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  1. <Mission Name="Mission0" Description="" Time="09:00" PlayerEquipPack="" MusicScript="" Script="" CGFCount="60">
  2. <Environment>
  3. <Fog ViewDistance="8000" ViewDistanceLowSpec="1000" LDRGlobalDensMult="1"/>
  4. <Terrain DetailLayersViewDistRatio="1"/>
  5. <EnvState WindVector="1,0,0" BreezeGeneration="false" BreezeStrength="1" BreezeMovementSpeed="8" BreezeVariation="1" BreezeLifeTime="15" BreezeCount="4" BreezeSpawnRadius="25" BreezeSpread="0.f" BreezeRadius="5" ConsoleMergedMeshesPool="2750" ShowTerrainSurface="0" SunShadowsMinSpec="1" SunShadowsAdditionalCascadeMinSpec="0" SunShadowsClipPlaneRange="256" UseLayersActivation="0" SunLinkedToTOD="true"/>
  6. <VolFogShadows Enable="false" EnableForClouds="false"/>
  7. <CloudShadows CloudShadowTexture="" CloudShadowSpeed="0,0,0" CloudShadowTiling="1" CloudShadowBrightness="1" CloudShadowInvert="false"/>
  8. <ParticleLighting AmbientMul="0.5" LightsMul="0.5" SunMul="1.0"/>
  9. <SkyBox Material="Materials/Sky/Sky" MaterialLowSpec="Materials/Sky/Sky" Angle="0" Stretching="0.5"/>
  10. <Ocean Material="" CausticDepth="8" CausticIntensity="1" CausticsTilling="1"/>
  11. <OceanAnimation WindDirection="1" WindSpeed="4" WavesSpeed="1" WavesAmount="1.5" WavesSize="0.75"/>
  12. <Moon Latitude="240" Longitude="45" Size="0.5" Texture=""/>
  13. <HDRSetup BloomColor="79,77,145" BloomMul="1"/>
  14. <DynTexSource Width="256" Height="256"/>
  15. <Lighting SunRotation="180" SunHeight="80" Algorithm="3" Lighting="1" Shadows="1" ShadowIntensity="100" ILQuality="1" HemiSamplQuality="5" Longitude="150" DawnTime="355" DawnDuration="10" DuskTime="365" DuskDuration="10" SunVector="-5.2453665e-008,-0.59999996,-0.80000001"/>
  16. </Environment>
  17. <TimeOfDay Time="9" TimeStart="-1.0737418e+008" TimeEnd="-1.0737418e+008" TimeAnimSpeed="0">
  18. <Variable Name="HDR dynamic power factor" Value="1.3">
  19. <Spline Keys="0:0.5:0,0.25:0.5:0,0.270833:0.5:0,0.333333:1.5:0,0.375:1.3:0,0.5:2:0,0.666667:1.5:0,0.729167:0.5:0,0.75:0.5:0,1:0.5:0,"/>
  20. </Variable>
  21. <Variable Name="Lights HDR dynamic power factor" Value="0">
  22. <Spline Keys="0:0:0,1:0:0,"/>
  23. </Variable>
  24. <Variable Name="Sky brightening (terrain occlusion)" Value="0">
  25. <Spline Keys="0:0.5:0,0.375:0:0,0.5:0.5:0,1:0.5:0,"/>
  26. </Variable>
  27. <Variable Name="SSAO amount multiplier" Value="1.5">
  28. <Spline Keys="0:2:0,0.375:1.5:0,0.5:2:0,1:2:0,"/>
  29. </Variable>
  30. <Variable Name="SSAO contrast multiplier" Value="1.2">
  31. <Spline Keys="0:1:0,0.375:1.2:0,0.5:1:0,1:1:0,"/>
  32. </Variable>
  33. <Variable Name="Global illumination multiplier" Value="1.5">
  34. <Spline Keys="0:1:0,0.375:1.5:0,0.5:1:0,1:1:0,"/>
  35. </Variable>
  36. <Variable Name="Sun color" Color="0.84337002,0.75929999,0.632043">
  37. <Spline Keys="0:(0.686275:0.745098:0.788235):0,0.229167:(0.666667:0.729412:0.811765):0,0.270833:(0.894118:0.486275:0.117647):0,0.333333:(0.905882:0.847059:0.560784):0,0.375:(0.84337:0.7593:0.632043):0,0.5:(0.901961:0.823529:0.568627):0,0.666667:(0.905882:0.847059:0.560784):0,0.729167:(0.894118:0.486275:0.117647):0,0.770833:(0.666667:0.729412:0.811765):0,1:(0.686275:0.745098:0.788235):0,"/>
  38. </Variable>
  39. <Variable Name="Sun color multiplier" Value="5">
  40. <Spline Keys="0:0.4:0,0.22894:0.400199:0,0.229167:0.4:0,0.270833:4:0,0.333333:6:0,0.375:5:0,0.416667:7:0,0.5:7:0,0.583333:7:0,0.666667:6:0,0.729167:5:0,0.770833:0.4:0,0.771021:0.400007:0,1:0.4:0,"/>
  41. </Variable>
  42. <Variable Name="Sun specular multiplier" Value="1">
  43. <Spline Keys="0:0.75:0,0.249779:0.75:0,0.25:0.75:0,0.270833:1:0,0.375:1:0,0.416667:1:0,0.5:1:0,0.583333:1:0,0.729167:1:0,0.75:0.75:0,0.750225:0.749963:0,1:0.75:0,"/>
  44. </Variable>
  45. <Variable Name="Sky color" Color="0.447871,0.62534499,0.91575003">
  46. <Spline Keys="0:(1:1:1):0,0.375:(0.447871:0.625345:0.91575):0,1:(1:1:1):0,"/>
  47. </Variable>
  48. <Variable Name="Sky color multiplier" Value="0.050000001">
  49. <Spline Keys="0:0.3:0,0.228961:0.299964:0,0.229167:0.3:0,0.270833:1.5:0,0.333333:1.5:0,0.375:0.05:0,0.416667:1.5:0,0.5:1.5:0,0.583333:1.5:0,0.666667:1.5:0,0.729167:1.5:0,0.770833:0.3:0,0.771028:0.299987:0,1:0.3:0,"/>
  50. </Variable>
  51. <Variable Name="Ambient ground color" Color="0.627451,0.78431398,0.94117701">
  52. <Spline Keys="0:(0.627451:0.784314:0.941177):0,0.5:(0.627451:0.784314:0.941177):0,1:(0.627451:0.784314:0.941177):0,"/>
  53. </Variable>
  54. <Variable Name="Ambient ground color multiplier" Value="0">
  55. <Spline Keys="0:1:0,0.375:0:0,0.5:1:0,1:1:0,"/>
  56. </Variable>
  57. <Variable Name="Ambient min height" Value="0">
  58. <Spline Keys="0:0:0,0.5:0:0,1:0:0,"/>
  59. </Variable>
  60. <Variable Name="Ambient max height" Value="1">
  61. <Spline Keys="0:1:0,0.5:1:0,1:1:0,"/>
  62. </Variable>
  63. <Variable Name="Fog color" Color="0,0,0">
  64. <Spline Keys="0:(0:0:0):0,0.166667:(0.137255:0.176471:0.211765):0,0.208333:(0.137255:0.176471:0.211765):0,0.229167:(0.137255:0.176471:0.211765):0,0.25:(0.482353:0.298039:0.168627):0,0.270833:(0.839216:0.439216:0.145098):0,0.333333:(0.776471:0.623529:0.4):0,0.375:(0:0:0):0,0.416667:(0.384314:0.627451:0.929412):0,0.5:(0.321569:0.65098:1):0,0.583333:(0.384314:0.627451:0.929412):0,0.666667:(0.776471:0.623529:0.4):0,0.729167:(0.839216:0.439216:0.145098):0,0.75:(0.482353:0.294118:0.164706):0,0.760953:(0.137255:0.176471:0.211765):0,0.791667:(0.137255:0.176471:0.211765):0,0.833333:(0.137255:0.176471:0.211765):0,1:(0:0:0):0,"/>
  65. </Variable>
  66. <Variable Name="Fog color multiplier" Value="0">
  67. <Spline Keys="0.375:0:0,"/>
  68. </Variable>
  69. <Variable Name="Fog height (bottom)" Value="0">
  70. <Spline Keys="0:0:0,1:0:0,"/>
  71. </Variable>
  72. <Variable Name="Fog layer density (bottom)" Value="1">
  73. <Spline Keys="0:1:0,1:1:0,"/>
  74. </Variable>
  75. <Variable Name="Fog color (top)" Color="0,0,0">
  76. <Spline Keys="0:(0:0:0):0,0.5:(0:0:0):0,1:(0:0:0):0,"/>
  77. </Variable>
  78. <Variable Name="Fog color (top) multiplier" Value="0">
  79. <Spline Keys="0:0:0,0.270833:0:0,0.5:0:0,0.770833:0:0,1:0:0,"/>
  80. </Variable>
  81. <Variable Name="Fog height (top)" Value="4000">
  82. <Spline Keys="0:4000:0,0.375:4000:0,1:4000:0,"/>
  83. </Variable>
  84. <Variable Name="Fog layer density (top)" Value="0">
  85. <Spline Keys="0:0:0,1:0:0,"/>
  86. </Variable>
  87. <Variable Name="Fog color height offset" Value="0">
  88. <Spline Keys="0:0:0,1:0:0,"/>
  89. </Variable>
  90. <Variable Name="Fog color (radial)" Color="0,0,0">
  91. <Spline Keys="0:(0:0:0):0,1:(0:0:0):0,"/>
  92. </Variable>
  93. <Variable Name="Fog color (radial) multiplier" Value="0">
  94. <Spline Keys="0:0:0,1:0:0,"/>
  95. </Variable>
  96. <Variable Name="Fog radial size" Value="0.75">
  97. <Spline Keys="0:0.75:0,1:0.75:0,"/>
  98. </Variable>
  99. <Variable Name="Fog radial lobe" Value="0.5">
  100. <Spline Keys="0:0.5:0,1:0.5:0,"/>
  101. </Variable>
  102. <Variable Name="Volumetric fog: Final density clamp" Value="1">
  103. <Spline Keys="0:1:0,1:1:0,"/>
  104. </Variable>
  105. <Variable Name="Volumetric fog: Global density" Value="0">
  106. <Spline Keys="0:0:0,"/>
  107. </Variable>
  108. <Variable Name="Volumetric fog: Ramp start" Value="0">
  109. <Spline Keys="0:0:0,1:0:0,"/>
  110. </Variable>
  111. <Variable Name="Volumetric fog: Ramp end" Value="0">
  112. <Spline Keys="0:100:0,0.375:0:0,1:100:0,"/>
  113. </Variable>
  114. <Variable Name="Volumetric fog: Ramp influence" Value="0">
  115. <Spline Keys="0:0:0,1:0:0,"/>
  116. </Variable>
  117. <Variable Name="Volumetric fog: Shadow darkening" Value="0.25">
  118. <Spline Keys="0:0.25:0,1:0.25:0,"/>
  119. </Variable>
  120. <Variable Name="Volumetric fog: Shadow darkening sun" Value="1">
  121. <Spline Keys="0:1:0,1:1:0,"/>
  122. </Variable>
  123. <Variable Name="Volumetric fog: Shadow darkening ambient" Value="1">
  124. <Spline Keys="0:1:0,1:1:0,"/>
  125. </Variable>
  126. <Variable Name="Volumetric fog: Shadow range" Value="0.1">
  127. <Spline Keys="0:0.1:0,0.0673611:0.1:0,1:0.1:0,"/>
  128. </Variable>
  129. <Variable Name="Sky light: Sun intensity" Color="0.19751599,0.170138,0.080219299">
  130. <Spline Keys="0:(0:0:0):0,0.229167:(0:0:0):0,0.270833:(0.839216:0.439216:0.141176):0,0.333333:(0.843137:0.615686:0.458824):0,0.375:(0.197516:0.170138:0.0802193):0,0.416667:(0.639216:0.74902:0.854902):0,0.5:(0.611765:0.788235:0.94902):0,0.583333:(0.639216:0.74902:0.854902):0,0.666667:(0.843137:0.615686:0.458824):0,0.729167:(0.839216:0.439216:0.141176):0,0.770833:(0:0:0):0,1:(0:0:0):0,"/>
  131. </Variable>
  132. <Variable Name="Sky light: Sun intensity multiplier" Value="10">
  133. <Spline Keys="0:5:0,0.375:10:0,1:5:0,"/>
  134. </Variable>
  135. <Variable Name="Sky light: Mie scattering" Value="2">
  136. <Spline Keys="0:10:0,0.25:10:0,0.375:2:0,0.75:10:0,1:10:0,"/>
  137. </Variable>
  138. <Variable Name="Sky light: Rayleigh scattering" Value="0">
  139. <Spline Keys="0:1:0,0.375:0:0,1:1:0,"/>
  140. </Variable>
  141. <Variable Name="Sky light: Sun anisotropy factor" Value="-0.99989998">
  142. <Spline Keys="0:-0.998:0,0.270833:-0.998:0,0.375:-0.9999:0,0.416667:-0.9999:0,0.583333:-0.9999:0,0.729167:-0.998:0,1:-0.998:0,"/>
  143. </Variable>
  144. <Variable Name="Sky light: Wavelength (R)" Value="780">
  145. <Spline Keys="0:750:0,0.375:780:0,1:750:0,"/>
  146. </Variable>
  147. <Variable Name="Sky light: Wavelength (G)" Value="780">
  148. <Spline Keys="0:650:0,0.375:780:0,1:650:0,187164:650:0,"/>
  149. </Variable>
  150. <Variable Name="Sky light: Wavelength (B)" Value="516.20001">
  151. <Spline Keys="0:500:0,0.375:516.2:0,1:500:0,187164:500:0,"/>
  152. </Variable>
  153. <Variable Name="Night sky: Horizon color" Color="0,0,0">
  154. <Spline Keys="0.229167:(0:0:0):0,"/>
  155. </Variable>
