace_magazinerepack_timePerAmmo = 1.5;
  128. force force ace_magazinerepack_timePerBeltLink = 8;
  129. force force ace_magazinerepack_timePerMagazine = 2;
  130.  
  131. // ACE Map
  132. force force ace_map_BFT_Enabled = false;
  133. force force ace_map_BFT_HideAiGroups = false;
  134. force force ace_map_BFT_Interval = 1;
  135. force force ace_map_BFT_ShowPlayerNames = false;
  136. force force ace_map_DefaultChannel = -1;
  137. force force ace_map_mapGlow = true;
  138. force force ace_map_mapIllumination = true;
  139. force force ace_map_mapLimitZoom = false;
  140. force force ace_map_mapShake = true;
  141. force force ace_map_mapShowCursorCoordinates = false;
  142. force force ace_markers_moveRestriction = 0;
  143.  
  144. // ACE Map Gestures
  145. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  146. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  147. force force ace_map_gestures_enabled = true;
  148. force force ace_map_gestures_interval = 0.03;
  149. force force ace_map_gestures_maxRange = 7;
  150. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  151.  
  152. // ACE Map Tools
  153. force force ace_maptools_drawStraightLines = true;
  154. ace_maptools_rotateModifierKey = 1;
  155.  
  156. // ACE Medical
  157. force force ace_medical_ai_enabledFor = 2;
  158. force force ace_medical_AIDamageThreshold = 1;
  159. force force ace_medical_allowLitterCreation = true;
  160. force force ace_medical_allowUnconsciousAnimationOnTreatment = false;
  161. force force ace_medical_amountOfReviveLives = -1;
  162. force force ace_medical_bleedingCoefficient = 1;
  163. force force ace_medical_blood_enabledFor = 2;
  164. force force ace_medical_consumeItem_PAK = 1;
  165. force force ace_medical_consumeItem_SurgicalKit = 0;
  166. force force ace_medical_convertItems = 0;
  167. force force ace_medical_delayUnconCaptive = 3;
  168. force force ace_medical_enableAdvancedWounds = true;
  169. force force ace_medical_enableFor = 0;
  170. force force ace_medical_enableOverdosing = true;
  171. force force ace_medical_enableRevive = 1;
  172. force force ace_medical_enableScreams = true;
  173. force force ace_medical_enableUnconsciousnessAI = 1;
  174. force force ace_medical_enableVehicleCrashes = true;
  175. force force ace_medical_healHitPointAfterAdvBandage = false;
  176. force force ace_medical_increaseTrainingInLocations = true;
  177. force force ace_medical_keepLocalSettingsSynced = true;
  178. force force ace_medical_level = 2;
  179. force force ace_medical_litterCleanUpDelay = 120;
  180. force force ace_medical_litterSimulationDetail = 3;
  181. force force ace_medical_maxReviveTime = 120;
  182. force force ace_medical_medicSetting = 2;
  183. force force ace_medical_medicSetting_basicEpi = 1;
  184. force force ace_medical_medicSetting_PAK = 2;
  185. force force ace_medical_medicSetting_SurgicalKit = 1;
  186. force force ace_medical_menu_allow = 1;
  187. force force ace_medical_menu_maxRange = 3;
  188. force force ace_medical_menu_openAfterTreatment = true;
  189. force force ace_medical_menu_useMenu = 1;
  190. force force ace_medical_menuTypeStyle = 0;
  191. force force ace_medical_menuTypeStyleSelf = true;
  192. force force ace_medical_moveUnitsFromGroupOnUnconscious = false;
  193. force force ace_medical_painCoefficient = 1;
  194. force force ace_medical_painEffectType = 1;
  195. force force ace_medical_painIsOnlySuppressed = true;
  196. force force ace_medical_playerDamageThreshold = 1;
  197. force force ace_medical_preventInstaDeath = true;
  198. force force ace_medical_remoteControlledAI = true;
  199. force force ace_medical_useCondition_PAK = 1;
  200. force force ace_medical_useCondition_SurgicalKit = 1;
  201. force force ace_medical_useLocation_basicEpi = 0;
  202. force force ace_medical_useLocation_PAK = 3;
  203. force force ace_medical_useLocation_SurgicalKit = 0;
  204.  
