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- "0" - "0" - "npc/metropolice/vo/zero.wav"
- "1" - "1" - "npc/metropolice/vo/one.wav"
- "2" - "2" - "npc/metropolice/vo/two.wav"
- "3" - "3" - "npc/metropolice/vo/three.wav"
- "4" - "4" - "npc/metropolice/vo/four.wav"
- "5" - "5" - "npc/metropolice/vo/five.wav"
- "6" - "6" - "npc/metropolice/vo/six.wav"
- "7" - "7" - "npc/metropolice/vo/seven.wav"
- "8" - "8" - "npc/metropolice/vo/eight.wav"
- "9" - "9" - "npc/metropolice/vo/nine.wav"
- "10" - "10" - "npc/metropolice/vo/ten.wav"
- "10-0 HUNTING" - "10-0, 10-0, viscerator is hunting" - "npc/metropolice/vo/tenzerovisceratorishunting.wav"
- "10-2" - "10-2" - "npc/metropolice/vo/ten2.wav"
- "10-4" - "10-4" - "npc/metropolice/vo/ten4.wav"
- "10-8 standing by" - "10-8, standing by" - "npc/metropolice/vo/ten8standingby.wav"
- "10-8" - "Unit is on-duty, 10-8" - "npc/metropolice/vo/unitisonduty10-8.wav"
- "10-14" - "Holding on 10-14 duty, eh, code four" - "npc/metropolice/vo/holdingon10-14duty.wav"
- "10-15" - "Prepare for 10-15" - "npc/metropolice/vo/preparefor1015.wav"
- "10-25" - "Any unit, report in with 10-25 as suspect" - "npc/metropolice/vo/unitreportinwith10-25suspect.wav"
- "10-30" - "I have a 10-30, my 10-20, responding, code two" - "npc/metropolice/vo/Ihave10-30my10-20responding.wav"
- "10-65" - "Unit is 10-65" - "npc/metropolice/vo/unitis10-65.wav"
- "10-78" - "Dispatch, I need 10-78, officer in trouble" - "npc/metropolice/vo/dispatchIneed10-78.wav"
- "10-91D" - "10-91d count is.." - "npc/metropolice/vo/ten91dcountis.wav"
- "10-97 GOA" - "10-97, that suspect is GOA" - "npc/metropolice/vo/ten97suspectisgoa.wav"
- "10-97" - "10-97" - "npc/metropolice/vo/ten97.wav"
- "10-99" - "Officer down, I am 10-99, I repeat, I am 10-99" - "npc/metropolice/vo/officerdownIam10-99.wav"
- "10-103 TAG" - "Possible 10-103, my location, alert TAG units" - "npc/metropolice/vo/possible10-103alerttagunits.wav"
- "10-107" - "I have a 10-107 here, send AirWatch for tag" - "npc/metropolice/vo/gota10-107sendairwatch.wav"
- "10-108" - "We have a 10-108" - "npc/metropolice/vo/wehavea10-108.wav"
- "11-6" - "Suspect 11-6, my 10-20 is.." - "npc/metropolice/vo/suspect11-6my1020is.wav"
- "11-44" - "Get that 11-44 inbound, we're cleaning up now" - "npc/metropolice/vo/get11-44inboundcleaningup.wav"
- "11-99" - "11-99, officer needs assistance" - "npc/metropolice/vo/11-99officerneedsassistance.wav"
- "20" - "20" - "npc/metropolice/vo/twenty.wav"
- "30" - "30" - "npc/metropolice/vo/thirty.wav"
- "34S AT" - "All units, BOL, we have 34-S at.." - "npc/metropolice/vo/allunitsbol34sat.wav"
- "40" - "40" - "npc/metropolice/vo/fourty.wav"
- "50" - "50" - "npc/metropolice/vo/fifty.wav"
- "60" - "60" - "npc/metropolice/vo/sixty.wav"
- "63" - "63, criminal trespass" - "npc/metropolice/vo/criminaltrespass63.wav"
- "70" - "70" - "npc/metropolice/vo/seventy.wav"
- "80" - "80" - "npc/metropolice/vo/eighty.wav"
- "90" - "90" - "npc/metropolice/vo/ninety.wav"
- "100" - "100" - "npc/metropolice/vo/onehundred.wav"
- "200" - "200" - "npc/metropolice/vo/twohundred.wav"
- "300" - "300" - "npc/metropolice/vo/threehundred.wav"
- "404" - "404 zone" - "npc/metropolice/vo/404zone.wav"
- "408" - "I've got a 408 here at location" - "npc/metropolice/vo/Ivegot408hereatlocation.wav"
- "415B" - "Is 415b" - "npc/metropolice/vo/is415b.wav"
- "505" - "Dispatch, we need AirWatch, subject is 505" - "npc/metropolice/vo/airwatchsubjectis505.wav"
- "603" - "603, unlawful entry" - "npc/metropolice/vo/unlawfulentry603.wav"
- "ACQUIRING" - "Acquiring on visual" - "npc/metropolice/vo/acquiringonvisual.wav"
- "ADMINISTER" - "Administer" - "npc/metropolice/vo/administer.wav"
- "AFFIRMATIVE" - "Affirmative" - "npc/metropolice/vo/affirmative.wav"
- "ALL UNITS MOVE" - "All units, move in" - "npc/metropolice/vo/allunitsmovein.wav"
- "AMPUTATE" - "Amputate" - "npc/metropolice/vo/amputate.wav"
- "ANTICITIZEN" - "Anti-citizen" - "npc/metropolice/vo/anticitizen.wav"
- "ANTISEPTIC" - "Antiseptic" - "npc/combine_soldier/vo/antiseptic.wav"
- "APEX" - "Apex" - "npc/combine_soldier/vo/apex.wav"
- "APPLY" - "Apply" - "npc/metropolice/vo/apply.wav"
- "ARREST POSITIONS" - "All units, move to arrest positions" - "npc/metropolice/vo/movetoarrestpositions.wav"
- "AT CHECKPOINT" - "At checkpoint" - "npc/metropolice/vo/atcheckpoint.wav"
- "AT LOCATION REPORT" - "Protection-teams at location, report in" - "npc/metropolice/vo/ptatlocationreport.wav"
- "BACK ME UP" - "Back me up, I'm out" - "npc/metropolice/vo/backmeupImout.wav"
- "BACKUP" - "Backup" - "npc/metropolice/vo/backup.wav"
