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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 4.72
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
  9.  
  10. #------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. #------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16.  
  17. #------------------------------------
  18. # INSTALLATION / UPDATE :
  19. #------------------------------------
  20. #
  21. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  22. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  23. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  24.  
  25. #------------------------------------
  26. # CONTACT - if you want to get notifications about updates or just get in touch:
  27. #------------------------------------
  28. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  29. #
  30. # REDDIT: NeverSinkDev
  31. # GITHUB: NeverSinkDev
  32. # EMAIL : NeverSinkGaming-at-gmail.com
  33. # TWITTER: @NeverSinkGaming
  34.  
  35. #===============================================================================================================
  36. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  37. #===============================================================================================================
  38. #
  39. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  40. # [[0200]] Recipes, Magic and Normal items (endgame!)
  41. # [0201] 6-Linked items
  42. # [0202] 5-Linked items
  43. # [0203] 6-Socket Items
  44. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  45. # [0205] FLASKS (Endgame rules)
  46. # [0206] Corrupted Amulets
  47. # [0207] Chancing items
  48. # [0208] Add your own crafting rules here
  49. # [0209] 83/84+ Endgame crafting rules
  50. # [0210] 60+ Crafting rules for 60++ trinkets
  51. # [0211] Warband items
  52. # [0212] Remaining crafting rules - add your own bases here!
  53. # [0213] Chisel recipe items
  54. # [0214] Fishing Rod
  55. # [0215] SRS Crude Bow
  56. # [0216] Chromatic recipe items ("RGB Recipe")
  57. # [0217] Endgame-start 4-links
  58. # [0218] Animate Weapon script - deactivated by default
  59. # [0219] W-soc offhand weapons
  60. # [0220] Sacrificial Garb
  61. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  62. # [[0400]] Currency - PART 1 - Common currency
  63. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  64. # [[0600]] RARE ITEMS (ENDGAME)
  65. # [0601] Rare crafting bases
  66. # [0602] T1 rare items
  67. # [0603] T1.5 rare items
  68. # [0604] T2 rare items
  69. # [0605] Breach Rings
  70. # [0606] Amulets, Jewels, Rings, Belts
  71. # [0607] 1H Daggers
  72. # [0608] 1H Claws
  73. # [0609] 1H Wands
  74. # [0610] 1H Swords and Foils
  75. # [0611] 1H Axes and Maces
  76. # [0612] 1H Sceptres
  77. # [0613] 2H Staves
  78. # [0614] 2H Swords, Axes, Maces
  79. # [0615] 2H Bows
  80. # [0616] AR: Gloves, Boots, Helmets
  81. # [0617] AR: Body Armors
  82. # [0618] OH: Shields
  83. # [0619] OH: Quivers
  84. # [0620] Rare endgame items - remaining rules
  85. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  86. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  87. # [[0900]] Gems
  88. # [0901] Value gems
  89. # [0902] Other gems
  90. # [[1000]] FLASKS (Levelling Rules)
  91. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  92. # [[1200]] Maps, fragments and labyrinth items
  93. # [1201] Unique Maps
  94. # [1202] Labyrinth items, Offerings
  95. # [1203] Top tier maps (T15-16)
  96. # [1204] High tier maps(T11-14)
  97. # [1205] Mid tier maps (T6-10)
  98. # [1206] Low tier maps (T1-T5)
  99. # [1207] Map fragments
  100. # [[1300]] Currency - PART 2 - Rare currency
  101. # [1301] Regular Rare Currency
  102. # [1302] Top Currency
  103. # [1303] Essence Tier List
  104. # [1304] Special items
  105. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  106. # [1401] Exceptions to prevent ident. mistakes
  107. # [1402] T1 - Top tier cards
  108. # [1403] T2 - Great cards
  109. # [1404] T3 - Decent cards
  110. # [1405] T5 - Format trash tier cards... before
  111. # [1406] T4 - ...showing the remaining cards
  112. # [[1500]] Currency - PART 4 - remaining items
  113. # [[1600]] Leaguestones - Tierlists
  114. # [[1700]] Uniques!
  115. # [1701] Exceptions
  116. # [1702] Tier 1 uniques
  117. # [1703] Tier 2 uniques
  118. # [1704] Multi-Unique bases.
  119. # [1705] Prophecy-Material Uniques
  120. # [1706] Random Uniques
  121. # [[1800]] Exceptions - Quest Items etc.
  122. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  123. # [[2000]] Leveling - Flasks
  124. # [2001] Hide outdated flasks
  125. # [2002] Hybrid flasks (normal)
  126. # [2003] Hybrid flasks (magic)
  127. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  128. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  129. # [2006] Show remaining flasks
  130. # [[2100]] Leveling - Exceptions
  131. # [[2200]] Leveling - RARES
  132. # [2201] Leveling rares - tier list
  133. # [2202] Leveling rares - remaining rules
  134. # [[2300]] Leveling - Useful items
  135. # [2301] Jewellery & Helpful Leveling and racing gear
  136. # [2302] Caster weapons
  137. # [2303] Linked gear
  138. # [2304] 20% quality items for those strange people who want them
  139. # [[2400]] Leveling - normal and magic item progression
  140. # [2401] Normal items - First 12 levels - exceptions
  141. # [2402] Normal weapons - progression
  142. # [2403] Magic items - progression
  143. # [[2500]] HIDE LAYER 5 - Remaining Items
  144. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  145. # [[2700]] Special thanks to!
  146.  
  147. #===============================================================================================================
  148. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  149. #===============================================================================================================
  150.  
  151. #===============================================================================================================
  152. # [[0200]] Recipes, Magic and Normal items (endgame!)
  153. #===============================================================================================================
  154.  
  155. #------------------------------------
  156. # [0201] 6-Linked items
  157. #------------------------------------
  158. # Extremely rare, valuable drops. At worst a divine orb.
  159.  
  160. Show # 6-Links
  161. LinkedSockets 6
  162. Rarity <= Rare
  163. SetFontSize 40
  164. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  165. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  166. SetBackgroundColor 219 219 219 255 # BACKGROUND: T1 Global High Value Drop
  167. PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
  168.  
  169. #------------------------------------
  170. # [0202] 5-Linked items
  171. #------------------------------------
  172. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  173. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  174. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  175.  
  176. Show # 5-Links
  177. LinkedSockets 5
  178. Rarity < Unique
  179. SetFontSize 35
  180. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  181. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  182.  
  183. #------------------------------------
  184. # [0203] 6-Socket Items
  185. #------------------------------------
  186. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  187. # Chances are high that people will want to buy those.
  188.  
  189. Show # 6-Sockets %TB-6S-Rare-Armors
  190. Sockets 6
  191. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  192. Rarity <= Rare
  193. ItemLevel >= 84
  194. SetFontSize 42
  195. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  196. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  197. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  198.  
  199. Show # 6-Sockets %TB-6S-Rare-Weapons
  200. Sockets 6
  201. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  202. Rarity <= Rare
  203. ItemLevel >= 83
  204. SetFontSize 42
  205. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  206. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  207. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  208.  
  209. Show # 6-Sockets
  210. Sockets 6
  211. Rarity = Rare
  212. ItemLevel >= 75
  213. SetFontSize 42
  214. SetTextColor 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  215. SetBackgroundColor 79 79 79 # BACKGROUND: Recipes
  216. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  217.  
  218. Show # 6-Sockets
  219. Sockets 6
  220. Rarity <= Rare
  221. SetFontSize 42
  222. SetBackgroundColor 79 79 79 # BACKGROUND: Recipes
  223. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  224. SetTextColor 255 255 255
  225.  
  226. #------------------------------------
  227. # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  228. #------------------------------------
  229. # These bases are valuable crafting due to their rarity and strong implicit.