  205. // ACE Mk6 Mortar
  206. force force ace_mk6mortar_airResistanceEnabled = false;
  207. force force ace_mk6mortar_allowCompass = true;
  208. force force ace_mk6mortar_allowComputerRangefinder = true;
  209. force force ace_mk6mortar_useAmmoHandling = false;
  210.  
  211. // ACE Name Tags
  212. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  213. ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
  214. ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
  215. ace_nametags_nametagColorMain = [1,1,1,1];
  216. ace_nametags_nametagColorRed = [1,0.67,0.67,1];
  217. ace_nametags_nametagColorYellow = [1,1,0.67,1];
  218. force force ace_nametags_playerNamesMaxAlpha = 0.8;
  219. force force ace_nametags_playerNamesViewDistance = 5;
  220. force force ace_nametags_showCursorTagForVehicles = false;
  221. force force ace_nametags_showNamesForAI = false;
  222. force force ace_nametags_showPlayerNames = 1;
  223. force force ace_nametags_showPlayerRanks = true;
  224. force force ace_nametags_showSoundWaves = 1;
  225. force force ace_nametags_showVehicleCrewInfo = true;
  226. force force ace_nametags_tagSize = 2;
  227.  
  228. // ACE Nightvision
  229. force force ace_nightvision_aimDownSightsBlur = 1;
  230. force force ace_nightvision_disableNVGsWithSights = false;
  231. force force ace_nightvision_effectScaling = 1;
  232. force force ace_nightvision_fogScaling = 1;
  233. force force ace_nightvision_noiseScaling = 1;
  234. force force ace_nightvision_shutterEffects = true;
  235.  
  236. // ACE Overheating
  237. force force ace_overheating_displayTextOnJam = false;
  238. force force ace_overheating_enabled = true;
  239. force force ace_overheating_overheatingDispersion = true;
  240. force force ace_overheating_showParticleEffects = true;
  241. force force ace_overheating_showParticleEffectsForEveryone = true;
  242. force force ace_overheating_unJamFailChance = 0.1;
  243. force force ace_overheating_unJamOnreload = true;
  244.  
  245. // ACE Pointing
  246. force force ace_finger_enabled = false;
  247. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  248. ace_finger_indicatorForSelf = true;
  249. force ace_finger_maxRange = 4;
  250.  
  251. // ACE Pylons
  252. force force ace_pylons_enabledForZeus = true;
  253. force force ace_pylons_enabledFromAmmoTrucks = false;
  254. force ace_pylons_rearmNewPylons = false;
  255. force ace_pylons_requireEngineer = false;
  256. force ace_pylons_requireToolkit = true;
  257. force ace_pylons_searchDistance = 15;
  258. force ace_pylons_timePerPylon = 5;
  259.  
  260. // ACE Quick Mount
  261. force force ace_quickmount_distance = 3;
  262. force force ace_quickmount_enabled = true;
  263. force force ace_quickmount_enableMenu = 3;
  264. force force ace_quickmount_priority = 0;
  265. force force ace_quickmount_speed = 7.80142;
  266.  
  267. // ACE Respawn
  268. force force ace_respawn_removeDeadBodiesDisconnected = true;
  269. force force ace_respawn_savePreDeathGear = true;
  270.  
  271. // ACE Scopes
  272. force force ace_scopes_correctZeroing = true;
  273. force force ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
  274. force force ace_scopes_defaultZeroRange = 100;
  275. force force ace_scopes_enabled = true;
  276. force force ace_scopes_forceUseOfAdjustmentTurrets = true;
  277. force force ace_scopes_overwriteZeroRange = false;
  278. force ace_scopes_simplifiedZeroing = false;
  279. ace_scopes_useLegacyUI = false;
  280. force force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  281. force force ace_scopes_zeroReferenceHumidity = 0.0992564;
  282. force force ace_scopes_zeroReferenceTemperature = 15;
  283.  
  284. // ACE Spectator
  285. force ace_spectator_enableAI = false;
  286. force ace_spectator_restrictModes = 0;
  287. force ace_spectator_restrictVisions = 0;
  288.  
