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  1. <Mission Name="Mission0" Description="" Time="09:00" PlayerEquipPack="" MusicScript="" Script="" CGFCount="60">
  2.  <Environment>
  3.   <Fog ViewDistance="8000" ViewDistanceLowSpec="1000" LDRGlobalDensMult="1"/>
  4.   <Terrain DetailLayersViewDistRatio="1"/>
  5.   <EnvState WindVector="1,0,0" BreezeGeneration="false" BreezeStrength="1" BreezeMovementSpeed="8" BreezeVariation="1" BreezeLifeTime="15" BreezeCount="4" BreezeSpawnRadius="25" BreezeSpread="0.f" BreezeRadius="5" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="0" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256" UseLayersActivation="0" SunLinkedToTOD="true"/>
  6.   <VolFogShadows Enable="false" EnableForClouds="false"/>
  7.   <CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1" CloudShadowBrightness="1" CloudShadowInvert="false"/>
  8.   <ParticleLighting AmbientMul="0.5" LightsMul="0.5" SunMul="1.0"/>
  9.   <SkyBox Material="Materials/Sky/Sky" MaterialLowSpec="Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
  10.   <Ocean Material="" CausticDepth="8" CausticIntensity="1" CausticsTilling="1"/>
  11.   <OceanAnimation WindDirection="1" WindSpeed="4" WavesSpeed="1" WavesAmount="1.5" WavesSize="0.75"/>
  12.   <Moon Latitude="240" Longitude="45" Size="0.5" Texture=""/>
  13.   <HDRSetup BloomColor="79,77,145" BloomMul="1"/>
  14.   <DynTexSource Width="256" Height="256"/>
  15.   <Lighting SunRotation="180" SunHeight="80" Algorithm="3" Lighting="1" Shadows="1" ShadowIntensity="100" ILQuality="1" HemiSamplQuality="5" Longitude="150" DawnTime="355" DawnDuration="10" DuskTime="365" DuskDuration="10" SunVector="-5.2453665e-008,-0.59999996,-0.80000001"/>
  16.  </Environment>
  17.  <TimeOfDay Time="9" TimeStart="-1.0737418e+008" TimeEnd="-1.0737418e+008" TimeAnimSpeed="0">
  18.   <Variable Name="HDR dynamic power factor" Value="1.3">
  19.    <Spline Keys="0:0.5:0,0.25:0.5:0,0.270833:0.5:0,0.333333:1.5:0,0.375:1.3:0,0.5:2:0,0.666667:1.5:0,0.729167:0.5:0,0.75:0.5:0,1:0.5:0,"/>
  20.   </Variable>
  21.   <Variable Name="Lights HDR dynamic power factor" Value="0">
  22.    <Spline Keys="0:0:0,1:0:0,"/>
  23.   </Variable>
  24.   <Variable Name="Sky brightening (terrain occlusion)" Value="0">
  25.    <Spline Keys="0:0.5:0,0.375:0:0,0.5:0.5:0,1:0.5:0,"/>
  26.   </Variable>
  27.   <Variable Name="SSAO amount multiplier" Value="1.5">
  28.    <Spline Keys="0:2:0,0.375:1.5:0,0.5:2:0,1:2:0,"/>
  29.   </Variable>
  30.   <Variable Name="SSAO contrast multiplier" Value="1.2">
  31.    <Spline Keys="0:1:0,0.375:1.2:0,0.5:1:0,1:1:0,"/>
  32.   </Variable>
  33.   <Variable Name="Global illumination multiplier" Value="1.5">
  34.    <Spline Keys="0:1:0,0.375:1.5:0,0.5:1:0,1:1:0,"/>
  35.   </Variable>
  36.   <Variable Name="Sun color" Color="0.84337002,0.75929999,0.632043">
  37.    <Spline Keys="0:(0.686275:0.745098:0.788235):0,0.229167:(0.666667:0.729412:0.811765):0,0.270833:(0.894118:0.486275:0.117647):0,0.333333:(0.905882:0.847059:0.560784):0,0.375:(0.84337:0.7593:0.632043):0,0.5:(0.901961:0.823529:0.568627):0,0.666667:(0.905882:0.847059:0.560784):0,0.729167:(0.894118:0.486275:0.117647):0,0.770833:(0.666667:0.729412:0.811765):0,1:(0.686275:0.745098:0.788235):0,"/>
  38.   </Variable>
  39.   <Variable Name="Sun color multiplier" Value="5">
  40.    <Spline Keys="0:0.4:0,0.22894:0.400199:0,0.229167:0.4:0,0.270833:4:0,0.333333:6:0,0.375:5:0,0.416667:7:0,0.5:7:0,0.583333:7:0,0.666667:6:0,0.729167:5:0,0.770833:0.4:0,0.771021:0.400007:0,1:0.4:0,"/>
  41.   </Variable>
  42.   <Variable Name="Sun specular multiplier" Value="1">
  43.    <Spline Keys="0:0.75:0,0.249779:0.75:0,0.25:0.75:0,0.270833:1:0,0.375:1:0,0.416667:1:0,0.5:1:0,0.583333:1:0,0.729167:1:0,0.75:0.75:0,0.750225:0.749963:0,1:0.75:0,"/>
  44.   </Variable>
  45.   <Variable Name="Sky color" Color="0.447871,0.62534499,0.91575003">
  46.    <Spline Keys="0:(1:1:1):0,0.375:(0.447871:0.625345:0.91575):0,1:(1:1:1):0,"/>
  47.   </Variable>
  48.   <Variable Name="Sky color multiplier" Value="0.050000001">
  49.    <Spline Keys="0:0.3:0,0.228961:0.299964:0,0.229167:0.3:0,0.270833:1.5:0,0.333333:1.5:0,0.375:0.05:0,0.416667:1.5:0,0.5:1.5:0,0.583333:1.5:0,0.666667:1.5:0,0.729167:1.5:0,0.770833:0.3:0,0.771028:0.299987:0,1:0.3:0,"/>
  50.   </Variable>
  51.   <Variable Name="Ambient ground color" Color="0.627451,0.78431398,0.94117701">
  52.    <Spline Keys="0:(0.627451:0.784314:0.941177):0,0.5:(0.627451:0.784314:0.941177):0,1:(0.627451:0.784314:0.941177):0,"/>
  53.   </Variable>
  54.   <Variable Name="Ambient ground color multiplier" Value="0">
  55.    <Spline Keys="0:1:0,0.375:0:0,0.5:1:0,1:1:0,"/>
  56.   </Variable>
  57.   <Variable Name="Ambient min height" Value="0">
  58.    <Spline Keys="0:0:0,0.5:0:0,1:0:0,"/>
  59.   </Variable>
  60.   <Variable Name="Ambient max height" Value="1">
  61.    <Spline Keys="0:1:0,0.5:1:0,1:1:0,"/>
  62.   </Variable>
  63.   <Variable Name="Fog color" Color="0,0,0">
  64.    <Spline Keys="0:(0:0:0):0,0.166667:(0.137255:0.176471:0.211765):0,0.208333:(0.137255:0.176471:0.211765):0,0.229167:(0.137255:0.176471:0.211765):0,0.25:(0.482353:0.298039:0.168627):0,0.270833:(0.839216:0.439216:0.145098):0,0.333333:(0.776471:0.623529:0.4):0,0.375:(0:0:0):0,0.416667:(0.384314:0.627451:0.929412):0,0.5:(0.321569:0.65098:1):0,0.583333:(0.384314:0.627451:0.929412):0,0.666667:(0.776471:0.623529:0.4):0,0.729167:(0.839216:0.439216:0.145098):0,0.75:(0.482353:0.294118:0.164706):0,0.760953:(0.137255:0.176471:0.211765):0,0.791667:(0.137255:0.176471:0.211765):0,0.833333:(0.137255:0.176471:0.211765):0,1:(0:0:0):0,"/>
  65.   </Variable>
  66.   <Variable Name="Fog color multiplier" Value="0">
  67.    <Spline Keys="0.375:0:0,"/>
  68.   </Variable>
  69.   <Variable Name="Fog height (bottom)" Value="0">
  70.    <Spline Keys="0:0:0,1:0:0,"/>
  71.   </Variable>
  72.   <Variable Name="Fog layer density (bottom)" Value="1">
  73.    <Spline Keys="0:1:0,1:1:0,"/>
  74.   </Variable>
  75.   <Variable Name="Fog color (top)" Color="0,0,0">
  76.    <Spline Keys="0:(0:0:0):0,0.5:(0:0:0):0,1:(0:0:0):0,"/>
  77.   </Variable>
  78.   <Variable Name="Fog color (top) multiplier" Value="0">
  79.    <Spline Keys="0:0:0,0.270833:0:0,0.5:0:0,0.770833:0:0,1:0:0,"/>
  80.   </Variable>
  81.   <Variable Name="Fog height (top)" Value="4000">
  82.    <Spline Keys="0:4000:0,0.375:4000:0,1:4000:0,"/>
  83.   </Variable>
  84.   <Variable Name="Fog layer density (top)" Value="0">
  85.    <Spline Keys="0:0:0,1:0:0,"/>
  86.   </Variable>
  87.   <Variable Name="Fog color height offset" Value="0">
  88.    <Spline Keys="0:0:0,1:0:0,"/>
  89.   </Variable>
  90.   <Variable Name="Fog color (radial)" Color="0,0,0">
  91.    <Spline Keys="0:(0:0:0):0,1:(0:0:0):0,"/>
  92.   </Variable>
  93.   <Variable Name="Fog color (radial) multiplier" Value="0">
  94.    <Spline Keys="0:0:0,1:0:0,"/>
  95.   </Variable>
  96.   <Variable Name="Fog radial size" Value="0.75">
  97.    <Spline Keys="0:0.75:0,1:0.75:0,"/>
  98.   </Variable>
  99.   <Variable Name="Fog radial lobe" Value="0.5">
  100.    <Spline Keys="0:0.5:0,1:0.5:0,"/>
  101.   </Variable>
  102.   <Variable Name="Volumetric fog: Final density clamp" Value="1">
  103.    <Spline Keys="0:1:0,1:1:0,"/>
  104.   </Variable>
  105.   <Variable Name="Volumetric fog: Global density" Value="0">
  106.    <Spline Keys="0:0:0,"/>
  107.   </Variable>
  108.   <Variable Name="Volumetric fog: Ramp start" Value="0">
  109.    <Spline Keys="0:0:0,1:0:0,"/>
  110.   </Variable>
  111.   <Variable Name="Volumetric fog: Ramp end" Value="0">
  112.    <Spline Keys="0:100:0,0.375:0:0,1:100:0,"/>
  113.   </Variable>
  114.   <Variable Name="Volumetric fog: Ramp influence" Value="0">
  115.    <Spline Keys="0:0:0,1:0:0,"/>
  116.   </Variable>
  117.   <Variable Name="Volumetric fog: Shadow darkening" Value="0.25">
  118.    <Spline Keys="0:0.25:0,1:0.25:0,"/>
  119.   </Variable>
  120.   <Variable Name="Volumetric fog: Shadow darkening sun" Value="1">
  121.    <Spline Keys="0:1:0,1:1:0,"/>
  122.   </Variable>
  123.   <Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
  124.    <Spline Keys="0:1:0,1:1:0,"/>
  125.   </Variable>
  126.   <Variable Name="Volumetric fog: Shadow range" Value="0.1">
  127.    <Spline Keys="0:0.1:0,0.0673611:0.1:0,1:0.1:0,"/>
  128.   </Variable>
  129.   <Variable Name="Sky light: Sun intensity" Color="0.19751599,0.170138,0.080219299">
  130.    <Spline Keys="0:(0:0:0):0,0.229167:(0:0:0):0,0.270833:(0.839216:0.439216:0.141176):0,0.333333:(0.843137:0.615686:0.458824):0,0.375:(0.197516:0.170138:0.0802193):0,0.416667:(0.639216:0.74902:0.854902):0,0.5:(0.611765:0.788235:0.94902):0,0.583333:(0.639216:0.74902:0.854902):0,0.666667:(0.843137:0.615686:0.458824):0,0.729167:(0.839216:0.439216:0.141176):0,0.770833:(0:0:0):0,1:(0:0:0):0,"/>
  131.   </Variable>
  132.   <Variable Name="Sky light: Sun intensity multiplier" Value="10">
  133.    <Spline Keys="0:5:0,0.375:10:0,1:5:0,"/>
  134.   </Variable>
  135.   <Variable Name="Sky light: Mie scattering" Value="2">
  136.    <Spline Keys="0:10:0,0.25:10:0,0.375:2:0,0.75:10:0,1:10:0,"/>
  137.   </Variable>
  138.   <Variable Name="Sky light: Rayleigh scattering" Value="0">
  139.    <Spline Keys="0:1:0,0.375:0:0,1:1:0,"/>
  140.   </Variable>
  141.   <Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
  142.    <Spline Keys="0:-0.998:0,0.270833:-0.998:0,0.375:-0.9999:0,0.416667:-0.9999:0,0.583333:-0.9999:0,0.729167:-0.998:0,1:-0.998:0,"/>
  143.   </Variable>
  144.   <Variable Name="Sky light: Wavelength (R)" Value="780">
  145.    <Spline Keys="0:750:0,0.375:780:0,1:750:0,"/>
  146.   </Variable>
  147.   <Variable Name="Sky light: Wavelength (G)" Value="780">
  148.    <Spline Keys="0:650:0,0.375:780:0,1:650:0,187164:650:0,"/>
  149.   </Variable>
  150.   <Variable Name="Sky light: Wavelength (B)" Value="516.20001">
  151.    <Spline Keys="0:500:0,0.375:516.2:0,1:500:0,187164:500:0,"/>
  152.   </Variable>
  153.   <Variable Name="Night sky: Horizon color" Color="0,0,0">
  154.    <Spline Keys="0.229167:(0:0:0):0,"/>
  155.   </Variable>
  156.   <Variable Name="Night sky: Horizon color multiplier" Value="0">
  157.    <Spline Keys="0:2:0,0.375:0:0,1:2:0,"/>
  158.   </Variable>
  159.   <Variable Name="Night sky: Zenith color" Color="0,0,0">
  160.    <Spline Keys="0.229167:(0:0:0):0,"/>
  161.   </Variable>
  162.   <Variable Name="Night sky: Zenith color multiplier" Value="0">
  163.    <Spline Keys="0:0.3:0,0.228955:0.300005:0,0.229167:0.3:0,0.270833:1.5:0,0.375:0:0,0.416667:2:0,0.583333:2:0,0.729167:1.5:0,0.770833:0.3:0,0.771024:0.299988:0,1:0.3:0,"/>
  164.   </Variable>
  165.   <Variable Name="Night sky: Zenith shift" Value="0">