  156. <Variable Name="Night sky: Horizon color multiplier" Value="0">
  157. <Spline Keys="0:2:0,0.375:0:0,1:2:0,"/>
  158. </Variable>
  159. <Variable Name="Night sky: Zenith color" Color="0,0,0">
  160. <Spline Keys="0.229167:(0:0:0):0,"/>
  161. </Variable>
  162. <Variable Name="Night sky: Zenith color multiplier" Value="0">
  163. <Spline Keys="0:0.3:0,0.228955:0.300005:0,0.229167:0.3:0,0.270833:1.5:0,0.375:0:0,0.416667:2:0,0.583333:2:0,0.729167:1.5:0,0.770833:0.3:0,0.771024:0.299988:0,1:0.3:0,"/>
  164. </Variable>
  165. <Variable Name="Night sky: Zenith shift" Value="0">
  166. <Spline Keys="-0.00795429:0:0,0:0.2:0,0.208333:0.2:0,0.229167:0.2:0,0.270833:1:0,0.375:0:0,0.729167:1:0,0.770833:0.2:0,0.791667:0.2:0,1:0.2:0,"/>
  167. </Variable>
  168. <Variable Name="Night sky: Star intensity" Value="0.40000001">
  169. <Spline Keys="-0.00795429:3:0,0.00795429:3.93462:0,0.229167:1:0,0.25:0:0,0.375:0.4:0,0.75:0:0,0.770833:1:0,1:1.25:0,"/>
  170. </Variable>
  171. <Variable Name="Night sky: Moon color" Color="0.81176502,0.77647102,0.670241">
  172. <Spline Keys="0:(0.811765:0.776471:0.666667):0,0.270833:(0.811765:0.776471:0.670588):0,0.375:(0.811765:0.776471:0.670241):0,0.770833:(0.811765:0.776471:0.666667):0,1:(0.811765:0.776471:0.666667):0,"/>
  173. </Variable>
  174. <Variable Name="Night sky: Moon color multiplier" Value="0">
  175. <Spline Keys="0:0.75:0,0.25:0.5:0,0.270833:0:0,0.729167:0:0,0.770833:0.5:0,1:0.75:0,"/>
  176. </Variable>
  177. <Variable Name="Night sky: Moon inner corona color" Color="0.77647102,0.74509799,0.70196098">
  178. <Spline Keys="0:(0.776471:0.745098:0.701961):0,1:(0.776471:0.745098:0.701961):0,"/>
  179. </Variable>
  180. <Variable Name="Night sky: Moon inner corona color multiplier" Value="0">
  181. <Spline Keys="0:0.05:0,0.375:0:0,1:0.05:0,"/>
  182. </Variable>
  183. <Variable Name="Night sky: Moon inner corona scale" Value="0.1">
  184. <Spline Keys="0:0.1:0,1:0.1:0,"/>
  185. </Variable>
  186. <Variable Name="Night sky: Moon outer corona color" Color="0.77647102,0.74509799,0.70196098">
  187. <Spline Keys="0:(0.776471:0.745098:0.701961):0,1:(0.776471:0.745098:0.701961):0,"/>
  188. </Variable>
  189. <Variable Name="Night sky: Moon outer corona color multiplier" Value="0">
  190. <Spline Keys="0:0.05:0,0.375:0:0,1:0.05:0,"/>
  191. </Variable>
  192. <Variable Name="Night sky: Moon outer corona scale" Value="0.1">
  193. <Spline Keys="0:0.1:0,1:0.1:0,"/>
  194. </Variable>
  195. <Variable Name="Cloud shading: Sun light multiplier" Value="0">
  196. <Spline Keys="0:0.75:0,0.166667:0.75:0,0.25:1:0,0.270833:3:0,0.375:0:0,0.5:2:0,0.729167:3:0,0.75:1:0,0.833333:0.75:0,1:0.75:0,"/>
  197. </Variable>
  198. <Variable Name="Cloud shading: Sky light multiplier" Value="0">
  199. <Spline Keys="0:0.75:0,0.166667:0.75:0,0.25:1:0,0.270833:1.5:0,0.375:0:0,0.5:2:0,0.729167:1.5:0,0.75:1:0,0.833333:0.75:0,1:0.75:0,"/>
  200. </Variable>
  201. <Variable Name="Cloud shading: Sun custom color" Color="0,0,0">
  202. <Spline Keys="0:(0.843137:0.784314:0.666667):0,0.375:(0:0:0):0,1:(0.843137:0.784314:0.666667):0,"/>
  203. </Variable>
  204. <Variable Name="Cloud shading: Sun custom color multiplier" Value="0">
  205. <Spline Keys="0:1:0,0.375:0:0,1:1:0,"/>
  206. </Variable>
  207. <Variable Name="Cloud shading: Sun custom color influence" Value="0">
  208. <Spline Keys="0:0:0,0.375:0:0,1:0:0,"/>
  209. </Variable>
  210. <Variable Name="Cloud shading: Sky custom color" Color="0,0,0">
  211. <Spline Keys="0:(0.627451:0.784314:0.941177):0,0.375:(0:0:0):0,1:(0.627451:0.784314:0.941177):0,"/>
  212. </Variable>
  213. <Variable Name="Cloud shading: Sky custom color multiplier" Value="0">
  214. <Spline Keys="0:1:0,0.375:0:0,1:1:0,"/>
  215. </Variable>
  216. <Variable Name="Cloud shading: Sky custom color influence" Value="0">
  217. <Spline Keys="0:0:0,0.375:0:0,1:0:0,"/>
  218. </Variable>
  219. <Variable Name="Sun shafts visibility" Value="1">
  220. <Spline Keys="0:0:0,0.229167:0:0,0.25:0.25:0,0.270833:1:0,0.375:1:0,0.416667:1:0,0.5:1:0,0.583333:1:0,0.729167:1:0,0.770833:0:0,1:0:0,"/>
  221. </Variable>
  222. <Variable Name="Sun rays visibility" Value="2.3399999">
  223. <Spline Keys="0:0:0,0.229167:0:0,0.25:0.25:0,0.270833:1.25:0,0.375:2.34:0,0.5:1.51279:0,0.729167:1.25:0,0.770833:0:0,1:0:0,"/>
  224. </Variable>
  225. <Variable Name="Sun rays attenuation" Value="3">
  226. <Spline Keys="0:0:0,0.229167:0:0,0.270833:0.5:0,0.375:3:0,0.416667:0.5:0,0.5:0.5:0,0.583333:0.5:0,0.729167:0.5:0,0.770833:0:0,1:0:0,"/>
  227. </Variable>
  228. <Variable Name="Sun rays suncolor influence" Value="0.5">
  229. <Spline Keys="0:1:0,0.375:0.5:0,0.5:1:0,1:1:0,"/>
  230. </Variable>
  231. <Variable Name="Sun rays custom color" Color="0.92399299,0.78175098,0.52952302">
  232. <Spline Keys="0:(1:1:1):0,0.375:(0.923993:0.781751:0.529523):0,0.5:(1:1:1):0,1:(1:1:1):0,"/>
  233. </Variable>
  234. <Variable Name="Ocean fog color" Color="0,0,0">
  235. <Spline Keys="0:(0.0745098:0.223529:0.34902):0,0.375:(0:0:0):0,0.5:(0.0745098:0.223529:0.34902):0,1:(0.0745098:0.223529:0.34902):0,"/>
  236. </Variable>
  237. <Variable Name="Ocean fog color multiplier" Value="0">
  238. <Spline Keys="0:0:0,0.229167:0:0,0.25:0.1:0,0.270833:0.2:0,0.375:0:0,0.416667:0.2:0,0.5:0.2:0,0.583333:0.2:0,0.729167:0.2:0,0.770833:0:0,1:0:0,"/>
  239. </Variable>
  240. <Variable Name="Ocean fog density" Value="0">
  241. <Spline Keys="0.375:0:0,"/>
  242. </Variable>
  243. <Variable Name="Skybox multiplier" Value="0">
  244. <Spline Keys="0:0:0,"/>
  245. </Variable>
  246. <Variable Name="Film curve shoulder scale" Value="0.5">
  247. <Spline Keys="0:2:0,0.375:0.5:0,1:2:0,"/>
  248. </Variable>
  249. <Variable Name="Film curve midtones scale" Value="0.60000002">
  250. <Spline Keys="0:0.6:0,1:0.6:0,"/>
  251. </Variable>
  252. <Variable Name="Film curve toe scale" Value="0.60000002">
  253. <Spline Keys="0:0.6:0,1:0.6:0,"/>
  254. </Variable>
  255. <Variable Name="Film curve whitepoint" Value="2">
  256. <Spline Keys="0:2:0,1:2:0,"/>
  257. </Variable>
  258. <Variable Name="Saturation" Value="1">
  259. <Spline Keys="0:1:0,1:1:0,"/>
  260. </Variable>
  261. <Variable Name="Color balance" Color="1,1,1">
  262. <Spline Keys="0:(1:1:1):0,0.375:(1:1:1):0,1:(1:1:1):0,"/>
  263. </Variable>
  264. <Variable Name="Scene key" Value="0.18000001">
  265. <Spline Keys="0:0.18:0,1:0.18:0,"/>
  266. </Variable>
  267. <Variable Name="Min exposure" Value="0.36000001">
  268. <Spline Keys="0:0.36:0,1:0.36:0,"/>
  269. </Variable>
  270. <Variable Name="Max exposure" Value="2.8">
  271. <Spline Keys="0:2.8:0,0.0673611:2.8:0,1:2.8:0,"/>
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  273. <Variable Name="Filters: grain" Value="0">
  274. <Spline Keys="0:0:0,"/>
  275. </Variable>
  276. <Variable Name="Filters: photofilter color" Color="0.56049901,0.38891,0.201096">
  277. <Spline Keys="0:(0.309804:0.470588:0.690196):0,0.229167:(0.309804:0.470588:0.690196):0,0.270833:(0.698039:0.45098:0.231373):0,0.375:(0.560499:0.38891:0.201096):0,0.416667:(0.501961:0.376471:0.219608):0,0.583333:(0.501961:0.376471:0.219608):0,0.729167:(0.698039:0.45098:0.231373):0,0.770833:(0.309804:0.470588:0.690196):0,1:(0.309804:0.470588:0.690196):0,"/>
  278. </Variable>
  279. <Variable Name="Filters: photofilter density" Value="0">
  280. <Spline Keys="0:0.2:0,0.375:0:0,1:0.2:0,"/>
  281. </Variable>
  282. <Variable Name="Dof: focus range" Value="0">
  283. <Spline Keys="0:400:0,0.229167:1000:0,0.375:0:0,1:400:0,"/>
  284. </Variable>
  285. <Variable Name="Dof: blur amount" Value="0">
  286. <Spline Keys="0.229167:0:0,"/>
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  288. <Variable Name="Cascade 0: Bias" Value="1">
  289. <Spline Keys="0:1:0,0.375:1:0,1:1:0,"/>
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  291. <Variable Name="Cascade 0: Slope Bias" Value="4">
  292. <Spline Keys="0:4:0,0.375:4:0,1:4:0,"/>
  293. </Variable>
  294. <Variable Name="Cascade 1: Bias" Value="1">
  295. <Spline Keys="0:1:0,0.375:1:0,1:1:0,"/>
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  297. <Variable Name="Cascade 1: Slope Bias" Value="2">
  298. <Spline Keys="0:2:0,0.375:2:0,1:2:0,"/>
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  300. <Variable Name="Cascade 2: Bias" Value="1.9">
  301. <Spline Keys="0:1.9:0,1:1.9:0,"/>
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  303. <Variable Name="Cascade 2: Slope Bias" Value="0.25">
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  306. <Variable Name="Cascade 3: Bias" Value="3">
  307. <Spline Keys="0:3:0,0.375:3:0,1:3:0,"/>
  308. </Variable>
  309. <Variable Name="Cascade 3: Slope Bias" Value="0.25">
  310. <Spline Keys="0:0.24:0,0.375:0.25:0,1:0.24:0,"/>
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  312. <Variable Name="Cascade 4: Bias" Value="2">
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  315. <Variable Name="Cascade 4: Slope Bias" Value="0.5">
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  318. <Variable Name="Cascade 5: Bias" Value="2">
  319. <Spline Keys="0:2:0,1:2:0,"/>
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  333. <Variable Name="Cascade 7: Slope Bias" Value="0.5">
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  342. <Used />
  343. <Ammo />
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  349. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  350. <MultiplayerOptions bNetworked="0"/>
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  355. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
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  365. </Properties>
  366. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
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  368. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
