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  1. 1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
  2. 1>Project not selected to build for this solution configuration
  3. 2>------ Build started: Project: CoopGame, Configuration: Development_Editor x64 ------
  4. 2>Parsing headers for CoopGameEditor
  5. 2>  Running UnrealHeaderTool "D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\CoopGame.uproject" "D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\Intermediate\Build\Win64\CoopGameEditor\Development\CoopGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
  6. 2>Reflection code generated for CoopGameEditor in 7.9447935 seconds
  7. 2>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  8. 2>Building 4 actions with 12 processes...
  9. 2>  [1/4] SGameMode.cpp
  10. 2>C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(195): error C2664: 'To *TCastImpl<From,To,ECastType::UObjectToUObject>::DoCast(UObject *)': cannot convert argument 1 from 'From *' to 'UObject *'
  11. 2>          with
  12. 2>          [
  13. 2>              To=ASGameState,
  14. 2>              From=AGameStateBase
  15. 2>          ]
  16. 2>          and
  17. 2>          [
  18. 2>              From=AGameStateBase
  19. 2>          ]
  20. 2>  C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(195): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
  21. 2>  C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h(135): note: see reference to function template instantiation 'To *Cast<T,AGameStateBase>(From *)' being compiled
  22. 2>          with
  23. 2>          [
  24. 2>              To=ASGameState,
  25. 2>              T=ASGameState,
  26. 2>              From=AGameStateBase
  27. 2>          ]
  28. 2>  D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\Source\CoopGame\Private\SGameMode.cpp(113): note: see reference to function template instantiation 'T *AGameModeBase::GetGameState<ASGameState>(void) const' being compiled
  29. 2>          with
  30. 2>          [
  31. 2>              T=ASGameState
  32. 2>          ]
  33. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.22\Engine\Build\BatchFiles\Build.bat" CoopGameEditor Win64 Development -Project="D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\CoopGame.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
  34. 2>Done building project "CoopGame.vcxproj" -- FAILED.
  35. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
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