  230.  
  231. Show
  232. Class Piece
  233. SetFontSize 42
  234. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  235. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  236. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  237. PlayAlertSoundPositional 5 300 # DROPSOUND: T1 Drop
  238.  
  239. Show #$crafting %TB-Top-Atlas-Bases
  240. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  241. Rarity <= Rare
  242. ItemLevel >= 84
  243. SetFontSize 45
  244. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  245. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  246. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  247. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  248.  
  249. Show #$crafting %TB-Top-Atlas-Bases
  250. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  251. Rarity <= Rare
  252. SetFontSize 42
  253. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  254. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  255. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  256. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  257.  
  258. Show #$crafting %TB-Atlas-Bases
  259. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  260. Rarity <= Rare
  261. ItemLevel >= 84
  262. SetFontSize 42
  263. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  264. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  265.  
  266. Show #$crafting %TB-Atlas-Bases
  267. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  268. Rarity = Rare
  269. ItemLevel >= 75
  270. SetFontSize 42
  271. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  272. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  273.  
  274. Show #$crafting %TB-Atlas-Bases %D4
  275. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  276. Rarity <= Rare
  277. SetFontSize 38
  278. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  279.  
  280. Show # %TB-Talisman
  281. Class Amulets
  282. BaseType "Talisman"
  283. Rarity < Unique
  284. SetFontSize 40
  285. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  286. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  287. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  288.  
  289. #------------------------------------
  290. # [0205] FLASKS (Endgame rules)
  291. #------------------------------------
  292.  
  293. Show #$flask, recipe, glass, top %D3
  294. Quality = 20
  295. BaseType "Flask"
  296. Rarity <= Magic
  297. ItemLevel > 65
  298. SetFontSize 40
  299. SetBackgroundColor 75 75 75
  300.  
  301. Show #$flask, recipe, glass %D2
  302. Quality >= 15
  303. BaseType "Flask"
  304. Rarity <= Magic
  305. ItemLevel > 65
  306. SetFontSize 34
  307. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  308.  
  309. Show #$flask, recipe, glass %D1
  310. Quality >= 1
  311. BaseType "Flask"
  312. Rarity <= Magic
  313. ItemLevel > 65
  314. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  315. SetFontSize 30
  316.  
  317. Show #$flask, utility %D2
  318. Class "Utility Flasks"
  319. Rarity <= Magic
  320. ItemLevel > 65
  321. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  322. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  323.  
  324. #------------------------------------
  325. # [0206] Corrupted Amulets
  326. #------------------------------------
  327. # Corrupted amulets for rare lab shrines (to turn them rare)
  328.  
  329. Show #$lead to gold bases %TC-Corrupted-Bases
  330. Corrupted True
  331. Class Amulet Belt
  332. Rarity = Normal
  333. SetFontSize 34
  334. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  335.  
  336. #------------------------------------
  337. # [0207] Chancing items
  338. #------------------------------------
  339. # You can add your own items here. The items in this section have a dropsound
  340.  
  341. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  342. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  343. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  344.  
  345. # EXAMPLE OF NON LEGACY UNIQUES:
  346. # Prophecy wand - Void Battery
  347. # Judgement Staff - Hegemony's/Pledge of Hands
  348.  
  349. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  350. # Example, to add Agate amulet:
  351. # BaseType "Sorcerer Boots" "Agate Amulet"
  352.  
  353. Show #$chancing (with sound) %TB-T1-Chancing %D4
  354. BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
  355. Rarity Normal
  356. SetFontSize 34
  357. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  358. SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Chancing
  359. SetBackgroundColor 31 31 31 162
  360.  
  361. # Show#$chancing (no sound) %TB-T2-Chancing %D4
  362. # Rarity Normal
  363. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  364. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  365.  
  366. # Show#$chancing (no sound) %TB-T2-Chancing %D1
  367. # Rarity Normal
  368. # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  369. # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  370. # BaseType
  371.  
  372. #------------------------------------
  373. # [0208] Add your own crafting rules here
  374. #------------------------------------
  375. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  376. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  377.  
  378. # Show
  379. # BaseType "Gemini Claw" "Vaal Claw"
  380. # ItemLevel >= 65
  381. # Rarity = Normal
  382. # SetBorderColor 0 255 255 255
  383. # SetFontSize 40
  384.  
  385. #------------------------------------
  386. # [0209] 83/84+ Endgame crafting rules
  387. #------------------------------------
  388. # These entries are non-exclusive bases that are popular for crafting
  389.  
  390. Show #$crafting %TB-T1-Crafting
  391. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  392. Rarity < Rare
  393. ItemLevel >= 84
  394. SetFontSize 40
  395. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  396.  
  397. Show #$crafting %TB-T2-Trinket-Bases %D3
  398. Class Rings Amulet Belts
  399. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  400. Rarity < Rare
  401. ItemLevel >= 84
  402. SetFontSize 38
  403. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  404.  
  405. Show #$crafting %TB-T2-Crafting-84 %D2
  406. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  407. Rarity < Rare
  408. ItemLevel >= 84
  409. SetFontSize 36
  410. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  411.  
  412. Show #$crafting %TB-T2-Crafting-83 %D2
  413. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  414. Rarity < Rare
  415. ItemLevel >= 83
  416. SetFontSize 36
  417. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  418.  
  419. #------------------------------------
  420. # [0210] 60+ Crafting rules for 60++ trinkets
  421. #------------------------------------
  422. # This section handles the crafting bases for the entry level endgame
  423.  
  424. Show #$trinkets, jewels %H4
  425. Class Jewel
  426. Rarity <= Magic
  427. SetFontSize 36
  428. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  429. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  430. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  431.  
  432. Show #$crafting %TB-T1-Trinket-Bases %D2
  433. Class Rings Amulet Belts
  434. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  435. Rarity Normal
  436. ItemLevel >= 75
  437. SetFontSize 34
  438. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  439. SetBackgroundColor 0 0 0 177
  440.  
  441. Show #$crafting %TB-T2-Trinket-Bases %D1
  442. Class Rings Amulet Belts
  443. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  444. Rarity Normal
  445. ItemLevel >= 75
  446. SetFontSize 32
  447. SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  448. SetBackgroundColor 0 0 0 153
  449.  
  450. Show #$crafting %TB-T1-Trinket-Bases %D2
  451. Class Rings Amulet Belts
  452. BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  453. Rarity Normal
  454. ItemLevel >= 60
  455. ItemLevel < 75
  456. SetFontSize 30
  457. SetBackgroundColor 0 0 0 177
  458.  
  459. Show #$crafting %TB-T2-Trinket-Bases %D1
  460. Class Rings Amulet Belts
  461. BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  462. Rarity Normal
  463. ItemLevel >= 60
  464. ItemLevel < 75
  465. SetFontSize 30
  466. SetBackgroundColor 0 0 0 174
  467.  
  468. Show #$trinkets %D1
  469. Class Rings Amulets Belts
  470. Rarity Magic
  471. ItemLevel >= 60
  472. SetFontSize 26
  473. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  474. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  475.  
  476. #------------------------------------
  477. # [0211] Warband items
  478. #------------------------------------
  479. # This section handles warband items, with special warband mods.
  480. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  481. # If you want to see the other items: click alt.
  482.  
  483. Show # %D2 %TC-Ele-Warband-Bases
  484. Corrupted False
  485. Identified True
  486. Class "Helmets" "Boots"
  487. Rarity Magic
  488. ItemLevel > 68
  489. ItemLevel = 82
  490. SetFontSize 34
  491. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  492.  
  493. Show # %D2 %TC-Chaos-Warband-Bases
  494. Corrupted False
  495. Identified True
  496. Class "Daggers" "Wands" "Sceptres"
  497. Rarity Magic
  498. ItemLevel > 68
  499. ItemLevel = 84
  500. SetFontSize 34
  501. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  502.  