- "BLADE" - "Blade" - "npc/combine_soldier/vo/blade.wav"
- "BLEEDING" - "Suspect is bleeding from multiple wounds" - "npc/metropolice/vo/suspectisbleeding.wav"
- "BLIP" - "Catch that blip on the stabilization readout" - "npc/metropolice/vo/catchthatbliponstabilization.wav"
- "BLOCK HOLDING" - "Block is holding, cohesive" - "npc/metropolice/vo/blockisholdingcohesive.wav"
- "BLOCK" - "Block" - "npc/metropolice/vo/block.wav"
- "BODYPACK" - "Bodypack holding" - "npc/combine_soldier/vo/bodypackholding.wav"
- "BOL 243" - "CP, we need AirWatch to BOL for that 243" - "npc/metropolice/vo/cpbolforthat243.wav"
- "BOOMER" - "Boomer" - "npc/combine_soldier/vo/boomer.wav"
- "BOUNCER" - "Bouncer Bouncer" - "npc/combine_soldier/vo/bouncerbouncer.wav"
- "BREAK COVER" - "Break his cover" - "npc/metropolice/vo/breakhiscover.wav"
- "CAN1" - "Pick up that can" - "npc/metropolice/vo/pickupthecan1.wav"
- "CAN2" - "Pick up the can" - "npc/metropolice/vo/pickupthecan2.wav"
- "CAN3" - "I said, pick up the can" - "npc/metropolice/vo/pickupthecan3.wav"
- "CAN4" - "Now, put it in the trash-can" - "npc/metropolice/vo/putitinthetrash1.wav"
- "CAN5" - "I said, put it in the trash-can" - "npc/metropolice/vo/putitinthetrash2.wav"
- "CAN6" - "You knocked it over, pick it up" - "npc/metropolice/vo/youknockeditover.wav"
- "CANAL" - "Canal" - "npc/metropolice/vo/canal.wav"
- "CANALBLOCK" - "Canalblock" - "npc/metropolice/vo/canalblock.wav"
- "CAUTERIZE" - "Cauterize" - "npc/metropolice/vo/cauterize.wav"
- "CHECK MISCOUNT" - "Check for miscount" - "npc/metropolice/vo/checkformiscount.wav"
- "CHECKPOINTS" - "Proceed to designated checkpoints" - "npc/metropolice/vo/proceedtocheckpoints.wav"
- "CITIZEN" - "Citizen" - "npc/metropolice/vo/citizen.wav"
- "CITIZENSUMMONED" - "Reporting citizen summoned into voluntary conscription for channel open service detail T94-332" - "npc/metropolice/vo/citizensummoned.wav"
- "CLASSIFY DB" - "Classify subject name as 'DB'; this block ready for clean-out" - "npc/metropolice/vo/classifyasdbthisblockready.wav"
- "CLEANED" - "Cleaned" - "npc/combine_soldier/vo/cleaned.wav"
- "CLEAR CODE 100" - "Clear and code one-hundred" - "npc/metropolice/vo/clearandcode100.wav"
- "CLOSE ON SUSPECT" - "All units, close on suspect" - "npc/metropolice/vo/allunitscloseonsuspect.wav"
- "CLOSING" - "Closing" - {"npc/combine_soldier/vo/closing.wav" - "npc/combine_soldier/vo/closing2.wav"}
- "CODE 2" - "All units, code two" - "npc/metropolice/vo/allunitscode2.wav"
- "CODE 3" - "Officer down, request all units, code three to my 10-20" - "npc/metropolice/vo/officerdowncode3tomy10-20.wav"
- "CODE 7" - "Code seven" - "npc/metropolice/vo/code7.wav"
- "CODE 100" - "Code one-hundred" - "npc/metropolice/vo/code100.wav"
- "CONDEMNED" - "Condemned zone" - "npc/metropolice/vo/condemnedzone.wav"
- "CONFIRMED ADW" - "Confirmed as ADW on that suspect, 10-0" - "npc/metropolice/vo/confirmadw.wav"
- "CONTACT 243" - "Contact with 243 suspect, my 10-20 is.." - "npc/metropolice/vo/contactwith243suspect.wav"
- "CONTACT PRIORITY" - "I have contact with a priority two" - "npc/metropolice/vo/contactwithpriority2.wav"
- "CONTACT" - "Contact" - "npc/combine_soldier/vo/contact.wav"
- "CONTAINED" - "Contained" - "npc/combine_soldier/vo/contained.wav"
- "CONTROL 100" - "Control is one-hundred percent this location, no sign of that 647-E" - "npc/metropolice/vo/control100percent.wav"
- "CONTROLSECTION" - "Control-section" - "npc/metropolice/vo/controlsection.wav"
- "CONVERGING" - "Converging" - "npc/metropolice/vo/converging.wav"
- "COPY THAT" - "Copy that" - "npc/combine_soldier/vo/copythat.wav"
- "COPY" - "Copy" - "npc/metropolice/vo/copy.wav"
- "COULD BE" - "Could be" - "npc/metropolice/mc1ans_couldbe.wav"
- "COVER" - "Cover" - "npc/combine_soldier/vo/coverhurt.wav"
- "COVERED" - "We have you covered" - "npc/metropolice/hiding05.wav "
- "CPCOMPROMISED" - "CP is compromised, re-establish" - "npc/metropolice/vo/cpiscompromised.wav"
- "CPESTABLISH" - "CP, we need to establish our perimeter at.." - "npc/metropolice/vo/cpweneedtoestablishaperimeterat.wav"
- "CPOVERRUN" - "CP is overrun, we have no containment" - "npc/metropolice/vo/cpisoverrunwehavenocontainment.wav"
- "DAGGER" - "Dagger" - "npc/combine_soldier/vo/dagger.wav"
- "DASH" - "Dash" - "npc/combine_soldier/vo/dash.wav"
- "DB COUNT" - "DB count is.." - "npc/metropolice/vo/dbcountis.wav"
- "DEFENDER" - "Defender" - "npc/metropolice/vo/defender.wav"
- "DESERVICED AREA" - "Deserviced area" - "npc/metropolice/vo/deservicedarea.wav"
- "DESIGNATE SUSPECT" - "Designate suspect as.." - "npc/metropolice/vo/designatesuspectas.wav"
