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- public OnPlayerSpawn(playerid)
- {
- PlayerSpawn(playerid);
- if(!IsPlayerNPC(playerid))
- {
- for(new z = 0; z < sizeof(GangZoneInfo); z++)
- {
- GangZoneShowForPlayer(playerid, z, GetGangZoneColor(z));
- }
- }
- return 1;
- }
- for(new z = 0; z < sizeof(GangZoneInfo); z++)
- {
- GangZoneCreate(GangZoneInfo[z][zMinX], GangZoneInfo[z][zMinY], GangZoneInfo[z][zMaxX], GangZoneInfo[z][zMaxY]);
- }
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