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- #Region
- #AutoIt3Wrapper_UseUpx=n
- #AutoIt3Wrapper_UseX64=n
- #EndRegion
- #include <Memory.au3>
- #include <ButtonConstants.au3>
- #include <GUIConstantsEx.au3>
- #include <StaticConstants.au3>
- #include <WindowsConstants.au3>
- #include <misc.au3>
- #include <GWA2.au3>
- $DLL=DLLOPEN("user32.dll")
- HotKeySet("{ESC}", "exitit")
- Global $vCharName
- GUICreate("Gold Manager", 260, 85)
- HotKeySet("{1}", "skillone")
- HotKeySet("{2}", "skilltwo")
- HotKeySet("{3}", "skillthree")
- HotKeySet("{4}", "skillfour")
- HotKeySet("{5}", "flee")
- GUISetState(@SW_SHOW)
- Initialize(ProcessExists("gw.exe"))
- While 1
- $msg = GUIGetMsg()
- Select
- Case $msg = $GUI_EVENT_CLOSE
- ExitLoop
- EndSelect
- WEnd
- func skillone()
- $aTarget = GetCurrentTargetID()
- sleep (25)
- SetHeroAggression(1, 0)
- sleep (25)
- SetHeroAggression(2, 0)
- sleep (25)
- SetHeroAggression(3, 0)
- sleep (25)
- SetHeroAggression(4, 0)
- sleep (25)
- SetHeroAggression(5, 0)
- sleep (25)
- SetHeroAggression(6, 0)
- sleep (25)
- SetHeroAggression(7, 0)
- sleep (25)
- LockHeroTarget(1, $aTarget)
- sleep (25)
- LockHeroTarget(2, $aTarget)
- sleep (25)
- LockHeroTarget(3, $aTarget)
- sleep (25)
- LockHeroTarget(4, $aTarget)
- sleep (25)
- LockHeroTarget(5, $aTarget)
- sleep (25)
- LockHeroTarget(6, $aTarget)
- sleep (25)
- LockHeroTarget(7, $aTarget)
- sleep (25)
- UseHeroSkill(1, 1, $aTarget)
- sleep (25)
- UseHeroSkill(2, 1, $aTarget)
- sleep (25)
- UseHeroSkill(3, 1, $aTarget)
- sleep (25)
- UseHeroSkill(4, 1, $aTarget)
- sleep (25)
- UseHeroSkill(5, 1, $aTarget)
- sleep (25)
- UseHeroSkill(6, 1, $aTarget)
- sleep (25)
- UseHeroSkill(7, 1, $aTarget)
- endfunc
- func skilltwo()
- $aTarget = GetCurrentTargetID()
- sleep (25)
- SetHeroAggression(1, 0)
- sleep (25)
- SetHeroAggression(2, 0)
- sleep (25)
- SetHeroAggression(3, 0)
- sleep (25)
- SetHeroAggression(4, 0)
- sleep (25)
- SetHeroAggression(5, 0)
- sleep (25)
- SetHeroAggression(6, 0)
- sleep (25)
- SetHeroAggression(7, 0)
- sleep (25)
- LockHeroTarget(1, $aTarget)
- sleep (25)
- LockHeroTarget(2, $aTarget)
- sleep (25)
- LockHeroTarget(3, $aTarget)
- sleep (25)
- LockHeroTarget(4, $aTarget)
- sleep (25)
- LockHeroTarget(5, $aTarget)
- sleep (25)
- LockHeroTarget(6, $aTarget)
- sleep (25)
- LockHeroTarget(7, $aTarget)
- sleep (25)
- UseHeroSkill(1, 2, $aTarget)
- sleep (25)
- UseHeroSkill(2, 2, $aTarget)
- sleep (25)
- UseHeroSkill(3, 2, $aTarget)
- sleep (25)
- UseHeroSkill(4, 2, $aTarget)
- sleep (25)
- UseHeroSkill(5, 2, $aTarget)
- sleep (25)