  503. Hide # %TC-Ele-Warband-Bases
  504. Corrupted False
  505. Identified True
  506. Class "Helmets" "Boots"
  507. Rarity Magic
  508. ItemLevel > 68
  509. SetFontSize 34
  510. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  511.  
  512. Hide # %TC-Chaos-Warband-Bases
  513. Corrupted False
  514. Identified True
  515. Class "Daggers" "Wands" "Sceptres"
  516. Rarity Magic
  517. ItemLevel > 68
  518. SetFontSize 34
  519. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  520.  
  521. #------------------------------------
  522. # [0212] Remaining crafting rules - add your own bases here!
  523. #------------------------------------
  524. # This section handles additional crafting bases.
  525.  
  526. Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
  527. BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  528. Rarity < Rare
  529. SetFontSize 32
  530. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  531.  
  532. #------------------------------------
  533. # [0213] Chisel recipe items
  534. #------------------------------------
  535. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  536.  
  537. Show #$chisel, recipes %TB-Gavels %D3
  538. Quality = 20
  539. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  540. Rarity < Unique
  541. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  542. SetFontSize 38
  543.  
  544. Show #$chisel, recipes %TB-Gavels %D3
  545. Quality > 17
  546. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  547. Rarity Magic
  548. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  549.  
  550. Show #$chisel, recipes %TB-Gavels %D3
  551. Quality > 14
  552. BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  553. Rarity Normal
  554. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  555.  
  556. # Show#$chisel, recipes %TB-Gavels %D2
  557. # Quality > 11
  558. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  559. # Rarity Magic
  560. # SetFontSize 30
  561. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  562. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  563.  
  564. # Show#$chisel, recipes %TB-Gavels %D2
  565. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  566. # Rarity Normal
  567. # SetFontSize 30
  568. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  569. # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  570.  
  571. #------------------------------------
  572. # [0214] Fishing Rod
  573. #------------------------------------
  574. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  575.  
  576. Show # %TC-Secret
  577. Class "Fishing Rod"
  578. SetFontSize 45
  579. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  580. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  581. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  582. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  583.  
  584. #------------------------------------
  585. # [0215] SRS Crude Bow
  586. #------------------------------------
  587. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  588.  
  589. Show #$meta %TB-Low-BaseType-Crafting %D4
  590. BaseType "Crude Bow"
  591. Rarity <= Rare
  592. ItemLevel >= 50
  593. SetFontSize 42
  594. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  595.  
  596. #------------------------------------
  597. # [0216] Chromatic recipe items ("RGB Recipe")
  598. #------------------------------------
  599. # These items have a RGB link and sell for a chromatic orb each.
  600.  
  601. Show #$rgb, small %H3
  602. SocketGroup RGB
  603. Width <= 2
  604. Height <= 2
  605. Rarity < Rare
  606. ItemLevel >= 60
  607. SetFontSize 36
  608. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  609. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  610.  
  611. Show #$rgb, small %H3
  612. SocketGroup RGB
  613. Width <= 1
  614. Height <= 3
  615. Rarity < Rare
  616. ItemLevel >= 60
  617. SetFontSize 36
  618. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  619. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  620.  
  621. Show #$rgb, bulky %H1
  622. SocketGroup RGB
  623. Width >= 2
  624. Height >= 4
  625. Rarity < Rare
  626. ItemLevel >= 60
  627. SetFontSize 30
  628. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  629. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  630.  
  631. Show #$rgb %H2
  632. SocketGroup RGB
  633. Rarity < Rare
  634. ItemLevel >= 60
  635. SetFontSize 32
  636. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  637. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  638.  
  639. #------------------------------------
  640. # [0217] Endgame-start 4-links
  641. #------------------------------------
  642.  
  643. Show #$nonmf %D1
  644. LinkedSockets >= 4
  645. DropLevel >= 65
  646. Class "Boots" "Gloves" "Body Armour" "Helmets"
  647. Rarity < Rare
  648. ItemLevel < 70
  649. SetFontSize 32
  650. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  651. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  652.  
  653. #------------------------------------
  654. # [0218] Animate Weapon script - deactivated by default
  655. #------------------------------------
  656. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  657.  
  658. # Show
  659. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  660. # Rarity Normal
  661. # SetBackgroundColor 0 0 0 255
  662. # SetTextColor 150 0 0 255
  663. # SetBorderColor 150 0 0 255
  664. # SetFontSize 20
  665.  
  666. #Show
  667. # Class "Bows" "Wands"
  668. # Rarity Normal
  669. # SetBackgroundColor 0 0 0 255
  670. # SetTextColor 150 0 0 255
  671. # SetBorderColor 150 0 0 255
  672. # SetFontSize 20
  673.  
  674. #Show
  675. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  676. # Rarity Magic
  677. # SetBackgroundColor 0 0 0 255
  678. # SetTextColor 150 0 0 255
  679. # SetBorderColor 150 0 0 255
  680. # SetFontSize 20
  681. # Identified True
  682.  
  683. #Show
  684. # Class "Bows" "Wands"
  685. # Rarity Magic
  686. # SetBackgroundColor 0 0 0 255
  687. # SetTextColor 150 0 0 255
  688. # SetBorderColor 150 0 0 255
  689. # SetFontSize 20
  690. # Identified True
  691.  
  692. #------------------------------------
  693. # [0219] W-soc offhand weapons
  694. #------------------------------------
  695. # Useful for gem Leveling.
  696.  
  697. # Corrupted items with white sockets for offhand gem Leveling.
  698. Show # %D3 %TC-Offslot-Gem-Leveling
  699. Sockets >= 3
  700. SocketGroup W
  701. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  702. Rarity < Rare
  703. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  704.  
  705. #------------------------------------
  706. # [0220] Sacrificial Garb
  707. #------------------------------------
  708. # Generally not useful, but so rare, that some people still might want to see it
  709.  
  710. Show #$crafting, exception %TB-Special-AlwaysShow-Bases
  711. BaseType "Sacrificial Garb"
  712. Rarity <= Rare
  713. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  714. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  715.  
  716. #===============================================================================================================
  717. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  718. #===============================================================================================================
  719.  
  720. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  721. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Flask"
  722. Rarity < Rare
  723. ItemLevel > 60
  724. SetFontSize 18
  725. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  726. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  727.  
  728. #===============================================================================================================
  729. # [[0400]] Currency - PART 1 - Common currency
  730. #===============================================================================================================
  731. # We'll keep this section up here to boost the performance.
  732.  
  733. Show # %TB-Currency-T4
  734. Class Currency
  735. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble" "Regal Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Harbinger's Shard" "Engineer's Shard" "Ancient Shard" "Chaos Shard"
  736. SetFontSize 42
  737. SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
  738. SetBackgroundColor 0 0 0 220
  739.  
  740. Show # %H4 %TB-Currency-T5
  741. Class Currency
  742. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  743. SetFontSize 42
  744. SetBackgroundColor 0 0 0 220
  745.  
  746. Show # %H3 %TB-Currency-T6
  747. Class Currency
  748. BaseType "Armourer's Scrap" "Orb of Augmentation"
  749. SetFontSize 42
  750. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  751. SetBackgroundColor 0 0 0 220 # BACKGROUND: T6-10 maps, currency, talismans
  752.  
  753. Show # %H3 %TB-Currency-T7
  754. Class Currency
  755. BaseType "Portal Scroll" "Scroll of Wisdom"
  756. SetFontSize 40
  757. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  758. SetBackgroundColor 0 0 0 220 # BACKGROUND: T6-10 maps, currency, talismans
  759.  
  760. #===============================================================================================================
  761. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  762. #===============================================================================================================
  763.  
  764. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  765. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  766.  
  767. # Show
  768. # Rarity Rare
  769. # Quality = 20
  770. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  771. # Rarity Rare
  772. # ItemLevel >= 60
  773. # SetFontSize 42
  774. # SetBorderColor 0 255 255 255
  775. # SetBackgroundColor 30 90 45 225
  776.  
  777. #===============================================================================================================
  778. # [[0600]] RARE ITEMS (ENDGAME)
  779. #===============================================================================================================
  780.  
  781. #------------------------------------
  782. # [0601] Rare crafting bases
  783. #------------------------------------
  784.  
  785. Show #$topcrafting, ilvl84 %TB-T1-Crafting
  786. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  787. Rarity Rare
  788. ItemLevel >= 84
  789. SetFontSize 42
  790. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  791. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  792. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  793.  
  794. Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84
  795. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
  796. Rarity Rare
  797. ItemLevel >= 84
  798. SetFontSize 38
  799. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  800. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  801. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  802.  
  803. Show #$topcrafting, ilvl84 %D4 %TB-T2-Crafting-Jwl
  804. Class Rings Amulet Belts
  805. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  806. Rarity Rare
  807. ItemLevel >= 84
  808. SetFontSize 40
  809. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  810. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  811. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  812.  
  813. Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  814. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  815. Rarity Rare
  816. ItemLevel >= 83
  817. SetFontSize 38
  818. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  819. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  820. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  821.  
  822. #------------------------------------
  823. # [0602] T1 rare items
  824. #------------------------------------
  825.  
  826. Show #$great, weapons, small %TB-RARE-T1-WepSmall
  827. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  828. Rarity Rare
  829. ItemLevel >= 75
  830. SetFontSize 40
  831. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  832. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  833. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  834.  
  835. Show #$great, weapons, small %TB-RARE-T1-WepSmall
  836. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  837. Rarity Rare
  838. SetFontSize 40
  839. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  840. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  841.  
  842. Show #$great, armor, small %TB-RARE-T1-ArmSmall
  843. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  844. Rarity Rare
  845. ItemLevel >= 75
  846. SetFontSize 40
  847. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  848. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  849. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  850.  
  851. Show #$great, armor, small %TB-RARE-T1-ArmSmall
  852. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  853. Rarity Rare
  854. SetFontSize 40
  855. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  856. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  857.  
  858. Show #$great, armor, bulky %TB-RARE-T1-Arm
  859. BaseType "Vaal Regalia"
  860. Rarity Rare
  861. ItemLevel >= 75
  862. SetFontSize 40
  863. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  864. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  865. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  866.  
  867. Show #$great, armor, bulky %TB-RARE-T1-Arm
  868. BaseType "Vaal Regalia"
  869. Rarity Rare
  870. SetFontSize 40
  871. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  872. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  873.  
  874. #------------------------------------
  875. # [0603] T1.5 rare items
  876. #------------------------------------
  877.  
  878. Show #$great, armor, small %H4 %TB-RARE-T1.5-Arm
  879. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  880. Rarity Rare
  881. ItemLevel >= 75
  882. SetFontSize 40
  883. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  884. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  885. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  886.  
  887. Show #$great, armor, small %H4 %TB-RARE-T1.5-Arm
  888. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  889. Rarity Rare
  890. SetFontSize 40
  891. SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  892. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  893.  
  894. #------------------------------------
  895. # [0604] T2 rare items
  896. #------------------------------------
  897.  
  898. Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
  899. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  900. Rarity Rare
  901. ItemLevel >= 75
  902. SetFontSize 36
  903. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  904. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  905. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  906.  
  907. Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
  908. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  909. Rarity Rare
  910. ItemLevel >= 65
  911. SetFontSize 36
  912. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  913. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  914.  
  915. Show #$great, weapons, bulky %HB3 %TB-RARE-T2-WepBig
  916. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  917. Rarity Rare
  918. ItemLevel >= 75
  919. SetFontSize 36
  920. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  921. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  922. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  923.  
  924. Show #$great, weapons, bulky %HB3 %TB-RARE-T1-WepBig
  925. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  926. Rarity Rare
  927. ItemLevel >= 65
  928. SetFontSize 36
  929. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  930. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  931.  
  932. Show #$great, weapons %HB3 %TB-RARE-T2-Wep
  933. BaseType "Void Sceptre" "Sambar Sceptre"
  934. Rarity Rare
  935. ItemLevel >= 75
  936. SetFontSize 36
  937. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  938. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  939. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  940.  
  941. Show #$great, weapons %HB3 %TB-RARE-T2-Wep
  942. BaseType "Void Sceptre" "Sambar Sceptre"
  943. Rarity Rare
  944. ItemLevel >= 65
  945. SetFontSize 36
  946. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  947. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  948.  
  949. Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
  950. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  951. Rarity Rare
  952. ItemLevel >= 75
  953. SetFontSize 36
  954. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  955. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  956. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  957.  
  958. Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
  959. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  960. Rarity Rare
  961. ItemLevel >= 65
  962. SetFontSize 36
  963. SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  964. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  965.  
  966. Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
  967. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  968. Rarity Rare
  969. ItemLevel >= 75
  970. SetFontSize 36
  971. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  972. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  973. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  974.  
  975. Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
  976. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  977. Rarity Rare
  978. ItemLevel >= 65
  979. SetFontSize 36
  980. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  981. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  982.  
  983. #------------------------------------
  984. # [0605] Breach Rings
  985. #------------------------------------
  986.  
  987. Show #$great, tiny, breach
  988. Class Rings
  989. BaseType "Breach"
  990. Rarity <= Rare
  991. ItemLevel >= 75
  992. SetFontSize 36
  993. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  994. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  995. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  996.  
  997. Show #$great, tiny, breach
  998. Class Rings
  999. BaseType "Breach"
  1000. Rarity <= Rare
  1001. SetFontSize 36
  1002. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1003. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1004.  
  1005. #------------------------------------
  1006. # [0606] Amulets, Jewels, Rings, Belts
  1007. #------------------------------------
  1008. #Amulets, rings and jewels don't care much about the droplevel
  1009. #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
  1010.  
  1011. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1012. Class Jewel
  1013. Rarity Rare
  1014. SetFontSize 40
  1015. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1016. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1017. SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
  1018.  
  1019. Show #$great, tiny %TC-Rare-Trinkets
  1020. Class Rings Amulets Belts
  1021. Rarity Rare
  1022. ItemLevel >= 75
  1023. SetFontSize 40
  1024. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1025. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1026. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1027.  
  1028. Show #$great, tiny %TC-Rare-Trinkets
  1029. Class Rings Amulets Belts
  1030. Rarity Rare
  1031. SetFontSize 40
  1032. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1033. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  1034.  
  1035. #------------------------------------
  1036. # [0607] 1H Daggers
  1037. #------------------------------------
  1038.  
  1039. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
  1040. DropLevel >= 58
  1041. Class Daggers
  1042. Rarity Rare
  1043. ItemLevel >= 75
  1044. SetFontSize 35
  1045. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1046. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1047. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1048.  
  1049. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
  1050. DropLevel >= 58
  1051. Class Daggers
  1052. Rarity Rare
  1053. ItemLevel >= 65
  1054. SetFontSize 35
  1055. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1056. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1057.  
  1058. #------------------------------------
  1059. # [0608] 1H Claws
  1060. #------------------------------------
  1061.  
  1062. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
  1063. DropLevel >= 68
  1064. Class Claws
  1065. Rarity Rare
  1066. ItemLevel >= 75
  1067. SetFontSize 35
  1068. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1069. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1070. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1071.  
  1072. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
  1073. DropLevel >= 68
  1074. Class Claws
  1075. Rarity Rare
  1076. ItemLevel >= 65
  1077. SetFontSize 35
  1078. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1079. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1080.  