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  391. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
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  393. <Properties2 bAutoDisable="1" aibehavior_behaviour="ScytheIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
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  492. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  493. <MultiplayerOptions bNetworked="0"/>
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  498. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  499. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  508. </Properties>
  509. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
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  512. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
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  518. <Edges>
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  521. <GraphTokens />
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  527. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  528. <MultiplayerOptions bNetworked="0"/>
  529. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  530. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  531. <CGFPropsOverride player_can_break="">
  532. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  533. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  534. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  535. </CGFPropsOverride>
  536. <CollisionFiltering>
  537. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  538. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  539. </CollisionFiltering>
  540. <ForeignData bMovingPlatform="0"/>
  541. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  542. </Physics>
  543. </Properties>
  544. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  545. <Nodes>
  546. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  547. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  548. </Node>
  549. <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  550. <Inputs InGame="1" InEditor="1"/>
  551. </Node>
  552. </Nodes>
  553. <Edges>
  554. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  555. </Edges>
  556. <GraphTokens />
  557. </FlowGraph>
  558. </Entity>
  559. <Entity Name="Hornet CockpitAmbientLight" Pos="1355.5134,1458.4642,2365.5239" EntityClass="Light" EntityId="6" EntityGuid="42FDFD140C04F322" CastShadowMinSpec="8" Layer="Spaceships">
  560. <Properties bActive="1" _bCheapLight="1" bForceDisableCheapLight="0" Radius="2" _nVersion="0">
  561. <Color clrDiffuse="0.88318,0.0231036,0.0289912" fDiffuseMultiplier="0.5" fHDRDynamic="1" fSpecularMultiplier="0.25"/>
  562. <Options bAffectsThisAreaOnly="1" bAmbient="0" fAttenuationFalloffMax="1" nCastShadows="0" file_deferred_clip_geom="" texture_deferred_cubemap="" bDeferredClipBounds="0" bDisableX360Opto="0" bFakeLight="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" bIgnoresVisAreas="0" bIrradianceVolumes="0" fShadowBias="100" nShadowMinResPercent="0" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1" SortPriority="0"/>
  563. <Projector bProjectInAllDirs="0" fProjectorFov="90" fProjectorNearPlane="0" texture_Texture=""/>
  564. <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
  565. <Style nAnimationPhase="0" fAnimationSpeed="1" bAttachToSun="0" lightanimation_LightAnimation="" nLightStyle="0" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
  566. </Properties>
  567. </Entity>
  568. <Entity Name="Asteroid18" Pos="1573.4824,2034.0972,598.49878" Rotate="0.844145,-0.089435421,-0.50721347,0.14884554" EntityClass="RigidBodyEx" EntityId="7" EntityGuid="4348343A9DD4DC24" CastShadowMinSpec="1" Layer="Environment">
  569. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  570. <AI bUsedAsDynamicObstacle="1"/>
  571. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  572. <MultiplayerOptions bNetworked="0"/>
  573. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  574. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  575. <CGFPropsOverride player_can_break="">
  576. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  577. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  578. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  579. </CGFPropsOverride>
  580. <CollisionFiltering>
  581. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  582. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  583. </CollisionFiltering>
  584. <ForeignData bMovingPlatform="0"/>
  585. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  586. </Physics>
  587. </Properties>
  588. </Entity>
  589. <Entity Name="Vanduul_Scythe1" Pos="1340.254,1427.806,465.5715" Rotate="-4.3711388e-008,-0,0,1" EntityClass="Vanduul_Scythe" EntityId="8" EntityGuid="44E97B0185E3CC26" CastShadowMinSpec="1" Layer="Spaceships">
  590. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="Vanduul_Scythe" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultVanduulScythe.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  591. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  592. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  593. <Physics>
  594. <CollisionFiltering>
  595. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  596. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  597. </CollisionFiltering>
  598. </Physics>
  599. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  600. </Properties>
  601. <Properties2 bAutoDisable="1" aibehavior_behaviour="ScytheIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  602. </Entity>
  603. <Entity Name="Asteroid006" Pos="1407.8721,2063.6321,634.16553" Rotate="0.59851933,-0.1944707,-0.73910969,-0.24015129" EntityClass="RigidBodyEx" EntityId="9" EntityGuid="467AF6882AD8AB34" CastShadowMinSpec="1" Layer="Environment">
  604. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  605. <AI bUsedAsDynamicObstacle="1"/>
  606. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  607. <MultiplayerOptions bNetworked="0"/>
  608. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  609. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  610. <CGFPropsOverride player_can_break="">
  611. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  612. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  613. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  614. </CGFPropsOverride>
  615. <CollisionFiltering>
  616. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  617. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  618. </CollisionFiltering>
  619. <ForeignData bMovingPlatform="0"/>
  620. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  621. </Physics>
  622. </Properties>
  623. </Entity>
  624. <Entity Name="Horent Cockpit Display Ambient2" Pos="1356.0405,1458.3969,2365.2993" Rotate="0.70710683,0,0,0.70710677" EntityClass="Light" EntityId="10" EntityGuid="422A7AC9BB958437" CastShadowMinSpec="8" Layer="Spaceships">
  625. <Properties bActive="1" _bCheapLight="1" bForceDisableCheapLight="0" Radius="0.8" _nVersion="0">
  626. <Color clrDiffuse="0.0638149,0.541798,0.399293" fDiffuseMultiplier="2" fHDRDynamic="1" fSpecularMultiplier="1"/>
  627. <Options bAffectsThisAreaOnly="1" bAmbient="0" fAttenuationFalloffMax="1" nCastShadows="0" file_deferred_clip_geom="" texture_deferred_cubemap="" bDeferredClipBounds="0" bDisableX360Opto="0" bFakeLight="0" flare_Flare="" bFlareEnable="1" fFlareFOV="360" bIgnoresVisAreas="0" bIrradianceVolumes="0" fShadowBias="100" nShadowMinResPercent="0" fShadowSlopeBias="1" fShadowUpdateMinRadius="10" fShadowUpdateRatio="1" SortPriority="0"/>
  628. <Projector bProjectInAllDirs="0" fProjectorFov="50" fProjectorNearPlane="0" texture_Texture=""/>
  629. <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
  630. <Style nAnimationPhase="2" fAnimationSpeed="1" bAttachToSun="0" lightanimation_LightAnimation="" nLightStyle="23" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
  631. </Properties>
  632. </Entity>
  633. <Entity Name="Anvil_Hornet5" Pos="1365,1443.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet" EntityId="11" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  634. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  635. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  636. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  637. <Physics>
  638. <CollisionFiltering>
  639. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  640. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  641. </CollisionFiltering>
  642. </Physics>
  643. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  644. </Properties>
  645. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  646. </Entity>
  647.  
  648. <Entity Name="RSI_Aurora_MR" Pos="1365,1383.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_MR" EntityId="50" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  649. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_MR.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  650. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  651. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  652. <Physics>
  653. <CollisionFiltering>
  654. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  655. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  656. </CollisionFiltering>
  657. </Physics>
  658. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  659. </Properties>
  660. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  661. </Entity>
  662.  
  663. <Entity Name="RSI_Aurora_LX" Pos="1365,1398.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_LX" EntityId="51" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  664. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_LX.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  665. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  666. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  667. <Physics>