- "DESTROY COVER" - "Destroy that cover" - "npc/metropolice/vo/destroythatcover.wav"
- "DISLOCATE INTERPOSE" - "Fire to dislocate that interpose" - "npc/metropolice/vo/firetodislocateinterpose.wav"
- "DISMOUNTING HARDPOINT" - "Dismounting hardpoint" - "npc/metropolice/vo/dismountinghardpoint.wav"
- "DISP APB" - "Disp updating APB likeness" - "npc/metropolice/vo/dispupdatingapb.wav"
- "DISTRIBUTION BLOCK" - "Distribution block" - "npc/metropolice/vo/distributionblock.wav"
- "DOCUMENT" - "Document" - "npc/metropolice/vo/document.wav"
- "DONT MOVE" - "Don't move" - "npc/metropolice/vo/dontmove.wav"
- "DROP YOUR WEAPON" - "Drop your weapon" - "npc/metropolice/dropweapon.wav"
- "ECHO" - "Echo" - "npc/combine_soldier/vo/echo.wav"
- "ENGAGING" - "Engaging" - "npc/combine_soldier/vo/engaging.wav"
- "ESCAPE" - "You have no chance of escape" - "npc/metropolice/hiding03.wav "
- "ESTABLISH NEW CP" - "Fall down, establish a new CP" - "npc/metropolice/vo/establishnewcp.wav"
- "EXPOSE TARGET" - "Firing to expose target" - "npc/metropolice/vo/firingtoexposetarget.wav"
- "EXTERNAL" - "External jurisdiction" - "npc/metropolice/vo/externaljurisdiction.wav"
- "FINAL VERDICT" - "Final verdict administered" - "npc/metropolice/vo/finalverdictadministered.wav"
- "FINAL WARNING" - "Final warning" - "npc/metropolice/vo/finalwarning.wav"
- "FIRST WARNING" - "First warning, move away" - "npc/metropolice/vo/firstwarningmove.wav"
- "FIST" - "Fist" - "npc/combine_soldier/vo/fist.wav"
- "FLARE DOWN" - "Flare down" - "npc/combine_soldier/vo/flaredown.wav"
- "FLASH" - "Flash" - "npc/combine_soldier/vo/flash.wav"
- "FLATLINE" - "Flatline" - "npc/combine_soldier/vo/flatline.wav"
- "FLUSH" - "Flush" - "npc/combine_soldier/vo/flush.wav"
- "FREE NECROTICS" - "I have free necrotics" - "npc/metropolice/vo/freenecrotics.wav"
- "FREEZE" - "Freeze" - "npc/metropolice/freeze.wav "
- "GET DOWN" - "Get down" - "npc/metropolice/vo/getdown.wav"
- "GET OUT" - "Get out of here" - "npc/metropolice/vo/getoutofhere.wav"
- "GETTING 647E" - "Still getting that 647-E from local surveillance" - "npc/metropolice/vo/stillgetting647e.wav"
- "GHOST" - "Ghost" - "npc/combine_soldier/vo/ghost.wav"
- "GO AGAIN" - "PT, go again" - "npc/metropolice/vo/ptgoagain.wav"
- "GO SHARP" - "Go sharp" - "npc/combine_soldier/vo/gosharp.wav"
- "GOING IN" - "Cover me, I'm going in" - "npc/metropolice/vo/covermegoingin.wav"
- "GOT A DB" - "Uh, we got a DB here, cancel that 11-42" - "npc/metropolice/vo/wegotadbherecancel10-102.wav"
- "GOT HIM AGAIN" - "Got him again, suspect is 10-20 at.." - "npc/metropolice/vo/gothimagainsuspect10-20at.wav"
- "GOT IT" - "Got it" - "npc/metropolice/shooter01.wav"
- "GOT ONE ACCOMPLICE" - "I got one accomplice here" - "npc/metropolice/vo/gotoneaccompliceherea.wav"
- "GOT SUSPECT ONE" - "I got suspect one here" - "npc/metropolice/vo/gotsuspect1here.wav"
- "GRENADE" - "Grenade" - "npc/metropolice/vo/grenade.wav"
- "GRID" - "Grid" - "npc/combine_soldier/vo/grid.wav"
- "GROUND" - "Stay where you are! Get on the ground! Do it now" - "npc/metropolice/getonground.wav "
- "HAHA" - "Haha" - "npc/metropolice/vo/chuckle.wav"
- "HAMMER" - "Hammer" - "npc/combine_soldier/vo/hammer.wav"
- "HARDPOINT PROSECUTE" - "Is at hardpoint, ready to prosecute" - "npc/metropolice/vo/isathardpointreadytoprosecute.wav"
- "HARDPOINT SCANNING" - "Hardpoint scanning" - "npc/metropolice/vo/hardpointscanning.wav"
- "HELIX" - "Helix" - "npc/combine_soldier/vo/helix.wav"
- "HELP" - "Help" - "npc/metropolice/vo/help.wav"
- "HERO" - "Hero" - "npc/metropolice/vo/hero.wav"
- "HES 148" - "He's gone 148" - "npc/metropolice/vo/hesgone148.wav"
- "HIDING" - "There is no point in hiding" - "npc/metropolice/hiding02.wav "
- "HIGH PRIORITY" - "High-priority region" - "npc/metropolice/vo/highpriorityregion.wav"
- "HIT" - "I got hit" - "npc/metropolice/shooter02.wav "
- "HM" - "Hmph" - "npc/metropolice/mc1ans_hm.wav"
- "HOLD IT" - "Hold it right there" - "npc/metropolice/vo/holditrightthere.wav"
- "HOLD POSITION" - "Protection-team, hold this position" - "npc/metropolice/vo/holdthisposition.wav"
- "HOLD" - "Hold it" - "npc/metropolice/vo/holdit.wav"
- "HUNTER" - "Hunter" - "npc/combine_soldier/vo/hunter.wav"
- "HURRICANE" - "Hurricane" - "npc/combine_soldier/vo/hurricane.wav"
- "HVT CONTAINED" - "Overwatch confirms, helix vector tango is contained" - "npc/combine_soldier/vo/overwatchconfirmhvtcontained.wav"
- "I SAID MOVE" - "I said move along" - "npc/metropolice/vo/Isaidmovealong.wav"
- "ICE" - "Ice" - "npc/combine_soldier/vo/ice.wav"
- "IN POSITION" - "In position" - "npc/metropolice/vo/inposition.wav"