  166.    <Spline Keys="-0.00795429:0:0,0:0.2:0,0.208333:0.2:0,0.229167:0.2:0,0.270833:1:0,0.375:0:0,0.729167:1:0,0.770833:0.2:0,0.791667:0.2:0,1:0.2:0,"/>
  167.   </Variable>
  168.   <Variable Name="Night sky: Star intensity" Value="0.40000001">
  169.    <Spline Keys="-0.00795429:3:0,0.00795429:3.93462:0,0.229167:1:0,0.25:0:0,0.375:0.4:0,0.75:0:0,0.770833:1:0,1:1.25:0,"/>
  170.   </Variable>
  171.   <Variable Name="Night sky: Moon color" Color="0.81176502,0.77647102,0.670241">
  172.    <Spline Keys="0:(0.811765:0.776471:0.666667):0,0.270833:(0.811765:0.776471:0.670588):0,0.375:(0.811765:0.776471:0.670241):0,0.770833:(0.811765:0.776471:0.666667):0,1:(0.811765:0.776471:0.666667):0,"/>
  173.   </Variable>
  174.   <Variable Name="Night sky: Moon color multiplier" Value="0">
  175.    <Spline Keys="0:0.75:0,0.25:0.5:0,0.270833:0:0,0.729167:0:0,0.770833:0.5:0,1:0.75:0,"/>
  176.   </Variable>
  177.   <Variable Name="Night sky: Moon inner corona color" Color="0.77647102,0.74509799,0.70196098">
  178.    <Spline Keys="0:(0.776471:0.745098:0.701961):0,1:(0.776471:0.745098:0.701961):0,"/>
  179.   </Variable>
  180.   <Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
  181.    <Spline Keys="0:0.05:0,0.375:0:0,1:0.05:0,"/>
  182.   </Variable>
  183.   <Variable Name="Night sky: Moon inner corona scale" Value="0.1">
  184.    <Spline Keys="0:0.1:0,1:0.1:0,"/>
  185.   </Variable>
  186.   <Variable Name="Night sky: Moon outer corona color" Color="0.77647102,0.74509799,0.70196098">
  187.    <Spline Keys="0:(0.776471:0.745098:0.701961):0,1:(0.776471:0.745098:0.701961):0,"/>
  188.   </Variable>
  189.   <Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
  190.    <Spline Keys="0:0.05:0,0.375:0:0,1:0.05:0,"/>
  191.   </Variable>
  192.   <Variable Name="Night sky: Moon outer corona scale" Value="0.1">
  193.    <Spline Keys="0:0.1:0,1:0.1:0,"/>
  194.   </Variable>
  195.   <Variable Name="Cloud shading: Sun light multiplier" Value="0">
  196.    <Spline Keys="0:0.75:0,0.166667:0.75:0,0.25:1:0,0.270833:3:0,0.375:0:0,0.5:2:0,0.729167:3:0,0.75:1:0,0.833333:0.75:0,1:0.75:0,"/>
  197.   </Variable>
  198.   <Variable Name="Cloud shading: Sky light multiplier" Value="0">
  199.    <Spline Keys="0:0.75:0,0.166667:0.75:0,0.25:1:0,0.270833:1.5:0,0.375:0:0,0.5:2:0,0.729167:1.5:0,0.75:1:0,0.833333:0.75:0,1:0.75:0,"/>
  200.   </Variable>
  201.   <Variable Name="Cloud shading: Sun custom color" Color="0,0,0">
  202.    <Spline Keys="0:(0.843137:0.784314:0.666667):0,0.375:(0:0:0):0,1:(0.843137:0.784314:0.666667):0,"/>
  203.   </Variable>
  204.   <Variable Name="Cloud shading: Sun custom color multiplier" Value="0">
  205.    <Spline Keys="0:1:0,0.375:0:0,1:1:0,"/>
  206.   </Variable>
  207.   <Variable Name="Cloud shading: Sun custom color influence" Value="0">
  208.    <Spline Keys="0:0:0,0.375:0:0,1:0:0,"/>
  209.   </Variable>
  210.   <Variable Name="Cloud shading: Sky custom color" Color="0,0,0">
  211.    <Spline Keys="0:(0.627451:0.784314:0.941177):0,0.375:(0:0:0):0,1:(0.627451:0.784314:0.941177):0,"/>
  212.   </Variable>
  213.   <Variable Name="Cloud shading: Sky custom color multiplier" Value="0">
  214.    <Spline Keys="0:1:0,0.375:0:0,1:1:0,"/>
  215.   </Variable>
  216.   <Variable Name="Cloud shading: Sky custom color influence" Value="0">
  217.    <Spline Keys="0:0:0,0.375:0:0,1:0:0,"/>
  218.   </Variable>
  219.   <Variable Name="Sun shafts visibility" Value="1">
  220.    <Spline Keys="0:0:0,0.229167:0:0,0.25:0.25:0,0.270833:1:0,0.375:1:0,0.416667:1:0,0.5:1:0,0.583333:1:0,0.729167:1:0,0.770833:0:0,1:0:0,"/>
  221.   </Variable>
  222.   <Variable Name="Sun rays visibility" Value="2.3399999">
  223.    <Spline Keys="0:0:0,0.229167:0:0,0.25:0.25:0,0.270833:1.25:0,0.375:2.34:0,0.5:1.51279:0,0.729167:1.25:0,0.770833:0:0,1:0:0,"/>
  224.   </Variable>
  225.   <Variable Name="Sun rays attenuation" Value="3">
  226.    <Spline Keys="0:0:0,0.229167:0:0,0.270833:0.5:0,0.375:3:0,0.416667:0.5:0,0.5:0.5:0,0.583333:0.5:0,0.729167:0.5:0,0.770833:0:0,1:0:0,"/>
  227.   </Variable>
  228.   <Variable Name="Sun rays suncolor influence" Value="0.5">
  229.    <Spline Keys="0:1:0,0.375:0.5:0,0.5:1:0,1:1:0,"/>
  230.   </Variable>
  231.   <Variable Name="Sun rays custom color" Color="0.92399299,0.78175098,0.52952302">
  232.    <Spline Keys="0:(1:1:1):0,0.375:(0.923993:0.781751:0.529523):0,0.5:(1:1:1):0,1:(1:1:1):0,"/>
  233.   </Variable>
  234.   <Variable Name="Ocean fog color" Color="0,0,0">
  235.    <Spline Keys="0:(0.0745098:0.223529:0.34902):0,0.375:(0:0:0):0,0.5:(0.0745098:0.223529:0.34902):0,1:(0.0745098:0.223529:0.34902):0,"/>
  236.   </Variable>
  237.   <Variable Name="Ocean fog color multiplier" Value="0">
  238.    <Spline Keys="0:0:0,0.229167:0:0,0.25:0.1:0,0.270833:0.2:0,0.375:0:0,0.416667:0.2:0,0.5:0.2:0,0.583333:0.2:0,0.729167:0.2:0,0.770833:0:0,1:0:0,"/>
  239.   </Variable>
  240.   <Variable Name="Ocean fog density" Value="0">
  241.    <Spline Keys="0.375:0:0,"/>
  242.   </Variable>
  243.   <Variable Name="Skybox multiplier" Value="0">
  244.    <Spline Keys="0:0:0,"/>
  245.   </Variable>
  246.   <Variable Name="Film curve shoulder scale" Value="0.5">
  247.    <Spline Keys="0:2:0,0.375:0.5:0,1:2:0,"/>
  248.   </Variable>
  249.   <Variable Name="Film curve midtones scale" Value="0.60000002">
  250.    <Spline Keys="0:0.6:0,1:0.6:0,"/>
  251.   </Variable>
  252.   <Variable Name="Film curve toe scale" Value="0.60000002">
  253.    <Spline Keys="0:0.6:0,1:0.6:0,"/>
  254.   </Variable>
  255.   <Variable Name="Film curve whitepoint" Value="2">
  256.    <Spline Keys="0:2:0,1:2:0,"/>
  257.   </Variable>
  258.   <Variable Name="Saturation" Value="1">
  259.    <Spline Keys="0:1:0,1:1:0,"/>
  260.   </Variable>
  261.   <Variable Name="Color balance" Color="1,1,1">
  262.    <Spline Keys="0:(1:1:1):0,0.375:(1:1:1):0,1:(1:1:1):0,"/>
  263.   </Variable>
  264.   <Variable Name="Scene key" Value="0.18000001">
  265.    <Spline Keys="0:0.18:0,1:0.18:0,"/>
  266.   </Variable>
  267.   <Variable Name="Min exposure" Value="0.36000001">
  268.    <Spline Keys="0:0.36:0,1:0.36:0,"/>
  269.   </Variable>
  270.   <Variable Name="Max exposure" Value="2.8">
  271.    <Spline Keys="0:2.8:0,0.0673611:2.8:0,1:2.8:0,"/>
  272.   </Variable>
  273.   <Variable Name="Filters: grain" Value="0">
  274.    <Spline Keys="0:0:0,"/>
  275.   </Variable>
  276.   <Variable Name="Filters: photofilter color" Color="0.56049901,0.38891,0.201096">
  277.    <Spline Keys="0:(0.309804:0.470588:0.690196):0,0.229167:(0.309804:0.470588:0.690196):0,0.270833:(0.698039:0.45098:0.231373):0,0.375:(0.560499:0.38891:0.201096):0,0.416667:(0.501961:0.376471:0.219608):0,0.583333:(0.501961:0.376471:0.219608):0,0.729167:(0.698039:0.45098:0.231373):0,0.770833:(0.309804:0.470588:0.690196):0,1:(0.309804:0.470588:0.690196):0,"/>
  278.   </Variable>
  279.   <Variable Name="Filters: photofilter density" Value="0">
  280.    <Spline Keys="0:0.2:0,0.375:0:0,1:0.2:0,"/>
  281.   </Variable>
  282.   <Variable Name="Dof: focus range" Value="0">
  283.    <Spline Keys="0:400:0,0.229167:1000:0,0.375:0:0,1:400:0,"/>
  284.   </Variable>
  285.   <Variable Name="Dof: blur amount" Value="0">
  286.    <Spline Keys="0.229167:0:0,"/>
  287.   </Variable>
  288.   <Variable Name="Cascade 0: Bias" Value="1">
  289.    <Spline Keys="0:1:0,0.375:1:0,1:1:0,"/>
  290.   </Variable>
  291.   <Variable Name="Cascade 0: Slope Bias" Value="4">
  292.    <Spline Keys="0:4:0,0.375:4:0,1:4:0,"/>
  293.   </Variable>
  294.   <Variable Name="Cascade 1: Bias" Value="1">
  295.    <Spline Keys="0:1:0,0.375:1:0,1:1:0,"/>
  296.   </Variable>
  297.   <Variable Name="Cascade 1: Slope Bias" Value="2">
  298.    <Spline Keys="0:2:0,0.375:2:0,1:2:0,"/>
  299.   </Variable>
  300.   <Variable Name="Cascade 2: Bias" Value="1.9">
  301.    <Spline Keys="0:1.9:0,1:1.9:0,"/>
  302.   </Variable>
  303.   <Variable Name="Cascade 2: Slope Bias" Value="0.25">
  304.    <Spline Keys="0:0.24:0,0.375:0.25:0,1:0.24:0,"/>
  305.   </Variable>
  306.   <Variable Name="Cascade 3: Bias" Value="3">
  307.    <Spline Keys="0:3:0,0.375:3:0,1:3:0,"/>
  308.   </Variable>
  309.   <Variable Name="Cascade 3: Slope Bias" Value="0.25">
  310.    <Spline Keys="0:0.24:0,0.375:0.25:0,1:0.24:0,"/>
  311.   </Variable>
  312.   <Variable Name="Cascade 4: Bias" Value="2">
  313.    <Spline Keys="0:2:0,1:2:0,"/>
  314.   </Variable>
  315.   <Variable Name="Cascade 4: Slope Bias" Value="0.5">
  316.    <Spline Keys="0:0.5:0,1:0.5:0,"/>
  317.   </Variable>
  318.   <Variable Name="Cascade 5: Bias" Value="2">
  319.    <Spline Keys="0:2:0,1:2:0,"/>
  320.   </Variable>
  321.   <Variable Name="Cascade 5: Slope Bias" Value="0.5">
  322.    <Spline Keys="0:0.5:0,1:0.5:0,"/>
  323.   </Variable>
  324.   <Variable Name="Cascade 6: Bias" Value="2">
  325.    <Spline Keys="0:2:0,1:2:0,"/>
  326.   </Variable>
  327.   <Variable Name="Cascade 6: Slope Bias" Value="0.5">
  328.    <Spline Keys="0:0.5:0,1:0.5:0,"/>
  329.   </Variable>
  330.   <Variable Name="Cascade 7: Bias" Value="2">
  331.    <Spline Keys="0:2:0,1:2:0,"/>
  332.   </Variable>
  333.   <Variable Name="Cascade 7: Slope Bias" Value="0.5">
  334.    <Spline Keys="0:0.5:0,1:0.5:0,"/>
  335.   </Variable>
  336.   <Variable Name="Shadow jittering" Value="2.5">
  337.    <Spline Keys="0:2.5:0,1:2.5:0,"/>
  338.   </Variable>
  339.  </TimeOfDay>
  340.  <MiniMap CenterX="512" CenterY="512" ExtendsX="512" ExtendsY="512" TexWidth="1024" TexHeight="1024"/>
  341.  <Weapons>
  342.   <Used />
  343.   <Ammo />
  344.  </Weapons>
  345.  <Objects>
  346.   <Entity Name="Asteroid008" Pos="1337.0132,2005.2778,495.68457" EntityClass="RigidBodyEx" EntityId="30" EntityGuid="4B71EC97663E2500" CastShadowMinSpec="1" Layer="Environment">
  347.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  348.     <AI bUsedAsDynamicObstacle="1"/>
  349.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  350.     <MultiplayerOptions bNetworked="0"/>
  351.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="30000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  352.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  353.      <CGFPropsOverride player_can_break="">
  354.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  355.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  356.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  357.      </CGFPropsOverride>
  358.      <CollisionFiltering>
  359.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  360.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  361.      </CollisionFiltering>
  362.      <ForeignData bMovingPlatform="0"/>
  363.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  364.     </Physics>