  1081. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
  1082. DropLevel < 57
  1083. Class Claws
  1084. Rarity Rare
  1085. ItemLevel >= 75
  1086. SetFontSize 30
  1087. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1088. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1089. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1090.  
  1091. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
  1092. DropLevel < 57
  1093. Class Claws
  1094. Rarity Rare
  1095. ItemLevel >= 65
  1096. SetFontSize 30
  1097. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1098. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1099.  
  1100. #------------------------------------
  1101. # [0609] 1H Wands
  1102. #------------------------------------
  1103.  
  1104. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
  1105. DropLevel >= 53
  1106. Class Wands
  1107. Rarity Rare
  1108. ItemLevel >= 75
  1109. SetFontSize 35
  1110. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1111. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1112. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1113.  
  1114. Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
  1115. DropLevel >= 53
  1116. Class Wands
  1117. Rarity Rare
  1118. ItemLevel >= 65
  1119. SetFontSize 35
  1120. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1121. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1122.  
  1123. #------------------------------------
  1124. # [0610] 1H Swords and Foils
  1125. #------------------------------------
  1126.  
  1127. Show #$good, small %D2 %TD-Rare-Good-Swords
  1128. Width <= 1
  1129. Height <= 4
  1130. DropLevel >= 64
  1131. Class "One Hand Swords"
  1132. Rarity Rare
  1133. ItemLevel >= 75
  1134. SetFontSize 35
  1135. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1136. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1137. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1138.  
  1139. Show #$good %D2 %TD-Rare-Good-Swords
  1140. DropLevel >= 64
  1141. Class "One Hand Swords"
  1142. Rarity Rare
  1143. ItemLevel >= 75
  1144. SetFontSize 32
  1145. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1146. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1147. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1148.  
  1149. Show #$good, small %D2 %TD-Rare-Good-Swords
  1150. Width <= 1
  1151. Height <= 4
  1152. DropLevel >= 64
  1153. Class "One Hand Swords"
  1154. Rarity Rare
  1155. ItemLevel >= 65
  1156. SetFontSize 35
  1157. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1158. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1159.  
  1160. Show #$good %D2 %TD-Rare-Good-Swords
  1161. DropLevel >= 64
  1162. Class "One Hand Swords"
  1163. Rarity Rare
  1164. ItemLevel >= 65
  1165. SetFontSize 32
  1166. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1167. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1168.  
  1169. Show #$bad, small %H1 %TD-Rare-Bad-Swords
  1170. Width <= 1
  1171. Height <= 4
  1172. DropLevel <= 56
  1173. Class "One Hand Swords"
  1174. Rarity Rare
  1175. ItemLevel >= 75
  1176. SetFontSize 30
  1177. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1178. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1179. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1180.  
  1181. Show #$bad %H1 %TD-Rare-Bad-Swords
  1182. DropLevel <= 56
  1183. Class "One Hand Swords"
  1184. Rarity Rare
  1185. ItemLevel >= 75
  1186. SetFontSize 28
  1187. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1188. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1189. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1190.  
  1191. Show #$bad, small %H1 %TD-Rare-Bad-Swords
  1192. Width <= 1
  1193. Height <= 4
  1194. DropLevel <= 56
  1195. Class "One Hand Swords"
  1196. Rarity Rare
  1197. ItemLevel >= 65
  1198. SetFontSize 30
  1199. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1200. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1201.  
  1202. Show #$bad %H1 %TD-Rare-Bad-Swords
  1203. DropLevel <= 56
  1204. Class "One Hand Swords"
  1205. Rarity Rare
  1206. ItemLevel >= 65
  1207. SetFontSize 28
  1208. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1209. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1210.  
  1211. #------------------------------------
  1212. # [0611] 1H Axes and Maces
  1213. #------------------------------------
  1214. Show #$good %HB2 %TB-Rare-Good-Maces-Axes
  1215. Class "One Hand Axes" "One Hand Maces"
  1216. BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  1217. Rarity Rare
  1218. ItemLevel >= 75
  1219. SetFontSize 32
  1220. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1221. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1222. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1223.  
  1224. Show #$good %HB2 %TB-Rare-Good-Maces-Axes
  1225. Class "One Hand Axes" "One Hand Maces"
  1226. BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
  1227. Rarity Rare
  1228. ItemLevel >= 65
  1229. SetFontSize 32
  1230. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1231. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1232.  
  1233. Show #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
  1234. Width <= 1
  1235. Height <= 3
  1236. DropLevel <= 57
  1237. Class "One Hand Maces" "One Hand Axes"
  1238. Rarity Rare
  1239. ItemLevel >= 75
  1240. SetFontSize 30
  1241. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1242. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1243. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1244.  
  1245. Show #$bad %H1 %TD-Rare-Bad-Maces-Axes
  1246. DropLevel <= 57
  1247. Class "One Hand Maces" "One Hand Axes"
  1248. Rarity Rare
  1249. ItemLevel >= 75
  1250. SetFontSize 28
  1251. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1252. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1253. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1254.  
  1255. Show #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
  1256. Width <= 1
  1257. Height <= 3
  1258. DropLevel <= 57
  1259. Class "One Hand Maces" "One Hand Axes"
  1260. Rarity Rare
  1261. ItemLevel >= 65
  1262. SetFontSize 30
  1263. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1264. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1265.  
  1266. Show #$bad %H1 %TD-Rare-Bad-Maces-Axes
  1267. DropLevel <= 57
  1268. Class "One Hand Maces" "One Hand Axes"
  1269. Rarity Rare
  1270. ItemLevel >= 65
  1271. SetFontSize 28
  1272. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1273. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1274.  
  1275. #------------------------------------
  1276. # [0612] 1H Sceptres
  1277. #------------------------------------
  1278.  
  1279. Show #$good %HB2 %TD-Rare-Good-Sceptres
  1280. DropLevel >= 64
  1281. Class "Sceptres"
  1282. Rarity Rare
  1283. ItemLevel >= 75
  1284. SetFontSize 32
  1285. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1286. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1287. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1288.  
  1289. Show #$good %HB2 %TD-Rare-Good-Sceptres
  1290. DropLevel >= 64
  1291. Class "Sceptres"
  1292. Rarity Rare
  1293. ItemLevel >= 65
  1294. SetFontSize 32
  1295. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1296. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1297.  
  1298. #------------------------------------
  1299. # [0613] 2H Staves
  1300. #------------------------------------
  1301.  
  1302. Show #$good, bulky %D1 %TD-Rare-Good-Staves
  1303. DropLevel >= 68
  1304. Class "Staves"
  1305. Rarity Rare
  1306. ItemLevel >= 75
  1307. SetFontSize 30
  1308. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1309. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1310. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1311.  
  1312. Show #$good, bulky %D1 %TD-Rare-Good-Staves
  1313. DropLevel >= 68
  1314. Class "Staves"
  1315. Rarity Rare
  1316. ItemLevel >= 65
  1317. SetFontSize 30
  1318. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1319. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1320.  
  1321. Show #$good, bulky %D1 %TB-Rare-Good-Staves
  1322. Class "Staves"
  1323. BaseType "Lathi"
  1324. Rarity Rare
  1325. ItemLevel >= 75
  1326. SetFontSize 30
  1327. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1328. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1329. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1330.  
  1331. Show #$good, bulky %D1 %TB-Rare-Good-Staves
  1332. Class "Staves"
  1333. BaseType "Lathi"
  1334. Rarity Rare
  1335. ItemLevel >= 65
  1336. SetFontSize 30
  1337. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1338. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1339.  
