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  1. Log uploaded on Tuesday, August 14, 2018, 11:13:00 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[5.0.0]: 0Harmony(1.1.0.0), HugsLib(1.0.0.0)
  5. 20th Century Weapons Mod unofficial 0.19: (no assemblies)
  6. Simply More Bridges: 0Harmony(1.1.0.0), SimplyMoreBridges(1.0.0.0)
  7. Let's Trade! [1.0]: (no assemblies)
  8. Dead Goat's Weapon Pack: (no assemblies)
  9. Hand Me That Brick Lite: 0Harmony(1.2.0.1), HMTBLite(1.1.1.0)
  10. Archotech Expanded: (no assemblies)
  11. [1.0] UN-Colony: (no assemblies)
  12. [XND] Proper Shotguns: 0Harmony(1.2.0.0), ProperShotguns(1.0.0.0)
  13. More Faction Interaction: 0Harmony(1.2.0.1), MoreFactionInteraction(0.1.0.4)
  14. Wall Light: (no assemblies)
  15. Incident Person Stat: 0Harmony(1.1.0.0), IncidentPersonStat(1.0.0.0)
  16. Zombiefied (Zombie Apocalypse) [Unstable 1.0]: Zombiefied(1.0.0.0)
  17. Rimlaser: 0Harmony(1.2.0.0), Rimlaser(1.0.283.2004)
  18. Quarry: Quarry(0.19.0.0)
  19. Modern Turret Mod: (no assemblies)
  20.  
  21. Active Harmony patches:
  22. CompQuality.PostPostGeneratedForTrader: PRE: MoreFactionInteraction.HarmonyPatches.CompQuality_TradeQualityIncreasePreFix
  23. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  24. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  25. DebugWindowsOpener.ToggleDebugActionsMenu: TRANS: MoreFactionInteraction.HarmonyPatches.DebugWindowsOpener_ToggleDebugActionsMenu_Patch
  26. Designator_RemoveBridge.CanDesignateCell: TRANS: SimplyMoreBridges.Harmony_Designator_RemoveBridge_CanDesignateCell.Transpiler
  27. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  28. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  29. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  30. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  31. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  32. GenConstruct.CanPlaceBlueprintAt: post: SimplyMoreBridges.Harmony_GenConstruct_CanPlaceBlueprintAt.Postfix
  33. Graphics.DrawMeshImpl: PRE: Zombiefied.Graphics_DrawMeshImpl_Patch.Prefix
  34. IncidentWorker_QuestDownedRefugee.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestDownedRefugee_Patch.Prefix
  35. IncidentWorker_QuestPrisonerRescue.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_QuestPrisonerRescue_Patch.Prefix
  36. IncidentWorker_RefugeeChased.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_RefugeeChased_Patch.Prefix
  37. IncidentWorker_WandererJoin.TryExecuteWorker: PRE: IncidentPersonStat.IncidentWorker_WandererJoin_Patch.Prefix
  38. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  39. MainTabWindow_Work.DoWindowContents: post: HMTBLite.HarmonyPatches.Patch_MainTabWindow_Work
  40. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  41. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  42. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  43. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  44. PawnRenderer.DrawEquipmentAiming: PRE: Rimlaser.PatchGunDrawing.Prefix
  45. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  46. Projectile.get_DamageAmount: post: ProperShotguns.HarmonyPatches.PostfixDamageAmount
  47. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  48. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  49. SettlementBase.GetCaravanGizmos: post: MoreFactionInteraction.HarmonyPatches.SettlementBase_CaravanGizmos_Postfix
  50. StoryState.Notify_IncidentFired: post: MoreFactionInteraction.HarmonyPatches.IncidentFired_TradeCounter_Postfix
  51. TerrainGrid.SetTerrain: TRANS: SimplyMoreBridges.Harmony_TerrainGrid_SetTerrain.Transpiler
  52. ThingSetMaker.Generate: post: MoreFactionInteraction.HarmonyPatches.TraderStocker_OverStockerPostFix
  53. Tradeable.InitPriceDataIfNeeded: TRANS: MoreFactionInteraction.HarmonyPatches.ErrorSuppressionSssh
  54. TraderKindDef.PriceTypeFor: post: MoreFactionInteraction.HarmonyPatches.PriceTypeSetter_PostFix
  55. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  56. WorldReachabilityUtility.CanReach: post: MoreFactionInteraction.HarmonyPatches.WorldReachUtility_PostFix
  57. Harmony versions present: 1.2.0.1: dingo.hmtblite, Mehni.RimWorld.MFI.main; 1.2.0.0: XeoNovaDan.ProperShotguns, com.github.automatic1111.rimlaser; 1.1.0.0: UnlimitedHugs.HugsLib, rimworld.lanilor.simplymorebridges, RimWorld.Vanya.IncidentPersonStat, HugsLib.Zombiefied
  58.  
  59. Platform information: (hidden, hold Shift while publishing to include)
  60.  
  61. Log file contents:
  62. Mono path[0] = '[Rimworld_dir]/RimWorldWin_Data/Managed'
  63. Mono path[1] = '[Rimworld_dir]/RimWorldWin_Data/Mono'
  64. Mono config path = '[Rimworld_dir]/RimWorldWin_Data/Mono/etc'
  65. PlayerConnection [PlayerConnect information redacted]
  66. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  67. GfxDevice: [Renderer information redacted]
  68. Begin MonoManager ReloadAssembly
  69. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  70. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  71. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  72. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  73. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  74. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  75. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  76. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  77. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  78. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  79. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  80. RimWorld 0.19.1987 rev1042
  81. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  82. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  83. UnityEngine.Logger:Log(LogType, Object)
  84. UnityEngine.Debug:Log(Object)
  85. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  86. RimWorld.VersionControl:LogVersionNumber() (at C:\Dev\RimWorld\Assets\Scripts\RimWorld\Utility\Version\VersionControl.cs:83)
  87. Verse.Root:CheckGlobalInit() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:82)
  88. Verse.Root:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:38)
  89. Verse.Root_Entry:Start() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:16)
  90. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  91.  
  92. Config error in Gun_TankTurret: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
  93. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  94. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  95. UnityEngine.Logger:Log(LogType, Object)
  96. UnityEngine.Debug:LogError(Object)
  97. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  98. Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
  99. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  100. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  101. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  102. Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
  103. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:233)
  104. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  105. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  106. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  107. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  108. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  109.  
  110. Config error in Shell_Canister: CompExplosive requires Normal ticker type
  111. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  112. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  113. UnityEngine.Logger:Log(LogType, Object)
  114. UnityEngine.Debug:LogError(Object)
  115. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  116. Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
  117. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  118. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  119. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  120. Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
  121. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:233)
  122. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  123. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  124. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  125. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  126. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  127.  
  128. Config error in Gun_TankTurret: verb 0: has incorrect forcedMiss settings; explosive projectiles and only explosive projectiles should have forced miss enabled
  129. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  130. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  131. UnityEngine.Logger:Log(LogType, Object)
  132. UnityEngine.Debug:LogError(Object)
  133. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  134. Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
  135. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  136. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  137. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  138. Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
  139. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:233)
  140. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  141. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  142. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  143. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  144. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  145.  
  146. Config error in Shell_Canister: CompExplosive requires Normal ticker type
  147. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  148. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  149. UnityEngine.Logger:Log(LogType, Object)
  150. UnityEngine.Debug:LogError(Object)
  151. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  152. Verse.DefDatabase`1:ErrorCheckAllDefs() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\DefDatabase.cs:146)
  153. System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
  154. System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
  155. System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
  156. Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenGeneric.cs:39)
  157. Verse.PlayDataLoader:DoPlayLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:233)
  158. Verse.PlayDataLoader:LoadAllPlayData(Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:32)
  159. Verse.Root:<Start>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root.cs:58)
  160. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  161. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  162. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
  163.  
  164. [IncidentPersonStat] injected.
  165. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  166. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  167. UnityEngine.Logger:Log(LogType, Object)
  168. UnityEngine.Debug:Log(Object)
  169. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  170. IncidentPersonStat.Main:.cctor()
  171. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(IntPtr)
  172. System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor(RuntimeTypeHandle) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs:101)
  173. Verse.StaticConstructorOnStartupUtility:CallAll() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\StaticConstructorOnStartup.cs:26)
  174. Verse.PlayDataLoader:<DoPlayLoad>m__2() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Defs\Databases\PlayDataLoader.cs:280)
  175. Verse.LongEventHandler:ExecuteToExecuteWhenFinished() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:489)
  176. Verse.LongEventHandler:UpdateCurrentAsynchronousEvent() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:402)
  177. Verse.LongEventHandler:LongEventsUpdate(Boolean&) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:257)
  178. Verse.Root:Update_Patch1(Object)
  179. Verse.Root_Entry:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Entry.cs:38)
  180. (Filename: /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Runtime.CompilerServices/RuntimeHelpers.cs Line: 101)
  181.  