  365.    </Properties>
  366.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  367.     <Nodes>
  368.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  369.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  370.      </Node>
  371.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  372.       <Inputs InGame="1" InEditor="1"/>
  373.      </Node>
  374.     </Nodes>
  375.     <Edges>
  376.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  377.     </Edges>
  378.     <GraphTokens />
  379.    </FlowGraph>
  380.   </Entity>
  381.   <Entity Name="Vanduul_Scythe3" Pos="1282.5802,1427.8064,465.57153" Rotate="-4.3711388e-008,0,-0,-1" EntityClass="Vanduul_Scythe" EntityId="39" EntityGuid="480875010957110A" CastShadowMinSpec="1" Layer="Spaceships">
  382.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="Vanduul_Scythe" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultVanduulScythe.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  383.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  384.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  385.     <Physics>
  386.      <CollisionFiltering>
  387.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  388.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  389.      </CollisionFiltering>
  390.     </Physics>
  391.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  392.    </Properties>
  393.    <Properties2 bAutoDisable="1" aibehavior_behaviour="ScytheIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  394.   </Entity>
  395.   <Entity Name="Asteroid17" Pos="1665.5907,2133.0061,546.33008" Rotate="0.91081595,-0.13157843,0.10868546,0.37588423" Scale="0.60000002,0.60000002,0.60000002" EntityClass="RigidBodyEx" EntityId="44" EntityGuid="40B70C350C1A4711" CastShadowMinSpec="1" Layer="Environment">
  396.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  397.     <AI bUsedAsDynamicObstacle="1"/>
  398.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  399.     <MultiplayerOptions bNetworked="0"/>
  400.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  401.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  402.      <CGFPropsOverride player_can_break="">
  403.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  404.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  405.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  406.      </CGFPropsOverride>
  407.      <CollisionFiltering>
  408.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  409.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  410.      </CollisionFiltering>
  411.      <ForeignData bMovingPlatform="0"/>
  412.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  413.     </Physics>
  414.    </Properties>
  415.   </Entity>
  416.   <Entity Name="Asteroid21" Pos="1571.9659,2299.2222,443.86768" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="46" EntityGuid="49FF2FC584C91712" CastShadowMinSpec="1" Layer="Environment">
  417.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  418.     <AI bUsedAsDynamicObstacle="1"/>
  419.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  420.     <MultiplayerOptions bNetworked="0"/>
  421.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  422.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  423.      <CGFPropsOverride player_can_break="">
  424.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  425.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  426.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  427.      </CGFPropsOverride>
  428.      <CollisionFiltering>
  429.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  430.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  431.      </CollisionFiltering>
  432.      <ForeignData bMovingPlatform="0"/>
  433.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  434.     </Physics>
  435.    </Properties>
  436.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  437.     <Nodes>
  438.      <Node Id="1" Class="Physics:ActionImpulse" pos="170,-210,0" flags="0" GraphEntity="0">
  439.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  440.      </Node>
  441.      <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  442.       <Inputs InGame="1" InEditor="1"/>
  443.      </Node>
  444.      <Node Id="3" Class="Math:Random" pos="-240,30,0" flags="0">
  445.       <Inputs min="40" max="80"/>
  446.      </Node>
  447.      <Node Id="4" Class="Math:Random" pos="-240,-60,0" flags="0">
  448.       <Inputs min="10" max="50"/>
  449.      </Node>
  450.      <Node Id="5" Class="Vec3:ToVec3" pos="-10,10,0" flags="0">
  451.       <Inputs x="0" y="0" z="0"/>
  452.      </Node>
  453.      <Node Id="8" Class="Math:Random" pos="-240,90,0" flags="0">
  454.       <Inputs min="40" max="80"/>
  455.      </Node>
  456.      <Node Id="9" Class="Math:Random" pos="-240,150,0" flags="0">
  457.       <Inputs min="40" max="80"/>
  458.      </Node>
  459.      <Node Id="10" Class="Math:Random" pos="-240,-130,0" flags="0">
  460.       <Inputs min="10" max="50"/>
  461.      </Node>
  462.      <Node Id="11" Class="Math:Random" pos="-240,-200,0" flags="0">
  463.       <Inputs min="10" max="50"/>
  464.      </Node>
  465.      <Node Id="12" Class="Vec3:ToVec3" pos="-20,-130,0" flags="0">
  466.       <Inputs x="0" y="0" z="0"/>
  467.      </Node>
  468.     </Nodes>
  469.     <Edges>
  470.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  471.      <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  472.      <Edge nodeIn="4" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  473.      <Edge nodeIn="8" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  474.      <Edge nodeIn="9" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  475.      <Edge nodeIn="10" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  476.      <Edge nodeIn="11" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  477.      <Edge nodeIn="5" nodeOut="3" portIn="x" portOut="out" enabled="1"/>
  478.      <Edge nodeIn="12" nodeOut="4" portIn="z" portOut="out" enabled="1"/>
  479.      <Edge nodeIn="1" nodeOut="5" portIn="angImpulse" portOut="vec3" enabled="1"/>
  480.      <Edge nodeIn="5" nodeOut="8" portIn="y" portOut="out" enabled="1"/>
  481.      <Edge nodeIn="5" nodeOut="9" portIn="z" portOut="out" enabled="1"/>
  482.      <Edge nodeIn="12" nodeOut="10" portIn="y" portOut="out" enabled="1"/>
  483.      <Edge nodeIn="12" nodeOut="11" portIn="x" portOut="out" enabled="1"/>
  484.      <Edge nodeIn="1" nodeOut="12" portIn="impulse" portOut="vec3" enabled="1"/>
  485.     </Edges>
  486.     <GraphTokens />
  487.    </FlowGraph>
  488.   </Entity>
  489.   <Entity Name="Asteroid20" Pos="1566.5558,2086.0515,538.86768" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="4" EntityGuid="40C531EAC4C81A1A" CastShadowMinSpec="1" Layer="Environment">
  490.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  491.     <AI bUsedAsDynamicObstacle="1"/>
  492.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  493.     <MultiplayerOptions bNetworked="0"/>
  494.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  495.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  496.      <CGFPropsOverride player_can_break="">
  497.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  498.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  499.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  500.      </CGFPropsOverride>
  501.      <CollisionFiltering>
  502.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  503.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  504.      </CollisionFiltering>
  505.      <ForeignData bMovingPlatform="0"/>
  506.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  507.     </Physics>
  508.    </Properties>
  509.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  510.     <Nodes>
  511.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  512.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  513.      </Node>
  514.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  515.       <Inputs InGame="1" InEditor="1"/>
  516.      </Node>
  517.     </Nodes>
  518.     <Edges>
  519.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  520.     </Edges>
  521.     <GraphTokens />
  522.    </FlowGraph>
  523.   </Entity>
  524.   <Entity Name="Asteroid010" Pos="1411.1686,1971.7866,414.05396" EntityClass="RigidBodyEx" EntityId="5" EntityGuid="427EC5218DE8C522" CastShadowMinSpec="1" Layer="Environment">
  525.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  526.     <AI bUsedAsDynamicObstacle="1"/>
  527.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  528.     <MultiplayerOptions bNetworked="0"/>
  529.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  530.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  531.      <CGFPropsOverride player_can_break="">
  532.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  533.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  534.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  535.      </CGFPropsOverride>
  536.      <CollisionFiltering>
  537.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  538.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  539.      </CollisionFiltering>
  540.      <ForeignData bMovingPlatform="0"/>
  541.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  542.     </Physics>
  543.    </Properties>
  544.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  545.     <Nodes>
  546.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  547.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  548.      </Node>
  549.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  550.       <Inputs InGame="1" InEditor="1"/>
  551.      </Node>
  552.     </Nodes>
  553.     <Edges>
  554.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  555.     </Edges>
  556.     <GraphTokens />
  557.    </FlowGraph>
  558.   </Entity>
  559.   <Entity Name="Hornet CockpitAmbientLight" Pos="1355.5134,1458.4642,2365.5239" EntityClass="Light" EntityId="6" EntityGuid="42FDFD140C04F322" CastShadowMinSpec="8" Layer="Spaceships">
  560.    <Properties bActive="1" _bCheapLight="1" bForceDisableCheapLight="0" Radius="2" _nVersion="0">
  561.     <Color clrDiffuse="0.88318,0.0231036,0.0289912" fDiffuseMultiplier="0.5" fHDRDynamic="1" fSpecularMultiplier="0.25"/>
  562.     <Options bAffectsThisAreaOnly="1" bAmbient="0" fAttenuationFalloffMax="1" nCastShadows="0" file_deferred_clip_geom="" texture_deferred_cubemap="" bDeferredClipBounds="0" bDisableX360Opto="0" bFakeLight="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" bIgnoresVisAreas="0" bIrradianceVolumes="0" fShadowBias="100" nShadowMinResPercent="0" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1" SortPriority="0"/>