  289. // ACE Switch Units
  290. force force ace_switchunits_enableSafeZone = true;
  291. force force ace_switchunits_enableSwitchUnits = false;
  292. force force ace_switchunits_safeZoneRadius = 100;
  293. force force ace_switchunits_switchToCivilian = false;
  294. force force ace_switchunits_switchToEast = false;
  295. force force ace_switchunits_switchToIndependent = false;
  296. force force ace_switchunits_switchToWest = false;
  297.  
  298. // ACE Tagging
  299. force force ace_tagging_quickTag = 3;
  300.  
  301. // ACE Uncategorized
  302. force force ace_fastroping_requireRopeItems = false;
  303. force ace_gforces_enabledFor = 1;
  304. force ace_hitreactions_minDamageToTrigger = 0.1;
  305. ace_inventory_inventoryDisplaySize = 0;
  306. force ace_laser_dispersionCount = 2;
  307. force ace_microdagr_mapDataAvailable = 2;
  308. force ace_microdagr_waypointPrecision = 3;
  309. ace_optionsmenu_showNewsOnMainMenu = true;
  310. force ace_overpressure_distanceCoefficient = 1;
  311.  
  312. // ACE User Interface
  313. force ace_ui_allowSelectiveUI = true;
  314. ace_ui_ammoCount = false;
  315. ace_ui_ammoType = true;
  316. ace_ui_commandMenu = true;
  317. ace_ui_firingMode = true;
  318. ace_ui_groupBar = false;
  319. ace_ui_gunnerAmmoCount = true;
  320. ace_ui_gunnerAmmoType = true;
  321. ace_ui_gunnerFiringMode = true;
  322. ace_ui_gunnerLaunchableCount = true;
  323. ace_ui_gunnerLaunchableName = true;
  324. ace_ui_gunnerMagCount = true;
  325. ace_ui_gunnerWeaponLowerInfoBackground = true;
  326. ace_ui_gunnerWeaponName = true;
  327. ace_ui_gunnerWeaponNameBackground = true;
  328. ace_ui_gunnerZeroing = true;
  329. ace_ui_magCount = true;
  330. ace_ui_soldierVehicleWeaponInfo = true;
  331. ace_ui_staminaBar = true;
  332. ace_ui_stance = true;
  333. ace_ui_throwableCount = true;
  334. ace_ui_throwableName = true;
  335. ace_ui_vehicleAltitude = true;
  336. ace_ui_vehicleCompass = true;
  337. ace_ui_vehicleDamage = true;
  338. ace_ui_vehicleFuelBar = true;
  339. ace_ui_vehicleInfoBackground = true;
  340. ace_ui_vehicleName = true;
  341. ace_ui_vehicleNameBackground = true;
  342. ace_ui_vehicleRadar = true;
  343. ace_ui_vehicleSpeed = true;
  344. ace_ui_weaponLowerInfoBackground = true;
  345. ace_ui_weaponName = true;
  346. ace_ui_weaponNameBackground = true;
  347. ace_ui_zeroing = true;
  348.  
  349. // ACE Vehicle Lock
  350. force force ace_vehiclelock_defaultLockpickStrength = 10;
  351. force force ace_vehiclelock_lockVehicleInventory = false;
  352. force force ace_vehiclelock_vehicleStartingLockState = -1;
  353.  
  354. // ACE View Distance Limiter
  355. force force ace_viewdistance_enabled = true;
  356. force force ace_viewdistance_limitViewDistance = 10000;
  357. force force ace_viewdistance_objectViewDistanceCoeff = 6;
  358. force force ace_viewdistance_viewDistanceAirVehicle = 9;
  359. force force ace_viewdistance_viewDistanceLandVehicle = 6;
  360. force force ace_viewdistance_viewDistanceOnFoot = 5;
  361.  
  362. // ACE Weapons
  363. force force ace_common_persistentLaserEnabled = false;
  364. force force ace_laserpointer_enabled = true;
  365. force force ace_reload_displayText = true;
  366. force force ace_weaponselect_displayText = false;
  367.  
  368. // ACE Weather
  369. force force ace_weather_enabled = false;
  370. force ace_weather_updateInterval = 60;
  371. force ace_weather_windSimulation = true;
  372.  
  373. // ACE Wind Deflection
  374. force force ace_winddeflection_enabled = false;
  375. force ace_winddeflection_simulationInterval = 0.05;
  376. force ace_winddeflection_vehicleEnabled = true;
  377.  
