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a guest Mar 22nd, 2019 276 Never
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  1. public class Authentication : Interfaces.IPacket
  2.     {
  3.         public string Username, Password, Server;
  4.         public Authentication() { }
  5.         public void Deserialize(byte[] buffer)
  6.         {
  7.             Username = Program.Encoding.GetString(buffer, 8, 32).Replace("\0", "");
  8.             Password = Program.Encoding.GetString(buffer, 100, 32).Replace("\0", "");
  9.             Server = Program.Encoding.GetString(buffer, 136, 16).Replace("\0", "");
  10.         }
  11.         public byte[] ToArray() { throw new NotImplementedException(); }
  12.         public void Send(Client.GameState client) { }
  13.     }
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