  563.     <Projector bProjectInAllDirs="0" fProjectorFov="90" fProjectorNearPlane="0" texture_Texture=""/>
  564.     <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
  565.     <Style nAnimationPhase="0" fAnimationSpeed="1" bAttachToSun="0" lightanimation_LightAnimation="" nLightStyle="0" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
  566.    </Properties>
  567.   </Entity>
  568.   <Entity Name="Asteroid18" Pos="1573.4824,2034.0972,598.49878" Rotate="0.844145,-0.089435421,-0.50721347,0.14884554" EntityClass="RigidBodyEx" EntityId="7" EntityGuid="4348343A9DD4DC24" CastShadowMinSpec="1" Layer="Environment">
  569.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  570.     <AI bUsedAsDynamicObstacle="1"/>
  571.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  572.     <MultiplayerOptions bNetworked="0"/>
  573.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  574.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  575.      <CGFPropsOverride player_can_break="">
  576.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  577.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  578.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  579.      </CGFPropsOverride>
  580.      <CollisionFiltering>
  581.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  582.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  583.      </CollisionFiltering>
  584.      <ForeignData bMovingPlatform="0"/>
  585.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  586.     </Physics>
  587.    </Properties>
  588.   </Entity>
  589.   <Entity Name="Vanduul_Scythe1" Pos="1340.254,1427.806,465.5715" Rotate="-4.3711388e-008,-0,0,1" EntityClass="Vanduul_Scythe" EntityId="8" EntityGuid="44E97B0185E3CC26" CastShadowMinSpec="1" Layer="Spaceships">
  590.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="Vanduul_Scythe" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultVanduulScythe.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  591.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  592.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  593.     <Physics>
  594.      <CollisionFiltering>
  595.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  596.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  597.      </CollisionFiltering>
  598.     </Physics>
  599.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  600.    </Properties>
  601.    <Properties2 bAutoDisable="1" aibehavior_behaviour="ScytheIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  602.   </Entity>
  603.   <Entity Name="Asteroid006" Pos="1407.8721,2063.6321,634.16553" Rotate="0.59851933,-0.1944707,-0.73910969,-0.24015129" EntityClass="RigidBodyEx" EntityId="9" EntityGuid="467AF6882AD8AB34" CastShadowMinSpec="1" Layer="Environment">
  604.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  605.     <AI bUsedAsDynamicObstacle="1"/>
  606.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  607.     <MultiplayerOptions bNetworked="0"/>
  608.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  609.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  610.      <CGFPropsOverride player_can_break="">
  611.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  612.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  613.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  614.      </CGFPropsOverride>
  615.      <CollisionFiltering>
  616.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  617.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  618.      </CollisionFiltering>
  619.      <ForeignData bMovingPlatform="0"/>
  620.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  621.     </Physics>
  622.    </Properties>
  623.   </Entity>
  624.   <Entity Name="Horent Cockpit Display Ambient2" Pos="1356.0405,1458.3969,2365.2993" Rotate="0.70710683,0,0,0.70710677" EntityClass="Light" EntityId="10" EntityGuid="422A7AC9BB958437" CastShadowMinSpec="8" Layer="Spaceships">
  625.    <Properties bActive="1" _bCheapLight="1" bForceDisableCheapLight="0" Radius="0.8" _nVersion="0">
  626.     <Color clrDiffuse="0.0638149,0.541798,0.399293" fDiffuseMultiplier="2" fHDRDynamic="1" fSpecularMultiplier="1"/>
  627.     <Options bAffectsThisAreaOnly="1" bAmbient="0" fAttenuationFalloffMax="1" nCastShadows="0" file_deferred_clip_geom="" texture_deferred_cubemap="" bDeferredClipBounds="0" bDisableX360Opto="0" bFakeLight="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" bIgnoresVisAreas="0" bIrradianceVolumes="0" fShadowBias="100" nShadowMinResPercent="0" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1" SortPriority="0"/>
  628.     <Projector bProjectInAllDirs="0" fProjectorFov="50" fProjectorNearPlane="0" texture_Texture=""/>
  629.     <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
  630.     <Style nAnimationPhase="2" fAnimationSpeed="1" bAttachToSun="0" lightanimation_LightAnimation="" nLightStyle="23" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
  631.    </Properties>
  632.   </Entity>
  633.   <Entity Name="Anvil_Hornet5" Pos="1365,1443.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet" EntityId="11" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  634.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  635.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  636.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  637.     <Physics>
  638.      <CollisionFiltering>
  639.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  640.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  641.      </CollisionFiltering>
  642.     </Physics>
  643.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  644.    </Properties>
  645.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  646.   </Entity>
  647.  
  648.     <Entity Name="RSI_Aurora_MR" Pos="1365,1383.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_MR" EntityId="50" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  649.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_MR.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  650.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  651.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  652.     <Physics>
  653.      <CollisionFiltering>
  654.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  655.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  656.      </CollisionFiltering>
  657.     </Physics>
  658.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  659.    </Properties>
  660.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  661.   </Entity>
  662.  
  663.       <Entity Name="RSI_Aurora_LX" Pos="1365,1398.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_LX" EntityId="51" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  664.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_LX.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  665.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  666.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  667.     <Physics>
  668.      <CollisionFiltering>
  669.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  670.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  671.      </CollisionFiltering>
  672.     </Physics>
  673.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  674.    </Properties>
  675.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  676.   </Entity>
  677.  
  678.       <Entity Name="RSI_Aurora_LN" Pos="1395,1383.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_LN" EntityId="52" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  679.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_LN.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  680.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  681.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  682.     <Physics>
  683.      <CollisionFiltering>
  684.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  685.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  686.      </CollisionFiltering>
  687.     </Physics>
  688.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  689.    </Properties>
  690.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  691.   </Entity>
  692.  
  693.       <Entity Name="RSI_Aurora_ES" Pos="1395,1398.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_ES" EntityId="53" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  694.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_ES.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  695.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  696.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  697.     <Physics>
  698.      <CollisionFiltering>
  699.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  700.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  701.      </CollisionFiltering>
  702.     </Physics>
  703.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  704.    </Properties>
  705.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  706.   </Entity>
  707.  
  708.       <Entity Name="RSI_Aurora_CL" Pos="1395,1413.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_CL" EntityId="54" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  709.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_CL.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  710.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  711.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  712.     <Physics>
  713.      <CollisionFiltering>
  714.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  715.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  716.      </CollisionFiltering>
  717.     </Physics>
  718.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  719.    </Properties>
  720.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  721.   </Entity>
  722.  
  723.         <Entity Name="OJ_300i" Pos="1395,1433.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_300i" EntityId="55" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  724.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks300i.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  725.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  726.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  727.     <Physics>
  728.      <CollisionFiltering>
  729.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  730.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  731.      </CollisionFiltering>
  732.     </Physics>
  733.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  734.    </Properties>
  735.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  736.   </Entity>
  737.  