  668. <CollisionFiltering>
  669. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  670. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  671. </CollisionFiltering>
  672. </Physics>
  673. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  674. </Properties>
  675. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  676. </Entity>
  677.  
  678. <Entity Name="RSI_Aurora_LN" Pos="1395,1383.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_LN" EntityId="52" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  679. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_LN.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  680. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  681. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  682. <Physics>
  683. <CollisionFiltering>
  684. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  685. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  686. </CollisionFiltering>
  687. </Physics>
  688. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  689. </Properties>
  690. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  691. </Entity>
  692.  
  693. <Entity Name="RSI_Aurora_ES" Pos="1395,1398.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_ES" EntityId="53" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  694. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_ES.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  695. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  696. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  697. <Physics>
  698. <CollisionFiltering>
  699. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  700. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  701. </CollisionFiltering>
  702. </Physics>
  703. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  704. </Properties>
  705. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  706. </Entity>
  707.  
  708. <Entity Name="RSI_Aurora_CL" Pos="1395,1413.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Aurora_CL" EntityId="54" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  709. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Aurora_CL.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  710. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  711. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  712. <Physics>
  713. <CollisionFiltering>
  714. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  715. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  716. </CollisionFiltering>
  717. </Physics>
  718. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  719. </Properties>
  720. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  721. </Entity>
  722.  
  723. <Entity Name="OJ_300i" Pos="1395,1433.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_300i" EntityId="55" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  724. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks300i.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  725. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  726. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  727. <Physics>
  728. <CollisionFiltering>
  729. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  730. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  731. </CollisionFiltering>
  732. </Physics>
  733. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  734. </Properties>
  735. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  736. </Entity>
  737.  
  738. <Entity Name="OJ_325a" Pos="1395,1453.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_325a" EntityId="56" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  739. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks325a.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  740. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  741. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  742. <Physics>
  743. <CollisionFiltering>
  744. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  745. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  746. </CollisionFiltering>
  747. </Physics>
  748. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  749. </Properties>
  750. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  751. </Entity>
  752.  
  753. <Entity Name="OJ_315p" Pos="1395,1473.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_315p" EntityId="57" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  754. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks315p.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  755. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  756. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  757. <Physics>
  758. <CollisionFiltering>
  759. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  760. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  761. </CollisionFiltering>
  762. </Physics>
  763. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  764. </Properties>
  765. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  766. </Entity>
  767.  
  768. <Entity Name="OJ_350r" Pos="1395,1493.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="OJ_350r" EntityId="58" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  769. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultOriginJumpworks350r.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  770. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  771. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  772. <Physics>
  773. <CollisionFiltering>
  774. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  775. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  776. </CollisionFiltering>
  777. </Physics>
  778. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  779. </Properties>
  780. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  781. </Entity>
  782.  
  783. <Entity Name="RSI_Constellation" Pos="1395,1553.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Constellation" EntityId="59" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  784. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_Constellation.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  785. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  786. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  787. <Physics>
  788. <CollisionFiltering>
  789. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  790. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  791. </CollisionFiltering>
  792. </Physics>
  793. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  794. </Properties>
  795. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  796. </Entity>
  797.  
  798. <Entity Name="MISC_Freelancer" Pos="1395,1523.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="MISC_Freelancer" EntityId="60" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  799. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultMISC_Freelance.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  800. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  801. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  802. <Physics>
  803. <CollisionFiltering>
  804. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  805. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  806. </CollisionFiltering>
  807. </Physics>
  808. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  809. </Properties>
  810. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  811. </Entity>
  812.  
  813. <Entity Name="Anvil_Hornet_F7C" Pos="1335,1523.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet_F7C" EntityId="61" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  814. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet_F7C.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  815. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  816. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  817. <Physics>
  818. <CollisionFiltering>
  819. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  820. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  821. </CollisionFiltering>
  822. </Physics>
  823. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  824. </Properties>
  825. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  826. </Entity>
  827.  
  828. <Entity Name="RSI_Merlin" Pos="1365,1523.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="RSI_Merlin" EntityId="63" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  829. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRSI_P52_Merlin.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  830. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  831. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  832. <Physics>
  833. <CollisionFiltering>
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  836. </CollisionFiltering>
  837. </Physics>
  838. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  839. </Properties>
  840. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  841. </Entity>
  842.  
  843. <Entity Name="AD_Avenger" Pos="1335,1553.123,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="AD_Avenger" EntityId="62" EntityGuid="43C911CA0DE1A938" CastShadowMinSpec="1" Layer="Spaceships">
  844. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAD_Avenger.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  845. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  846. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  847. <Physics>
  848. <CollisionFiltering>
  849. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
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  851. </CollisionFiltering>
  852. </Physics>
  853. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  854. </Properties>
  855. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  856. </Entity>
  857.  
