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Apr 20th, 2018
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  1. include('shared.lua')
  2.  
  3. SWEP.PrintName = "SIG SG-550" // 'Nice' Weapon name (Shown on HUD)
  4. SWEP.Slot = 3 // Slot in the weapon selection menu
  5. SWEP.SlotPos = 1 // Position in the slot
  6.  
  7. // Override this in your SWEP to set the icon in the weapon selection
  8. if (file.Exists("../materials/weapons/weapon_fas_sg550.vmt")) then
  9. SWEP.WepSelectIcon = surface.GetTextureID("weapons/weapon_fas_sg550")
  10. end
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