  182. [HugsLib] v5.0.0 initialized Zombiefied
  183. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  184. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  185. UnityEngine.Logger:Log(LogType, Object)
  186. UnityEngine.Debug:Log(Object)
  187. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  188. HugsLib.Utils.ModLogger:Message(String, Object[])
  189. HugsLib.HugsLibController:LoadReloadInitialize()
  190. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  191. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  192. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  193.  
  194. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  195. System memory in use before: 89.9 MB.
  196. System memory in use after: 90.5 MB.
  197.  
  198. Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 9993.
  199. Total: 43.216366 ms (FindLiveObjects: 0.407341 ms CreateObjectMapping: 0.569957 ms MarkObjects: 42.115265 ms DeleteObjects: 0.122523 ms)
  200.  
  201. Loading game from file ay pizdjet with mods Core, 1417078111, 1467054848, 1420241138, 1461185353, 728503320, 1419210165, 1442734859, 1428616771, 1438488634, 1454024362, 1423699208, 1414697588, 1469651645, 1465459039, 1473363081, 1477139982
  202. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  203. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  204. UnityEngine.Logger:Log(LogType, Object)
  205. UnityEngine.Debug:Log(Object)
  206. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  207. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:19)
  208. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  209. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  210. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  211. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  212.  
  213. Hash collision between ZombieFox_Red and 3DG_StaffSling: both have short hash 11602
  214. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  215. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  216. UnityEngine.Logger:Log(LogType, Object)
  217. UnityEngine.Debug:LogError(Object)
  218. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  219. Verse.MapFileCompressor:ThingsToSpawnAfterLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:61)
  220. Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:404)
  221. Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:478)
  222. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:39)
  223. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  224. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  225. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  226. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  227.  
  228. [Zombiefied] Zombiefied loaed
  229. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  230. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  231. UnityEngine.Logger:Log(LogType, Object)
  232. UnityEngine.Debug:Log(Object)
  233. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  234. HugsLib.Utils.ModLogger:Message(String, Object[])
  235. Zombiefied.ZombiefiedMod:WorldLoaded()
  236. HugsLib.HugsLibController:OnPlayingStateEntered()
  237. HugsLib.Patches.Game_FinalizeInit_Patch:WorldLoadedHook()
  238. Verse.Game:FinalizeInit_Patch1(Object)
  239. Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:486)
  240. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:39)
  241. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  242. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  243. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  244. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  245.  
  246. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  247. System memory in use before: 145.0 MB.
  248. System memory in use after: 145.3 MB.
  249.  
  250. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 18035.
  251. Total: 180.746399 ms (FindLiveObjects: 1.482145 ms CreateObjectMapping: 2.072309 ms MarkObjects: 177.147369 ms DeleteObjects: 0.043300 ms)
  252.  
  253. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  254. System memory in use before: 148.9 MB.
  255. System memory in use after: 97.2 MB.
  256.  
  257. Unloading 7546 unused Assets to reduce memory usage. Loaded Objects now: 11861.
  258. Total: 96.574577 ms (FindLiveObjects: 1.071276 ms CreateObjectMapping: 2.453350 ms MarkObjects: 68.264664 ms DeleteObjects: 24.784325 ms)
  259.  
  260. Loading game from file ay pizdjet with mods Core, 1417078111, 1467054848, 1420241138, 1461185353, 728503320, 1419210165, 1442734859, 1428616771, 1438488634, 1454024362, 1423699208, 1414697588, 1469651645, 1465459039, 1473363081, 1477139982
  261. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  262. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  263. UnityEngine.Logger:Log(LogType, Object)
  264. UnityEngine.Debug:Log(Object)
  265. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  266. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:19)
  267. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  268. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  269. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  270. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  271.  
  272. Hash collision between ZombieFox_Red and 3DG_StaffSling: both have short hash 11602
  273. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  274. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  275. UnityEngine.Logger:Log(LogType, Object)
  276. UnityEngine.Debug:LogError(Object)
  277. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  278. Verse.MapFileCompressor:ThingsToSpawnAfterLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:61)
  279. Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:404)
  280. Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:478)
  281. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:39)
  282. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  283. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  284. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  285. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  286.  