  858. <Entity Name="SpawnPoint1" Pos="1332.1384,1456.9847,461.05151" Rotate="0.84339142,0,0,0.53729957" EntityClass="SpawnPoint" EntityId="12" EntityGuid="44362325BDF9003D" CastShadowMinSpec="1" Layer="Sandbox_Entities">
  859. <Properties bDoVisTest="1" bEnabled="1" groupName="" bInitialSpawn="0" teamName=""/>
  860. <FlowGraph Description="" Group="Player_Spawn" enabled="1" MultiPlayer="ClientServer">
  861. <Nodes>
  862. <Node Id="2" Class="entity:SpawnPoint" pos="-110,-200,0" flags="1" GraphEntity="0">
  863. <Inputs entityId="0" Disable="0" Enable="0" Spawn="0"/>
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  865. <Node Id="3" Class="Game:Start" pos="-290,-90,0" flags="0">
  866. <Inputs InGame="1" InEditor="1"/>
  867. </Node>
  868. <Node Id="4" Class="Debug:DisplayMessage" pos="160,-230,0" flags="0">
  869. <Inputs entityId="0" message="player spawn" DisplayTime="2" posX="50" posY="50" fontSize="2" clr_Color="1,1,1" centered="0"/>
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  871. <Node Id="5" Class="Actor:LocalPlayer" pos="-60,-320,0" flags="0">
  872. <Inputs />
  873. </Node>
  874. </Nodes>
  875. <Edges>
  876. <Edge nodeIn="4" nodeOut="2" portIn="Show" portOut="Spawn" enabled="1"/>
  877. <Edge nodeIn="2" nodeOut="3" portIn="Spawn" portOut="output" enabled="1"/>
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  879. </Edges>
  880. <GraphTokens />
  881. </FlowGraph>
  882. </Entity>
  883. <Entity Name="Horent Cockpit Display Ambient1" Pos="1354.9897,1458.4601,2365.3594" Rotate="0.70710683,0,0,-0.70710677" EntityClass="Light" EntityId="13" EntityGuid="443397787A99D244" CastShadowMinSpec="8" Layer="Spaceships">
  884. <Properties bActive="1" _bCheapLight="1" bForceDisableCheapLight="0" Radius="0.8" _nVersion="0">
  885. <Color clrDiffuse="0.0638149,0.541798,0.399293" fDiffuseMultiplier="2" fHDRDynamic="1" fSpecularMultiplier="1"/>
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  887. <Projector bProjectInAllDirs="0" fProjectorFov="50" fProjectorNearPlane="0" texture_Texture=""/>
  888. <Shape bAreaLight="0" fDiffuseSoftness="0.75" fLightFov="180" fPlaneHeight="1" fPlaneWidth="1" texture_Texture="" bTextureReflection="1" vFadeDimensionsBottom="0" vFadeDimensionsFar="0" vFadeDimensionsLeft="0" vFadeDimensionsNear="0" vFadeDimensionsRight="0" vFadeDimensionsTop="0"/>
  889. <Style nAnimationPhase="4" fAnimationSpeed="1" bAttachToSun="0" lightanimation_LightAnimation="" nLightStyle="23" _fTimeScrubbed="0" bTimeScrubbingInTrackView="0"/>
  890. </Properties>
  891. </Entity>
  892. <Entity Name="Asteroid26" Pos="1600.9713,2280.3433,546.33008" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="14" EntityGuid="453D0B00CD0CF445" CastShadowMinSpec="1" Layer="Environment">
  893. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  894. <AI bUsedAsDynamicObstacle="1"/>
  895. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  896. <MultiplayerOptions bNetworked="0"/>
  897. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  898. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
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  900. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  901. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
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  908. <ForeignData bMovingPlatform="0"/>
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  911. </Properties>
  912. </Entity>
  913. <Entity Name="Asteroid003" Pos="1408.859,2151.5547,619.33008" EntityClass="RigidBodyEx" EntityId="15" EntityGuid="47802728FA6DD75A" CastShadowMinSpec="1" Layer="Environment">
  914. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  915. <AI bUsedAsDynamicObstacle="1"/>
  916. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  917. <MultiplayerOptions bNetworked="0"/>
  918. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  919. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  920. <CGFPropsOverride player_can_break="">
  921. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  922. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  923. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  925. <CollisionFiltering>
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  929. <ForeignData bMovingPlatform="0"/>
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  931. </Physics>
  932. </Properties>
  933. </Entity>
  934. <Entity Name="Asteroid14" Pos="1600.1686,1975.7866,509.05396" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="16" EntityGuid="484D6D8477673761" CastShadowMinSpec="1" Layer="Environment">
  935. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  936. <AI bUsedAsDynamicObstacle="1"/>
  937. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  938. <MultiplayerOptions bNetworked="0"/>
  939. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  940. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  941. <CGFPropsOverride player_can_break="">
  942. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  943. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  944. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  946. <CollisionFiltering>
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  949. </CollisionFiltering>
  950. <ForeignData bMovingPlatform="0"/>
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  952. </Physics>
  953. </Properties>
  954. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  955. <Nodes>
  956. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  957. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  958. </Node>
  959. <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  960. <Inputs InGame="1" InEditor="1"/>
  961. </Node>
  962. </Nodes>
  963. <Edges>
  964. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  965. </Edges>
  966. <GraphTokens />
  967. </FlowGraph>
  968. </Entity>
  969. <Entity Name="Anvil_Hornet4" Pos="1365,1496.147,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet" EntityId="17" EntityGuid="44EF7A02E3687165" CastShadowMinSpec="1" Layer="Spaceships">
  970. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  971. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  972. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  973. <Physics>
  974. <CollisionFiltering>
  975. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  976. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  977. </CollisionFiltering>
  978. </Physics>
  979. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  980. </Properties>
  981. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  982. </Entity>
  983. <Entity Name="Camera1" Pos="1339.1008,1453.4374,469.93286" Rotate="0.83057851,-0.1464534,-0.093301088,0.52913672" EntityClass="CameraSource" EntityId="48" EntityGuid="4149D73991C1E46A" CastShadowMinSpec="1" Layer="Sandbox_Entities">
  984. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  985. <Nodes>
  986. <Node Id="1" Class="Debug:InputKey" pos="-90,-190,0" flags="0">
  987. <Inputs entityId="0" Key="i" NonDevMode="0"/>
  988. </Node>
  989. <Node Id="2" Class="Debug:InputKey" pos="-90,-90,0" flags="0">
  990. <Inputs entityId="0" Key="o" NonDevMode="0"/>
  991. </Node>
  992. <Node Id="3" Class="Animations:PlaySequence" pos="268,-159,0" flags="0">
  993. <Inputs seqid_SequenceId="1" BreakOnStop="0" BlendPosSpeed="0" BlendRotSpeed="0" PerformBlendOut="0" StartTime="0" PlaySpeed="1" JumpToTime="0" seq_Sequence_File=""/>
  994. </Node>
  995. <Node Id="4" Class="Debug:InputKey" pos="-90,160,0" flags="0">
  996. <Inputs entityId="0" Key="n" NonDevMode="0"/>
  997. </Node>
  998. <Node Id="5" Class="Debug:InputKey" pos="-90,260,0" flags="1">
  999. <Inputs entityId="0" Key="m" NonDevMode="0"/>
  1000. </Node>
  1001. <Node Id="6" Class="Vehicle:VehicleAnimation" pos="260,120,0" flags="0" EntityGUID="{6A7DBF7E-5D07-4942-8F63-6AF99CF4D443}" EntityGUID_64="49425D076A7DBF7E">
  1002. <Inputs entityId="0" vAnim_Animation="deploy_left_LCD" vAnimstate_State="deploy" Trigger="-1" Manual="0" Frame="0" Initialize="0" Force="0"/>
  1003. </Node>
  1004. <Node Id="7" Class="Vehicle:VehicleAnimation" pos="260,280,0" flags="0" EntityGUID="{6A7DBF7E-5D07-4942-8F63-6AF99CF4D443}" EntityGUID_64="49425D076A7DBF7E">
  1005. <Inputs entityId="0" vAnim_Animation="deploy_left_LCD" vAnimstate_State="retract" Trigger="-1" Manual="0" Frame="0" Initialize="0" Force="0"/>
  1006. </Node>
  1007. </Nodes>
  1008. <Edges>
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  1010. <Edge nodeIn="3" nodeOut="2" portIn="Stop" portOut="Pressed" enabled="1"/>
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  1017. <Entity Name="TagPoint2" Pos="1358.6631,1447.0702,2364.7144" EntityClass="TagPoint" EntityId="3" EntityGuid="41F42783B73F1C6B" CastShadowMinSpec="1" Layer="Sandbox_Entities"/>
  1018. <Entity Name="GravityBox2" Pos="1316.953,1480.032,465" EntityClass="GravityBox" EntityId="19" EntityGuid="4FD0923A11C50D6C" CastShadowMinSpec="1" Layer="Sandbox_Entities">
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  1021. <BoxMin x="-100" y="-100" z="-100"/>
  1022. <Falloff x="0" y="0" z="0"/>
  1023. <Gravity x="0" y="0" z="-9.8"/>
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  1025. </Entity>
  1026. <Entity Name="Asteroid25" Pos="1538.7828,2219.0273,576.85034" Rotate="0.78206575,0.076713368,0.54585063,-0.29074952" Scale="1.1799999,1.1799999,1.1799999" EntityClass="RigidBodyEx" EntityId="20" EntityGuid="45C5644208C5C26C" CastShadowMinSpec="1" Layer="Environment">
  1027. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1028. <AI bUsedAsDynamicObstacle="1"/>
  1029. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1030. <MultiplayerOptions bNetworked="0"/>
  1031. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1032. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1033. <CGFPropsOverride player_can_break="">
  1034. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1035. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1036. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1044. </Physics>
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  1047. <Entity Name="Asteroid22" Pos="1438.036,2283.6382,495.68457" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="21" EntityGuid="49B5564A69D34573" CastShadowMinSpec="1" Layer="Environment">
  1048. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1049. <AI bUsedAsDynamicObstacle="1"/>
  1050. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1051. <MultiplayerOptions bNetworked="0"/>
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  1053. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1054. <CGFPropsOverride player_can_break="">
  1055. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1056. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1057. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1061. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1062. </CollisionFiltering>
  1063. <ForeignData bMovingPlatform="0"/>
  1064. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1065. </Physics>
  1066. </Properties>
  1067. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1068. <Nodes>
  1069. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1070. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
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  1072. <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1073. <Inputs InGame="1" InEditor="1"/>
  1074. </Node>
  1075. </Nodes>
  1076. <Edges>
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  1079. <GraphTokens />
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  1081. </Entity>
  1082. <Entity Name="Asteroid009" Pos="1338.9484,2090.3796,538.86768" EntityClass="RigidBodyEx" EntityId="22" EntityGuid="4728F3777B5BC377" CastShadowMinSpec="1" Layer="Environment">
  1083. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1084. <AI bUsedAsDynamicObstacle="1"/>
  1085. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1086. <MultiplayerOptions bNetworked="0"/>