  378. // ACE Zeus
  379. force force ace_zeus_autoAddObjects = true;
  380. force force ace_zeus_canCreateZeus = -1;
  381. force force ace_zeus_radioOrdnance = false;
  382. force force ace_zeus_remoteWind = false;
  383. force force ace_zeus_revealMines = 0;
  384. force force ace_zeus_zeusAscension = false;
  385. force force ace_zeus_zeusBird = false;
  386.  
  387. // ACEX Field Rations
  388. force acex_field_rations_affectAdvancedFatigue = true;
  389. force force acex_field_rations_enabled = true;
  390. acex_field_rations_hudShowLevel = 0;
  391. acex_field_rations_hudTransparency = -1;
  392. acex_field_rations_hudType = 0;
  393. force acex_field_rations_hungerSatiated = 1;
  394. force acex_field_rations_thirstQuenched = 1;
  395. force acex_field_rations_timeWithoutFood = 2;
  396. force acex_field_rations_timeWithoutWater = 2;
  397.  
  398. // ACEX Fortify
  399. force force acex_fortify_settingHint = 2;
  400.  
  401. // ACEX Headless
  402. force acex_headless_delay = 15;
  403. force force acex_headless_enabled = false;
  404. force acex_headless_endMission = 0;
  405. force acex_headless_log = false;
  406. force acex_headless_transferLoadout = 0;
  407.  
  408. // ACEX Sitting
  409. force force acex_sitting_enable = true;
  410.  
  411. // ACEX View Restriction
  412. force force acex_viewrestriction_mode = 1;
  413. force force acex_viewrestriction_modeSelectiveAir = 1;
  414. force force acex_viewrestriction_modeSelectiveFoot = 1;
  415. force force acex_viewrestriction_modeSelectiveLand = 1;
  416. force force acex_viewrestriction_modeSelectiveSea = 1;
  417. acex_viewrestriction_preserveView = false;
  418.  
  419. // ACEX Volume
  420. force force acex_volume_enabled = true;
  421. force force acex_volume_fadeDelay = 2;
  422. force force acex_volume_lowerInVehicles = true;
  423. force force acex_volume_reduction = 3;
  424. acex_volume_remindIfLowered = false;
  425. force force acex_volume_showNotification = true;
  426.  
  427. // Achilles - Available Factions
  428. Achilles_var_ADFU = true;
  429. Achilles_var_ADFU_AMC = true;
  430. Achilles_var_ADFU_AMCS = true;
  431. Achilles_var_ADFU_AMCT = true;
  432. Achilles_var_ADFU_AMP = true;
  433. Achilles_var_ADFU_CD = true;
  434. Achilles_var_ADFU_SF = true;
  435. Achilles_var_BLU_CTRG_F = true;
  436. Achilles_var_BLU_F = true;
  437. Achilles_var_BLU_G_F = true;
  438. Achilles_var_BLU_GEN_F = true;
  439. Achilles_var_BLU_T_F = true;
  440. Achilles_var_CIV_F = true;
  441. Achilles_var_CIV_IDAP_F = true;
  442. Achilles_var_CUP_B_CDF = true;
  443. Achilles_var_CUP_B_CZ = true;
  444. Achilles_var_CUP_B_GB = true;
  445. Achilles_var_CUP_B_GER = true;
  446. Achilles_var_CUP_B_RNZN = true;
  447. Achilles_var_CUP_B_US = true;
