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a guest Oct 14th, 2018 57 Never
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  1. Initialize engine version: 2018.2.7f1 (4ebd28dd9664)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4.     Version:  Direct3D 11.0 [level 11.1]
  5.     Renderer: NVIDIA GeForce GTX 1080 (ID=0x1b80)
  6.     Vendor:  
  7.     VRAM:     8079 MB
  8.     Driver:   24.21.14.1163
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in  0.106 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 0.632957 ms
  18. Bootstrap Awake.
  19. Realtime:    0.13    NetworkTime:          0    Category:
  20.  
  21. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  22.  
  23. Commandline options: D:\Steam\steamapps\common\WW1GameSeries\WW1 Game Series.exe --skip-crc -force-d3d9
  24.  
  25. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  26.  
  27. Skipped loading UILibrary.
  28.  
  29. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  30.  
  31. Bootstrap Start.
  32. Realtime:   0.229    NetworkTime:          0    Category:
  33.  
  34. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  35.  
  36. Setting up 2 worker threads for Enlighten.
  37.   Thread -> id: a10 -> priority: 1
  38.   Thread -> id: 2b3c -> priority: 1
  39. Bootstrap Mid-Start.
  40. Realtime:   0.284    NetworkTime:          0    Category:
  41.  
  42. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  43.  
  44. Steamworks initialized and ready to use.  IsCloudEnabledForAccount=True  IsCloudEnabledForApp=True   fileC=393
  45.  
  46. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  47.  
  48. Bootstrap Start XA
  49. Realtime:   1.106    NetworkTime:          0    Category:
  50.  
  51. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  52.  
  53. Loading start bundles for Western
  54. Realtime:   1.156    NetworkTime:          0    Category:
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  57.  
  58. Loading start bundles took 0.2 s.
  59. Realtime:   1.375    NetworkTime:          0    Category:
  60.  
  61. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  62.  
  63. Bootstrap Start XB
  64. Realtime:   1.375    NetworkTime:          0    Category:
  65.  
  66. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  67.  
  68. Bootstrap Start XC
  69. Realtime:   1.376    NetworkTime:          0    Category:
  70.  
  71. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  72.  
  73. Bootstrap Start XD
  74. Realtime:   1.376    NetworkTime:          0    Category:
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  77.  
  78. Shader 'Nature/Terrain/Diffuse': dependency 'Details0' shader 'Hidden/TerrainEngine/Details/Vertexlit' not found
  79. Shader 'Nature/Terrain/Diffuse': dependency 'Details1' shader 'Hidden/TerrainEngine/Details/WavingDoublePass' not found
  80. Shader 'Nature/Terrain/Diffuse': dependency 'Details2' shader 'Hidden/TerrainEngine/Details/BillboardWavingDoublePass' not found
  81. Shader 'Nature/Terrain/Diffuse': dependency 'Tree0' shader 'Hidden/TerrainEngine/BillboardTree' not found
  82. Unloading 5 Unused Serialized files (Serialized files now loaded: 13)
  83. UnloadTime: 0.979196 ms
  84. Fallback handler could not load library D:/Steam/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-000001A9C9441B30.dll
  85. Fallback handler could not load library D:/Steam/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-000001A9C94CC630.dll
  86. Fallback handler could not load library D:/Steam/steamapps/common/WW1GameSeries/WW1 Game Series_Data/Mono/data-000001A9C951C020.dll
  87. Searching for compatible XInput library...
  88. Found Xinput1_4.dll.
  89. Unknown input action: Voice Squad
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  92.  
  93. SplashScene Awake.
  94. Realtime:   6.315    NetworkTime:          0    Category:
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  97.  
  98. FmodManager: FMOD = True  FMOD_WIP = True
  99.  
  100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  101.  
  102.  
  103. Unloading 156 unused Assets to reduce memory usage. Loaded Objects now: 4847.
  104. Total: 39.146422 ms (FindLiveObjects: 0.812157 ms CreateObjectMapping: 0.241279 ms MarkObjects: 37.368188 ms  DeleteObjects: 0.723837 ms)
  105.  
  106. SplashSceneFairPromoRotator Start
  107. Realtime:   7.427    NetworkTime:          0    Category:
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  110.  
  111. SplashSceneFairPromoRotator FadeLogos top
  112. Realtime:   7.445    NetworkTime:          0    Category:
  113.  
  114. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  115.  
  116. Architecture Test: Unity64bits=True and System64bits=False
  117.  
  118. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  119.  
  120. Crash Dump root does not exist: C:/Users/Filip/AppData/Local/Temp/WW1 Game Series/WW1 Game Series/Crashes
  121.  
  122. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  123.  
  124. 0.5057597 Steamworks setup done front:Western GetMySteamID=76561198062482782
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  127.  
  128. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  129.  
  130. (Filename:  Line: 372)
  131.  
  132. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  133.  
  134. (Filename:  Line: 374)
  135.  
  136. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  137.  
  138. (Filename:  Line: 372)
  139.  
  140. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  141.  
  142. (Filename:  Line: 374)
  143.  
  144. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  145.  
  146. (Filename:  Line: 372)
  147.  
  148. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  149.  
  150. (Filename:  Line: 374)
  151.  
  152. SplashSceneFairPromoRotator FadeLogo gamelogo doen, next up are the two company logos.
  153. Realtime:  13.037    NetworkTime:          0    Category:
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  156.  
  157. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  158.  
  159. (Filename:  Line: 372)
  160.  
  161. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  162.  
  163. (Filename:  Line: 374)
  164.  
  165. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  166.  
  167. (Filename:  Line: 372)
  168.  
  169. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  170.  
  171. (Filename:  Line: 374)
  172.  
  173. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  174.  
  175. (Filename:  Line: 372)
  176.  
  177. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  178.  
  179. (Filename:  Line: 374)
  180.  
  181. Unloading 3 Unused Serialized files (Serialized files now loaded: 21)
  182. UnloadTime: 1.840633 ms
  183. ###########################################
  184.  
  185.  
  186.   Network Version: 291  Build=11358   CommandLineFront=Western   Platform=Steam Branch=opentesting
  187. Realtime:  23.983    NetworkTime:          0    Category:
  188.  
  189. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  190.  
  191.  
  192. Unloading 15370 unused Assets to reduce memory usage. Loaded Objects now: 26550.
  193. Total: 71.430148 ms (FindLiveObjects: 3.136308 ms CreateObjectMapping: 3.171188 ms MarkObjects: 40.009779 ms  DeleteObjects: 25.112231 ms)
  194.  
  195. ClusteringDone (now calling UnloadUnusedAssets)
  196. Realtime:  26.516    NetworkTime: 124607.528    Category:
  197.  
  198. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  199.  
  200. Unloading 2 Unused Serialized files (Serialized files now loaded: 21)
  201.  
  202. Unloading 249 unused Assets to reduce memory usage. Loaded Objects now: 22065.
  203. Total: 33.961480 ms (FindLiveObjects: 2.052472 ms CreateObjectMapping: 0.658877 ms MarkObjects: 30.741331 ms  DeleteObjects: 0.508158 ms)
  204.  
  205. ConnectToALobby Frontlines
  206.  
  207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  208.  
  209. Ingame join not available, start new game [Frontlines].
  210.  
  211. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  212.  
  213. Should not happen 1568  conn=False PeerCreated
  214.  
  215. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  216.  
  217. CreateRoom failed. Client is not on Master Server or not yet ready to call operations. Wait for callback: OnJoinedLobby or OnConnectedToMaster.
  218.  
  219. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
  220.  
  221. ConnectToALobby Frontlines
  222.  
  223. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
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