Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Kirby
- (Eldiran)
- ---------------------------
- Attributes:
- -Run initial velocity 1.371 -> 1.471
- -0x54 (footstool short hop height) 1.6289 -> 1.0289
- (this allows footstool -> dair to combo well)
- -Fair landing lag 15 -> 9
- -Dair landing lag 15 -> 9
- -Air mobility .08 -> .12
- -Air stopping mobility .03 -> .05
- -Maximum H air velocity .85 -> 1
- Jab1:
- -increased range with new hitbox like Attack100 furthest hitbox, but Zoffset 5.5 -> 7.5, SDI 1.1 -> 0.9, DMG 3 -> 4
- -added graphic
- -rearranged Bit variables to allow quick jab1->jab2 without jab100
- Jab2:
- -increased range with new hitbox like Attack100 furthest hitbox, but Zoffset 5.5 -> 7.5, SDI 1.1 -> 0.9, DMG 3 -> 4, Bone -> 1B6
- -added graphic
- -jab1 -> jab2 at frame 4 (fixed a glitch)
- Jab100:
- -KBG 64 -> 34
- -Hitlag 1 -> 0.7
- And the all aspects of Jab from 1.5 that weren't overwritten by the above.
- Dash Attack:
- -If A is held at frame 11, switch to custom fireball dash attack @ subaction 52 w/ ItemScrew animation.
- -Hitboxes at frames 3, 10, 20, 30, and 50 do D, D, B, 9, and 6 damage, 3A, 3A, 3A, 2A, 26 KBG, 44, 40, 4A, 34, 24 BKB, and Size 8, 8, 7, 6, and 5 respectively, all @ angle 89.
- -Final hitbox refreshes every 7 frames.
- -The move lasts at least until frame 40, after which it ends when A is released, with minimal lag.
- -IASA frame 49 -> 50
- Fair:
- -Kick 1 hitboxes trajectory 2D -> 16D
- -Kick 2 hitboxes trajectory 50 -> 16D
- -fair2 can interrupt into B-moves as well as aerials
- -Air Attack IASA frames 19 - 24
- Uair:
- -x1.4 speed
- -IASA moved from frame 39 -> 29
- -All hitboxes DI multiplier 1 -> 1.3
- Dair:
- -x1.5 speed frames 0 - 17
- -x1 speed frames 17 - end
- -IASA move from frame 54 -> 48
- -Loop hitboxes hitlag 1 -> 0.5
- -Upper hitbox (id 1) angle: 10E -> 5A, KBG: 6B -> 3B
- -Lower hitbox (id 0) DI multiplier 1 -> 1.3
- -On frame 17, every 3 frames 6 times (so, once per hitbox) if A is held, gain -0.4 vertical momentum
- Bair:
- -IASA moved from frame 40 -> 32
- Nair:
- -x2 speed frames 0 - 9
- -x1 speed frames 9 - 34
- -If A is not held at frame 11 or 20, x5 speed until frame 34 and hitbox damage does not change
- -x2 speed frames 34 - end
- -IASA moved from 72 -> 58
- -All hitboxes size -> 8
- -Hitboxes damage C, A, 8, 6 -> C, B, D, F
- -Terminate Collisions frame 34 -> 41
- Ftilt:
- -IASA moved from frame 27 -> 21
- Utilt:
- Identical to 1.5.
- Dtilt:
- -New animation based off slide attack from Kirby games (could use some touching up)
- -Same hitboxes as original dtilt, except frame 4 - 28
- - Flag changed to 39830480 (Sfx change)
- - Tripping rate 0.35/0.3 -> 0
- - Angle 169 -> 69
- - Damage +4 on all hitboxes
- - BKB 1E -> 4E
- - KBG 1E -> 2E
- - DI multiplier 1 -> 0.5
- -If hitbox hits, change action to jump break escape
- -IASA moved from frame 20 -> 41
- -dtilt angle 5A -> 6E
- -tap dtilt to do vBrawl dtilt, hold to do slide
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement