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  1. /*
  2. Blast
  3. */
  4. #define BLAST_MIN 12.00
  5. #define BLAST_MAX 17.00
  6. #define BLAST_EN_PERCH 5.00
  7. #define BLAST_DAMAGE_PERCH 2.00
  8. #define BLAST_COOLDOWN 5 SECONDS
  9.  
  10. /*
  11. Erasercannon
  12. */
  13. #define ERASERCANNON_MIN 17.00
  14. #define ERASERCANNON_MAX 21.00
  15. #define ERASERCANNON_EN_PERCH 5.00
  16. #define ERASERCANNON_DAMAGE_PERCH 2.00
  17. #define ERASERCANNON_COOLDOWN 10 SECONDS
  18.  
  19. /*
  20. Omegacannon
  21. */
  22. #define OMEGACANNON_MIN 25.00
  23. #define OMEGACANNON_MAX 33.00
  24. #define OMEGACANNON_EN_PERCH 7.00
  25. #define OMEGACANNON_DAMAGE_PERCH 5.00
  26. #define OMEGACANNON_COOLDOWN 25 SECONDS
  27.  
  28. /*
  29. Vanishing Beam
  30. */
  31. #define VANISHBEAM_MIN 15.00
  32. #define VANISHBEAM_MAX 20.00
  33. #define VANISHBEAM_EN_PERCH 5.00
  34. #define VANISHBEAM_DAMAGE_PERCH 2.00
  35. #define VANISHBEAM_COOLDOWN 30 SECONDS
  36.  
  37. /*
  38. Gack
  39. */
  40. #define GACK_MIN 18.00
  41. #define GACK_MAX 23.00
  42. #define GACK_EN_PERCH 5.00
  43. #define GACK_DAMAGE_PERCH 2.00
  44. #define GACK_COOLDOWN 30 SECONDS
  45.  
  46. /*
  47. Eye Laser
  48. */
  49. #define EYE_LASER_MIN 15.00
  50. #define EYE_LASER_MAX 20.00
  51. #define EYE_LASER_EN_PERCH 5.00
  52. #define EYE_LASER_DAMAGE_PERCH 2.00
  53. #define EYE_LASER_COOLDOWN 15 SECONDS
  54.  
  55. /*
  56. Zap
  57. */
  58. #define KAIKOSEN_MIN 15.00
  59. #define KAIKOSEN_MAX 20.00
  60. #define KAIKOSEN_EN_PERCH 8.00
  61. #define KAIKOSEN_DAMAGE_PERCH 4.00
  62. #define KAIKOSEN_COOLDOWN 30 SECONDS
  63.  
  64. /*
  65. Kamehameha
  66. */
  67. #define KAMEHAMEHA_MIN 19.00
  68. #define KAMEHAMEHA_MAX 21.00
  69. #define KAMEHAMEHA_EN_PERCH 3.00
  70. #define KAMEHAMEHA_DAMAGE_PERCH 3.00
  71. #define KAMEHAMEHA_COOLDOWN 10 SECONDS
  72.  
  73. /*
  74. Retsuzan
  75. */
  76. #define RETSUZAN_MIN 20.00
  77. #define RETSUZAN_MAX 22.00
  78. #define RETSUZAN_EN_PERCH 4.00
  79. #define RETSUZAN_DAMAGE_PERCH 3.75
  80. #define RETSUZAN_COOLDOWN 20 SECONDS
  81.  
  82. /*
  83. Masenko
  84. */
  85. #define MASENKO_MIN 19.00
  86. #define MASENKO_MAX 22.00
  87. #define MASENKO_EN_PERCH 4.00
  88. #define MASENKO_DAMAGE_PERCH 2.00
  89. #define MASENKO_COOLDOWN 10 SECONDS
  90.  
  91. /*
  92. Renzoku
  93. */
  94. #define RENZOKU_MIN 12.00
  95. #define RENZOKU_MAX 14.00
  96. #define RENZOKU_EN_PERCH 3.00
  97. #define RENZOKU_DAMAGE_PERCH 2.00
  98. #define RENZOKU_COOLDOWN 20 SECONDS
  99.  