- "INBOUND" - "Inbound" - "npc/combine_soldier/vo/inbound.wav"
- "INFECTED" - "Infected" - "npc/combine_soldier/vo/infected.wav"
- "INFECTION" - "Infection" - "npc/metropolice/vo/infection.wav"
- "INFESTED" - "Infested zone" - "npc/metropolice/vo/infestedzone.wav"
- "INJECT" - "Inject" - "npc/metropolice/vo/inject.wav"
- "INOCULATE" - "Inoculate" - "npc/metropolice/vo/innoculate.wav"
- "INTERCEDE" - "Intercede" - "npc/metropolice/vo/intercede.wav"
- "INTERLOCK" - "Interlock" - "npc/metropolice/vo/interlock.wav"
- "INVESTIGATE" - "Investigate" - "npc/metropolice/vo/investigate.wav"
- "INVESTIGATING" - "Investigating 10-103" - "npc/metropolice/vo/investigating10-103.wav"
- "ION" - "Ion" - "npc/combine_soldier/vo/ion.wav"
- "IS 10-8" - "Unit is 10-8, standing by" - "npc/metropolice/vo/unitis10-8standingby.wav"
- "IS 10-108" - "Is 10-108" - "npc/metropolice/vo/is10-108.wav"
- "IS CLOSING" - "Is closing on suspect" - "npc/metropolice/vo/isclosingonsuspect.wav"
- "IS DOWN" - "Is down" - "npc/metropolice/vo/isdown.wav"
- "IS INBOUND" - "Unit is inbound" - "npc/combine_soldier/vo/unitisinbound.wav"
- "IS MOVING IN" - "Unit is moving in" - "npc/combine_soldier/vo/unitismovingin.wav"
- "IS MOVING" - "Is moving in" - "npc/metropolice/vo/ismovingin.wav"
- "IS PASSIVE" - "Is passive" - "npc/metropolice/vo/ispassive.wav"
- "IS READY TO GO" - "Is ready to go" - "npc/metropolice/vo/isreadytogo.wav"
- "ISOLATE" - "Isolate" - "npc/metropolice/vo/isolate.wav"
- "JET" - "Jet" - "npc/combine_soldier/vo/jet.wav"
- "JUDGE" - "Judge" - "npc/combine_soldier/vo/judge.wav"
- "JUDGMENT" - "Suspect, prepare to receive civil judgment" - "npc/metropolice/vo/prepareforjudgement.wav"
- "JURISDICTION" - "Stabilization-jurisdiction" - "npc/metropolice/vo/stabilizationjurisdiction.wav"
- "JURY" - "Jury" - "npc/metropolice/vo/jury.wav"
- "KEEP MOVING" - "Keep moving" - "npc/metropolice/vo/keepmoving.wav"
- "KILO" - "Kilo" - "npc/combine_soldier/vo/kilo.wav"
- "KING" - "King" - "npc/metropolice/vo/king.wav"
- "LAST SEEN AT" - "Hiding, last seen at range.." - "npc/metropolice/vo/hidinglastseenatrange.wav"
- "LEADER" - "Leader" - "npc/combine_soldier/vo/leader.wav"
- "LEVEL 3" - "I have a level three civil-privacy violator here" - "npc/metropolice/vo/level3civilprivacyviolator.wav"
- "LINE" - "Line" - "npc/metropolice/vo/line.wav"
- "LOCATION" - "Location" - "npc/metropolice/vo/location.wav"
- "LOCK POSITION" - "All units, lock your position" - "npc/metropolice/vo/lockyourposition.wav"
- "LOCK" - "Lock" - "npc/metropolice/vo/lock.wav"
- "LOOK OUT" - "Look out" - "npc/metropolice/vo/lookout.wav"
- "LOOSE PARASITICS" - "Loose parasitics" - "npc/metropolice/vo/looseparasitics.wav"
- "LOST CONTACT" - "Lost contact" - "npc/combine_soldier/vo/lostcontact.wav"
- "LOW ON" - "Running low on verdicts, taking cover" - "npc/metropolice/vo/runninglowonverdicts.wav"
- "MACE" - "Mace" - "npc/combine_soldier/vo/mace.wav"
- "MAINTAIN CP" - "All units, maintain this CP" - "npc/metropolice/vo/allunitsmaintainthiscp.wav"
- "MALCOMPLIANCE" - "Issuing malcompliance citation" - "npc/metropolice/vo/issuingmalcompliantcitation.wav"
- "MALCOMPLIANT 10-107" - "Malcompliant 10-107 at my 10-20, preparing to prosecute" - "npc/metropolice/vo/malcompliant10107my1020.wav"
- "MALIGNANT" - "Malignant" - "npc/metropolice/vo/malignant.wav"
- "MATCH ON APB" - "I have a match on APB likeness" - "npc/metropolice/vo/matchonapblikeness.wav"
- "MEDICAL" - "Request medical" - "npc/combine_soldier/vo/requestmedical.wav"
- "MINE" - "He is mine" - "npc/metropolice/shooter03.wav "
- "MINOR HITS" - "Minor hits, continuing prosecution" - "npc/metropolice/vo/minorhitscontinuing.wav"
- "MOVE ALONG" - "Move along" - "npc/metropolice/vo/movealong.wav"
- "MOVE BACK" - "Move back, right now" - "npc/metropolice/vo/movebackrightnow.wav"
- "MOVE IN" - "Move in" - "npc/combine_soldier/vo/movein.wav"
- "MOVE IT" - "Move it" - "npc/metropolice/vo/moveit.wav"
- "MOVE" - "Move" - "npc/metropolice/vo/move.wav"
- "MOVING TO COVER" - "Moving to cover" - "npc/metropolice/vo/movingtocover.wav"
- "MOVING TO HARDPOINT" - "Moving to hardpoint" - "npc/metropolice/vo/movingtohardpoint.wav"
- "NECROTICS" - "Necrotics" - "npc/metropolice/vo/necrotics.wav"
- "NEED ANY HELP" - "Need any help with this one" - "npc/metropolice/vo/needanyhelpwiththisone.wav"
- "NEEDS ASSISTANCE" - "Officer needs assistance, I am 11-99" - "npc/metropolice/vo/officerneedsassistance.wav"
- "NEEDS HELP" - "Officer needs help" - "npc/metropolice/vo/officerneedshelp.wav"
- "NO 647" - "Clear, no 647, no 10-107" - "npc/metropolice/vo/clearno647no10-107.wav"