  1340. Show #$bad, bulky %H1 %TD-Rare-Bad-Staves
  1341. DropLevel <= 58
  1342. Class "Staves"
  1343. Rarity Rare
  1344. ItemLevel >= 75
  1345. SetFontSize 24
  1346. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1347. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1348. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1349.  
  1350. Show #$bad, bulky %H1 %TD-Rare-Bad-Staves
  1351. DropLevel <= 58
  1352. Class "Staves"
  1353. Rarity Rare
  1354. ItemLevel >= 65
  1355. SetFontSize 24
  1356. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1357. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1358.  
  1359. #------------------------------------
  1360. # [0614] 2H Swords, Axes, Maces
  1361. #------------------------------------
  1362.  
  1363. Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
  1364. DropLevel >= 65
  1365. Class "Two Hand"
  1366. Rarity Rare
  1367. ItemLevel >= 75
  1368. SetFontSize 30
  1369. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1370. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1371. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1372.  
  1373. Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
  1374. DropLevel >= 65
  1375. Class "Two Hand"
  1376. Rarity Rare
  1377. ItemLevel >= 65
  1378. SetFontSize 30
  1379. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1380. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1381.  
  1382. Show #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
  1383. DropLevel <= 59
  1384. Class "Two Hand"
  1385. Rarity Rare
  1386. ItemLevel >= 75
  1387. SetFontSize 24
  1388. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1389. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1390. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1391.  
  1392. Show #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
  1393. DropLevel <= 59
  1394. Class "Two Hand"
  1395. Rarity Rare
  1396. ItemLevel >= 65
  1397. SetFontSize 24
  1398. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1399. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1400.  
  1401. #------------------------------------
  1402. # [0615] 2H Bows
  1403. #------------------------------------
  1404.  
  1405. Show #$good, bulky %D2 %TD-Rare-Good-Bows
  1406. DropLevel >= 62
  1407. Class "Bows"
  1408. Rarity Rare
  1409. ItemLevel >= 75
  1410. SetFontSize 30
  1411. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1412. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1413. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1414.  
  1415. Show #$good, bulky %D2 %TD-Rare-Good-Bows
  1416. DropLevel >= 62
  1417. Class "Bows"
  1418. Rarity Rare
  1419. ItemLevel >= 65
  1420. SetFontSize 30
  1421. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1422. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1423.  
  1424. Show #$bad, bulky %H1 %TD-Rare-Bad-Bows
  1425. DropLevel <= 50
  1426. Class "Bows"
  1427. Rarity Rare
  1428. ItemLevel >= 75
  1429. SetFontSize 24
  1430. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1431. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1432. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1433.  
  1434. Show #$bad, bulky %H1 %TD-Rare-Bad-Bows
  1435. DropLevel <= 50
  1436. Class "Bows"
  1437. Rarity Rare
  1438. ItemLevel >= 65
  1439. SetFontSize 24
  1440. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1441. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1442.  
  1443. #------------------------------------
  1444. # [0616] AR: Gloves, Boots, Helmets
  1445. #------------------------------------
  1446.  
  1447. Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
  1448. DropLevel >= 43
  1449. Class "Gloves" "Boots" "Helmets"
  1450. Rarity Rare
  1451. ItemLevel >= 75
  1452. SetFontSize 35
  1453. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1454. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1455. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1456.  
  1457. Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
  1458. DropLevel >= 43
  1459. Class "Gloves" "Boots" "Helmets"
  1460. Rarity Rare
  1461. ItemLevel >= 65
  1462. SetFontSize 35
  1463. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1464. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1465.  
  1466. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
  1467. DropLevel <= 15
  1468. Class "Gloves" "Boots" "Helmets"
  1469. Rarity Rare
  1470. ItemLevel >= 75
  1471. SetFontSize 30
  1472. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1473. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1474. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1475.  
  1476. Show #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
  1477. DropLevel <= 15
  1478. Class "Gloves" "Boots" "Helmets"
  1479. Rarity Rare
  1480. ItemLevel >= 65
  1481. SetFontSize 30
  1482. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1483. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1484.  
  1485. #------------------------------------
  1486. # [0617] AR: Body Armors
  1487. #------------------------------------
  1488.  
  1489. Show #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
  1490. Class "Body Armour"
  1491. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1492. Rarity Rare
  1493. ItemLevel >= 75
  1494. SetFontSize 30
  1495. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1496. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1497.  
  1498. Show #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
  1499. Class "Body Armour"
  1500. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  1501. Rarity Rare
  1502. ItemLevel >= 65
  1503. SetFontSize 30
  1504. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1505.  
  1506. Show #$good %HB2 %TD-Rare-Good-Armor
  1507. DropLevel >= 60
  1508. Class "Body Armour"
  1509. Rarity Rare
  1510. ItemLevel >= 75
  1511. SetFontSize 32
  1512. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1513. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1514. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1515.  
  1516. Show #$good %HB2 %TD-Rare-Good-Armor
  1517. DropLevel >= 60
  1518. Class "Body Armour"
  1519. Rarity Rare
  1520. ItemLevel >= 65
  1521. SetFontSize 32
  1522. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1523. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1524.  
  1525. Show #$bad %H1 %TD-Rare-Bad-Armor
  1526. DropLevel <= 47
  1527. Class "Body Armour"
  1528. Rarity Rare
  1529. ItemLevel >= 75
  1530. SetFontSize 26
  1531. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1532. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1533. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1534.  
  1535. Show #$bad %H1 %TD-Rare-Bad-Armor
  1536. DropLevel <= 47
  1537. Class "Body Armour"
  1538. Rarity Rare
  1539. ItemLevel >= 65
  1540. SetFontSize 26
  1541. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1542. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1543.  
  1544. #------------------------------------
  1545. # [0618] OH: Shields
  1546. #------------------------------------
  1547.  
  1548. Show #$good, small %HB2 %TD-Rare-Good-Shields
  1549. Width <= 2
  1550. Height <= 2
  1551. DropLevel >= 65
  1552. Class "Shields"
  1553. Rarity Rare
  1554. ItemLevel >= 75
  1555. SetFontSize 35
  1556. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1557. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1558. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1559.  
  1560. Show #$good %D2 %TD-Rare-Good-Shields
  1561. DropLevel >= 65
  1562. Class "Shields"
  1563. Rarity Rare
  1564. ItemLevel >= 75
  1565. SetFontSize 32
  1566. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1567. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1568. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1569.  
  1570. Show #$good, small %HB2 %TD-Rare-Good-Shields
  1571. Width <= 2
  1572. Height <= 2
  1573. DropLevel >= 65
  1574. Class "Shields"
  1575. Rarity Rare
  1576. ItemLevel >= 65
  1577. SetFontSize 35
  1578. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1579. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1580.  
  1581. Show #$good %D2 %TD-Rare-Good-Shields
  1582. DropLevel >= 65
  1583. Class "Shields"
  1584. Rarity Rare
  1585. ItemLevel >= 65
  1586. SetFontSize 32
  1587. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1588. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1589.  
  1590. Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
  1591. DropLevel >= 55
  1592. Class "Shields"
  1593. BaseType "Spirit Shield"
  1594. Rarity Rare
  1595. ItemLevel >= 75
  1596. SetFontSize 32
  1597. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1598. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1599. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1600.  
  1601. Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
  1602. DropLevel >= 55
  1603. Class "Shields"
  1604. BaseType "Spirit Shield"
  1605. Rarity Rare
  1606. ItemLevel >= 65
  1607. SetFontSize 32
  1608. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1609. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1610.  
  1611. Show #$ok, small, autosmall %D2
  1612. Class "Shields"
  1613. BaseType "Spirit Shield"
  1614. Rarity Rare
  1615. ItemLevel >= 75
  1616. SetFontSize 30
  1617. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1618. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1619.  