  1087. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1088. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1089. <CGFPropsOverride player_can_break="">
  1090. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1091. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1092. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1094. <CollisionFiltering>
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  1096. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1097. </CollisionFiltering>
  1098. <ForeignData bMovingPlatform="0"/>
  1099. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1100. </Physics>
  1101. </Properties>
  1102. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
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  1104. <Node Id="1" Class="Physics:ActionImpulse" pos="-30,-100,0" flags="0" GraphEntity="0">
  1105. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
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  1107. <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1108. <Inputs InGame="1" InEditor="1"/>
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  1110. <Node Id="3" Class="Math:Random" pos="-360,-40,0" flags="0">
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  1124. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1125. <AI bUsedAsDynamicObstacle="1"/>
  1126. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1127. <MultiplayerOptions bNetworked="0"/>
  1128. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1129. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
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  1131. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1132. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1133. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1137. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
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  1142. </Properties>
  1143. </Entity>
  1144. <Entity Name="Asteroid12" Pos="1526.0132,2009.2778,495.68457" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="24" EntityGuid="4AAB521D6E1F727C" CastShadowMinSpec="1" Layer="Environment">
  1145. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1146. <AI bUsedAsDynamicObstacle="1"/>
  1147. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1148. <MultiplayerOptions bNetworked="0"/>
  1149. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="30000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1150. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1151. <CGFPropsOverride player_can_break="">
  1152. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1153. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1154. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1155. </CGFPropsOverride>
  1156. <CollisionFiltering>
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  1158. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
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  1162. </Physics>
  1163. </Properties>
  1164. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1165. <Nodes>
  1166. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1167. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
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  1169. <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1170. <Inputs InGame="1" InEditor="1"/>
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  1172. </Nodes>
  1173. <Edges>
  1174. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1175. </Edges>
  1176. <GraphTokens />
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  1178. </Entity>
  1179. <Entity Name="Anvil_Hornet1" Pos="1327,1463.9756,464.26343" Rotate="-0.043619379,0,0,0.99904823" EntityClass="Anvil_Hornet" EntityId="25" EntityGuid="49425D076A7DBF7E" CastShadowMinSpec="1" Layer="Spaceships">
  1180. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1181. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1182. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1183. <Physics>
  1184. <CollisionFiltering>
  1185. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1186. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
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  1188. </Physics>
  1189. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1190. </Properties>
  1191. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
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  1193. <Entity Name="Asteroid16" Pos="1597.859,2155.5547,451.33008" Rotate="0.92541659,0.059391178,0.33682415,0.16317587" EntityClass="RigidBodyEx" EntityId="26" EntityGuid="4A66D36DE4E8E77F" CastShadowMinSpec="1" Layer="Environment">
  1194. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
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  1196. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1197. <MultiplayerOptions bNetworked="0"/>
  1198. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1199. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
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  1201. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1202. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1203. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1205. <CollisionFiltering>
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  1207. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
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  1211. </Physics>
  1212. </Properties>
  1213. </Entity>
  1214. <Entity Name="Asteroid24" Pos="1439.0219,2202.2769,582.05396" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="27" EntityGuid="4DD3327D26ACA888" CastShadowMinSpec="1" Layer="Environment">
  1215. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1216. <AI bUsedAsDynamicObstacle="1"/>
  1217. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1218. <MultiplayerOptions bNetworked="0"/>
  1219. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1220. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1221. <CGFPropsOverride player_can_break="">
  1222. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1223. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1224. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1225. </CGFPropsOverride>
  1226. <CollisionFiltering>
  1227. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1228. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1229. </CollisionFiltering>
  1230. <ForeignData bMovingPlatform="0"/>
  1231. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1232. </Physics>
  1233. </Properties>
  1234. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1235. <Nodes>
  1236. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1237. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1238. </Node>
  1239. <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1240. <Inputs InGame="1" InEditor="1"/>
  1241. </Node>
  1242. </Nodes>
  1243. <Edges>
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  1245. </Edges>
  1246. <GraphTokens />
  1247. </FlowGraph>
  1248. </Entity>
  1249. <Entity Name="Asteroid007" Pos="1377.5558,2082.0515,538.86768" EntityClass="RigidBodyEx" EntityId="28" EntityGuid="44CCEFD3386B918E" CastShadowMinSpec="1" Layer="Environment">
  1250. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1251. <AI bUsedAsDynamicObstacle="1"/>
  1252. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1253. <MultiplayerOptions bNetworked="0"/>
  1254. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1255. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1256. <CGFPropsOverride player_can_break="">
  1257. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1258. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1259. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1260. </CGFPropsOverride>
  1261. <CollisionFiltering>
  1262. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1263. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1264. </CollisionFiltering>
  1265. <ForeignData bMovingPlatform="0"/>
  1266. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1267. </Physics>
  1268. </Properties>
  1269. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1270. <Nodes>
  1271. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1272. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1273. </Node>
  1274. <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1275. <Inputs InGame="1" InEditor="1"/>
  1276. </Node>
  1277. </Nodes>
  1278. <Edges>
  1279. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1280. </Edges>
  1281. <GraphTokens />
  1282. </FlowGraph>
  1283. </Entity>
  1284. <Entity Name="Anvil_Hornet2" Pos="1365,1468.976,464.3118" Rotate="0.70710677,0,0,-0.70710677" EntityClass="Anvil_Hornet" EntityId="23" EntityGuid="4C967431E0E04890" CastShadowMinSpec="1" Layer="Spaceships">
  1285. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultAnvilHornet.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1286. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1287. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1288. <Physics>
  1289. <CollisionFiltering>
  1290. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1291. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1292. </CollisionFiltering>
  1293. </Physics>
  1294. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1295. </Properties>
  1296. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1297. </Entity>
  1298. <Entity Name="Asteroid29" Pos="1520.8693,2244.0801,634.16553" Rotate="0.53024596,-0.37157547,-0.016825948,-0.7618975" EntityClass="RigidBodyEx" EntityId="29" EntityGuid="4199E348D6029A95" CastShadowMinSpec="1" Layer="Environment">
  1299. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1300. <AI bUsedAsDynamicObstacle="1"/>
  1301. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1302. <MultiplayerOptions bNetworked="0"/>
  1303. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1304. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1305. <CGFPropsOverride player_can_break="">
  1306. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1307. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1308. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1309. </CGFPropsOverride>
  1310. <CollisionFiltering>
  1311. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1312. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1313. </CollisionFiltering>
  1314. <ForeignData bMovingPlatform="0"/>
  1315. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1316. </Physics>
  1317. </Properties>
  1318. </Entity>
  1319. <Entity Name="Asteroid001" Pos="1379.491,2133.2454,611.86768" EntityClass="RigidBodyEx" EntityId="31" EntityGuid="493A8A00B493C5B5" CastShadowMinSpec="1" Layer="Environment">
  1320. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1321. <AI bUsedAsDynamicObstacle="1"/>
  1322. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1323. <MultiplayerOptions bNetworked="0"/>
  1324. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1325. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1326. <CGFPropsOverride player_can_break="">
  1327. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1328. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1329. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1330. </CGFPropsOverride>
  1331. <CollisionFiltering>
  1332. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1333. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1334. </CollisionFiltering>
  1335. <ForeignData bMovingPlatform="0"/>
  1336. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1337. </Physics>
  1338. </Properties>
  1339. <FlowGraph Description="" Group="rock_impulse" enabled="1" MultiPlayer="ClientServer">
  1340. <Nodes>
  1341. <Node Id="1" Class="Physics:ActionImpulse" pos="170,-210,0" flags="0" GraphEntity="0">
  1342. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1343. </Node>
  1344. <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1345. <Inputs InGame="1" InEditor="1"/>
  1346. </Node>
  1347. <Node Id="3" Class="Math:Random" pos="-240,30,0" flags="0">