  448. Achilles_var_CUP_B_US_Army = true;
  449. Achilles_var_CUP_B_USMC = true;
  450. Achilles_var_CUP_C_CHERNARUS = true;
  451. Achilles_var_CUP_C_RU = true;
  452. Achilles_var_CUP_C_SAHRANI = true;
  453. Achilles_var_CUP_C_Special = true;
  454. Achilles_var_CUP_C_TK = true;
  455. Achilles_var_CUP_I_NAPA = true;
  456. Achilles_var_CUP_I_PMC_ION = true;
  457. Achilles_var_CUP_I_RACS = true;
  458. Achilles_var_CUP_I_TK_GUE = true;
  459. Achilles_var_CUP_I_UN = true;
  460. Achilles_var_CUP_O_ChDKZ = true;
  461. Achilles_var_CUP_O_RU = true;
  462. Achilles_var_CUP_O_SLA = true;
  463. Achilles_var_CUP_O_TK = true;
  464. Achilles_var_CUP_O_TK_MILITIA = true;
  465. Achilles_var_FIR_AWS_ENEMY_F = true;
  466. Achilles_var_FIR_AWS_FRND_F = true;
  467. Achilles_var_IND_C_F = true;
  468. Achilles_var_IND_F = true;
  469. Achilles_var_IND_G_F = true;
  470. Achilles_var_Interactive_F = true;
  471. Achilles_var_OPF_F = true;
  472. Achilles_var_OPF_G_F = true;
  473. Achilles_var_OPF_T_F = true;
  474. Achilles_var_OPF_V_F = true;
  475. Achilles_var_rhs_faction_insurgents = true;
  476. Achilles_var_rhs_faction_msv = true;
  477. Achilles_var_rhs_faction_rva = true;
  478. Achilles_var_rhs_faction_socom = true;
  479. Achilles_var_rhs_faction_tv = true;
  480. Achilles_var_rhs_faction_usaf = true;
  481. Achilles_var_rhs_faction_usarmy = true;
  482. Achilles_var_rhs_faction_usarmy_d = true;
  483. Achilles_var_rhs_faction_usarmy_wd = true;
  484. Achilles_var_rhs_faction_usmc = true;
  485. Achilles_var_rhs_faction_usmc_d = true;
  486. Achilles_var_rhs_faction_usmc_wd = true;
  487. Achilles_var_rhs_faction_usn = true;
  488. Achilles_var_rhs_faction_vdv = true;
  489. Achilles_var_rhs_faction_vdv_45 = true;
  490. Achilles_var_rhs_faction_vmf = true;
  491. Achilles_var_rhs_faction_vpvo = true;
  492. Achilles_var_rhs_faction_vv = true;
  493. Achilles_var_rhs_faction_vvs = true;
  494. Achilles_var_rhs_faction_vvs_c = true;
  495. Achilles_var_rhsgref_faction_cdf_air = true;
  496. Achilles_var_rhsgref_faction_cdf_air_b = true;
  497. Achilles_var_rhsgref_faction_cdf_ground = true;
  498. Achilles_var_rhsgref_faction_cdf_ground_b = true;
  499. Achilles_var_rhsgref_faction_cdf_ng = true;
  500. Achilles_var_rhsgref_faction_cdf_ng_b = true;
  501. Achilles_var_rhsgref_faction_chdkz = true;
  502. Achilles_var_rhsgref_faction_chdkz_g = true;
  503. Achilles_var_rhsgref_faction_hidf = true;
  504. Achilles_var_rhsgref_faction_nationalist = true;
  505. Achilles_var_rhsgref_faction_tla = true;
  506. Achilles_var_rhsgref_faction_un = true;
  507. Achilles_var_rhssaf_faction_airforce = true;
  508. Achilles_var_rhssaf_faction_army = true;
  509. Achilles_var_rhssaf_faction_un = true;
  510. Achilles_var_Virtual_F = true;
  511.  