  738.         <Entity Name="OJ_325a" Pos="1395,1453.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_325a" EntityId="56" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  739.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks325a.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  740.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  741.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  742.     <Physics>
  743.      <CollisionFiltering>
  744.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  745.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  746.      </CollisionFiltering>
  747.     </Physics>
  748.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  749.    </Properties>
  750.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  751.   </Entity>
  752.  
  753.         <Entity Name="OJ_315p" Pos="1395,1473.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_315p" EntityId="57" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  754.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks315p.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  755.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  756.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  757.     <Physics>
  758.      <CollisionFiltering>
  759.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  760.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  761.      </CollisionFiltering>
  762.     </Physics>
  763.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  764.    </Properties>
  765.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  766.   </Entity>
  767.  
  768.         <Entity Name="OJ_350r" Pos="1395,1493.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_350r" EntityId="58" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  769.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks350r.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  770.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  771.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  772.     <Physics>
  773.      <CollisionFiltering>
  774.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  775.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  776.      </CollisionFiltering>
  777.     </Physics>
  778.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  779.    </Properties>
  780.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  781.   </Entity>
  782.  
  783.           <Entity Name="RSI_Constellation" Pos="1395,1553.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Constellation" EntityId="59" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  784.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Constellation.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  785.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  786.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  787.     <Physics>
  788.      <CollisionFiltering>
  789.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  790.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  791.      </CollisionFiltering>
  792.     </Physics>
  793.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  794.    </Properties>
  795.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  796.   </Entity>
  797.  
  798.           <Entity Name="MISC_Freelancer" Pos="1395,1523.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="MISC_Freelancer" EntityId="60" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  799.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultMISC_Freelance.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  800.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  801.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  802.     <Physics>
  803.      <CollisionFiltering>
  804.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  805.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  806.      </CollisionFiltering>
  807.     </Physics>
  808.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  809.    </Properties>
  810.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  811.   </Entity>
  812.  
  813.             <Entity Name="Anvil_Hornet_F7C" Pos="1335,1523.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet_F7C" EntityId="61" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  814.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet_F7C.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  815.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  816.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  817.     <Physics>
  818.      <CollisionFiltering>
  819.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  820.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  821.      </CollisionFiltering>
  822.     </Physics>
  823.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  824.    </Properties>
  825.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  826.   </Entity>
  827.  
  828.               <Entity Name="RSI_Merlin" Pos="1365,1523.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Merlin" EntityId="63" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  829.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_P52_Merlin.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  830.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  831.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  832.     <Physics>
  833.      <CollisionFiltering>
  834.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  835.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  836.      </CollisionFiltering>
  837.     </Physics>
  838.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  839.    </Properties>
  840.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  841.   </Entity>
  842.  
  843.             <Entity Name="AD_Avenger" Pos="1335,1553.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="AD_Avenger" EntityId="62" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  844.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAD_Avenger.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  845.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  846.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  847.     <Physics>
  848.      <CollisionFiltering>
  849.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  850.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  851.      </CollisionFiltering>
  852.     </Physics>
  853.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  854.    </Properties>
  855.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  856.   </Entity>
  857.  
  858.   <Entity Name="SpawnPoint1" Pos="1332.1384,1456.9847,461.05151" Rotate="0.84339142,0,0,0.53729957" EntityClass="SpawnPoint" EntityId="12" EntityGuid="44362325BDF9003D" CastShadowMinSpec="1" Layer="Sandbox_Entities">
  859.    <Properties bDoVisTest="1" bEnabled="1" groupName="" bInitialSpawn="0" teamName=""/>
  860.    <FlowGraph Description="" Group="Player_Spawn" enabled="1" MultiPlayer="ClientServer">
  861.     <Nodes>
  862.      <Node Id="2" Class="entity:SpawnPoint" pos="-110,-200,0" flags="1" GraphEntity="0">
  863.       <Inputs entityId="0" Disable="0" Enable="0" Spawn="0"/>
  864.      </Node>
  865.      <Node Id="3" Class="Game:Start" pos="-290,-90,0" flags="0">
  866.       <Inputs InGame="1" InEditor="1"/>
  867.      </Node>
  868.      <Node Id="4" Class="Debug:DisplayMessage" pos="160,-230,0" flags="0">
  869.       <Inputs entityId="0" message="player spawn" DisplayTime="2" posX="50" posY="50" fontSize="2" clr_Color="1,1,1" centered="0"/>
  870.      </Node>
  871.      <Node Id="5" Class="Actor:LocalPlayer" pos="-60,-320,0" flags="0">
  872.       <Inputs />
  873.      </Node>
  874.     </Nodes>
  875.     <Edges>
  876.      <Edge nodeIn="4" nodeOut="2" portIn="Show" portOut="Spawn" enabled="1"/>
  877.      <Edge nodeIn="2" nodeOut="3" portIn="Spawn" portOut="output" enabled="1"/>
  878.      <Edge nodeIn="4" nodeOut="5" portIn="entityId" portOut="entityId" enabled="1"/>
  879.     </Edges>
  880.     <GraphTokens />
  881.    </FlowGraph>
  882.   </Entity>
  883.   <Entity Name="Horent Cockpit Display Ambient1" Pos="1354.9897,1458.4601,2365.3594" Rotate="0.70710683,0,0,-0.70710677" EntityClass="Light" EntityId="13" EntityGuid="443397787A99D244" CastShadowMinSpec="8" Layer="Spaceships">
  884.    <Properties bActive="1" _bCheapLight="1" bForceDisableCheapLight="0" Radius="0.8" _nVersion="0">
  885.     <Color clrDiffuse="0.0638149,0.541798,0.399293" fDiffuseMultiplier="2" fHDRDynamic="1" fSpecularMultiplier="1"/>
  886.     <Options bAffectsThisAreaOnly="1" bAmbient="0" fAttenuationFalloffMax="1" nCastShadows="0" file_deferred_clip_geom="" texture_deferred_cubemap="" bDeferredClipBounds="0" bDisableX360Opto="0" bFakeLight="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" bIgnoresVisAreas="0" bIrradianceVolumes="0" fShadowBias="100" nShadowMinResPercent="0" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1" SortPriority="0"/>
  887.     <Projector bProjectInAllDirs="0" fProjectorFov="50" fProjectorNearPlane="0" texture_Texture=""/>
  888.     <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
  889.     <Style nAnimationPhase="4" fAnimationSpeed="1" bAttachToSun="0" lightanimation_LightAnimation="" nLightStyle="23" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
  890.    </Properties>
  891.   </Entity>
  892.   <Entity Name="Asteroid26" Pos="1600.9713,2280.3433,546.33008" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="14" EntityGuid="453D0B00CD0CF445" CastShadowMinSpec="1" Layer="Environment">
  893.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  894.     <AI bUsedAsDynamicObstacle="1"/>
  895.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  896.     <MultiplayerOptions bNetworked="0"/>
  897.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  898.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  899.      <CGFPropsOverride player_can_break="">
  900.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  901.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  902.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  903.      </CGFPropsOverride>
  904.      <CollisionFiltering>
  905.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  906.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  907.      </CollisionFiltering>
  908.      <ForeignData bMovingPlatform="0"/>
  909.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  910.     </Physics>
  911.    </Properties>
  912.   </Entity>
  913.   <Entity Name="Asteroid003" Pos="1408.859,2151.5547,619.33008" EntityClass="RigidBodyEx" EntityId="15" EntityGuid="47802728FA6DD75A" CastShadowMinSpec="1" Layer="Environment">
  914.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  915.     <AI bUsedAsDynamicObstacle="1"/>
  916.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  917.     <MultiplayerOptions bNetworked="0"/>
  918.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  919.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  920.      <CGFPropsOverride player_can_break="">
  921.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  922.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  923.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  924.      </CGFPropsOverride>
  925.      <CollisionFiltering>
  926.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  927.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  928.      </CollisionFiltering>
  929.      <ForeignData bMovingPlatform="0"/>
  930.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  931.     </Physics>
  932.    </Properties>
  933.   </Entity>
  934.   <Entity Name="Asteroid14" Pos="1600.1686,1975.7866,509.05396" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="16" EntityGuid="484D6D8477673761" CastShadowMinSpec="1" Layer="Environment">
  935.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  936.     <AI bUsedAsDynamicObstacle="1"/>
  937.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  938.     <MultiplayerOptions bNetworked="0"/>
  939.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  940.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  941.      <CGFPropsOverride player_can_break="">
  942.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  943.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  944.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  945.      </CGFPropsOverride>
  946.      <CollisionFiltering>
  947.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  948.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  949.      </CollisionFiltering>
  950.      <ForeignData bMovingPlatform="0"/>
  951.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  952.     </Physics>
  953.    </Properties>
  954.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  955.     <Nodes>
  956.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  957.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  958.      </Node>
  959.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  960.       <Inputs InGame="1" InEditor="1"/>
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  962.     </Nodes>
  963.     <Edges>
  964.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
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  966.     <GraphTokens />
  967.    </FlowGraph>
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  969.   <Entity Name="Anvil_Hornet4" Pos="1365,1496.147,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet" EntityId="17" EntityGuid="44EF7A02E3687165" CastShadowMinSpec="1" Layer="Spaceships">
  970.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  971.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  972.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  973.     <Physics>
  974.      <CollisionFiltering>
  975.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  976.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  977.      </CollisionFiltering>
  978.     </Physics>
  979.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  980.    </Properties>
  981.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  982.   </Entity>
  983.   <Entity Name="Camera1" Pos="1339.1008,1453.4374,469.93286" Rotate="0.83057851,-0.1464534,-0.093301088,0.52913672" EntityClass="CameraSource" EntityId="48" EntityGuid="4149D73991C1E46A" CastShadowMinSpec="1" Layer="Sandbox_Entities">
