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Mar 12th, 2019
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  1. wait(3)local a=game.Players.LocalPlayer;local b=a.leaderstats.Level.Value;local c=game:GetService('ReplicatedStorage').remotes.createLobby;local d=game.ReplicatedStorage.remotes.startDungeon;local e=game:GetService("ReplicatedStorage").remotes:FindFirstChild('changeStartValue')local function f(b)if b>=34 then game:GetService("ReplicatedStorage").remotes.createLobby:InvokeServer("Desert Temple","Nightmare",0,true,false)d:FireServer()game:GetService("ReplicatedStorage").remotes.createLobby:InvokeServer("Desert Temple","Insane",0,true,false)d:FireServer()game:GetService("ReplicatedStorage").remotes.createLobby:InvokeServer("Desert Temple","Hard",0,true,false)d:FireServer()game:GetService("ReplicatedStorage").remotes.createLobby:InvokeServer("Desert Temple","Medium",0,true,false)d:FireServer()game:GetService("ReplicatedStorage").remotes.createLobby:InvokeServer("Desert Temple","Easy",0,true,false)d:FireServer()end end;if workspace:FindFirstChild('games')then f(b)end;wait()local function g()if workspace:FindFirstChild('dungeon')then local h;local g=2e9;for i,j in pairs(workspace.dungeon:GetDescendants())do if j:FindFirstChild('Head')and j:FindFirstChild('Humanoid')then local k=(j.Head.Position-a.Character.HumanoidRootPart.Position).magnitude;if k<g then h=j;g=k end end end;return h end end;local function l()for i,j in next,workspace.dungeon:GetDescendants()do if j:FindFirstChild('Humanoid')and j:FindFirstChild('LeftUpperArm')and j:FindFirstChild('RightUpperArm')and j:FindFirstChild('RightLowerArm')and j:FindFirstChild('LeftLowerArm')and j:FindFirstChild('RightHand')and j:FindFirstChild('LeftHand')then j.LeftUpperArm:Destroy()j.RightUpperArm:Destroy()j.LeftLowerArm:Destroy()j.RightLowerArm:Destroy()j.LeftHand:Destroy()j.RightHand:Destroy()wait()end end end;local function m()if workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Value==false then e:FireServer()l()wait()m()elseif workspace:FindFirstChild('start')and workspace:FindFirstChild('start').Value==true then game:GetService("RunService").RenderStepped:connect(function()if a.Character and a.Character:FindFirstChild('HumanoidRootPart')and a.Character:FindFirstChild(a.weaponEquipped.Value)then a.Character.HumanoidRootPart.CFrame=CFrame.new(g().HumanoidRootPart.Position-(6+0.25*1)*g().HumanoidRootPart.CFrame.lookVector+0.5*1*g().HumanoidRootPart.CFrame.upVector,g().HumanoidRootPart.Position)l()a.Character[a.weaponEquipped.Value].swing:FireServer()end end)end end;m()local n=game:GetService("TeleportService")while wait()do if workspace:FindFirstChild('dungeonProgress')and workspace:FindFirstChild('dungeonProgress').Value=='bossKilled'then wait(5)n:Teleport(2414851778,player)end end
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