  100. /*
  101. Spirit Bomb
  102. */
  103. #define SPIRITBOMB_MIN 30.00
  104. #define SPIRITBOMB_MAX 35.00
  105. #define SPIRITBOMB_EN_PERCH 4.00
  106. #define SPIRITBOMB_DAMAGE_PERCH 8.00
  107. #define SPIRITBOBM_COOLDOWN 30 SECONDS
  108.  
  109. /*
  110. Destructodisc
  111. */
  112. #define DESTRUCTODISC_MIN 17.00
  113. #define DESTRUCTODISC_MAX 22.00
  114. #define DESTRUCTODISC_EN_PERCH 3.00
  115. #define DESTRUCTODISC_DAMAGE_PERCH 2.00
  116. #define DESTRUCTODISC_COOLDOWN 20 SECONDS
  117.  
  118. /*
  119. Tri-Beam
  120. */
  121. #define TRIBEAM_MIN 25.00
  122. #define TRIBEAM_MAX 30.00
  123. #define TRIBEAM_EN_PERCH 3.00
  124. #define TRIBEAM_DAMAGE_PERCH 3.50
  125. #define TRIBEAM_COOLDOWN 20 SECONDS
  126.  
  127. /*
  128. Death Beam
  129. */
  130. #define DEATHBEAM_MIN 21.00
  131. #define DEATHBEAM_MAX 22.00
  132. #define DEATHBEAM_EN_PERCH 6.00
  133. #define DEATHBEAM_DAMAGE_PERCH 7.00
  134. #define DEATHBEAM_COOLDOWN 20 SECONDS
  135.  
  136. /*Kienzan
  137. */
  138. #define KIENZAN_MIN 17.00
  139. #define KIENZAN_MAX 22.00
  140. #define KIENZAN_EN_PERCH 3.00
  141. #define KIENZAN_DAMAGE_PERCH 2.00
  142. #define KIENZAN_COOLDOWN 20 SECONDS
  143.  
  144. /*
  145. Special Beam Cannon
  146. */
  147. #define SPECIALBEAMCANNON_MIN 22.00
  148. #define SPECIALBEAMCANNON_MAX 25.00
  149. #define SPECIALBEAMCANNON_EN_PERCH 4.00
  150. #define SPECIALBEAMCANNON_DAMAGE_PERCH 4.00
  151. #define SPECIALBEAMCANNON_COOLDOWN 20 SECONDS
  152.  
  153. /*
  154. Final Flash
  155. */
  156. #define FINALFLASH_MIN 25.00
  157. #define FINALFLASH_MAX 30.00
  158. #define FINALFLASH_EN_PERCH 6.00
  159. #define FINALFLASH_DAMAGE_PERCH 5.00
  160. #define FINALFLASH_COOLDOWN 20 SECONDS
  161.  
  162. /*
  163. Galick Gun
  164. */
  165. #define GALICKGUN_MIN 21.00
  166. #define GALICKGUN_MAX 25.00
  167. #define GALICKGUN_EN_PERCH 3.00
  168. #define GALICKGUN_DAMAGE_PERCH 3.00
  169. #define GALICKGUN_COOLDOWN 10 SECONDS
  170.  
  171. /*
  172. Kaio Heal
  173. */
  174. #define KAIOHEAL_COOLDOWN 15 SECONDS
  175.  
  176. /*
  177. Flame Slash
  178. */
  179. #define FLAMESLASH_MIN 7.00
  180. #define FLAMESLASH_MAX 11.00
  181. #define FLAMESLASH_EN_PERCH 1.00
  182. #define FLAMESLASH_DAMAGE_PERCH 6.00
  183. #define FLAMESLASH_COOLDOWN 17 SECONDS
  184.  
  185.  
  186. /*
  187. Kizan
  188. */
  189. #define KIZAN_MIN 15.00
  190. #define KIZAN_MAX 20.00
  191. #define KIZAN_EN_PERCH 6.00
  192. #define KIZAN_DAMAGE_PERCH 4.00
  193. #define KIZAN_COOLDOWN 10 SECONDS
  194.  
