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Feb 20th, 2018
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  1. #Region
  2. #AutoIt3Wrapper_UseUpx=n
  3. #AutoIt3Wrapper_UseX64=n
  4. #EndRegion
  5.  
  6. #include <Memory.au3>
  7. #include <ButtonConstants.au3>
  8. #include <GUIConstantsEx.au3>
  9. #include <StaticConstants.au3>
  10. #include <WindowsConstants.au3>
  11. #include <misc.au3>
  12. #include <GWA2.au3>
  13.  
  14. $DLL=DLLOPEN("user32.dll")
  15. HotKeySet("{ESC}", "exitit")
  16. Global $vCharName
  17.  
  18. GUICreate("Gold Manager", 260, 85)
  19. HotKeySet("{1}", "skillone")
  20. HotKeySet("{2}", "skilltwo")
  21. HotKeySet("{3}", "skillthree")
  22. HotKeySet("{4}", "skillfour")
  23. HotKeySet("{5}", "flee")
  24.  
  25. GUISetState(@SW_SHOW)
  26.  
  27. Initialize(ProcessExists("gw.exe"))
  28.  
  29.   While 1
  30.         $msg = GUIGetMsg()
  31.         Select
  32.             Case $msg = $GUI_EVENT_CLOSE
  33.                 ExitLoop
  34.         EndSelect
  35.     WEnd
  36.  
  37. func skillone()
  38.     $aTarget = GetCurrentTargetID()
  39.     sleep (25)
  40.     SetHeroAggression(1, 0)
  41.     sleep (25)
  42.     SetHeroAggression(2, 0)
  43.     sleep (25)
  44.     SetHeroAggression(3, 0)
  45.     sleep (25)
  46.     SetHeroAggression(4, 0)
  47.     sleep (25)
  48.     SetHeroAggression(5, 0)
  49.     sleep (25)
  50.     SetHeroAggression(6, 0)
  51.     sleep (25)
  52.     SetHeroAggression(7, 0)
  53.     sleep (25)
  54.     LockHeroTarget(1, $aTarget)
  55.     sleep (25)
  56.     LockHeroTarget(2, $aTarget)
  57.     sleep (25)
  58.     LockHeroTarget(3, $aTarget)
  59.     sleep (25)
  60.     LockHeroTarget(4, $aTarget)
  61.     sleep (25)
  62.     LockHeroTarget(5, $aTarget)
  63.     sleep (25)
  64.     LockHeroTarget(6, $aTarget)
  65.     sleep (25)
  66.     LockHeroTarget(7, $aTarget)
  67.     sleep (25)
  68.     UseHeroSkill(1, 1, $aTarget)
  69.     sleep (25)
  70.     UseHeroSkill(2, 1, $aTarget)
  71.     sleep (25)
  72.     UseHeroSkill(3, 1, $aTarget)
  73.     sleep (25)
  74.     UseHeroSkill(4, 1, $aTarget)
  75.     sleep (25)
  76.     UseHeroSkill(5, 1, $aTarget)
  77.     sleep (25)
  78.     UseHeroSkill(6, 1, $aTarget)
  79.     sleep (25)
  80.     UseHeroSkill(7, 1, $aTarget)
  81. endfunc
  82.  
  83. func skilltwo()
  84.     $aTarget = GetCurrentTargetID()
  85.     sleep (25)
  86.     SetHeroAggression(1, 0)
  87.     sleep (25)
  88.     SetHeroAggression(2, 0)
  89.     sleep (25)
  90.     SetHeroAggression(3, 0)
  91.     sleep (25)
  92.     SetHeroAggression(4, 0)
  93.     sleep (25)
  94.     SetHeroAggression(5, 0)
  95.     sleep (25)
  96.     SetHeroAggression(6, 0)
  97.     sleep (25)
  98.     SetHeroAggression(7, 0)
  99.     sleep (25)
  100.     LockHeroTarget(1, $aTarget)
  101.     sleep (25)
  102.     LockHeroTarget(2, $aTarget)
  103.     sleep (25)
  104.     LockHeroTarget(3, $aTarget)
  105.     sleep (25)
  106.     LockHeroTarget(4, $aTarget)
  107.     sleep (25)
  108.     LockHeroTarget(5, $aTarget)
  109.     sleep (25)
  110.     LockHeroTarget(6, $aTarget)
  111.     sleep (25)
  112.     LockHeroTarget(7, $aTarget)
  113.     sleep (25)
  114.     UseHeroSkill(1, 2, $aTarget)
  115.     sleep (25)
  116.     UseHeroSkill(2, 2, $aTarget)
  117.     sleep (25)
  118.     UseHeroSkill(3, 2, $aTarget)
  119.     sleep (25)
  120.     UseHeroSkill(4, 2, $aTarget)
  121.     sleep (25)
  122.     UseHeroSkill(5, 2, $aTarget)
  123.     sleep (25)
  124.     UseHeroSkill(6, 2, $aTarget)
  125.     sleep (25)
  126.     UseHeroSkill(7, 2, $aTarget)
  127. endfunc
  128.  