  1620. Show #$ok, small, autosmall %D2
  1621. Class "Shields"
  1622. BaseType "Spirit Shield"
  1623. Rarity Rare
  1624. ItemLevel >= 65
  1625. SetFontSize 30
  1626. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1627.  
  1628. Show #$good %D2 %TB-Rare-Good-ArEsShields
  1629. Class "Shields"
  1630. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1631. Rarity Rare
  1632. ItemLevel >= 75
  1633. SetFontSize 32
  1634. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1635. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1636. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1637.  
  1638. Show #$good %D2 %TB-Rare-Good-ArEsShields
  1639. Class "Shields"
  1640. BaseType "Branded Kite Shield" "Champion Kite Shield"
  1641. Rarity Rare
  1642. ItemLevel >= 65
  1643. SetFontSize 32
  1644. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1645. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1646.  
  1647. Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
  1648. DropLevel >= 66
  1649. Class "Shields"
  1650. BaseType "Buckler" "Spiked Shield"
  1651. Rarity Rare
  1652. ItemLevel >= 75
  1653. SetFontSize 35
  1654. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1655. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1656. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1657.  
  1658. Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
  1659. DropLevel >= 66
  1660. Class "Shields"
  1661. BaseType "Buckler" "Spiked Shield"
  1662. Rarity Rare
  1663. ItemLevel >= 65
  1664. SetFontSize 35
  1665. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1666. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1667.  
  1668. Show #$bad, small %H1 %TD-Rare-Bad-Shields
  1669. Width <= 2
  1670. Height <= 2
  1671. DropLevel <= 52
  1672. Class "Shields"
  1673. Rarity Rare
  1674. ItemLevel >= 75
  1675. SetFontSize 30
  1676. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1677. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1678. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1679.  
  1680. Show #$bad %H1 %TD-Rare-Bad-Shields
  1681. DropLevel <= 52
  1682. Class "Shields"
  1683. Rarity Rare
  1684. ItemLevel >= 75
  1685. SetFontSize 30
  1686. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1687. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1688. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1689.  
  1690. Show #$bad, small %H1 %TD-Rare-Bad-Shields
  1691. Width <= 2
  1692. Height <= 2
  1693. DropLevel <= 52
  1694. Class "Shields"
  1695. Rarity Rare
  1696. ItemLevel >= 65
  1697. SetFontSize 30
  1698. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  1699. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1700.  
  1701. Show #$bad %H1 %TD-Rare-Bad-Shields
  1702. DropLevel <= 52
  1703. Class "Shields"
  1704. Rarity Rare
  1705. ItemLevel >= 65
  1706. SetFontSize 26
  1707. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  1708. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  1709.  
  1710. #------------------------------------
  1711. # [0619] OH: Quivers
  1712. #------------------------------------
  1713.  
  1714. Show #$good %HB2 %TB-Rare-Good-Quivers
  1715. Class "Quivers"
  1716. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1717. Rarity Rare
  1718. ItemLevel >= 75
  1719. SetFontSize 32
  1720. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1721. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1722. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1723.  
  1724. Show #$good %HB2 %TB-Rare-Good-Quivers
  1725. Class "Quivers"
  1726. BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
  1727. Rarity Rare
  1728. ItemLevel >= 65
  1729. SetFontSize 32
  1730. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1731. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  1732.  
  1733. #------------------------------------
  1734. # [0620] Rare endgame items - remaining rules
  1735. #------------------------------------
  1736. #Catch rares that didn't match any of the entries above
  1737.  
  1738. Show #$small, ok %D2 %TC-Rareable
  1739. Width <= 2
  1740. Height <= 2
  1741. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1742. Rarity Rare
  1743. ItemLevel >= 75
  1744. SetFontSize 32
  1745. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1746. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1747. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1748.  
  1749. Show #$small, ok %D2 %TC-Rareable
  1750. Width <= 1
  1751. Height <= 3
  1752. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1753. Rarity Rare
  1754. ItemLevel >= 75
  1755. SetFontSize 32
  1756. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1757. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1758. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1759.  
  1760. Show #$ok, bulky %H1 %TC-Rareable
  1761. Width >= 2
  1762. Height >= 4
  1763. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1764. Rarity Rare
  1765. ItemLevel >= 75
  1766. SetFontSize 26
  1767. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1768. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1769. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1770.  
  1771. Show #$ok, bulky %H1 %TC-Rareable
  1772. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1773. Rarity Rare
  1774. ItemLevel >= 75
  1775. SetFontSize 30
  1776. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1777. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1778. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1779.  
  1780. Show #$small, ok %D2 %TC-Rareable
  1781. Width <= 2
  1782. Height <= 2
  1783. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1784. Rarity Rare
  1785. ItemLevel >= 65
  1786. SetFontSize 32
  1787. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1788. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1789.  
  1790. Show #$small, ok %D2 %TC-Rareable
  1791. Width <= 1
  1792. Height <= 3
  1793. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1794. Rarity Rare
  1795. ItemLevel >= 65
  1796. SetFontSize 32
  1797. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  1798. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1799.  
  1800. Show #$ok, bulky %H1 %TC-Rareable
  1801. Width >= 2
  1802. Height >= 4
  1803. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1804. Rarity Rare
  1805. ItemLevel >= 75
  1806. SetFontSize 26
  1807. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1808. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1809. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1810.  
  1811. Show #$ok %D2 %TC-Rareable
  1812. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1813. Rarity Rare
  1814. ItemLevel >= 75
  1815. SetFontSize 30
  1816. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1817. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1818. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1819.  
  1820. Show #$ok %D2 %TC-Rareable
  1821. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1822. Rarity Rare
  1823. ItemLevel >= 65
  1824. SetFontSize 30
  1825. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1826. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  1827.  
  1828. #===============================================================================================================
  1829. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  1830. #===============================================================================================================
  1831. # Hide remaining rares
  1832.  
  1833. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
  1834. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1835. Rarity = Rare
  1836. ItemLevel >= 75
  1837. SetFontSize 26
  1838. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1839. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1840. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1841.  
  1842. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
  1843. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  1844. Rarity = Rare
  1845. ItemLevel >= 65
  1846. SetFontSize 26
  1847. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1848. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1849.  
  1850. #===============================================================================================================
  1851. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  1852. #===============================================================================================================
  1853.  
  1854. #===============================================================================================================
  1855. # [[0900]] Gems
  1856. #===============================================================================================================
  1857.  
  1858. #------------------------------------
  1859. # [0901] Value gems
  1860. #------------------------------------
  1861.  
  1862. Show # %TB-Qual-Top-Gem
  1863. Quality >= 15
  1864. Class Gems
  1865. BaseType "Empower" "Enlighten"
  1866. SetFontSize 45
  1867. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1868. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1869. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1870. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  1871.  
  1872. Show
  1873. Quality >= 20
  1874. Class Gems
  1875. SetFontSize 45
  1876. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1877. PlayAlertSoundPositional 3 300 # DROPSOUND: Random uniques, 20qual gems
  1878. SetBackgroundColor 0 0 0
  1879.  
  1880. Show # Drop only good gems %TB-Top-Gem
  1881. Class Gems
  1882. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  1883. SetFontSize 42
  1884. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1885. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  1886. PlayAlertSoundPositional 3 300 # DROPSOUND: Random uniques, 20qual gems
  1887.  
  1888. Show
  1889. Quality >= 14
  1890. Class Gems
  1891. SetFontSize 36
  1892. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  1893. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  1894.  
  1895. #------------------------------------
  1896. # [0902] Other gems
  1897. #------------------------------------
  1898.  
  1899. Show
  1900. Quality >= 1
  1901. Class Gems
  1902. SetFontSize 35
  1903.  
  1904. Show # Drop only meh gems %TB-DropOnly-Gem
  1905. Class Gems
  1906. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  1907. SetFontSize 38
  1908. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  1909.  
