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May 22nd, 2017
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  1. public OnPlayerSpawn(playerid)
  2. {
  3.     PlayerSpawn(playerid);
  4.     if(!IsPlayerNPC(playerid))
  5.     {
  6.         for(new z = 0; z < sizeof(GangZoneInfo); z++)
  7.         {
  8.             GangZoneShowForPlayer(playerid, z, GetGangZoneColor(z));
  9.         }
  10.     }
  11.     return 1;
  12. }
  13.  
  14. for(new z = 0; z < sizeof(GangZoneInfo); z++)
  15.     {
  16.         GangZoneCreate(GangZoneInfo[z][zMinX], GangZoneInfo[z][zMinY], GangZoneInfo[z][zMaxX], GangZoneInfo[z][zMaxY]);
  17.     }
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