  1348. <Inputs min="40" max="80"/>
  1349. </Node>
  1350. <Node Id="4" Class="Math:Random" pos="-240,-60,0" flags="0">
  1351. <Inputs min="10" max="50"/>
  1352. </Node>
  1353. <Node Id="5" Class="Vec3:ToVec3" pos="-10,10,0" flags="0">
  1354. <Inputs x="0" y="0" z="0"/>
  1355. </Node>
  1356. <Node Id="8" Class="Math:Random" pos="-240,90,0" flags="0">
  1357. <Inputs min="40" max="80"/>
  1358. </Node>
  1359. <Node Id="9" Class="Math:Random" pos="-240,150,0" flags="0">
  1360. <Inputs min="40" max="80"/>
  1361. </Node>
  1362. <Node Id="10" Class="Math:Random" pos="-240,-130,0" flags="0">
  1363. <Inputs min="10" max="50"/>
  1364. </Node>
  1365. <Node Id="11" Class="Math:Random" pos="-240,-200,0" flags="0">
  1366. <Inputs min="10" max="50"/>
  1367. </Node>
  1368. <Node Id="12" Class="Vec3:ToVec3" pos="-20,-130,0" flags="0">
  1369. <Inputs x="0" y="0" z="0"/>
  1370. </Node>
  1371. </Nodes>
  1372. <Edges>
  1373. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1374. <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1375. <Edge nodeIn="4" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1376. <Edge nodeIn="8" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1377. <Edge nodeIn="9" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1378. <Edge nodeIn="10" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1379. <Edge nodeIn="11" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1380. <Edge nodeIn="5" nodeOut="3" portIn="x" portOut="out" enabled="1"/>
  1381. <Edge nodeIn="12" nodeOut="4" portIn="z" portOut="out" enabled="1"/>
  1382. <Edge nodeIn="1" nodeOut="5" portIn="angImpulse" portOut="vec3" enabled="1"/>
  1383. <Edge nodeIn="5" nodeOut="8" portIn="y" portOut="out" enabled="1"/>
  1384. <Edge nodeIn="5" nodeOut="9" portIn="z" portOut="out" enabled="1"/>
  1385. <Edge nodeIn="12" nodeOut="10" portIn="y" portOut="out" enabled="1"/>
  1386. <Edge nodeIn="12" nodeOut="11" portIn="x" portOut="out" enabled="1"/>
  1387. <Edge nodeIn="1" nodeOut="12" portIn="impulse" portOut="vec3" enabled="1"/>
  1388. </Edges>
  1389. <GraphTokens />
  1390. </FlowGraph>
  1391. </Entity>
  1392. <Entity Name="Asteroid30" Pos="1524.7506,2279.3406,538.86768" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="32" EntityGuid="4B613DC7204788B7" CastShadowMinSpec="1" Layer="Environment">
  1393. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1394. <AI bUsedAsDynamicObstacle="1"/>
  1395. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1396. <MultiplayerOptions bNetworked="0"/>
  1397. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1398. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1399. <CGFPropsOverride player_can_break="">
  1400. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1401. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1402. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1403. </CGFPropsOverride>
  1404. <CollisionFiltering>
  1405. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1406. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1407. </CollisionFiltering>
  1408. <ForeignData bMovingPlatform="0"/>
  1409. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1410. </Physics>
  1411. </Properties>
  1412. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1413. <Nodes>
  1414. <Node Id="1" Class="Physics:ActionImpulse" pos="-40,-120,0" flags="0" GraphEntity="0">
  1415. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1416. </Node>
  1417. <Node Id="2" Class="Game:Start" pos="-320,-30,0" flags="0">
  1418. <Inputs InGame="1" InEditor="1"/>
  1419. </Node>
  1420. </Nodes>
  1421. <Edges>
  1422. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1423. </Edges>
  1424. <GraphTokens />
  1425. </FlowGraph>
  1426. </Entity>
  1427. <Entity Name="Asteroid27" Pos="1609.1598,2209.4277,546.33008" Rotate="0.84645045,-0.25115934,0.41920665,-0.211439" Scale="0.60000002,0.60000002,0.60000002" EntityClass="RigidBodyEx" EntityId="33" EntityGuid="498803CCFA1097BF" CastShadowMinSpec="1" Layer="Environment">
  1428. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1429. <AI bUsedAsDynamicObstacle="1"/>
  1430. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1431. <MultiplayerOptions bNetworked="0"/>
  1432. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="5000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1433. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1434. <CGFPropsOverride player_can_break="">
  1435. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1436. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1437. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1438. </CGFPropsOverride>
  1439. <CollisionFiltering>
  1440. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1441. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1442. </CollisionFiltering>
  1443. <ForeignData bMovingPlatform="0"/>
  1444. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1445. </Physics>
  1446. </Properties>
  1447. </Entity>
  1448. <Entity Name="Asteroid28" Pos="1480.5914,2251.106,503.49878" Rotate="0.72547877,-0.40706527,-0.11812849,-0.54223996" EntityClass="RigidBodyEx" EntityId="34" EntityGuid="4D7A929F88CF9DC3" CastShadowMinSpec="1" Layer="Environment">
  1449. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1450. <AI bUsedAsDynamicObstacle="1"/>
  1451. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1452. <MultiplayerOptions bNetworked="0"/>
  1453. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1454. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1455. <CGFPropsOverride player_can_break="">
  1456. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1457. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1458. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1459. </CGFPropsOverride>
  1460. <CollisionFiltering>
  1461. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1462. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1463. </CollisionFiltering>
  1464. <ForeignData bMovingPlatform="0"/>
  1465. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1466. </Physics>
  1467. </Properties>
  1468. </Entity>
  1469. <Entity Name="Asteroid23" Pos="1515.9821,2317.8501,538.86768" Rotate="0.78206581,0.076713346,0.54585057,-0.29074958" EntityClass="RigidBodyEx" EntityId="35" EntityGuid="4516D5ED80F3EDC5" CastShadowMinSpec="1" Layer="Environment">
  1470. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1471. <AI bUsedAsDynamicObstacle="1"/>
  1472. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1473. <MultiplayerOptions bNetworked="0"/>
  1474. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1475. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1476. <CGFPropsOverride player_can_break="">
  1477. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1478. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1479. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1480. </CGFPropsOverride>
  1481. <CollisionFiltering>
  1482. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1483. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1484. </CollisionFiltering>
  1485. <ForeignData bMovingPlatform="0"/>
  1486. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1487. </Physics>
  1488. </Properties>
  1489. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1490. <Nodes>
  1491. <Node Id="1" Class="Physics:ActionImpulse" pos="-30,-100,0" flags="0" GraphEntity="0">
  1492. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1493. </Node>
  1494. <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1495. <Inputs InGame="1" InEditor="1"/>
  1496. </Node>
  1497. <Node Id="3" Class="Math:Random" pos="-360,-40,0" flags="0">
  1498. <Inputs min="40" max="80"/>
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  1501. <Edges>
  1502. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1503. <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
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  1507. <GraphTokens />
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  1510. <Entity Name="Constraint1" Pos="1552.7522,961.65869,506.25183" EntityClass="Constraint" EntityId="49" EntityGuid="424A61145125D1C8" CastShadowMinSpec="1" Layer="Sandbox_Entities">
  1511. <Properties bConstrainFully="1" bConstrainToLine="0" bConstrainToPlane="0" damping="0" max_bend_torque="0" max_pull_force="0" bNoRotation="0" bNoSelfCollisions="1" radius="6.4" bUseEntityFrame="1">
  1512. <Limits x_max="0" x_min="0" yz_max="0" yz_min="0"/>
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  1514. </Entity>
  1515. <Entity Name="Asteroid19" Pos="1596.8721,2067.6321,634.16553" Rotate="0.85356641,-0.18413581,-0.46491855,-0.14618191" EntityClass="RigidBodyEx" EntityId="37" EntityGuid="4669293A7F3B9FC9" CastShadowMinSpec="1" Layer="Environment">
  1516. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1517. <AI bUsedAsDynamicObstacle="1"/>
  1518. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1519. <MultiplayerOptions bNetworked="0"/>
  1520. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1521. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1522. <CGFPropsOverride player_can_break="">
  1523. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1524. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1525. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1526. </CGFPropsOverride>
  1527. <CollisionFiltering>
  1528. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1529. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1530. </CollisionFiltering>
  1531. <ForeignData bMovingPlatform="0"/>
  1532. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1533. </Physics>
  1534. </Properties>
  1535. </Entity>
  1536. <Entity Name="Asteroid002" Pos="1438.1482,2069.28,576.85034" Scale="1.1799999,1.1799999,1.1799999" EntityClass="RigidBodyEx" EntityId="38" EntityGuid="4FED171597A4A9CB" CastShadowMinSpec="1" Layer="Environment">
  1537. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1538. <AI bUsedAsDynamicObstacle="1"/>
  1539. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1540. <MultiplayerOptions bNetworked="0"/>
  1541. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1542. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1543. <CGFPropsOverride player_can_break="">
  1544. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1545. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1546. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
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  1548. <CollisionFiltering>
  1549. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1550. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
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  1552. <ForeignData bMovingPlatform="0"/>
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  1554. </Physics>
  1555. </Properties>
  1556. </Entity>
  1557. <Entity Name="RSI_Bengal_Carrier1" Pos="839.97784,1912.6445,498.08154" EntityClass="RSI_Bengal_Carrier" EntityId="40" EntityGuid="49F2D2CBC10852D0" CastShadowMinSpec="1" Layer="Spaceships">
  1558. <Properties accuracy="1" attackrange="100" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="Tank" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultBendalCarrier.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1559. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1560. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1561. <Physics>
  1562. <CollisionFiltering>
  1563. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1564. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1565. </CollisionFiltering>
  1566. </Physics>
  1567. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1568. </Properties>
  1569. <Properties2 bAutoDisable="1" aibehavior_behaviour="BengalIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1570. </Entity>
  1571. <Entity Name="Asteroid11" Pos="1568.491,2137.2454,538.86768" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="41" EntityGuid="4DBAABF2B6E79CD3" CastShadowMinSpec="1" Layer="Environment">