  512. // Achilles - Available Modules
  513. Achilles_var_Achilles_ACE_Heal_Module = true;
  514. Achilles_var_Achilles_ACE_Injury_Module = true;
  515. Achilles_var_Achilles_AddECM_Module = true;
  516. Achilles_var_Achilles_Animation_Module = true;
  517. Achilles_var_Achilles_Attach_To_Module = true;
  518. Achilles_var_Achilles_Bind_Variable_Module = true;
  519. Achilles_var_Achilles_Buildings_Destroy_Module = true;
  520. Achilles_var_Achilles_Buildings_LockDoors_Module = true;
  521. Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
  522. Achilles_var_Achilles_CAS_Module = true;
  523. Achilles_var_Achilles_Change_Ability_Module = true;
  524. Achilles_var_Achilles_Change_Altitude_Module = true;
  525. Achilles_var_Achilles_Chatter_Module = true;
  526. Achilles_var_Achilles_Create_Universal_Target_Module = true;
  527. Achilles_var_Achilles_DevTools_FunctionViewer = true;
  528. Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
  529. Achilles_var_Achilles_DevTools_ShowInConfig = true;
  530. Achilles_var_Achilles_Earthquake_Module = true;
  531. Achilles_var_Achilles_Hide_Objects_Module = true;
  532. Achilles_var_Achilles_IED_Module = true;
  533. Achilles_var_Achilles_Make_Invincible_Module = true;
  534. Achilles_var_Achilles_Module_Arsenal_AddFull = true;
  535. Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
  536. Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
  537. Achilles_var_Achilles_Module_Arsenal_Paste = true;
  538. Achilles_var_Achilles_Module_Arsenal_Remove = true;
  539. Achilles_var_Achilles_Module_Change_Side_Relations = true;
  540. Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
  541. Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
  542. Achilles_var_Achilles_Module_FireSupport_CASGun = true;
  543. Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
  544. Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
  545. Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
  546. Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
  547. Achilles_var_Achilles_Module_Rotation = true;
  548. Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
  549. Achilles_var_Achilles_Module_Spawn_Carrier = true;
  550. Achilles_var_Achilles_Module_Spawn_Destroyer = true;
  551. Achilles_var_Achilles_Module_Spawn_Effects = true;
  552. Achilles_var_Achilles_Module_Spawn_Explosives = true;
  553. Achilles_var_Achilles_Module_Spawn_Intel = true;
  554. Achilles_var_Achilles_Module_Supply_Drop = true;
  555. Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
  556. Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
  557. Achilles_var_Achilles_Nuke_Module = true;
  558. Achilles_var_Achilles_Set_Date_Module = true;
  559. Achilles_var_Achilles_Set_Height_Module = true;
  560. Achilles_var_Achilles_Set_Weather_Module = true;
  561. Achilles_var_Achilles_Sit_On_Chair_Module = true;
  562. Achilles_var_Achilles_SuicideBomber_Module = true;
  563. Achilles_var_Achilles_Suppressive_Fire_Module = true;
  564. Achilles_var_Achilles_Toggle_Simulation_Module = true;
  565. Achilles_var_Achilles_Transfer_Ownership_Module = true;
  566. Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
  567. Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
  568. Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
  569. Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
  570. Achilles_var_Ares_Module_Behaviour_Patrol = true;
  571. Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
  572. Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
  573. Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
  574. Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
  575. Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
  576. Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
  577. Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
  578. Achilles_var_Ares_Module_Player_Change_Player_Side = true;
  579. Achilles_var_Ares_Module_Player_Create_Teleporter = true;
  580. Achilles_var_Ares_Module_Player_Teleport = true;
  581. Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
  582. Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
  583. Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
  584. Achilles_var_Ares_Module_Spawn_Submarine = true;
  585. Achilles_var_Ares_Module_Spawn_Trawler = true;
  586. Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
  587. Achilles_var_Ares_Module_Zeus_Hint = true;
  588. Achilles_var_Ares_Module_Zeus_Switch_Side = true;
  589. Achilles_var_Ares_Module_Zeus_Visibility = true;
  590. Achilles_var_ModulePunishment_F = true;
  591.  
  592. // Achilles - Curator Vision Modes
  593. achilles_curator_vision_blackhot = false;
  594. achilles_curator_vision_blackhotgreencold = false;
  595. achilles_curator_vision_blackhotredcold = false;
  596. achilles_curator_vision_greenhotcold = false;
  597. achilles_curator_vision_nvg = true;
  598. achilles_curator_vision_redgreen = false;
  599. achilles_curator_vision_redhot = false;
  600. achilles_curator_vision_whitehot = true;
  601. achilles_curator_vision_whitehotredcold = false;
  602.  
  603. // Achilles - Debug
  604. Achilles_Debug_Output_Enabled = false;
  605.  
  606. // Achilles - Module Defaults
  607. Achilles_var_setRadioFrequenciesLR_Default = "50";
  608. Achilles_var_setRadioFrequenciesSR_Default = "150";
  609.  
  610. // Achilles - User Interface
  611. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  612. Achilles_var_moduleTreeCollapse = true;
  613. Achilles_var_moduleTreeDLC = true;
  614. Achilles_var_moduleTreeHelmet = false;
  615. Achilles_var_moduleTreeSearchPatch = false;
  616.  
  617. // CBA UI
  618. cba_ui_StorePasswords = 1;
  619.  