  984.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  985.     <Nodes>
  986.      <Node Id="1" Class="Debug:InputKey" pos="-90,-190,0" flags="0">
  987.       <Inputs entityId="0" Key="i" NonDevMode="0"/>
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  989.      <Node Id="2" Class="Debug:InputKey" pos="-90,-90,0" flags="0">
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  993.       <Inputs seqid_SequenceId="1" BreakOnStop="0" BlendPosSpeed="0" BlendRotSpeed="0" PerformBlendOut="0" StartTime="0" PlaySpeed="1" JumpToTime="0" seq_Sequence_File=""/>
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  998.      <Node Id="5" Class="Debug:InputKey" pos="-90,260,0" flags="1">
  999.       <Inputs entityId="0" Key="m" NonDevMode="0"/>
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  1001.      <Node Id="6" Class="Vehicle:VehicleAnimation" pos="260,120,0" flags="0" EntityGUID="{6A7DBF7E-5D07-4942-8F63-6AF99CF4D443}" EntityGUID_64="49425D076A7DBF7E">
  1002.       <Inputs entityId="0" vAnim_Animation="deploy_left_LCD" vAnimstate_State="deploy" Trigger="-1" Manual="0" Frame="0" Initialize="0" Force="0"/>
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  1004.      <Node Id="7" Class="Vehicle:VehicleAnimation" pos="260,280,0" flags="0" EntityGUID="{6A7DBF7E-5D07-4942-8F63-6AF99CF4D443}" EntityGUID_64="49425D076A7DBF7E">
  1005.       <Inputs entityId="0" vAnim_Animation="deploy_left_LCD" vAnimstate_State="retract" Trigger="-1" Manual="0" Frame="0" Initialize="0" Force="0"/>
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  1007.     </Nodes>
  1008.     <Edges>
  1009.      <Edge nodeIn="3" nodeOut="1" portIn="Trigger" portOut="Pressed" enabled="1"/>
  1010.      <Edge nodeIn="3" nodeOut="2" portIn="Stop" portOut="Pressed" enabled="1"/>
  1011.      <Edge nodeIn="6" nodeOut="4" portIn="Start" portOut="Pressed" enabled="1"/>
  1012.      <Edge nodeIn="7" nodeOut="5" portIn="Start" portOut="Pressed" enabled="1"/>
  1013.     </Edges>
  1014.     <GraphTokens />
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  1016.   </Entity>
  1017.   <Entity Name="TagPoint2" Pos="1358.6631,1447.0702,2364.7144" EntityClass="TagPoint" EntityId="3" EntityGuid="41F42783B73F1C6B" CastShadowMinSpec="1" Layer="Sandbox_Entities"/>
  1018.   <Entity Name="GravityBox2" Pos="1316.953,1480.032,465" EntityClass="GravityBox" EntityId="19" EntityGuid="4FD0923A11C50D6C" CastShadowMinSpec="1" Layer="Sandbox_Entities">
  1019.    <Properties bActive="1" bUniform="1">
  1020.     <BoxMax x="100" y="100" z="100"/>
  1021.     <BoxMin x="-100" y="-100" z="-100"/>
  1022.     <Falloff x="0" y="0" z="0"/>
  1023.     <Gravity x="0" y="0" z="-9.8"/>
  1024.    </Properties>
  1025.   </Entity>
  1026.   <Entity Name="Asteroid25" Pos="1538.7828,2219.0273,576.85034" Rotate="0.78206575,0.076713368,0.54585063,-0.29074952" Scale="1.1799999,1.1799999,1.1799999" EntityClass="RigidBodyEx" EntityId="20" EntityGuid="45C5644208C5C26C" CastShadowMinSpec="1" Layer="Environment">
  1027.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1028.     <AI bUsedAsDynamicObstacle="1"/>
  1029.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1030.     <MultiplayerOptions bNetworked="0"/>
  1031.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1032.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1033.      <CGFPropsOverride player_can_break="">
  1034.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1035.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1036.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1037.      </CGFPropsOverride>
  1038.      <CollisionFiltering>
  1039.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1040.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1041.      </CollisionFiltering>
  1042.      <ForeignData bMovingPlatform="0"/>
  1043.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
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  1045.    </Properties>
  1046.   </Entity>
  1047.   <Entity Name="Asteroid22" Pos="1438.036,2283.6382,495.68457" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="21" EntityGuid="49B5564A69D34573" CastShadowMinSpec="1" Layer="Environment">
  1048.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1049.     <AI bUsedAsDynamicObstacle="1"/>
  1050.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1051.     <MultiplayerOptions bNetworked="0"/>
  1052.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="30000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1053.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1054.      <CGFPropsOverride player_can_break="">
  1055.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1056.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1057.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1058.      </CGFPropsOverride>
  1059.      <CollisionFiltering>
  1060.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1061.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1062.      </CollisionFiltering>
  1063.      <ForeignData bMovingPlatform="0"/>
  1064.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1065.     </Physics>
  1066.    </Properties>
  1067.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1068.     <Nodes>
  1069.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1070.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1071.      </Node>
  1072.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1073.       <Inputs InGame="1" InEditor="1"/>
  1074.      </Node>
  1075.     </Nodes>
  1076.     <Edges>
  1077.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1078.     </Edges>
  1079.     <GraphTokens />
  1080.    </FlowGraph>
  1081.   </Entity>
  1082.   <Entity Name="Asteroid009" Pos="1338.9484,2090.3796,538.86768" EntityClass="RigidBodyEx" EntityId="22" EntityGuid="4728F3777B5BC377" CastShadowMinSpec="1" Layer="Environment">
  1083.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1084.     <AI bUsedAsDynamicObstacle="1"/>
  1085.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1086.     <MultiplayerOptions bNetworked="0"/>
  1087.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1088.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1089.      <CGFPropsOverride player_can_break="">
  1090.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1091.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1092.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1094.      <CollisionFiltering>
  1095.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1096.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1097.      </CollisionFiltering>
  1098.      <ForeignData bMovingPlatform="0"/>
  1099.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1100.     </Physics>
  1101.    </Properties>
  1102.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1103.     <Nodes>
  1104.      <Node Id="1" Class="Physics:ActionImpulse" pos="-30,-100,0" flags="0" GraphEntity="0">
  1105.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1106.      </Node>
  1107.      <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1108.       <Inputs InGame="1" InEditor="1"/>
  1109.      </Node>
  1110.      <Node Id="3" Class="Math:Random" pos="-360,-40,0" flags="0">
  1111.       <Inputs min="40" max="80"/>
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  1113.     </Nodes>
  1114.     <Edges>
  1115.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1116.      <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1117.      <Edge nodeIn="1" nodeOut="3" portIn="angImpulse" portOut="outRounded" enabled="1"/>
  1118.      <Edge nodeIn="1" nodeOut="3" portIn="impulse" portOut="outRounded" enabled="1"/>
  1119.     </Edges>
  1120.     <GraphTokens />
  1121.    </FlowGraph>
  1122.   </Entity>
  1123.   <Entity Name="Asteroid004" Pos="1476.5907,2129.0061,451.33008" Rotate="0.93301272,-0.066987298,-0.25,0.25" Scale="0.60000002,0.60000002,0.60000002" EntityClass="RigidBodyEx" EntityId="18" EntityGuid="456EA573A56C557A" CastShadowMinSpec="1" Layer="Environment">
  1124.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1125.     <AI bUsedAsDynamicObstacle="1"/>
  1126.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1127.     <MultiplayerOptions bNetworked="0"/>
  1128.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1129.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1130.      <CGFPropsOverride player_can_break="">
  1131.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1132.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1133.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1135.      <CollisionFiltering>
  1136.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1137.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1138.      </CollisionFiltering>
  1139.      <ForeignData bMovingPlatform="0"/>
  1140.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1141.     </Physics>
  1142.    </Properties>
  1143.   </Entity>
  1144.   <Entity Name="Asteroid12" Pos="1526.0132,2009.2778,495.68457" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="24" EntityGuid="4AAB521D6E1F727C" CastShadowMinSpec="1" Layer="Environment">
  1145.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1146.     <AI bUsedAsDynamicObstacle="1"/>
  1147.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1148.     <MultiplayerOptions bNetworked="0"/>
  1149.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="30000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1150.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1151.      <CGFPropsOverride player_can_break="">
  1152.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1153.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1154.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1156.      <CollisionFiltering>
  1157.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1158.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1159.      </CollisionFiltering>
  1160.      <ForeignData bMovingPlatform="0"/>
  1161.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1162.     </Physics>
  1163.    </Properties>
  1164.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1165.     <Nodes>
  1166.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1167.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1168.      </Node>
  1169.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1170.       <Inputs InGame="1" InEditor="1"/>
  1171.      </Node>
  1172.     </Nodes>
  1173.     <Edges>
  1174.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1175.     </Edges>
  1176.     <GraphTokens />
  1177.    </FlowGraph>
  1178.   </Entity>
  1179.   <Entity Name="Anvil_Hornet1" Pos="1327,1463.9756,464.26343" Rotate="-0.043619379,0,0,0.99904823" EntityClass="Anvil_Hornet" EntityId="25" EntityGuid="49425D076A7DBF7E" CastShadowMinSpec="1" Layer="Spaceships">
  1180.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1181.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1182.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1183.     <Physics>
  1184.      <CollisionFiltering>
  1185.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1186.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1187.      </CollisionFiltering>
  1188.     </Physics>
  1189.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1190.    </Properties>
  1191.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1192.   </Entity>
  1193.   <Entity Name="Asteroid16" Pos="1597.859,2155.5547,451.33008" Rotate="0.92541659,0.059391178,0.33682415,0.16317587" EntityClass="RigidBodyEx" EntityId="26" EntityGuid="4A66D36DE4E8E77F" CastShadowMinSpec="1" Layer="Environment">
  1194.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1195.     <AI bUsedAsDynamicObstacle="1"/>
  1196.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1197.     <MultiplayerOptions bNetworked="0"/>
  1198.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1199.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1200.      <CGFPropsOverride player_can_break="">
  1201.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1202.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1203.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1204.      </CGFPropsOverride>
  1205.      <CollisionFiltering>
  1206.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1207.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1208.      </CollisionFiltering>
  1209.      <ForeignData bMovingPlatform="0"/>
  1210.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1211.     </Physics>
  1212.    </Properties>
  1213.   </Entity>
  1214.   <Entity Name="Asteroid24" Pos="1439.0219,2202.2769,582.05396" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="27" EntityGuid="4DD3327D26ACA888" CastShadowMinSpec="1" Layer="Environment">
  1215.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1216.     <AI bUsedAsDynamicObstacle="1"/>
  1217.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1218.     <MultiplayerOptions bNetworked="0"/>
  1219.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1220.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1221.      <CGFPropsOverride player_can_break="">
  1222.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1223.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1224.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1225.      </CGFPropsOverride>
  1226.      <CollisionFiltering>
  1227.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1228.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1229.      </CollisionFiltering>
  1230.      <ForeignData bMovingPlatform="0"/>
  1231.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1232.     </Physics>
  1233.    </Properties>
  1234.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1235.     <Nodes>
  1236.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1237.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1238.      </Node>
  1239.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1240.       <Inputs InGame="1" InEditor="1"/>
  1241.      </Node>
  1242.     </Nodes>
  1243.     <Edges>
  1244.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1245.     </Edges>
  1246.     <GraphTokens />