  129. func skillthree()
  130.     $aTarget = GetCurrentTargetID()
  131.     sleep (25)
  132.     SetHeroAggression(1, 0)
  133.     sleep (25)
  134.     SetHeroAggression(2, 0)
  135.     sleep (25)
  136.     SetHeroAggression(3, 0)
  137.     sleep (25)
  138.     SetHeroAggression(4, 0)
  139.     sleep (25)
  140.     SetHeroAggression(5, 0)
  141.     sleep (25)
  142.     SetHeroAggression(6, 0)
  143.     sleep (25)
  144.     SetHeroAggression(7, 0)
  145.     sleep (25)
  146.     LockHeroTarget(1, $aTarget)
  147.     sleep (25)
  148.     LockHeroTarget(2, $aTarget)
  149.     sleep (25)
  150.     LockHeroTarget(3, $aTarget)
  151.     sleep (25)
  152.     LockHeroTarget(4, $aTarget)
  153.     sleep (25)
  154.     LockHeroTarget(5, $aTarget)
  155.     sleep (25)
  156.     LockHeroTarget(6, $aTarget)
  157.     sleep (25)
  158.     LockHeroTarget(7, $aTarget)
  159.     sleep (25)
  160.     UseHeroSkill(1, 3, $aTarget)
  161.     sleep (25)
  162.     UseHeroSkill(2, 3, $aTarget)
  163.     sleep (25)
  164.     UseHeroSkill(3, 3, $aTarget)
  165.     sleep (25)
  166.     UseHeroSkill(4, 3, $aTarget)
  167.     sleep (25)
  168.     UseHeroSkill(5, 3, $aTarget)
  169.     sleep (25)
  170.     UseHeroSkill(6, 3, $aTarget)
  171.     sleep (25)
  172.     UseHeroSkill(7, 3, $aTarget)
  173. endfunc
  174.  
  175. func skillfour()
  176.     $aTarget = GetCurrentTargetID()
  177.     sleep (25)
  178.     SetHeroAggression(1, 0)
  179.     sleep (25)
  180.     SetHeroAggression(2, 0)
  181.     sleep (25)
  182.     SetHeroAggression(3, 0)
  183.     sleep (25)
  184.     SetHeroAggression(4, 0)
  185.     sleep (25)
  186.     SetHeroAggression(5, 0)
  187.     sleep (25)
  188.     SetHeroAggression(6, 0)
  189.     sleep (25)
  190.     SetHeroAggression(7, 0)
  191.     sleep (25)
  192.     LockHeroTarget(1, $aTarget)
  193.     sleep (25)
  194.     LockHeroTarget(2, $aTarget)
  195.     sleep (25)
  196.     LockHeroTarget(3, $aTarget)
  197.     sleep (25)
  198.     LockHeroTarget(4, $aTarget)
  199.     sleep (25)
  200.     LockHeroTarget(5, $aTarget)
  201.     sleep (25)
  202.     LockHeroTarget(6, $aTarget)
  203.     sleep (25)
  204.     LockHeroTarget(7, $aTarget)
  205.     sleep (25)
  206.     UseHeroSkill(1, 4, $aTarget)
  207.     sleep (25)
  208.     UseHeroSkill(2, 4, $aTarget)
  209.     sleep (25)
  210.     UseHeroSkill(3, 4, $aTarget)
  211.     sleep (25)
  212.     UseHeroSkill(4, 4, $aTarget)
  213.     sleep (25)
  214.     UseHeroSkill(5, 4, $aTarget)
  215.     sleep (25)
  216.     UseHeroSkill(6, 4, $aTarget)
  217.     sleep (25)
  218.     UseHeroSkill(7, 4, $aTarget)
  219. endfunc
  220.  
  221. func flee()
  222.     LockHeroTarget(1, 0)
  223.     sleep (25)
  224.     LockHeroTarget(2, 0)
  225.     sleep (25)
  226.     LockHeroTarget(3, 0)
  227.     sleep (25)
  228.     LockHeroTarget(4, 0)
  229.     sleep (25)
  230.     LockHeroTarget(5, 0)
  231.     sleep (25)
  232.     LockHeroTarget(6, 0)
  233.     sleep (25)
  234.     LockHeroTarget(7, 0)
  235.     sleep (25)
  236.     SetHeroAggression(1, 2)
  237.     sleep (25)
  238.     SetHeroAggression(2, 2)
  239.     sleep (25)
  240.     SetHeroAggression(3, 2)
  241.     sleep (25)
  242.     SetHeroAggression(4, 2)
  243.     sleep (25)
  244.     SetHeroAggression(5, 2)
  245.     sleep (25)
  246.     SetHeroAggression(6, 2)
  247.     sleep (25)
  248.     SetHeroAggression(7, 2)
  249. endfunc
  250.  
  251.  
  252. func exitit()
  253.     Exit
  254. endfunc
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