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Jul 19th, 2017
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SQF 6.73 KB | None | 0 0
  1. this addAction ["<t color='#009ACD'>Teleport to USS freedom</t>",  
  2. "cutText ['','BLACK OUT'];sleep 2;_freedompos = getPosWorld Freedom;
  3. player setPosWorld [(_freedompos select 0)+30.527,(_freedompos select 1)-111.97,(_freedompos select 2)+23.570196];  
  4. sleep 1; cutText ['','BLACK IN'];",  
  5. "",100,false,true,"","typeOf player == 'B_Pilot_F'||typeOf player == 'B_Helipilot_F'||typeOf player == 'B_soldier_UAV_F' || (_this getVariable 'isZeus')"];
  6. this addAction ["<t color='#ff1111'>Activate Base Air-Defense</t>","scripts\misc\actions\airbaseDefense_switch.sqf",[],99,true,true,"",'((vehicle player) == player)',5];    
  7. this addAction ["<t color='#ff1111'>Activate Carrier Air-defence</t>","scripts\misc\ActivateCVNCIWS.sqf" , [],98,true,true,"",'((vehicle player) == player)', 5];
  8.  
  9. rewardboard addAction ["===Spawn rewards:===","","",50,false,true,"","(_this getVariable 'isZeus')"];
  10. rewardboard addAction ["random reward","[nil,-1] call AW_fnc_SMhintSUCCESS;","",49,false,true,"","(_this getVariable 'isZeus')"];
  11.  
  12. rewardboard addAction ["===Air (jets) rewards:===","","",48.5,false,true,"","(_this getVariable 'isZeus')"];
  13. rewardboard addAction ["Wipeout, random loadout","[0,-1] call AW_fnc_SMhintSUCCESS;","",48,false,true,"","(_this getVariable 'isZeus')"];
  14. rewardboard addAction ["Blackfish gunship","[1,-1] call AW_fnc_SMhintSUCCESS;","",47,false,true,"","(_this getVariable 'isZeus')"];
  15. rewardboard addAction ["Black wasp, random loadout","[2,-1] call AW_fnc_SMhintSUCCESS;","",46,false,true,"","(_this getVariable 'isZeus')"];
  16. rewardboard addAction ["Black wasp (stealth), random loadout","[3,-1] call AW_fnc_SMhintSUCCESS;","",45,false,true,"","(_this getVariable 'isZeus')"];
  17. rewardboard addAction ["Gryphon, random loadout","[4,-1] call AW_fnc_SMhintSUCCESS;","",44,false,true,"","(_this getVariable 'isZeus')"];
  18.  
  19. rewardboard addAction ["===Air (attack helo) rewards:===","","",43,false,true,"","(_this getVariable 'isZeus')"];
  20. rewardboard addAction ["kajman","[5,-1] call AW_fnc_SMhintSUCCESS;","",42,false,true,"","(_this getVariable 'isZeus')"];
  21. rewardboard addAction ["blackfoot","[7,-1] call AW_fnc_SMhintSUCCESS;","",41,false,true,"","(_this getVariable 'isZeus')"];
  22. rewardboard addAction ["orca","[9,-1] call AW_fnc_SMhintSUCCESS;","",40,false,true,"","(_this getVariable 'isZeus')"];
  23. rewardboard addAction ["normal pawnee","[11,-1] call AW_fnc_SMhintSUCCESS;","",39,false,true,"","(_this getVariable 'isZeus')"];
  24. rewardboard addAction ["GAU-19 pawnee","[13,-1] call AW_fnc_SMhintSUCCESS;","",38,false,true,"","(_this getVariable 'isZeus')"];
  25. rewardboard addAction ["GMG-20mm pawnee","[15,-1] call AW_fnc_SMhintSUCCESS;","",37,false,true,"","(_this getVariable 'isZeus')"];
  26. rewardboard addAction ["normal hellcat","[17,-1] call AW_fnc_SMhintSUCCESS;","",36,false,true,"","(_this getVariable 'isZeus')"];
  27. rewardboard addAction ["LAT hellcat","[19,-1] call AW_fnc_SMhintSUCCESS;","",35,false,true,"","(_this getVariable 'isZeus')"];
  28.  
  29. rewardboard addAction ["===Air (transport helo) rewards:===","","",34,false,true,"","(_this getVariable 'isZeus')"];
  30. rewardboard addAction ["taru(transport)","[21,-1] call AW_fnc_SMhintSUCCESS;","",33,false,true,"","(_this getVariable 'isZeus')"];
  31. rewardboard addAction ["taru(bench)","[23,-1] call AW_fnc_SMhintSUCCESS;","",32,false,true,"","(_this getVariable 'isZeus')"];
  32. rewardboard addAction ["unarmed inf transport xi'an","[25,-1] call AW_fnc_SMhintSUCCESS;","",31,false,true,"","(_this getVariable 'isZeus')"];
  33.  
  34. rewardboard addAction ["===UAV/UGV rewards:===","","",30,false,true,"","(_this getVariable 'isZeus')"];
  35. rewardboard addAction ["falcon","[27,-1] call AW_fnc_SMhintSUCCESS;","",29,false,true,"","(_this getVariable 'isZeus')"];
  36. rewardboard addAction ["UCAV sentinel","[28,-1] call AW_fnc_SMhintSUCCESS;","",28,false,true,"","(_this getVariable 'isZeus')"];
  37. rewardboard addAction ["hemtt mounted Praetorian 1C","[30,-1] call AW_fnc_SMhintSUCCESS;","",27,false,true,"","(_this getVariable 'isZeus')"];
  38. rewardboard addAction ["hemtt mounted Mk49 Spartan","[32,-1] call AW_fnc_SMhintSUCCESS;","",26,false,true,"","(_this getVariable 'isZeus')"];
  39.  
  40. rewardboard addAction ["===MBT rewards:===","","",25,false,true,"","(_this getVariable 'isZeus')"];
  41. rewardboard addAction ["t-100","[34,-1] call AW_fnc_SMhintSUCCESS;","",24,false,true,"","(_this getVariable 'isZeus')"];
  42. rewardboard addAction ["Kuma","[37,-1] call AW_fnc_SMhintSUCCESS;","",23,false,true,"","(_this getVariable 'isZeus')"];
  43. rewardboard addAction ["Slammer (urban)","[40,-1] call AW_fnc_SMhintSUCCESS;","",22,false,true,"","(_this getVariable 'isZeus')"];
  44.  
  45. rewardboard addAction ["===IFV rewards:===","","",21,false,true,"","(_this getVariable 'isZeus')"];
  46. rewardboard addAction ["Mora","[42,-1] call AW_fnc_SMhintSUCCESS;","",20,false,true,"","(_this getVariable 'isZeus')"];
  47. rewardboard addAction ["Gorgon","[46,-1] call AW_fnc_SMhintSUCCESS;","",19,false,true,"","(_this getVariable 'isZeus')"];
  48. rewardboard addAction ["Marshall","[50,-1] call AW_fnc_SMhintSUCCESS;","",18,false,true,"","(_this getVariable 'isZeus')"];
  49. rewardboard addAction ["Cheetah","[52,-1] call AW_fnc_SMhintSUCCESS;","",17,false,true,"","(_this getVariable 'isZeus')"];
  50.  
  51. rewardboard addAction ["===APC rewards:===","","",16,false,true,"","(_this getVariable 'isZeus')"];
  52. rewardboard addAction ["Bobcat","[56,-1] call AW_fnc_SMhintSUCCESS;","",15,false,true,"","(_this getVariable 'isZeus')"];
  53.  
  54. rewardboard addAction ["===MRAP rewards:===","","",14,false,true,"","(_this getVariable 'isZeus')"];
  55. rewardboard addAction ["NATO HMG strider","[60,-1] call AW_fnc_SMhintSUCCESS;","",13,false,true,"","(_this getVariable 'isZeus')"];
  56. rewardboard addAction ["NATO GMG strider","[67,-1] call AW_fnc_SMhintSUCCESS;","",12,false,true,"","(_this getVariable 'isZeus')"];
  57.  
  58. rewardboard addAction ["===Car rewards:===","","",11,false,true,"","(_this getVariable 'isZeus')"];
  59. rewardboard addAction ["Offroad (AT)","[69,-1] call AW_fnc_SMhintSUCCESS;","",10,false,true,"","(_this getVariable 'isZeus')"];
  60. rewardboard addAction ["Offroad (AA)","[73,-1] call AW_fnc_SMhintSUCCESS;","",9,false,true,"","(_this getVariable 'isZeus')"];
  61. rewardboard addAction ["Offroad (.50)","[77,-1] call AW_fnc_SMhintSUCCESS;","",8,false,true,"","(_this getVariable 'isZeus')"];
  62. rewardboard addAction ["Offroad (GMG)","[81,-1] call AW_fnc_SMhintSUCCESS;","",7,false,true,"","(_this getVariable 'isZeus')"];
  63. rewardboard addAction ["black qilin","[85,-1] call AW_fnc_SMhintSUCCESS;","",6,false,true,"","(_this getVariable 'isZeus')"];
  64. rewardboard addAction ["repair offroad","[89,-1] call AW_fnc_SMhintSUCCESS;","",5,false,true,"","(_this getVariable 'isZeus')"];
  65. rewardboard addAction ["mobile mortar truck","[93,-1] call AW_fnc_SMhintSUCCESS;","",4,false,true,"","(_this getVariable 'isZeus')"];
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