  1247.    </FlowGraph>
  1248.   </Entity>
  1249.   <Entity Name="Asteroid007" Pos="1377.5558,2082.0515,538.86768" EntityClass="RigidBodyEx" EntityId="28" EntityGuid="44CCEFD3386B918E" CastShadowMinSpec="1" Layer="Environment">
  1250.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1251.     <AI bUsedAsDynamicObstacle="1"/>
  1252.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1253.     <MultiplayerOptions bNetworked="0"/>
  1254.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1255.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1256.      <CGFPropsOverride player_can_break="">
  1257.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1258.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1259.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1260.      </CGFPropsOverride>
  1261.      <CollisionFiltering>
  1262.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1263.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1264.      </CollisionFiltering>
  1265.      <ForeignData bMovingPlatform="0"/>
  1266.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1267.     </Physics>
  1268.    </Properties>
  1269.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1270.     <Nodes>
  1271.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1272.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1273.      </Node>
  1274.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1275.       <Inputs InGame="1" InEditor="1"/>
  1276.      </Node>
  1277.     </Nodes>
  1278.     <Edges>
  1279.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1280.     </Edges>
  1281.     <GraphTokens />
  1282.    </FlowGraph>
  1283.   </Entity>
  1284.   <Entity Name="Anvil_Hornet2" Pos="1365,1468.976,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet" EntityId="23" EntityGuid="4C967431E0E04890" CastShadowMinSpec="1" Layer="Spaceships">
  1285.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1286.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1287.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1288.     <Physics>
  1289.      <CollisionFiltering>
  1290.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1291.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1292.      </CollisionFiltering>
  1293.     </Physics>
  1294.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1295.    </Properties>
  1296.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1297.   </Entity>
  1298.   <Entity Name="Asteroid29" Pos="1520.8693,2244.0801,634.16553" Rotate="0.53024596,-0.37157547,-0.016825948,-0.7618975" EntityClass="RigidBodyEx" EntityId="29" EntityGuid="4199E348D6029A95" CastShadowMinSpec="1" Layer="Environment">
  1299.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1300.     <AI bUsedAsDynamicObstacle="1"/>
  1301.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1302.     <MultiplayerOptions bNetworked="0"/>
  1303.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1304.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1305.      <CGFPropsOverride player_can_break="">
  1306.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1307.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1308.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1309.      </CGFPropsOverride>
  1310.      <CollisionFiltering>
  1311.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1312.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1313.      </CollisionFiltering>
  1314.      <ForeignData bMovingPlatform="0"/>
  1315.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1316.     </Physics>
  1317.    </Properties>
  1318.   </Entity>
  1319.   <Entity Name="Asteroid001" Pos="1379.491,2133.2454,611.86768" EntityClass="RigidBodyEx" EntityId="31" EntityGuid="493A8A00B493C5B5" CastShadowMinSpec="1" Layer="Environment">
  1320.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1321.     <AI bUsedAsDynamicObstacle="1"/>
  1322.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1323.     <MultiplayerOptions bNetworked="0"/>
  1324.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1325.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1326.      <CGFPropsOverride player_can_break="">
  1327.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1328.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1329.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1330.      </CGFPropsOverride>
  1331.      <CollisionFiltering>
  1332.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1333.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1334.      </CollisionFiltering>
  1335.      <ForeignData bMovingPlatform="0"/>
  1336.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1337.     </Physics>
  1338.    </Properties>
  1339.    <FlowGraph Description="" Group="rock_impulse" enabled="1" MultiPlayer="ClientServer">
  1340.     <Nodes>
  1341.      <Node Id="1" Class="Physics:ActionImpulse" pos="170,-210,0" flags="0" GraphEntity="0">
  1342.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1343.      </Node>
  1344.      <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1345.       <Inputs InGame="1" InEditor="1"/>
  1346.      </Node>
  1347.      <Node Id="3" Class="Math:Random" pos="-240,30,0" flags="0">
  1348.       <Inputs min="40" max="80"/>
  1349.      </Node>
  1350.      <Node Id="4" Class="Math:Random" pos="-240,-60,0" flags="0">
  1351.       <Inputs min="10" max="50"/>
  1352.      </Node>
  1353.      <Node Id="5" Class="Vec3:ToVec3" pos="-10,10,0" flags="0">
  1354.       <Inputs x="0" y="0" z="0"/>
  1355.      </Node>
  1356.      <Node Id="8" Class="Math:Random" pos="-240,90,0" flags="0">
  1357.       <Inputs min="40" max="80"/>
  1358.      </Node>
  1359.      <Node Id="9" Class="Math:Random" pos="-240,150,0" flags="0">
  1360.       <Inputs min="40" max="80"/>
  1361.      </Node>
  1362.      <Node Id="10" Class="Math:Random" pos="-240,-130,0" flags="0">
  1363.       <Inputs min="10" max="50"/>
  1364.      </Node>
  1365.      <Node Id="11" Class="Math:Random" pos="-240,-200,0" flags="0">
  1366.       <Inputs min="10" max="50"/>
  1367.      </Node>
  1368.      <Node Id="12" Class="Vec3:ToVec3" pos="-20,-130,0" flags="0">
  1369.       <Inputs x="0" y="0" z="0"/>
  1370.      </Node>
  1371.     </Nodes>
  1372.     <Edges>
  1373.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1374.      <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1375.      <Edge nodeIn="4" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1376.      <Edge nodeIn="8" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1377.      <Edge nodeIn="9" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1378.      <Edge nodeIn="10" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1379.      <Edge nodeIn="11" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1380.      <Edge nodeIn="5" nodeOut="3" portIn="x" portOut="out" enabled="1"/>
  1381.      <Edge nodeIn="12" nodeOut="4" portIn="z" portOut="out" enabled="1"/>
  1382.      <Edge nodeIn="1" nodeOut="5" portIn="angImpulse" portOut="vec3" enabled="1"/>
  1383.      <Edge nodeIn="5" nodeOut="8" portIn="y" portOut="out" enabled="1"/>
  1384.      <Edge nodeIn="5" nodeOut="9" portIn="z" portOut="out" enabled="1"/>
  1385.      <Edge nodeIn="12" nodeOut="10" portIn="y" portOut="out" enabled="1"/>
  1386.      <Edge nodeIn="12" nodeOut="11" portIn="x" portOut="out" enabled="1"/>
  1387.      <Edge nodeIn="1" nodeOut="12" portIn="impulse" portOut="vec3" enabled="1"/>
  1388.     </Edges>
  1389.     <GraphTokens />
  1390.    </FlowGraph>
  1391.   </Entity>
  1392.   <Entity Name="Asteroid30" Pos="1524.7506,2279.3406,538.86768" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="32" EntityGuid="4B613DC7204788B7" CastShadowMinSpec="1" Layer="Environment">
  1393.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1394.     <AI bUsedAsDynamicObstacle="1"/>
  1395.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1396.     <MultiplayerOptions bNetworked="0"/>
  1397.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1398.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1399.      <CGFPropsOverride player_can_break="">
  1400.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1401.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1402.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1403.      </CGFPropsOverride>
  1404.      <CollisionFiltering>
  1405.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1406.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1407.      </CollisionFiltering>
  1408.      <ForeignData bMovingPlatform="0"/>
  1409.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1410.     </Physics>
  1411.    </Properties>
  1412.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1413.     <Nodes>
  1414.      <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1415.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1416.      </Node>
  1417.      <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1418.       <Inputs InGame="1" InEditor="1"/>
  1419.      </Node>
  1420.     </Nodes>
  1421.     <Edges>
  1422.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1423.     </Edges>
  1424.     <GraphTokens />
  1425.    </FlowGraph>
  1426.   </Entity>
  1427.   <Entity Name="Asteroid27" Pos="1609.1598,2209.4277,546.33008" Rotate="0.84645045,-0.25115934,0.41920665,-0.211439" Scale="0.60000002,0.60000002,0.60000002" EntityClass="RigidBodyEx" EntityId="33" EntityGuid="498803CCFA1097BF" CastShadowMinSpec="1" Layer="Environment">
  1428.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1429.     <AI bUsedAsDynamicObstacle="1"/>
  1430.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1431.     <MultiplayerOptions bNetworked="0"/>
  1432.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1433.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1434.      <CGFPropsOverride player_can_break="">
  1435.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1436.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1437.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1438.      </CGFPropsOverride>
  1439.      <CollisionFiltering>
  1440.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1441.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1442.      </CollisionFiltering>
  1443.      <ForeignData bMovingPlatform="0"/>
  1444.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1445.     </Physics>
  1446.    </Properties>
  1447.   </Entity>
  1448.   <Entity Name="Asteroid28" Pos="1480.5914,2251.106,503.49878" Rotate="0.72547877,-0.40706527,-0.11812849,-0.54223996" EntityClass="RigidBodyEx" EntityId="34" EntityGuid="4D7A929F88CF9DC3" CastShadowMinSpec="1" Layer="Environment">
  1449.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1450.     <AI bUsedAsDynamicObstacle="1"/>
  1451.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1452.     <MultiplayerOptions bNetworked="0"/>
  1453.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1454.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1455.      <CGFPropsOverride player_can_break="">
  1456.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1457.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1458.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1459.      </CGFPropsOverride>
  1460.      <CollisionFiltering>
  1461.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1462.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1463.      </CollisionFiltering>
  1464.      <ForeignData bMovingPlatform="0"/>
  1465.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1466.     </Physics>
  1467.    </Properties>
  1468.   </Entity>
  1469.   <Entity Name="Asteroid23" Pos="1515.9821,2317.8501,538.86768" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="35" EntityGuid="4516D5ED80F3EDC5" CastShadowMinSpec="1" Layer="Environment">
  1470.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1471.     <AI bUsedAsDynamicObstacle="1"/>
  1472.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1473.     <MultiplayerOptions bNetworked="0"/>
  1474.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1475.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1476.      <CGFPropsOverride player_can_break="">
  1477.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1478.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1479.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1480.      </CGFPropsOverride>
  1481.      <CollisionFiltering>
  1482.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1483.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1484.      </CollisionFiltering>
  1485.      <ForeignData bMovingPlatform="0"/>
  1486.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1487.     </Physics>
  1488.    </Properties>
  1489.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1490.     <Nodes>
  1491.      <Node Id="1" Class="Physics:ActionImpulse" pos="-30,-100,0" flags="0" GraphEntity="0">
  1492.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1493.      </Node>
  1494.      <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1495.       <Inputs InGame="1" InEditor="1"/>
  1496.      </Node>
  1497.      <Node Id="3" Class="Math:Random" pos="-360,-40,0" flags="0">
  1498.       <Inputs min="40" max="80"/>
  1499.      </Node>
  1500.     </Nodes>
  1501.     <Edges>
  1502.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1503.      <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1504.      <Edge nodeIn="1" nodeOut="3" portIn="angImpulse" portOut="outRounded" enabled="1"/>
  1505.      <Edge nodeIn="1" nodeOut="3" portIn="impulse" portOut="outRounded" enabled="1"/>
  1506.     </Edges>
  1507.     <GraphTokens />
  1508.    </FlowGraph>
  1509.   </Entity>
  1510.   <Entity Name="Constraint1" Pos="1552.7522,961.65869,506.25183" EntityClass="Constraint" EntityId="49" EntityGuid="424A61145125D1C8" CastShadowMinSpec="1" Layer="Sandbox_Entities">
  1511.    <Properties bConstrainFully="1" bConstrainToLine="0" bConstrainToPlane="0" damping="0" max_bend_torque="0" max_pull_force="0" bNoRotation="0" bNoSelfCollisions="1" radius="6.4" bUseEntityFrame="1">
  1512.     <Limits x_max="0" x_min="0" yz_max="0" yz_min="0"/>
  1513.    </Properties>
  1514.   </Entity>