  620. // CUP
  621. CUP_Vehicles_PreventBarrelClip = true;
  622.  
  623. // TFAR - clientside settings
  624. TFAR_default_radioVolume = 6;
  625. TFAR_intercomDucking = 0.2;
  626. TFAR_intercomVolume = 0.2;
  627. TFAR_moveWhileTabbedOut = false;
  628. TFAR_oldVolumeHint = false;
  629. TFAR_pluginTimeout = 4;
  630. TFAR_PosUpdateMode = 0.1;
  631. TFAR_showChannelChangedHint = true;
  632. TFAR_showTransmittingHint = true;
  633. TFAR_ShowVolumeHUD = false;
  634. TFAR_tangentReleaseDelay = 0;
  635. TFAR_VolumeHudTransparency = 0;
  636. TFAR_volumeModifier_forceSpeech = false;
  637.  
  638. // TFAR - global settings
  639. force force TFAR_AICanHearPlayer = true;
  640. force force TFAR_AICanHearSpeaker = true;
  641. force TFAR_defaultIntercomSlot = 0;
  642. force force TFAR_enableIntercom = true;
  643. force force TFAR_experimentalVehicleIsolation = true;
  644. force force TFAR_fullDuplex = true;
  645. force TFAR_giveLongRangeRadioToGroupLeaders = false;
  646. force TFAR_giveMicroDagrToSoldier = true;
  647. force TFAR_givePersonalRadioToRegularSoldier = false;
  648. force force TFAR_globalRadioRangeCoef = 1;
  649. force TFAR_instantiate_instantiateAtBriefing = false;
  650. force force TFAR_objectInterceptionEnabled = true;
  651. force force TFAR_objectInterceptionStrength = 400;
  652. force tfar_radiocode_east = "_opfor";
  653. force tfar_radiocode_independent = "_independent";
  654. force tfar_radiocode_west = "_bluefor";
  655. force force tfar_radioCodesDisabled = true;
  656. force TFAR_SameLRFrequenciesForSide = false;
  657. force force TFAR_SameSRFrequenciesForSide = true;
  658. force TFAR_setting_defaultFrequencies_lr_east = "";
  659. force TFAR_setting_defaultFrequencies_lr_independent = "";
  660. force TFAR_setting_defaultFrequencies_lr_west = "";
  661. force TFAR_setting_defaultFrequencies_sr_east = "";
  662. force TFAR_setting_defaultFrequencies_sr_independent = "";
  663. force TFAR_setting_defaultFrequencies_sr_west = "";
  664. force TFAR_setting_DefaultRadio_Airborne_east = "TFAR_mr6000l";
  665. force TFAR_setting_DefaultRadio_Airborne_Independent = "TFAR_anarc164";
  666. force TFAR_setting_DefaultRadio_Airborne_West = "TFAR_anarc210";
  667. force TFAR_setting_DefaultRadio_Backpack_east = "TFAR_mr3000";
  668. force TFAR_setting_DefaultRadio_Backpack_Independent = "TFAR_anprc155";
  669. force force TFAR_setting_DefaultRadio_Backpack_west = "TFAR_rt1523g";
  670. force TFAR_setting_DefaultRadio_Personal_east = "TFAR_fadak";
  671. force TFAR_setting_DefaultRadio_Personal_Independent = "TFAR_anprc148jem";
  672. force force TFAR_setting_DefaultRadio_Personal_West = "TFAR_anprc152";
  673. force TFAR_setting_DefaultRadio_Rifleman_East = "TFAR_pnr1000a";
  674. force TFAR_setting_DefaultRadio_Rifleman_Independent = "TFAR_anprc154";
  675. force force TFAR_setting_DefaultRadio_Rifleman_West = "TFAR_anprc152";
  676. force force TFAR_spectatorCanHearEnemyUnits = true;
  677. force force TFAR_spectatorCanHearFriendlies = true;
  678. force force TFAR_takingRadio = 2;
  679. force force TFAR_Teamspeak_Channel_Name = "TFAR-MilSim";
  680. force force TFAR_Teamspeak_Channel_Password = "VjHSq4SRQHkdY8Mauqhu";
  681. force force tfar_terrain_interception_coefficient = 7;
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