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- <!---
- Written by:
- Windower Forum: Genesisx
- Wizbot Forum: Mszapalac
- Last Updated: 9/11/10
- Current Version: Skillup.xml v1.3
- --->
- <spellcast xmlns:xi="http://www.w3.org/2001/XInclude">
- <!--- SpellCast Configurations --->
- <config
- Debug="false"
- ShowSpellInfo="false"
- ShowGearSwaps="false"
- />
- <!--- SpellCast Variables --->
- <variables clear="true">
- <var name="SkillUp">1</var> <!--- /Heal Break DO NOT ALTER --->
- <var name="FirstSetup">0</var> <!--- First Run Display Var DO NOT ALTER--->
- <var name="SkillCycle">1</var> <!--- Spell Cycle NO NOT ALTER --->
- <var name="CurrentSpell">cure</var> <!--- Spell Cycle NO NOT ALTER --->
- <!--- You can alter these variables, Time is in seconds --->
- <var name="Show.Debug">True</var> <!--- Show Process/Debuf Info True/False --->
- <var name="RestTime4Smn">3</var> <!--- Set REST time for SMN Skill --->
- <var name="RestTime4Cure">3</var> <!--- Set REST time for Healing Skill --->
- <var name="RestTime4Protect">4</var> <!--- Set REST time for Enhancing Skill --->
- <var name="RestTime4Blaze">5</var> <!--- Set REST time for Blaze Spikes --->
- </variables>
- <sets>
- <!--- Specify Resting / Standard gear if desired --->
- <group default="yes" name="Job">
- <set name = "Standard" />
- <set name = "Resting Gear" />
- </group>
- </sets>
- <rules>
- <!--- Setup Gear and /Heal Break Variable for Resting & Idle --->
- <equip when="idle" set="Standard" />
- <equip when="resting" set="Resting Gear" />
- <!--- Setup First Run Notification --->
- <if advanced='"$FirstSetup" != "1"'>
- <command>bind ^escape input /echo Exiting.;reload spellcast;unbind ^escape;</command>
- <addtochat color="121">-- SkillUp.Xml v1.2 ---</addtochat>
- <addtochat color="121">Press CTRL+Escape at anytime to unload spellcast and exit SkillUp.Xml</addtochat>
- <addtochat color="121">To start cast one of these spells:</addtochat>
- <addtochat color="121">Carbuncle, Cure, Protect, Blaze Spikes</addtochat>
- <var cmd="set FirstSetup 1" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Show First Run Note</addtochat></if>
- </if>
- <if status ="Idle">
- <if MPPLT="10">
- <if Job="SMN/*|*/SMN">
- <changespell spell="Release" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: SMN job detected changing action to Release.</addtochat></if>
- </if>
- <command when="midcast">wait 5;input /heal on;wait 5;input /ma "$currentspell"</command>
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Low MP detected sending /heal on action in 5 sec.</addtochat></if>
- <return />
- </if>
- <elseif notbuffactive="refresh" job="RDM/*" MainJobLvlGT="81" >
- <changespell spell="Refresh II" />
- <changetarget target="<me>" />
- <command when="aftercast">wait 3;input /ma "$currentspell"</command>
- </elseif>
- <elseif notbuffactive="refresh" job="*/RDM" SubJobLvlGT="40" >
- <changespell spell="Refresh" />
- <changetarget target="<me>" />
- <command when="aftercast">wait 3;input /ma "$currentspell"</command>
- </elseif>
- </if>
- <if Status ="Resting">
- <if MPPGT="99">
- <command when="precast">input /heal off;wait 5;input /ma "$currentspell"</command>
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Full MP Detected sending /heal off action.</addtochat></if>
- <cancelspell />
- <return />
- </if>
- <else>
- <command when="precast">wait 5;input /ma "$currentspell"</command>
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Currently Resting, MP is not 100%. Continue resting.</addtochat></if>
- <cancelspell />
- <return />
- </else>
- </if>
- <if spell="Carbuncle"> <!--- Summoning Magic Skill-Up Segment --->
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Carbuncle Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
- <var cmd="set currentspell Carbuncle" />
- <if advanced='"$SkillCycle" == "1"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 2" />
- <changespell spell="Carbuncle" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
- </if>
- <elseif advanced='"$SkillCycle" == "2"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 3" />
- <changespell spell="Ifrit" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "3"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 4" />
- <changespell spell="Titan" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "4"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 5" />
- <changespell spell="Leviathan" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 4 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "5"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 6" />
- <changespell spell="Garuda" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 5 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "6"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 7" />