  195. /*
  196. Hellfire Lance
  197. */
  198. #define HELLFIRELANCE_MIN 17.00
  199. #define HELLFIRELANCE_MAX 17.00
  200. #define HELLFIRELANCE_EN_PERCH 7.00
  201. #define HELLFIRELANCE_DAMAGE_PERCH 10.00
  202. #define HELLFIRELANCE_COOLDOWN 20 SECONDS
  203.  
  204. /*
  205. Gekiretsu
  206. */
  207. #define GEKIRETSU_MIN 20.00
  208. #define GEKIRETSU_MAX 25.00
  209. #define GEKIRETSU_EN_PERCH 3.00
  210. #define GEKIRETSU_DAMAGE_PERCH 3.00
  211. #define GEKIRETSU_COOLDOWN 10 SECONDS
  212.  
  213. /*
  214. Big Bang
  215. */
  216. #define BIGBANG_MIN 25.00
  217. #define BIGBANG_MAX 30.00
  218. #define BIGBANG_EN_PERCH 5.00
  219. #define BIGBANG_DAMAGE_PERCH 4.00
  220. #define BIGBANG_COOLDOWN 15 SECONDS
  221.  
  222. /*
  223. Essence Spear
  224. */
  225. #define SOULSPEAR_MIN 17.00
  226. #define SOULSPEAR_MAX 21.00
  227. #define SOULSPEAR_EN_PERCH 3.00
  228. #define SOULSPEAR_DAMAGE_PERCH 2.00
  229. #define SOULSPEAR_COOLDOWN 20 SECONDS
  230.  
  231. /*
  232. Death Ball
  233. */
  234. #define DEATHBALL_MIN 27.00
  235. #define DEATHBALL_MAX 33.00
  236. #define DEATHBALL_EN_PERCH 5.00
  237. #define DEATHBALL_DAMAGE_PERCH 4.00
  238. #define DEATHBALL_COOLDOWN 30 SECONDS
  239.  
  240. /*
  241. Finish Buster
  242. */
  243. #define BURNING_ATTACK_MIN 9.00
  244. #define BURNING_ATTACK_MAX 11.00
  245. #define BURNING_ATTACK_EN_PERCH 4.00
  246. #define BURNING_ATTACK_DAMAGE_PERCH 4.50
  247. #define BURNING_ATTACK_COOLDOWN 15 SECONDS
  248.  
  249. /*
  250. Burning Attack
  251. */
  252. #define FINISH_BUSTER_MIN 25.00
  253. #define FINISH_BUSTER_MAX 30.00
  254. #define FINISH_BUSTER_EN_PERCH 6.00
  255. #define FINISH_BUSTER_DAMAGE_PERCH 5.00
  256. #define FINISH_BUSTER_COOLDOWN 20 SECONDS
  257.  
  258. /*
  259. Makosen
  260. */
  261. #define MAKOSEN_MIN 20.00
  262. #define MAKOSEN_MAX 25.00
  263. #define MAKOSEN_EN_PERCH 3.00
  264. #define MAKOSEN_DAMAGE_PERCH 3.00
  265. #define MAKOSEN_COOLDOWN 10 SECONDS
  266.  
  267. /*
  268. Super Kamehameha
  269. */
  270. #define SUPER_KAMEHAMEHA_MIN 25.00
  271. #define SUPER_KAMEHAMEHA_MAX 30.00
  272. #define SUPER_KAMEHAMEHA_EN_PERCH 6.00
  273. #define SUPER_KAMEHAMEHA_DAMAGE_PERCH 5.00
  274. #define SUPER_KAMEHAMEHA_COOLDOWN 20 SECONDS
  275.  
  276. /*
  277. Rocketpunch
  278. */
  279. #define ROCKETPUNCH_MIN 10.00
  280. #define ROCKETPUNCH_MAX 11.00
  281. #define ROCKETPUNCH_EN_PERCH 4.00
  282. #define ROCKETPUNCH_DAMAGE_PERCH 5.00
  283. #define ROCKETPUNCH_COOLDOWN 20 SECONDS
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