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- /*
- Blast
- */
- #define BLAST_MIN 12.00
- #define BLAST_MAX 17.00
- #define BLAST_EN_PERCH 5.00
- #define BLAST_DAMAGE_PERCH 2.00
- #define BLAST_COOLDOWN 5 SECONDS
- /*
- Erasercannon
- */
- #define ERASERCANNON_MIN 17.00
- #define ERASERCANNON_MAX 21.00
- #define ERASERCANNON_EN_PERCH 5.00
- #define ERASERCANNON_DAMAGE_PERCH 2.00
- #define ERASERCANNON_COOLDOWN 10 SECONDS
- /*
- Omegacannon
- */
- #define OMEGACANNON_MIN 25.00
- #define OMEGACANNON_MAX 33.00
- #define OMEGACANNON_EN_PERCH 7.00
- #define OMEGACANNON_DAMAGE_PERCH 5.00
- #define OMEGACANNON_COOLDOWN 25 SECONDS
- /*
- Vanishing Beam
- */
- #define VANISHBEAM_MIN 15.00
- #define VANISHBEAM_MAX 20.00
- #define VANISHBEAM_EN_PERCH 5.00
- #define VANISHBEAM_DAMAGE_PERCH 2.00
- #define VANISHBEAM_COOLDOWN 30 SECONDS
- /*
- Gack
- */
- #define GACK_MIN 18.00
- #define GACK_MAX 23.00
- #define GACK_EN_PERCH 5.00
- #define GACK_DAMAGE_PERCH 2.00
- #define GACK_COOLDOWN 30 SECONDS
- /*
- Eye Laser
- */
- #define EYE_LASER_MIN 15.00
- #define EYE_LASER_MAX 20.00
- #define EYE_LASER_EN_PERCH 5.00
- #define EYE_LASER_DAMAGE_PERCH 2.00
- #define EYE_LASER_COOLDOWN 15 SECONDS
- /*
- Zap
- */
- #define KAIKOSEN_MIN 15.00
- #define KAIKOSEN_MAX 20.00
- #define KAIKOSEN_EN_PERCH 8.00
- #define KAIKOSEN_DAMAGE_PERCH 4.00
- #define KAIKOSEN_COOLDOWN 30 SECONDS
- /*
- Kamehameha
- */
- #define KAMEHAMEHA_MIN 19.00
- #define KAMEHAMEHA_MAX 21.00
- #define KAMEHAMEHA_EN_PERCH 3.00
- #define KAMEHAMEHA_DAMAGE_PERCH 3.00
- #define KAMEHAMEHA_COOLDOWN 10 SECONDS
- /*
- Retsuzan
- */
- #define RETSUZAN_MIN 20.00
- #define RETSUZAN_MAX 22.00
- #define RETSUZAN_EN_PERCH 4.00
- #define RETSUZAN_DAMAGE_PERCH 3.75
- #define RETSUZAN_COOLDOWN 20 SECONDS
- /*
- Masenko
- */
- #define MASENKO_MIN 19.00
- #define MASENKO_MAX 22.00
- #define MASENKO_EN_PERCH 4.00
- #define MASENKO_DAMAGE_PERCH 2.00
- #define MASENKO_COOLDOWN 10 SECONDS
- /*
- Renzoku
- */
- #define RENZOKU_MIN 12.00
- #define RENZOKU_MAX 14.00
- #define RENZOKU_EN_PERCH 3.00
- #define RENZOKU_DAMAGE_PERCH 2.00
- #define RENZOKU_COOLDOWN 20 SECONDS
- /*
- Spirit Bomb
- */
- #define SPIRITBOMB_MIN 30.00
- #define SPIRITBOMB_MAX 35.00
- #define SPIRITBOMB_EN_PERCH 4.00
- #define SPIRITBOMB_DAMAGE_PERCH 8.00
- #define SPIRITBOBM_COOLDOWN 30 SECONDS
- /*
- Destructodisc
- */
- #define DESTRUCTODISC_MIN 17.00
- #define DESTRUCTODISC_MAX 22.00
- #define DESTRUCTODISC_EN_PERCH 3.00
- #define DESTRUCTODISC_DAMAGE_PERCH 2.00
- #define DESTRUCTODISC_COOLDOWN 20 SECONDS
- /*
- Tri-Beam
- */
- #define TRIBEAM_MIN 25.00
- #define TRIBEAM_MAX 30.00
- #define TRIBEAM_EN_PERCH 3.00
- #define TRIBEAM_DAMAGE_PERCH 3.50
- #define TRIBEAM_COOLDOWN 20 SECONDS
- /*
- Death Beam
- */
- #define DEATHBEAM_MIN 21.00
- #define DEATHBEAM_MAX 22.00
- #define DEATHBEAM_EN_PERCH 6.00
- #define DEATHBEAM_DAMAGE_PERCH 7.00
- #define DEATHBEAM_COOLDOWN 20 SECONDS
- /*Kienzan
- */
- #define KIENZAN_MIN 17.00
- #define KIENZAN_MAX 22.00
- #define KIENZAN_EN_PERCH 3.00
- #define KIENZAN_DAMAGE_PERCH 2.00
- #define KIENZAN_COOLDOWN 20 SECONDS
- /*
- Special Beam Cannon
- */