- "NO CONTACT" - "No contact" - "npc/metropolice/vo/nocontact.wav"
- "NO I'M GOOD" - "No, I'm good" - "vo/trainyard/ba_noimgood.wav"
- "NO VISUAL ON" - "No visual on UPI at this time" - "npc/metropolice/vo/novisualonupi.wav"
- "NOMAD" - "Nomad" - "npc/combine_soldier/vo/nomad.wav"
- "NONCITIZEN" - "Noncitizen" - "npc/metropolice/vo/noncitizen.wav"
- "NONPATROL" - "Non-patrol region" - "npc/metropolice/vo/nonpatrolregion.wav"
- "NONTAGGED VIROMES" - "Non-tagged viromes here" - "npc/metropolice/vo/non-taggedviromeshere.wav"
- "NOVA" - "Nova" - "npc/combine_soldier/vo/nova.wav"
- "NOW GET OUT" - "Now, get out of here" - "npc/metropolice/vo/nowgetoutofhere.wav"
- "NOW" - "Now" - "vo/trainyard/ba_thatbeer01.wav"
- "OUTBREAK" - "Outbreak" - "npc/combine_soldier/vo/outbreak.wav"
- "OUTBREAK" - "Outbreak" - "npc/metropolice/vo/outbreak.wav"
- "OVERWATCH" - "Overwatch" - "npc/combine_soldier/vo/overwatch.wav"
- "PACIFYING" - "Pacifying" - "npc/metropolice/vo/pacifying.wav"
- "PAIN1" - "Ugh" - "npc/metropolice/pain1.wav"
- "PAIN2" - "Uagh" - "npc/metropolice/pain2.wav"
- "PAIN3" - "Augh" - "npc/metropolice/pain3.wav"
- "PAIN4" - "Agh" - "npc/metropolice/pain4.wav"
- "PATROL" - "Patrol" - "npc/metropolice/vo/patrol.wav"
- "PAYBACK" - "Payback" - "npc/combine_soldier/vo/payback.wav"
- "PHANTOM" - "Phantom" - "npc/combine_soldier/vo/phantom.wav"
- "PICKUP 647E" - "Anyone else pick up a, uh... 647-E reading" - "npc/metropolice/vo/anyonepickup647e.wav"
- "POSITION AT HARDPOINT" - "In position at hardpoint" - "npc/metropolice/vo/inpositionathardpoint.wav"
- "POSITION TO CONTAIN" - "Position to contain" - "npc/metropolice/vo/positiontocontain.wav"
- "POSSIBLE 404" - "Possible 404 here" - "npc/metropolice/vo/possible404here.wav"
- "POSSIBLE 647E" - "Possible 647-E here, request AirWatch tag" - "npc/metropolice/vo/possible647erequestairwatch.wav"
- "POSSIBLE ACCOMPLICE" - "Report sightings of possible accomplice" - "npc/metropolice/vo/reportsightingsaccomplices.wav"
- "POSSIBLE LEVEL 3" - "Possible level three civil-privacy violator here" - "npc/metropolice/vo/possiblelevel3civilprivacyviolator.wav"
- "PREPARING TO JUDGE" - "Preparing to judge a 10-107, be advised" - "npc/metropolice/vo/preparingtojudge10-107.wav"
- "PRESERVE" - "Preserve" - "npc/metropolice/vo/preserve.wav"
- "PRESSURE" - "Pressure" - "npc/metropolice/vo/pressure.wav"
- "PRIORITY 1" - "Confirm, priority-one sighted" - "npc/metropolice/vo/confirmpriority1sighted.wav"
- "PRIORITY 2" - "I have a priority-two anti-citizen here" - "npc/metropolice/vo/priority2anticitizenhere.wav"
- "PROCEEDING" - "Containment proceeding" - "npc/combine_soldier/vo/containmentproceeding.wav"
- "PRODUCTION BLOCK" - "Production-block" - "npc/metropolice/vo/productionblock.wav"
- "PROSECUTE MALCOMPLIANT" - "Ready to prosecute malcompliant citizen, final warning issued" - "npc/metropolice/vo/readytoprosecutefinalwarning.wav"
- "PROSECUTE" - "Prosecute" - "npc/metropolice/vo/prosecute.wav"
- "PROSECUTING" - "Prosecuting" - "npc/combine_soldier/vo/procecuting"
- "PROTECTION COMPLETE" - "Protection complete" - "npc/metropolice/vo/protectioncomplete.wav"
- "QUICK" - "Quick" - "npc/metropolice/vo/quick.wav"
- "QUICKSAND" - "Quicksand" - "npc/combine_soldier/vo/quicksand.wav"
- "RADIALS FREE" - "Report all redials free" - "npc/combine_soldier/vo/reportallradialsfree.wav"
- "RANGE" - "Range" - "npc/combine_soldier/vo/range.wav"
- "RANGER" - "Ranger" - "npc/combine_soldier/vo/ranger.wav"
- "RAZOR" - "Razor" - "npc/combine_soldier/vo/razor.wav"
- "READY AMPUTATE" - "Ready to amputate" - "npc/metropolice/vo/readytoamputate.wav"
- "READY CHARGES" - "Ready charges" - "npc/combine_soldier/vo/readycharges.wav"
- "READY JUDGE" - "Ready to judge" - "npc/metropolice/vo/readytojudge.wav"
- "READY PROSECUTE" - "Ready to prosecute" - "npc/metropolice/vo/readytoprosecute.wav"
- "READY WEAPONS" - "Ready weapons" - "npc/combine_soldier/vo/readyweapons.wav"
- "REAPER" - "Reaper" - "npc/combine_soldier/vo/reaper.wav"
- "REINFORCEMENT TEAMS" - "Reinforcement-teams, code three" - "npc/metropolice/vo/reinforcementteamscode3.wav"
- "REPORT CLEAR" - "Reporting clear" - "npc/combine_soldier/vo/reportingclear.wav"
- "REPORT IN" - "CP requests all units, uhh... Location report-in" - "npc/metropolice/vo/cprequestsallunitsreportin.wav"
- "REPORT LOCATION" - "All units, report location suspect" - "npc/metropolice/vo/allunitsreportlocationsuspect.wav"
- "REPORT STATUS" - "Local CP-teams, report status" - "npc/metropolice/vo/localcptreportstatus.wav"