  1515.   <Entity Name="Asteroid19" Pos="1596.8721,2067.6321,634.16553" Rotate="0.85356641,-0.18413581,-0.46491855,-0.14618191" EntityClass="RigidBodyEx" EntityId="37" EntityGuid="4669293A7F3B9FC9" CastShadowMinSpec="1" Layer="Environment">
  1516.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1517.     <AI bUsedAsDynamicObstacle="1"/>
  1518.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1519.     <MultiplayerOptions bNetworked="0"/>
  1520.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1521.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1522.      <CGFPropsOverride player_can_break="">
  1523.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1524.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1525.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1526.      </CGFPropsOverride>
  1527.      <CollisionFiltering>
  1528.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1529.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1530.      </CollisionFiltering>
  1531.      <ForeignData bMovingPlatform="0"/>
  1532.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1533.     </Physics>
  1534.    </Properties>
  1535.   </Entity>
  1536.   <Entity Name="Asteroid002" Pos="1438.1482,2069.28,576.85034" Scale="1.1799999,1.1799999,1.1799999" EntityClass="RigidBodyEx" EntityId="38" EntityGuid="4FED171597A4A9CB" CastShadowMinSpec="1" Layer="Environment">
  1537.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1538.     <AI bUsedAsDynamicObstacle="1"/>
  1539.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1540.     <MultiplayerOptions bNetworked="0"/>
  1541.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1542.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1543.      <CGFPropsOverride player_can_break="">
  1544.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1545.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1546.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1547.      </CGFPropsOverride>
  1548.      <CollisionFiltering>
  1549.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1550.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1551.      </CollisionFiltering>
  1552.      <ForeignData bMovingPlatform="0"/>
  1553.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1554.     </Physics>
  1555.    </Properties>
  1556.   </Entity>
  1557.   <Entity Name="RSI_Bengal_Carrier1" Pos="839.97784,1912.6445,498.08154" EntityClass="RSI_Bengal_Carrier" EntityId="40" EntityGuid="49F2D2CBC10852D0" CastShadowMinSpec="1" Layer="Spaceships">
  1558.    <Properties accuracy="1" attackrange="100" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="Tank" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultBendalCarrier.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1559.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1560.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1561.     <Physics>
  1562.      <CollisionFiltering>
  1563.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1564.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1565.      </CollisionFiltering>
  1566.     </Physics>
  1567.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1568.    </Properties>
  1569.    <Properties2 bAutoDisable="1" aibehavior_behaviour="BengalIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1570.   </Entity>
  1571.   <Entity Name="Asteroid11" Pos="1568.491,2137.2454,538.86768" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="41" EntityGuid="4DBAABF2B6E79CD3" CastShadowMinSpec="1" Layer="Environment">
  1572.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1573.     <AI bUsedAsDynamicObstacle="1"/>
  1574.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1575.     <MultiplayerOptions bNetworked="0"/>
  1576.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1577.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1578.      <CGFPropsOverride player_can_break="">
  1579.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1580.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1581.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1582.      </CGFPropsOverride>
  1583.      <CollisionFiltering>
  1584.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1585.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1586.      </CollisionFiltering>
  1587.      <ForeignData bMovingPlatform="0"/>
  1588.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1589.     </Physics>
  1590.    </Properties>
  1591.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1592.     <Nodes>
  1593.      <Node Id="1" Class="Physics:ActionImpulse" pos="170,-210,0" flags="0" GraphEntity="0">
  1594.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1595.      </Node>
  1596.      <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1597.       <Inputs InGame="1" InEditor="1"/>
  1598.      </Node>
  1599.      <Node Id="3" Class="Math:Random" pos="-240,30,0" flags="0">
  1600.       <Inputs min="40" max="80"/>
  1601.      </Node>
  1602.      <Node Id="4" Class="Math:Random" pos="-240,-60,0" flags="0">
  1603.       <Inputs min="10" max="50"/>
  1604.      </Node>
  1605.      <Node Id="5" Class="Vec3:ToVec3" pos="-10,10,0" flags="0">
  1606.       <Inputs x="0" y="0" z="0"/>
  1607.      </Node>
  1608.      <Node Id="8" Class="Math:Random" pos="-240,90,0" flags="0">
  1609.       <Inputs min="40" max="80"/>
  1610.      </Node>
  1611.      <Node Id="9" Class="Math:Random" pos="-240,150,0" flags="0">
  1612.       <Inputs min="40" max="80"/>
  1613.      </Node>
  1614.      <Node Id="10" Class="Math:Random" pos="-240,-130,0" flags="0">
  1615.       <Inputs min="10" max="50"/>
  1616.      </Node>
  1617.      <Node Id="11" Class="Math:Random" pos="-240,-200,0" flags="0">
  1618.       <Inputs min="10" max="50"/>
  1619.      </Node>
  1620.      <Node Id="12" Class="Vec3:ToVec3" pos="-20,-130,0" flags="0">
  1621.       <Inputs x="0" y="0" z="0"/>
  1622.      </Node>
  1623.     </Nodes>
  1624.     <Edges>
  1625.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1626.      <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1627.      <Edge nodeIn="4" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1628.      <Edge nodeIn="8" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1629.      <Edge nodeIn="9" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1630.      <Edge nodeIn="10" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1631.      <Edge nodeIn="11" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1632.      <Edge nodeIn="5" nodeOut="3" portIn="x" portOut="out" enabled="1"/>
  1633.      <Edge nodeIn="12" nodeOut="4" portIn="z" portOut="out" enabled="1"/>
  1634.      <Edge nodeIn="1" nodeOut="5" portIn="angImpulse" portOut="vec3" enabled="1"/>
  1635.      <Edge nodeIn="5" nodeOut="8" portIn="y" portOut="out" enabled="1"/>
  1636.      <Edge nodeIn="5" nodeOut="9" portIn="z" portOut="out" enabled="1"/>
  1637.      <Edge nodeIn="12" nodeOut="10" portIn="y" portOut="out" enabled="1"/>
  1638.      <Edge nodeIn="12" nodeOut="11" portIn="x" portOut="out" enabled="1"/>
  1639.      <Edge nodeIn="1" nodeOut="12" portIn="impulse" portOut="vec3" enabled="1"/>
  1640.     </Edges>
  1641.     <GraphTokens />
  1642.    </FlowGraph>
  1643.   </Entity>
  1644.   <Entity Name="Asteroid15" Pos="1627.1482,2073.28,649.85034" Rotate="0.92541659,0.059391178,0.33682415,0.16317588" Scale="1.1799999,1.1799999,1.1799999" EntityClass="RigidBodyEx" EntityId="36" EntityGuid="47C5C3CD5FBE11D6" CastShadowMinSpec="1" Layer="Environment">
  1645.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1646.     <AI bUsedAsDynamicObstacle="1"/>
  1647.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1648.     <MultiplayerOptions bNetworked="0"/>
  1649.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1650.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1651.      <CGFPropsOverride player_can_break="">
  1652.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1653.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1654.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1655.      </CGFPropsOverride>
  1656.      <CollisionFiltering>
  1657.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1658.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1659.      </CollisionFiltering>
  1660.      <ForeignData bMovingPlatform="0"/>
  1661.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1662.     </Physics>
  1663.    </Properties>
  1664.   </Entity>
  1665.   <Entity Name="Asteroid13" Pos="1527.9484,2094.3796,443.86768" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="43" EntityGuid="4B4687502C6946D6" CastShadowMinSpec="1" Layer="Environment">
  1666.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1667.     <AI bUsedAsDynamicObstacle="1"/>
  1668.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1669.     <MultiplayerOptions bNetworked="0"/>
  1670.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1671.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1672.      <CGFPropsOverride player_can_break="">
  1673.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1674.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1675.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1676.      </CGFPropsOverride>
  1677.      <CollisionFiltering>
  1678.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1679.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1680.      </CollisionFiltering>
  1681.      <ForeignData bMovingPlatform="0"/>
  1682.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1683.     </Physics>
  1684.    </Properties>
  1685.    <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1686.     <Nodes>
  1687.      <Node Id="1" Class="Physics:ActionImpulse" pos="-30,-100,0" flags="0" GraphEntity="0">
  1688.       <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1689.      </Node>
  1690.      <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1691.       <Inputs InGame="1" InEditor="1"/>
  1692.      </Node>
  1693.      <Node Id="3" Class="Math:Random" pos="-360,-40,0" flags="0">
  1694.       <Inputs min="40" max="80"/>
  1695.      </Node>
  1696.     </Nodes>
  1697.     <Edges>
  1698.      <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1699.      <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1700.      <Edge nodeIn="1" nodeOut="3" portIn="angImpulse" portOut="outRounded" enabled="1"/>
  1701.      <Edge nodeIn="1" nodeOut="3" portIn="impulse" portOut="outRounded" enabled="1"/>
  1702.     </Edges>
  1703.     <GraphTokens />
  1704.    </FlowGraph>
  1705.   </Entity>
  1706.   <Entity Name="Asteroid005" Pos="1384.4824,2030.0972,598.49878" Rotate="0.62932044,0,-0.77714592,0" EntityClass="RigidBodyEx" EntityId="45" EntityGuid="4EFF80F69BF995D9" CastShadowMinSpec="1" Layer="Environment">
  1707.    <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1708.     <AI bUsedAsDynamicObstacle="1"/>
  1709.     <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1710.     <MultiplayerOptions bNetworked="0"/>
  1711.     <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1712.      <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1713.      <CGFPropsOverride player_can_break="">
  1714.       <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1715.       <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1716.       <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1717.      </CGFPropsOverride>
  1718.      <CollisionFiltering>
  1719.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1720.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1721.      </CollisionFiltering>
  1722.      <ForeignData bMovingPlatform="0"/>
  1723.      <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1724.     </Physics>
  1725.    </Properties>
  1726.   </Entity>
  1727.   <Entity Name="Physics_Boundaries" Pos="4096,4096,0" EntityClass="AreaBox" EntityId="2" EntityGuid="4B5067A791FE8FF1" CastShadowMinSpec="1" Layer="Area_Boundaries">
  1728.    <Area Id="-1" Group="0" Proximity="0" Priority="0" BoxMin="-4096,-4096,0" BoxMax="4096,4096,2048">
  1729.     <SoundData>
  1730.      <Side1 ObstructSound="0"/>
  1731.      <Side2 ObstructSound="0"/>
  1732.      <Side3 ObstructSound="0"/>
  1733.      <Side4 ObstructSound="0"/>
  1734.      <Side5 ObstructSound="0"/>
  1735.      <Side6 ObstructSound="0"/>
  1736.     </SoundData>
  1737.    </Area>
  1738.   </Entity>
  1739.   <Entity Name="Red_StarFighter1" Pos="1310.8091,1455.2891,468.90112" EntityClass="Red_StarFighter" EntityId="47" EntityGuid="4C5CE35302D169F9" CastShadowMinSpec="1" Layer="Spaceships">
  1740.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRedStarFighter.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1741.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1742.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1743.     <Physics>
  1744.      <CollisionFiltering>
  1745.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1746.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1747.      </CollisionFiltering>
  1748.     </Physics>
  1749.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1750.    </Properties>
  1751.    <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1752.   </Entity>
  1753.   <Entity Name="Vanduul_Scythe2" Pos="1312.4854,1427.8064,465.57153" Rotate="-4.3711388e-008,0,-0,-1" EntityClass="Vanduul_Scythe" EntityId="42" EntityGuid="4C0EB26F87008CF9" CastShadowMinSpec="1" Layer="Spaceships">
  1754.    <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="Vanduul_Scythe" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultVanduulScythe.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1755.     <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1756.     <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1757.     <Physics>
  1758.      <CollisionFiltering>
  1759.       <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1760.       <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1761.      </CollisionFiltering>
  1762.     </Physics>
  1763.     <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1764.    </Properties>
  1765.    <Properties2 bAutoDisable="1" aibehavior_behaviour="ScytheIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1766.   </Entity>
  1767.  </Objects>
  1768. </Mission>
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