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- using UnityEngine;
- using System.Collections;
- using System;
- using UnityEngine.EventSystems;
- public class DragDopSkripts : MonoBehaviour, IBeginDragHandler, IPointerDownHandler, IEndDragHandler, IDragHandler {
- public objekti objektuSkripts;
- private CanvasGroup kanvasGrupa;
- private RectTransform velkObjRectTransform;
- void Awake(){
- kanvasGrupa = GetComponent<CanvasGroup>();
- velkObjRectTransform = GetComponent<RectTransform>();
- }
- public void OnPointerDown(PointerEventData notikums)
- {
- Debug.Log("Uzkliskinats uz velkama obj");
- }
- public void OnBeginDrag(PointerEventData notikums)
- {
- Debug.Log("uzsakta obj vilksana");
- }
- public void OnDrag(PointerEventData notikums)
- {
- Debug.Log("notiek Vilksana");
- }
- public void OnEndDrag(PointerEventData notikums)
- {
- Debug.Log("objekts ir nomests");
- }
- }
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