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- 1>------ Skipped Build: Project: UE4, Configuration: BuiltWithUnrealBuildTool Win32 ------
- 1>Project not selected to build for this solution configuration
- 2>------ Build started: Project: CoopGame, Configuration: Development_Editor x64 ------
- 2>Parsing headers for CoopGameEditor
- 2> Running UnrealHeaderTool "D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\CoopGame.uproject" "D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\Intermediate\Build\Win64\CoopGameEditor\Development\CoopGameEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
- 2>Reflection code generated for CoopGameEditor in 7.9447935 seconds
- 2>Using Visual Studio 2017 14.16.27023 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023) and Windows 10.0.17763.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- 2>Building 4 actions with 12 processes...
- 2> [1/4] SGameMode.cpp
- 2>C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(195): error C2664: 'To *TCastImpl<From,To,ECastType::UObjectToUObject>::DoCast(UObject *)': cannot convert argument 1 from 'From *' to 'UObject *'
- 2> with
- 2> [
- 2> To=ASGameState,
- 2> From=AGameStateBase
- 2> ]
- 2> and
- 2> [
- 2> From=AGameStateBase
- 2> ]
- 2> C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\CoreUObject\Public\Templates/Casts.h(195): note: Types pointed to are unrelated; conversion requires reinterpret_cast, C-style cast or function-style cast
- 2> C:\Program Files\Epic Games\UE_4.22\Engine\Source\Runtime\Engine\Classes\GameFramework/GameModeBase.h(135): note: see reference to function template instantiation 'To *Cast<T,AGameStateBase>(From *)' being compiled
- 2> with
- 2> [
- 2> To=ASGameState,
- 2> T=ASGameState,
- 2> From=AGameStateBase
- 2> ]
- 2> D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\Source\CoopGame\Private\SGameMode.cpp(113): note: see reference to function template instantiation 'T *AGameModeBase::GetGameState<ASGameState>(void) const' being compiled
- 2> with
- 2> [
- 2> T=ASGameState
- 2> ]
- 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UE_4.22\Engine\Build\BatchFiles\Build.bat" CoopGameEditor Win64 Development -Project="D:\UnrealEngineCodingSDD\FPS Game Stuff\CoopGame\CoopGame.uproject" -WaitMutex -FromMsBuild" exited with code 5. Please verify that you have sufficient rights to run this command.
- 2>Done building project "CoopGame.vcxproj" -- FAILED.
- ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 1 skipped ==========
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