  287. [Zombiefied] Zombiefied loaed
  288. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  289. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  290. UnityEngine.Logger:Log(LogType, Object)
  291. UnityEngine.Debug:Log(Object)
  292. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  293. HugsLib.Utils.ModLogger:Message(String, Object[])
  294. Zombiefied.ZombiefiedMod:WorldLoaded()
  295. HugsLib.HugsLibController:OnPlayingStateEntered()
  296. HugsLib.Patches.Game_FinalizeInit_Patch:WorldLoadedHook()
  297. Verse.Game:FinalizeInit_Patch1(Object)
  298. Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:486)
  299. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:39)
  300. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  301. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  302. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  303. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  304.  
  305. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  306. System memory in use before: 149.4 MB.
  307. System memory in use after: 148.7 MB.
  308.  
  309. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19409.
  310. Total: 207.287430 ms (FindLiveObjects: 1.734248 ms CreateObjectMapping: 3.649074 ms MarkObjects: 201.855362 ms DeleteObjects: 0.047790 ms)
  311.  
  312. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  313. System memory in use before: 150.4 MB.
  314. System memory in use after: 98.6 MB.
  315.  
  316. Unloading 7574 unused Assets to reduce memory usage. Loaded Objects now: 12084.
  317. Total: 119.994148 ms (FindLiveObjects: 0.932395 ms CreateObjectMapping: 3.027798 ms MarkObjects: 88.072365 ms DeleteObjects: 27.959986 ms)
  318.  
  319. Loading game from file Autosave-2 with mods Core, 1417078111, 1467054848, 1420241138, 1461185353, 728503320, 1419210165, 1442734859, 1428616771, 1438488634, 1454024362, 1423699208, 1414697588, 1469651645, 1465459039, 1473363081, 1477139982
  320. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  321. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  322. UnityEngine.Logger:Log(LogType, Object)
  323. UnityEngine.Debug:Log(Object)
  324. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  325. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:19)
  326. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  327. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  328. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  329. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  330.  
  331. Hash collision between ZombieFox_Red and 3DG_StaffSling: both have short hash 11602
  332. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  333. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  334. UnityEngine.Logger:Log(LogType, Object)
  335. UnityEngine.Debug:LogError(Object)
  336. Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:68)
  337. Verse.MapFileCompressor:ThingsToSpawnAfterLoad() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Compressor\MapFileCompressor.cs:61)
  338. Verse.Map:FinalizeLoading() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\Map.cs:404)
  339. Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:478)
  340. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:39)
  341. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  342. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  343. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  344. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 68)
  345.  
  346. [Zombiefied] Zombiefied loaed
  347. UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
  348. UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
  349. UnityEngine.Logger:Log(LogType, Object)
  350. UnityEngine.Debug:Log(Object)
  351. Verse.Log:Message(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:48)
  352. HugsLib.Utils.ModLogger:Message(String, Object[])
  353. Zombiefied.ZombiefiedMod:WorldLoaded()
  354. HugsLib.HugsLibController:OnPlayingStateEntered()
  355. HugsLib.Patches.Game_FinalizeInit_Patch:WorldLoadedHook()
  356. Verse.Game:FinalizeInit_Patch1(Object)
  357. Verse.Game:LoadGame() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:486)
  358. Verse.SavedGameLoaderNow:LoadGameFromSaveFileNow(String) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Map\MapIniter\SavedGameLoaderNow.cs:39)
  359. Verse.Root_Play:<Start>m__0() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:46)
  360. Verse.LongEventHandler:RunEventFromAnotherThread(Action) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:455)
  361. Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\LongEventHandler.cs:367)
  362. (Filename: C:/Dev/RimWorld/Assets/Scripts/Verse/Utility/Debug/Log/Log.cs Line: 48)
  363.  
  364. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  365. System memory in use before: 150.7 MB.
  366. System memory in use after: 150.1 MB.
  367.  
  368. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 19627.
  369. Total: 263.967560 ms (FindLiveObjects: 2.197719 ms CreateObjectMapping: 3.604491 ms MarkObjects: 258.059509 ms DeleteObjects: 0.104561 ms)
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