- #define SPECIALBEAMCANNON_MIN 22.00
- #define SPECIALBEAMCANNON_MAX 25.00
- #define SPECIALBEAMCANNON_EN_PERCH 4.00
- #define SPECIALBEAMCANNON_DAMAGE_PERCH 4.00
- #define SPECIALBEAMCANNON_COOLDOWN 20 SECONDS
- /*
- Final Flash
- */
- #define FINALFLASH_MIN 25.00
- #define FINALFLASH_MAX 30.00
- #define FINALFLASH_EN_PERCH 6.00
- #define FINALFLASH_DAMAGE_PERCH 5.00
- #define FINALFLASH_COOLDOWN 20 SECONDS
- /*
- Galick Gun
- */
- #define GALICKGUN_MIN 21.00
- #define GALICKGUN_MAX 25.00
- #define GALICKGUN_EN_PERCH 3.00
- #define GALICKGUN_DAMAGE_PERCH 3.00
- #define GALICKGUN_COOLDOWN 10 SECONDS
- /*
- Kaio Heal
- */
- #define KAIOHEAL_COOLDOWN 15 SECONDS
- /*
- Flame Slash
- */
- #define FLAMESLASH_MIN 7.00
- #define FLAMESLASH_MAX 11.00
- #define FLAMESLASH_EN_PERCH 1.00
- #define FLAMESLASH_DAMAGE_PERCH 6.00
- #define FLAMESLASH_COOLDOWN 17 SECONDS
- /*
- Kizan
- */
- #define KIZAN_MIN 15.00
- #define KIZAN_MAX 20.00
- #define KIZAN_EN_PERCH 6.00
- #define KIZAN_DAMAGE_PERCH 4.00
- #define KIZAN_COOLDOWN 10 SECONDS
- /*
- Hellfire Lance
- */
- #define HELLFIRELANCE_MIN 17.00
- #define HELLFIRELANCE_MAX 17.00
- #define HELLFIRELANCE_EN_PERCH 7.00
- #define HELLFIRELANCE_DAMAGE_PERCH 10.00
- #define HELLFIRELANCE_COOLDOWN 20 SECONDS
- /*
- Gekiretsu
- */
- #define GEKIRETSU_MIN 20.00
- #define GEKIRETSU_MAX 25.00
- #define GEKIRETSU_EN_PERCH 3.00
- #define GEKIRETSU_DAMAGE_PERCH 3.00
- #define GEKIRETSU_COOLDOWN 10 SECONDS
- /*
- Big Bang
- */
- #define BIGBANG_MIN 25.00
- #define BIGBANG_MAX 30.00
- #define BIGBANG_EN_PERCH 5.00
- #define BIGBANG_DAMAGE_PERCH 4.00
- #define BIGBANG_COOLDOWN 15 SECONDS
- /*
- Essence Spear
- */
- #define SOULSPEAR_MIN 17.00
- #define SOULSPEAR_MAX 21.00
- #define SOULSPEAR_EN_PERCH 3.00
- #define SOULSPEAR_DAMAGE_PERCH 2.00
- #define SOULSPEAR_COOLDOWN 20 SECONDS
- /*
- Death Ball
- */
- #define DEATHBALL_MIN 27.00
- #define DEATHBALL_MAX 33.00
- #define DEATHBALL_EN_PERCH 5.00
- #define DEATHBALL_DAMAGE_PERCH 4.00
- #define DEATHBALL_COOLDOWN 30 SECONDS
- /*
- Finish Buster
- */
- #define BURNING_ATTACK_MIN 9.00
- #define BURNING_ATTACK_MAX 11.00
- #define BURNING_ATTACK_EN_PERCH 4.00
- #define BURNING_ATTACK_DAMAGE_PERCH 4.50
- #define BURNING_ATTACK_COOLDOWN 15 SECONDS
- /*
- Burning Attack
- */
- #define FINISH_BUSTER_MIN 25.00
- #define FINISH_BUSTER_MAX 30.00
- #define FINISH_BUSTER_EN_PERCH 6.00
- #define FINISH_BUSTER_DAMAGE_PERCH 5.00
- #define FINISH_BUSTER_COOLDOWN 20 SECONDS
- /*
- Makosen
- */
- #define MAKOSEN_MIN 20.00
- #define MAKOSEN_MAX 25.00
- #define MAKOSEN_EN_PERCH 3.00
- #define MAKOSEN_DAMAGE_PERCH 3.00
- #define MAKOSEN_COOLDOWN 10 SECONDS
- /*
- Super Kamehameha
- */
- #define SUPER_KAMEHAMEHA_MIN 25.00
- #define SUPER_KAMEHAMEHA_MAX 30.00
- #define SUPER_KAMEHAMEHA_EN_PERCH 6.00
- #define SUPER_KAMEHAMEHA_DAMAGE_PERCH 5.00
- #define SUPER_KAMEHAMEHA_COOLDOWN 20 SECONDS
- /*
- Rocketpunch
- */
- #define ROCKETPUNCH_MIN 10.00
- #define ROCKETPUNCH_MAX 11.00
- #define ROCKETPUNCH_EN_PERCH 4.00
- #define ROCKETPUNCH_DAMAGE_PERCH 5.00
- #define ROCKETPUNCH_COOLDOWN 20 SECONDS
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