- UseHeroSkill(6, 2, $aTarget)
- sleep (25)
- UseHeroSkill(7, 2, $aTarget)
- endfunc
- func skillthree()
- $aTarget = GetCurrentTargetID()
- sleep (25)
- SetHeroAggression(1, 0)
- sleep (25)
- SetHeroAggression(2, 0)
- sleep (25)
- SetHeroAggression(3, 0)
- sleep (25)
- SetHeroAggression(4, 0)
- sleep (25)
- SetHeroAggression(5, 0)
- sleep (25)
- SetHeroAggression(6, 0)
- sleep (25)
- SetHeroAggression(7, 0)
- sleep (25)
- LockHeroTarget(1, $aTarget)
- sleep (25)
- LockHeroTarget(2, $aTarget)
- sleep (25)
- LockHeroTarget(3, $aTarget)
- sleep (25)
- LockHeroTarget(4, $aTarget)
- sleep (25)
- LockHeroTarget(5, $aTarget)
- sleep (25)
- LockHeroTarget(6, $aTarget)
- sleep (25)
- LockHeroTarget(7, $aTarget)
- sleep (25)
- UseHeroSkill(1, 3, $aTarget)
- sleep (25)
- UseHeroSkill(2, 3, $aTarget)
- sleep (25)
- UseHeroSkill(3, 3, $aTarget)
- sleep (25)
- UseHeroSkill(4, 3, $aTarget)
- sleep (25)
- UseHeroSkill(5, 3, $aTarget)
- sleep (25)
- UseHeroSkill(6, 3, $aTarget)
- sleep (25)
- UseHeroSkill(7, 3, $aTarget)
- endfunc
- func skillfour()
- $aTarget = GetCurrentTargetID()
- sleep (25)
- SetHeroAggression(1, 0)
- sleep (25)
- SetHeroAggression(2, 0)
- sleep (25)
- SetHeroAggression(3, 0)
- sleep (25)
- SetHeroAggression(4, 0)
- sleep (25)
- SetHeroAggression(5, 0)
- sleep (25)
- SetHeroAggression(6, 0)
- sleep (25)
- SetHeroAggression(7, 0)
- sleep (25)
- LockHeroTarget(1, $aTarget)
- sleep (25)
- LockHeroTarget(2, $aTarget)
- sleep (25)
- LockHeroTarget(3, $aTarget)
- sleep (25)
- LockHeroTarget(4, $aTarget)
- sleep (25)
- LockHeroTarget(5, $aTarget)
- sleep (25)
- LockHeroTarget(6, $aTarget)
- sleep (25)
- LockHeroTarget(7, $aTarget)
- sleep (25)
- UseHeroSkill(1, 4, $aTarget)
- sleep (25)
- UseHeroSkill(2, 4, $aTarget)
- sleep (25)
- UseHeroSkill(3, 4, $aTarget)
- sleep (25)
- UseHeroSkill(4, 4, $aTarget)
- sleep (25)
- UseHeroSkill(5, 4, $aTarget)
- sleep (25)
- UseHeroSkill(6, 4, $aTarget)
- sleep (25)
- UseHeroSkill(7, 4, $aTarget)
- endfunc
- func flee()
- LockHeroTarget(1, 0)
- sleep (25)
- LockHeroTarget(2, 0)
- sleep (25)
- LockHeroTarget(3, 0)
- sleep (25)
- LockHeroTarget(4, 0)
- sleep (25)
- LockHeroTarget(5, 0)
- sleep (25)
- LockHeroTarget(6, 0)
- sleep (25)
- LockHeroTarget(7, 0)
- sleep (25)
- SetHeroAggression(1, 2)
- sleep (25)
- SetHeroAggression(2, 2)
- sleep (25)
- SetHeroAggression(3, 2)
- sleep (25)
- SetHeroAggression(4, 2)
- sleep (25)
- SetHeroAggression(5, 2)
- sleep (25)
- SetHeroAggression(6, 2)
- sleep (25)
- SetHeroAggression(7, 2)
- endfunc
- func exitit()
- Exit
- endfunc
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