- "REPURPOSED" - "Repurposed area" - "npc/metropolice/vo/repurposedarea.wav"
- "RESIDENTIAL BLOCK" - "Residential block" - "npc/metropolice/vo/residentialblock.wav"
- "RESPOND CODE 3" - "All units at location, responding code three" - "npc/metropolice/vo/allunitsrespondcode3.wav"
- "RESPONDING" - "Responding" - "npc/metropolice/vo/responding2.wav"
- "RESTRICT" - "Restrict" - "npc/metropolice/vo/restrict.wav"
- "RESTRICTED" - "Restricted block" - "npc/metropolice/vo/restrictedblock.wav"
- "RESTRICTION ZONE" - "Terminal restriction-zone" - "npc/metropolice/vo/terminalrestrictionzone.wav"
- "RIGHT" - "Right" - "npc/metropolice/shooter04.wav "
- "RIPCORD" - "Ripcord" - "npc/combine_soldier/vo/ripcord.wav"
- "RODGER THAT" - "Rodger that" - "npc/metropolice/vo/rodgerthat.wav"
- "ROLLER" - "Roller" - "npc/metropolice/vo/roller.wav"
- "RUNNING" - "He's running" - "npc/metropolice/vo/hesrunning.wav"
- "SACRIFICE CODE" - "All units, sacrifice code one and maintain this CP" - "npc/metropolice/vo/sacrificecode1maintaincp.wav"
- "SAVAGE" - "Savage" - "npc/combine_soldier/vo/savage.wav"
- "SCAR" - "Scar" - "npc/combine_soldier/vo/scar.wav"
- "SEARCH" - "Search" - "npc/metropolice/vo/search.wav"
- "SEARCHING FOR SUSPECT" - "Searching for suspect" - "npc/metropolice/vo/searchingforsuspect.wav"
- "SECOND WARNING" - "This is your second warning" - "npc/metropolice/vo/thisisyoursecondwarning.wav"
- "SECTOR NOT SECURE" - "Sector is not secure" - "npc/combine_soldier/vo/sectorisnotsecure.wav"
- "SECTOR NOT STERILE" - "Confirmed- sector not sterile" - "npc/combine_soldier/vo/confirmsectornotsterile.wav"
- "SECURE ADVANCE" - "Assault-point secured, advance" - "npc/metropolice/vo/assaultpointsecureadvance.wav"
- "SECURE" - "Secure" - "npc/combine_soldier/vo/secure.wav"
- "SEE HIM" - "Yes, I see him" - "npc/metropolice/shooter05.wav "
- "SENTENCE" - "Sentence delivered" - "npc/metropolice/vo/sentencedelivered.wav"
- "SERVE" - "Serve" - "npc/metropolice/vo/serve.wav"
- "SHADOW" - "Shadow" - "npc/combine_soldier/vo/shadow.wav"
- "SHARPZONE" - "Sharpzone" - "npc/combine_soldier/vo/sharpzone.wav"
- "SHIT" - "Shit" - "npc/metropolice/vo/shit.wav"
- "SHOTS FIRED" - "Shots fired, hostile malignants here" - "npc/metropolice/vo/shotsfiredhostilemalignants.wav"
- "SHUT UP" - "Shut up about that" - "npc/metropolice/mc1ans_shutup.wav"
- "SIGHT LINES" - "Stay alert, report sight lines" - "npc/combine_soldier/vo/stayalertreportsightlines.wav"
- "SLAM" - "Slam" - "npc/combine_soldier/vo/slam.wav"
- "SLASH" - "Slash" - "npc/combine_soldier/vo/slash.wav"
- "SOCIOCIDE" - "Sociocide" - "npc/metropolice/vo/sociocide.wav"
- "SOCIOSTABLE" - "We are socio-stable at this location" - "npc/metropolice/vo/wearesociostablethislocation.wav"
- "SPEAR" - "Spear" - "npc/combine_soldier/vo/spear.wav"
- "STAB" - "Stab" - "npc/combine_soldier/vo/stab.wav"
- "STANDING BY" - "Standing by" - "npc/combine_soldier/vo/standingby].wav"
- "STAR" - "Star" - "npc/combine_soldier/vo/star.wav"
- "STATIONBLOCK" - "Stationblock" - "npc/metropolice/vo/stationblock.wav"
- "STAY ALERT" - "Stay alert" - "npc/combine_soldier/vo/stayalert.wav"
- "STERILIZE" - "Sterilize" - "npc/metropolice/vo/sterilize.wav"
- "STIM" - "Request stim dose" - "npc/combine_soldier/vo/requeststimdose.wav"
- "STINGER" - "Stinger" - "npc/combine_soldier/vo/stringer.wav"
- "STORM" - "Storm" - "npc/combine_soldier/vo/storm.wav"
- "STRIKER" - "Striker" - "npc/combine_soldier/vo/striker.wav"
- "SUBJECT 505" - "Subject is 505" - "npc/metropolice/vo/subjectis505.wav"
- "SUBJECT HIGH SPEED" - "All units, be advised, subject is now high-speed" - "npc/metropolice/vo/subjectisnowhighspeed.wav"
- "SUBJECT" - "Subject" - "npc/metropolice/vo/subject.wav"
- "SUNDOWN" - "Sundown" - "npc/combine_soldier/vo/sundown.wav"
- "SURROUNDED" - "Youre surrounded" - "npc/metropolice/hiding04.wav"
- "SUSPECT INCURSION" - "Disp reports suspect-incursion at location" - "npc/metropolice/vo/dispreportssuspectincursion.wav"
- "SUSPECT MOVED TO" - "Suspect has moved now to.." - "npc/metropolice/vo/supsecthasnowmovedto.wav"
- "SUSPECT RESTRICTED CANALS" - "Suspect is using restricted canals at.." - "npc/metropolice/vo/suspectusingrestrictedcanals.wav"
- "SUSPEND" - "Suspend" - "npc/metropolice/vo/suspend.wav"
- "SWEEPER" - "Sweeper" - "npc/combine_soldier/vo/sweeper.wav"
- "SWEEPING IN" - "Sweeping in" - "npc/combine_soldier/vo/sweepingin.wav"
- "SWEEPING SUSPECT" - "Sweeping for suspect" - "npc/metropolice/vo/sweepingforsuspect.wav"
- "SWIFT" - "Swift" - "npc/combine_soldier/vo/swift.wav"
- "SWORD" - "Sword" - "npc/combine_soldier/vo/sword.wav"