  1572. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1573. <AI bUsedAsDynamicObstacle="1"/>
  1574. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1575. <MultiplayerOptions bNetworked="0"/>
  1576. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1577. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1578. <CGFPropsOverride player_can_break="">
  1579. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1580. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1581. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1582. </CGFPropsOverride>
  1583. <CollisionFiltering>
  1584. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1585. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1586. </CollisionFiltering>
  1587. <ForeignData bMovingPlatform="0"/>
  1588. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1589. </Physics>
  1590. </Properties>
  1591. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1592. <Nodes>
  1593. <Node Id="1" Class="Physics:ActionImpulse" pos="170,-210,0" flags="0" GraphEntity="0">
  1594. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1595. </Node>
  1596. <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1597. <Inputs InGame="1" InEditor="1"/>
  1598. </Node>
  1599. <Node Id="3" Class="Math:Random" pos="-240,30,0" flags="0">
  1600. <Inputs min="40" max="80"/>
  1601. </Node>
  1602. <Node Id="4" Class="Math:Random" pos="-240,-60,0" flags="0">
  1603. <Inputs min="10" max="50"/>
  1604. </Node>
  1605. <Node Id="5" Class="Vec3:ToVec3" pos="-10,10,0" flags="0">
  1606. <Inputs x="0" y="0" z="0"/>
  1607. </Node>
  1608. <Node Id="8" Class="Math:Random" pos="-240,90,0" flags="0">
  1609. <Inputs min="40" max="80"/>
  1610. </Node>
  1611. <Node Id="9" Class="Math:Random" pos="-240,150,0" flags="0">
  1612. <Inputs min="40" max="80"/>
  1613. </Node>
  1614. <Node Id="10" Class="Math:Random" pos="-240,-130,0" flags="0">
  1615. <Inputs min="10" max="50"/>
  1616. </Node>
  1617. <Node Id="11" Class="Math:Random" pos="-240,-200,0" flags="0">
  1618. <Inputs min="10" max="50"/>
  1619. </Node>
  1620. <Node Id="12" Class="Vec3:ToVec3" pos="-20,-130,0" flags="0">
  1621. <Inputs x="0" y="0" z="0"/>
  1622. </Node>
  1623. </Nodes>
  1624. <Edges>
  1625. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1626. <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1627. <Edge nodeIn="4" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1628. <Edge nodeIn="8" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1629. <Edge nodeIn="9" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
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  1632. <Edge nodeIn="5" nodeOut="3" portIn="x" portOut="out" enabled="1"/>
  1633. <Edge nodeIn="12" nodeOut="4" portIn="z" portOut="out" enabled="1"/>
  1634. <Edge nodeIn="1" nodeOut="5" portIn="angImpulse" portOut="vec3" enabled="1"/>
  1635. <Edge nodeIn="5" nodeOut="8" portIn="y" portOut="out" enabled="1"/>
  1636. <Edge nodeIn="5" nodeOut="9" portIn="z" portOut="out" enabled="1"/>
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  1638. <Edge nodeIn="12" nodeOut="11" portIn="x" portOut="out" enabled="1"/>
  1639. <Edge nodeIn="1" nodeOut="12" portIn="impulse" portOut="vec3" enabled="1"/>
  1640. </Edges>
  1641. <GraphTokens />
  1642. </FlowGraph>
  1643. </Entity>
  1644. <Entity Name="Asteroid15" Pos="1627.1482,2073.28,649.85034" Rotate="0.92541659,0.059391178,0.33682415,0.16317588" Scale="1.1799999,1.1799999,1.1799999" EntityClass="RigidBodyEx" EntityId="36" EntityGuid="47C5C3CD5FBE11D6" CastShadowMinSpec="1" Layer="Environment">
  1645. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1646. <AI bUsedAsDynamicObstacle="1"/>
  1647. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1648. <MultiplayerOptions bNetworked="0"/>
  1649. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="10000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1650. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1651. <CGFPropsOverride player_can_break="">
  1652. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1653. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1654. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1655. </CGFPropsOverride>
  1656. <CollisionFiltering>
  1657. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1658. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1659. </CollisionFiltering>
  1660. <ForeignData bMovingPlatform="0"/>
  1661. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1662. </Physics>
  1663. </Properties>
  1664. </Entity>
  1665. <Entity Name="Asteroid13" Pos="1527.9484,2094.3796,443.86768" Rotate="0.92541659,0.059391182,0.33682415,0.16317588" EntityClass="RigidBodyEx" EntityId="43" EntityGuid="4B4687502C6946D6" CastShadowMinSpec="1" Layer="Environment">
  1666. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1667. <AI bUsedAsDynamicObstacle="1"/>
  1668. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1669. <MultiplayerOptions bNetworked="0"/>
  1670. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="25000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1671. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1672. <CGFPropsOverride player_can_break="">
  1673. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1674. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1675. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1676. </CGFPropsOverride>
  1677. <CollisionFiltering>
  1678. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1679. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1680. </CollisionFiltering>
  1681. <ForeignData bMovingPlatform="0"/>
  1682. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1683. </Physics>
  1684. </Properties>
  1685. <FlowGraph Description="" Group="" enabled="1" MultiPlayer="ClientServer">
  1686. <Nodes>
  1687. <Node Id="1" Class="Physics:ActionImpulse" pos="-30,-100,0" flags="0" GraphEntity="0">
  1688. <Inputs entityId="0" impulse="0,10,0" angImpulse="0,40,0" Point="0,0,0" partIndex="0" CoordSys="1"/>
  1689. </Node>
  1690. <Node Id="2" Class="Game:Start" pos="-410,-140,0" flags="0">
  1691. <Inputs InGame="1" InEditor="1"/>
  1692. </Node>
  1693. <Node Id="3" Class="Math:Random" pos="-360,-40,0" flags="0">
  1694. <Inputs min="40" max="80"/>
  1695. </Node>
  1696. </Nodes>
  1697. <Edges>
  1698. <Edge nodeIn="1" nodeOut="2" portIn="activate" portOut="output" enabled="1"/>
  1699. <Edge nodeIn="3" nodeOut="2" portIn="generate" portOut="output" enabled="1"/>
  1700. <Edge nodeIn="1" nodeOut="3" portIn="angImpulse" portOut="outRounded" enabled="1"/>
  1701. <Edge nodeIn="1" nodeOut="3" portIn="impulse" portOut="outRounded" enabled="1"/>
  1702. </Edges>
  1703. <GraphTokens />
  1704. </FlowGraph>
  1705. </Entity>
  1706. <Entity Name="Asteroid005" Pos="1384.4824,2030.0972,598.49878" Rotate="0.62932044,0,-0.77714592,0" EntityClass="RigidBodyEx" EntityId="45" EntityGuid="4EFF80F69BF995D9" CastShadowMinSpec="1" Layer="Environment">
  1707. <Properties bCanTriggerAreas="0" bDamagesPlayerOnCollisionSP="1" DmgFactorWhenCollidingAI="1" bExcludeCover="0" esFaction="" bHeavyObject="1" bInteractLargeObject="1" bMissionCritical="0" object_Model="objects/brush/space/organic/asteroids/asteroid02.cgf" bPickable="0" bSerialize="0" soclasses_SmartObjectClass="" bUsable="0" UseMessage="">
  1708. <AI bUsedAsDynamicObstacle="1"/>
  1709. <Health bInvulnerable="1" MaxHealth="500" bOnlyEnemyFire="1"/>
  1710. <MultiplayerOptions bNetworked="0"/>
  1711. <Physics bActivateOnDamage="0" bCanBreakOthers="0" Density="-1" Mass="15000" bPhysicalize="1" bPushableByPlayers="1" bResting="0" bRigidBody="1" bRigidBodyActive="1">
  1712. <Buoyancy water_damping="0" water_density="1000" water_resistance="1000"/>
  1713. <CGFPropsOverride player_can_break="">
  1714. <Constraint constraint_collides="" constraint_damping="" constraint_limit="" constraint_maxang="" constraint_minang=""/>
  1715. <Deformable explosion_scale="" hardness="" max_impulse="" max_stretch="" skin_dist="" stiffness="" thickness=""/>
  1716. <Joint bend="" limit="" pull="" push="" shift="" twist=""/>
  1717. </CGFPropsOverride>
  1718. <CollisionFiltering>
  1719. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1720. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1721. </CollisionFiltering>
  1722. <ForeignData bMovingPlatform="0"/>
  1723. <Simulation damping="0" bFixedDamping="0" max_time_step="0.02" sleep_speed="0.04" bUseSimpleSolver="0"/>
  1724. </Physics>
  1725. </Properties>
  1726. </Entity>
  1727. <Entity Name="Physics_Boundaries" Pos="4096,4096,0" EntityClass="AreaBox" EntityId="2" EntityGuid="4B5067A791FE8FF1" CastShadowMinSpec="1" Layer="Area_Boundaries">
  1728. <Area Id="-1" Group="0" Proximity="0" Priority="0" BoxMin="-4096,-4096,0" BoxMax="4096,4096,2048">
  1729. <SoundData>
  1730. <Side1 ObstructSound="0"/>
  1731. <Side2 ObstructSound="0"/>
  1732. <Side3 ObstructSound="0"/>
  1733. <Side4 ObstructSound="0"/>
  1734. <Side5 ObstructSound="0"/>
  1735. <Side6 ObstructSound="0"/>
  1736. </SoundData>
  1737. </Area>
  1738. </Entity>
  1739. <Entity Name="Red_StarFighter1" Pos="1310.8091,1455.2891,468.90112" EntityClass="Red_StarFighter" EntityId="47" EntityGuid="4C5CE35302D169F9" CastShadowMinSpec="1" Layer="Spaceships">
  1740. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="StarFighter" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultRedStarFighter.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1741. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1742. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1743. <Physics>
  1744. <CollisionFiltering>
  1745. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1746. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1747. </CollisionFiltering>
  1748. </Physics>
  1749. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1750. </Properties>
  1751. <Properties2 bAutoDisable="1" aibehavior_behaviour="StarFighterIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1752. </Entity>
  1753. <Entity Name="Vanduul_Scythe2" Pos="1312.4854,1427.8064,465.57153" Rotate="-4.3711388e-008,0,-0,-1" EntityClass="Vanduul_Scythe" EntityId="42" EntityGuid="4C0EB26F87008CF9" CastShadowMinSpec="1" Layer="Spaceships">
  1754. <Properties accuracy="1" attackrange="320" bAutoGenAIHidePts="0" bCanUsePrimaryWeapon="1" bCanUseSecondaryWeapon="0" aicharacter_character="Vanduul_Scythe" commrange="100" bDisableEngine="0" esFaction="" bFactionHostility="1" followDistance="5" bFrozen="0" FrozenModel="" bHeavyObject="0" bInteractLargeObject="0" sItemLoadout="Scripts/Vehicles/DefaultVanduulScythe.xml" leaderName="" material="" Modification="" esNavigationType="VehicleMedium" Paint="" bProvideAICover="1" soclasses_SmartObjectClass="" bSyncPhysics="1" teamName="">
  1755. <AIPressureAOE bFriendlyEnable="0" friendlyPressureDec="0" friendlyRadius="0" bHostileEnable="0" hostilePressureInc="0" hostileRadius="0"/>
  1756. <Perception camoScale="1" FOVPrimary="-1" FOVSecondary="-1" persistence="60" sightrange="200" sightrangeVehicle="-1" stanceScale="1" velBase="1" velScale="0.5"/>
  1757. <Physics>
  1758. <CollisionFiltering>
  1759. <collisionIgnore bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1760. <collisionType bT_collision_class_articulated="0" bT_collision_class_living="0" bT_collision_class_particle="0" bT_collision_class_soft="0" bT_collision_class_terrain="0" bT_collision_class_wheeled="0" bT_gcc_ai="0" bT_gcc_large_kickable="0" bT_gcc_player_body="0" bT_gcc_player_capsule="0" bT_gcc_ragdoll="0" bT_gcc_rigid="0" bT_gcc_vehicle="0" bT_gcc_vtol="0"/>
  1761. </CollisionFiltering>
  1762. </Physics>
  1763. <Respawn bAbandon="1" nAbandonTimer="90" bRespawn="0" nTimer="30" bUnique="0"/>
  1764. </Properties>
  1765. <Properties2 bAutoDisable="1" aibehavior_behaviour="ScytheIdle" bCircularPath="0" FormationType="" groupid="173" PathName="" bProvideAICover="1"/>
  1766. </Entity>
  1767. </Objects>
  1768. </Mission>
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