- <changespell spell="Shiva" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 6 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "7"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 8" />
- <changespell spell="Ramuh" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 7 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "8"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 9" />
- <changespell spell="Fenrir" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 8 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "9"'>
- <command when="aftercast">wait $RestTime4Smn;input /ja "Release";wait $RestTime4Smn;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 1" />
- <changespell spell="Diabolos" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 9 Processed.</addtochat></if>
- </elseif>
- </if>
- <elseif spell="Cure" > <!--- Healing Magic Skill-Up Segment --->
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cure Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
- <var cmd="set currentspell Cure" />
- <if advanced='"$SkillCycle" >= "4"'>
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Incorrect variable detected for this group, resetting to 1.</addtochat></if>
- <command>wait $RestTime4Cure;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 1" />
- <cancelspell />
- </if>
- <elseif advanced='"$SkillCycle" == "1"'>
- <command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 2" />
- <changespell spell="Cure" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "2"'>
- <command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 3" />
- <changespell spell="Cure II" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "3"'>
- <command when="aftercast">wait $RestTime4Cure;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 1" />
- <changespell spell="Cure III" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
- </elseif>
- </elseif>
- <elseif spell="Protect" > <!--- Enhancing Magic Skill-Up Segment --->
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Protect Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
- <var cmd="set currentspell Protect" />
- <if advanced='"$SkillCycle" >= "5"'>
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Incorrect variable detected for this group, resetting to 1.</addtochat></if>
- <var cmd="set SkillCycle 1" />
- <command>wait $RestTime4Protect;input /ma "$currentspell"</command>
- <cancelspell />
- </if>
- <elseif advanced='"$SkillCycle" == "1"'>
- <command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 2" />
- <changespell spell="Protect" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "2"'>
- <command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 3" />
- <changespell spell="Shell" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "3"'>
- <command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 4" />
- <changespell spell="Protect II" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "4"'>
- <command when="aftercast">wait $RestTime4Protect;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 1" />
- <changespell spell="Shell II" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 4 Processed.</addtochat></if>
- </elseif>
- </elseif>
- <elseif spell="Blaze Spikes" > <!--- Blm Magic Skill-Up Segment --->
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Blaze Spikes Spell Detected, setting var to $currentspell and process cycle variable..</addtochat></if>
- <var cmd="set currentspell Blaze Spikes" />
- <if advanced='"$SkillCycle" >= "4"'>
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Incorrect variable detected for this group, resetting to 1.</addtochat></if>
- <var cmd="set SkillCycle 1" />
- <command>wait $RestTime4Blaze;input /ma "$currentspell"</command>
- <cancelspell />
- </if>
- <elseif advanced='"$SkillCycle" == "1"'>
- <command when="aftercast">wait $RestTime4Blaze;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 2" />
- <changespell spell="Blaze Spikes" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 1 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "2"'>
- <command when="aftercast">wait $RestTime4Blaze;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 3" />
- <changespell spell="Ice Spikes" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 2 Processed.</addtochat></if>
- </elseif>
- <elseif advanced='"$SkillCycle" == "3"'>
- <command when="aftercast">wait $RestTime4Blaze;input /ma "$currentspell"</command>
- <var cmd="set SkillCycle 1" />
- <changespell spell="Shock Spikes" />
- <changetarget target="<me>" />
- <!-- Debuf info --><if advanced='"$Show.Debug" == "True"'><addtochat color="67">Debug Process:: Cycle Process 3 Processed.</addtochat></if>
- </elseif>
- </elseif>
- </rules>
- </spellcast>
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