- "TAG 10-91D" - "Tag 10-91d" - "npc/metropolice/vo/tag10-91d.wav"
- "TAG BUG" - "Tag one bug" - "npc/metropolice/vo/tagonebug.wav"
- "TAG NECROTIC" - "Tag one necrotic" - "npc/metropolice/vo/tagonenecrotic.wav"
- "TAG PARASITIC" - "Tag one parasitic" - "npc/metropolice/vo/tagoneparasitic.wav"
- "TAKE A LOOK" - "Going to take a look" - "npc/metropolice/vo/goingtotakealook.wav"
- "TAKE COVER" - "Take cover" - "npc/metropolice/vo/takecover.wav"
- "TAKEDOWN" - "Take him down" - "npc/metropolice/takedown.wav"
- "TAP" - "Tap" - "npc/metropolice/vo/tap.wav"
- "TARGET" - "Target" - "npc/combine_soldier/vo/target.wav"
- "TEAM ADVANCE" - "Team in position, advance" - "npc/metropolice/vo/teaminpositionadvance.wav"
- "TEAM HOLDING" - "Stabilization team holding in position" - "npc/combine_soldier/vo/stabilizationteamholding.wav"
- "THAT'S A GRENADE" - "That's a grenade" - "npc/metropolice/vo/thatsagrenade.wav"
- "THERE HE GOES" - "There he goes! He's at.." - "npc/metropolice/vo/therehegoeshesat.wav"
- "THERE HE IS" - "There he is" - "npc/metropolice/vo/thereheis.wav"
- "TRACKER" - "Tracker" - "npc/combine_soldier/vo/tracker.wav"
- "TRANSITBLOCK" - "Transit-block" - "npc/metropolice/vo/transitblock.wav"
- "TROUBLE" - "Lookin' for trouble" - "npc/metropolice/vo/lookingfortrouble.wav"
- "UNDER FIRE" - "Officer under fire, taking cover" - "npc/metropolice/vo/officerunderfiretakingcover.wav"
- "UNIFORM" - "Uniform" - "npc/combine_soldier/vo/uniform.wav"
- "UNION" - "Union" - "npc/metropolice/vo/union.wav"
- "UNKNOWN" - "Suspect location unknown" - "npc/metropolice/vo/suspectlocationunknown.wav"
- "UP THERE" - "He's up there" - "npc/metropolice/vo/hesupthere.wav"
- "UPI" - "UPI" - "npc/metropolice/vo/upi.wav"
- "UTL SUSPECT" - "UTL that suspect" - "npc/metropolice/vo/utlthatsuspect.wav"
- "UTL" - "UTL suspect" - "npc/metropolice/vo/utlsuspect.wav"
- "VACATE" - "Vacate, citizen" - "npc/metropolice/vo/vacatecitizen.wav"
- "VAMP" - "Vamp" - "npc/combine_soldier/vo/vamp.wav"
- "VERDICT" - "You want a malcompliance verdict" - "npc/metropolice/vo/youwantamalcomplianceverdict.wav"
- "VICE" - "Vice" - "npc/metropolice/vo/vice.wav"
- "VICTOR" - "Victor" - "npc/metropolice/vo/victor.wav"
- "VISCON" - "Viscon" - "npc/combine_soldier/vo/viscon.wav"
- "VISUAL EXOGEN" - "Visual on exogen" - "npc/combine_soldier/vo/visualonexogen.wav"
- "WARNING GIVEN" - "Second warning given" - "npc/metropolice/vo/secondwarning.wav"
- "WASTERIVER" - "Wasteriver" - "npc/metropolice/vo/wasteriver.wav"
- "WATCH IT" - "Watch it" - "npc/metropolice/vo/watchit.wav"
- "WHAT THE" - "What the" - "npc/metropolice/surprise1.wav"
- "WINDER" - "Winder" - "npc/combine_soldier/vo/winder.wav"
- "WORKFORCE" - "Workforce intake" - "npc/metropolice/vo/workforceintake.wav"
- "WRAP IT UP" - "That's it, wrap it up" - "npc/combine_soldier/vo/thatsitwrapitup.wav"
- "XRAY" - "XRay" - "npc/metropolice/vo/xray.wav"
- "YEAH" - "Yeah" - "npc/metropolice/mc1ans_yeah.wav"
- "YELLOW" - "Yellow" - "npc/metropolice/vo/yellow.wav"
- "YEP" - "Yep" - "npc/metropolice/mc1ans_yep.wav"
- "YOU CAN GO" - "Alright, you can go" - "npc/metropolice/vo/allrightyoucango.wav"
- "ZONE" - "Zone" - "npc/metropolice/vo/zone.wav"
- "YOUR WIFE" - "Your wife doesn't like me, does she?" - "npc/metropolice/mc1que_yourwife.wav"
- "YOU REALLY BELIEVE THAT" - "You really believe that?" - "npc/metropolice/mc1ans_youreallybelieve.wav"
- "YOU EXPECT ME" - "You expect me to believe that?" - "npc/metropolice/mc1ans_youexpectme.wav"
- "YOU AS A PARTNER" - "I had to get YOU as a partner..." - "npc/metropolice/mc1ans_hadtopartner.wav"
- "WATCH YOUR MOUTH" - "Watch your mouth" - "npc/metropolice/mc1ans_watchyermouth.wav"
- "THIS IS RIDICULOUS" - "This is ridiculous" - "npc/metropolice/mc1que_thisridiculous.wav"
- "THINK SO" - "Think so?" - "npc/metropolice/mc1ans_thinkso.wav"
- "THERES YOUR PROBLEM" - "There's your problem right there" - "npc/metropolice/mc1ans_theresyerproblem.wav"
- "TEAM IS DOWN" - "Overwatch, team is down, sector is not controlled." - "npc/combine_soldier/vo/overwatchteamisdown.wav"
- "TARGET STERILIZED" - "Overwatch, target one sterilized." - "npc/combine_soldier/vo/overwatchtarget1sterilized.wav"
- "TARGET CONTAINED" - "Overwatch, targets contained." - "npc/combine_soldier/vo/overwatchtargetcontained.wav"
- "SUSPECT TARGET ONE - "Call contact suspect, target one." - "npc/combine_soldier/vo/callcontacttarget1.wav"
- "STOP WHINING" - "Stop whining" - "npc/metropolice/mc1ans_stopwhining.wav"
- "SECTOR OVERRUN" - "Overwatch, sector overrun, repeat, sector overrun." - "npc/combine_soldier/vo/overwatchsectoroverrun.wav"
- "RIPCORD2" - "Ripcord, ripcord!" - "npc/combine_soldier/vo/ripcordripcord.wav"
- "REINFORCEMENTS" - "Overwatch, request reinforcements." - "npc/combine_soldier/vo/overwatchrequestreinforcement.wav"
- "RATHER NOT THINK" - "I'd rather not think about that" - "npc/metropolice/mc1ans_rathernotthink.wav"
- "RATHER NOT TALK" - "I'd rather not talk about that" - "npc/metropolice/mc1ans_rathernottalk.wav"
- "PRIVACY" - "Yeah, I'm gonna need me some privacy for this!" - "vo/trainyard/ba_privacy.wav"
- "POSSIBLE HOSTILES" - "Overwatch reports possible hostiles inbound." - "npc/combine_soldier/vo/overwatchreportspossiblehostiles.wav"
- "PERKS THEY PROMISED" - "So, you getting the perks they promised you?" - "npc/metropolice/mc1que_perks.wav"
- "PEOPLE SUCK" - "People suck. Well, except for us I mean..." - "npc/metropolice/mc1que_peoplesuck.wav"
- "OUTBREAK STATUS" - "Outbreak status is code..." - "npc/combine_soldier/vo/outbreakstatusiscode.wav"
- "NOPE" - "Nope" - "npc/metropolice/mc1ans_nope.wav"
- "NEWSTUNSTICKS" - "I heard we're not getting those new stun sticks this year" - "npc/metropolice/mc1que_stunsticks.wav"
- "NEGATIVE MOVEMENT" - "Has negative movement" - "npc/combine_soldier/vo/hasnegativemovement.wav"
- "MY STOMACH" - "My stomach is killing me" - "npc/metropolice/mc1que_stomach.wav"
- "MOTION CHECK" - "Motion check, all radials." - "npc/combine_soldier/vo/motioncheckallradials.wav"
- "MOOD" - "You're in a hell of a mood" - "npc/metropolice/mc1ans_helluvamood.wav"
- "METERS" - "meters" - "npc/combine_soldier/vo/meters.wav"
- "LETME THINK" - "Let me think about that..." - "npc/metropolice/mc2ans_lemmethink.wav"
- "IS AT CODE" - "Is at code..." - "npc/combine_soldier/vo/isatcode.wav"
- "IN HERE" - "Get in here" - "vo/trainyard/ba_inhere01.wav"
- "I SAID MOVE" - "I said move!" - "vo/trainyard/ba_move01.wav"
- "HUH" - "Huh, figures..." - "npc/metropolice/mc1ans_huhfigures.wav"
- "HOLDING AT CODE" - "is holding at code..." - "npc/combine_soldier/vo/isholdingatcode.wav"
- "HEAVY RESISTANCE" - "Overwatch, advise! We have heavy resistance!" - "npc/combine_soldier/vo/heavyresistance.wav"
- "HARDEN THAT POSITION" - "Harden that position!" - "npc/combine_soldier/vo/hardenthatposition.wav"
- "GOING TO HELL" - "This whole place is going to hell. Well, not this place" - "npc/metropolice/mc1que_goingtohell.wav"
- "GO ON" - "Go on!" - "vo/trainyard/ba_goon.wav"
- "GET IN" - "Get in!" - "vo/trainyard/ba_getin.wav"
- "FULL RESPONSE" - "Executing full response!" - "npc/combine_soldier/vo/executingfullresponse.wav"
- "FINAL TEAM UNIT" - "is final team unit, request backup." - "npc/combine_soldier/vo/isfinalteamunitbackup.wav"
- "FIGURES" - "Figures" - "npc/metropolice/mc1ans_figures.wav"
- "FIELD PROMOTED" - "is field promoted ‘til Leader One holding." - "npc/combine_soldier/vo/isfieldpromoted.wav"
- "FASCINATING" - "Fascinating" - "npc/metropolice/mc1ans_fascinating.wav"
- "EXTRACTOR IS LIVE" - "Extractor is live." - "npc/combine_soldier/vo/extractorislive.wav"
- "ENOUGH" - "That's enough out of you" - "npc/metropolice/mc1ans_enoughouttayou.wav"
- "ENLISTING" - "So, I'm thinking about enlisting" - "npc/metropolice/mc1que_enlisting.wav"
- "DON'T WANT TO TALK" - "I don't want to talk about it..." - "npc/metropolice/mc1ans_dontwannatalk.wav"
- "DON'T BE RIDICULOUS" - "Don't be ridiculous!" - "npc/metropolice/mc1ans_dontberidic.wav"
- "DISPLACE" - "Displace!" - "npc/combine_soldier/vo/displace2.wav"
- "DESIGNATE TARGET" - "Designate target as..." - "npc/combine_soldier/vo/designatetargetas.wav"
- "DEGREES" - "degrees" - "npc/combine_soldier/vo/degrees.wav"
- "CONFIRMED" - "Contact confirmed!" - "npc/combine_soldier/vo/contactconfirm.wav"
- "CONFIRMED PROSECUTING" - "Contact confirmed, prosecuting." - "npc/combine_soldier/vo/contactconfirmprosecuting.wav"
- "COME WITH ME" - "You, Citizen! Come with me" - "vo/trainyard/ba_youcomewith.wav"
- "CAREER CHOICE" - "Yep, this was definitely the best career choice I've ever made" - "npc/metropolice/mc1que_career.wav"
- "CALL CONTACT PARASITICS" - "Call contact parasitics." - "npc/combine_soldier/vo/callcontactparasitics.wav"
- "BOUNCER" - "Bouncer, bouncer!" - "npc/combine_soldier/vo/bouncerbouncer.wav"
- "BELLYACHING" - "Quit your belly-aching" - "npc/metropolice/mc1ans_bellyaching.wav"
- "BELIEVE WHAT YOU WANT" - "Believe what you want" - "npc/metropolice/mc1ans_believewhatyouwant.wav"
- "BEARING" - "bearing:" - "npc/combine_soldier/vo/bearing.wav"
- "BACK UP" - "Back up!" - "vo/trainyard/ba_backup.wav"
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