  1910. Show # %H2
  1911. Class Gems
  1912. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1913. SetFontSize 30
  1914. #===============================================================================================================
  1915. # [[1000]] FLASKS (Levelling Rules)
  1916. #===============================================================================================================
  1917.  
  1918. Show #$flask, recipe, glass, top
  1919. Quality = 20
  1920. BaseType "Flask"
  1921. Rarity <= Magic
  1922. ItemLevel <= 65
  1923. SetFontSize 42
  1924. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1925. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1926.  
  1927. Show #$flask, recipe, glass
  1928. Quality >= 15
  1929. BaseType "Flask"
  1930. Rarity <= Magic
  1931. ItemLevel <= 65
  1932. SetFontSize 40
  1933. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1934. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1935.  
  1936. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
  1937. Quality >= 1
  1938. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1939. Rarity <= Magic
  1940. ItemLevel >= 5
  1941. ItemLevel <= 65
  1942. SetFontSize 42
  1943. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1944. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1945.  
  1946. Show #$flask, utility, lvl %TB-T1-Leveling-Flask
  1947. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1948. Rarity <= Magic
  1949. ItemLevel <= 65
  1950. SetFontSize 40
  1951. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1952. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1953.  
  1954. Show #$flask, recipe, glass
  1955. Quality > 1
  1956. BaseType "Flask"
  1957. Rarity <= Magic
  1958. ItemLevel <= 65
  1959. SetFontSize 38
  1960. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1961. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1962.  
  1963. Show #$flask, utility
  1964. Class "Utility Flasks"
  1965. Rarity <= Magic
  1966. ItemLevel <= 65
  1967. SetFontSize 38
  1968. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1969. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1970.  
  1971. #===============================================================================================================
  1972. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  1973. #===============================================================================================================
  1974.  
  1975. Hide #$flask
  1976. BaseType Flask
  1977. Rarity <= Magic
  1978. ItemLevel >= 69
  1979. SetFontSize 20
  1980.  
  1981. #===============================================================================================================
  1982. # [[1200]] Maps, fragments and labyrinth items
  1983. #===============================================================================================================
  1984.  
  1985. #------------------------------------
  1986. # [1201] Unique Maps
  1987. #------------------------------------
  1988.  
  1989. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1990. Class Maps
  1991. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1992. Rarity Unique
  1993. SetFontSize 45
  1994. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  1995. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  1996. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1997. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
  1998.  
  1999. Show # Maps:Unique
  2000. Class Maps
  2001. Rarity Unique
  2002. SetFontSize 42
  2003. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2004. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
  2005.  
  2006. #------------------------------------
  2007. # [1202] Labyrinth items, Offerings
  2008. #------------------------------------
  2009.  
  2010. Show # %TB-OfferingToTheGoddess
  2011. BaseType "Offering to the Goddess"
  2012. SetFontSize 42
  2013. SetTextColor 60 84 214 255 # TEXTCOLOR: Cosmetic: Black Text
  2014. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2015. SetBackgroundColor 214 214 214 255 # BACKGROUND: Fragments - valuable
  2016. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
  2017.  
  2018. Show
  2019. Class "Labyrinth"
  2020. SetFontSize 42
  2021. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2022. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2023.  
  2024. #------------------------------------
  2025. # [1203] Top tier maps (T15-16)
  2026. #------------------------------------
  2027.  
  2028. Show # Maps:T16
  2029. DropLevel >= 83
  2030. Class Maps
  2031. SetFontSize 45
  2032. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2033. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2034. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2035. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
  2036.  
  2037. Show # Maps:T15
  2038. DropLevel >= 82
  2039. Class Maps
  2040. SetFontSize 45
  2041. SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
  2042. SetBorderColor 163 163 163 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2043. SetBackgroundColor 0 0 0 255 # BACKGROUND: T1 Global High Value Drop
  2044. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
  2045.  
  2046. #------------------------------------
  2047. # [1204] High tier maps(T11-14)
  2048. #------------------------------------
  2049.  
  2050. Show # Maps:T14
  2051. DropLevel >= 81
  2052. Class Maps
  2053. SetFontSize 45
  2054. SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
  2055. SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
  2056. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
  2057. SetBorderColor 196 74 74 255
  2058.  
  2059. Show # Maps:T13
  2060. DropLevel >= 80
  2061. Class Maps
  2062. SetFontSize 44
  2063. SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
  2064. SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
  2065. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
  2066. SetBorderColor 196 74 74 255
  2067.  
  2068. Show # Maps:T12
  2069. DropLevel >= 79
  2070. Class Maps
  2071. SetFontSize 43
  2072. SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
  2073. SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
  2074. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
  2075. SetBorderColor 196 74 74 255
  2076.  
  2077. Show # Maps:T11
  2078. DropLevel >= 78
  2079. Class Maps
  2080. SetFontSize 42
  2081. SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
  2082. SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
  2083. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
  2084. SetBorderColor 196 74 74 255
  2085.  
  2086. #------------------------------------
  2087. # [1205] Mid tier maps (T6-10)
  2088. #------------------------------------
  2089.  
  2090. Show # Maps:T10
  2091. DropLevel >= 77
  2092. Class Maps
  2093. SetFontSize 40
  2094. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2095. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2096. SetTextColor 218 223 109
  2097. SetBorderColor 163 163 163 255
  2098.  
  2099. #------------------------------------
  2100. # T9 - Maps
  2101. #------------------------------------
  2102.  
  2103. Show # Maps:T9 - OnLevel
  2104. DropLevel >= 76
  2105. Class Maps
  2106. ItemLevel < 81
  2107. SetFontSize 40
  2108. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2109. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2110. SetBorderColor 163 163 163 255
  2111. SetTextColor 218 223 109 255
  2112.  
  2113. Show # Maps:T9
  2114. DropLevel >= 76
  2115. Class Maps
  2116. BaseType "Shaped"
  2117. SetFontSize 38
  2118. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2119. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2120. SetBorderColor 163 163 163 255
  2121. SetTextColor 218 223 109 255
  2122.  
  2123. Show # Maps:T9 %H4
  2124. DropLevel >= 76
  2125. Class Maps
  2126. SetFontSize 36
  2127. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2128. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2129. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2130.  
  2131. #------------------------------------
  2132. # T8 - Maps
  2133. #------------------------------------
  2134.  
  2135. Show # Maps:T8 - OnLevel
  2136. DropLevel >= 75
  2137. Class Maps
  2138. ItemLevel < 80
  2139. SetFontSize 40
  2140. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2141. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2142. SetBorderColor 163 163 163 255
  2143. SetTextColor 218 223 109 255
  2144.  
  2145. Show # Maps:T8
  2146. DropLevel >= 75
  2147. Class Maps
  2148. BaseType "Shaped"
  2149. SetFontSize 38
  2150. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2151. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2152. SetBorderColor 163 163 163 255
  2153. SetTextColor 218 223 109 255
  2154.  
  2155. Show # Maps:T8 %H4
  2156. DropLevel >= 75
  2157. Class Maps
  2158. SetFontSize 36
  2159. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2160. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2161. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2162.  
  2163. #------------------------------------
  2164. # T7 - Maps
  2165. #------------------------------------
  2166.  
  2167. Show # Maps:T7 - OnLevel
  2168. DropLevel >= 74
  2169. Class Maps
  2170. ItemLevel < 79
  2171. SetFontSize 40
  2172. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2173. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2174. SetBorderColor 163 163 163 255
  2175. SetTextColor 218 223 109 255
  2176.  
  2177. Show # Maps:T7
  2178. DropLevel >= 74
  2179. Class Maps
  2180. BaseType "Shaped"
  2181. SetFontSize 38
  2182. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2183. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2184. SetBorderColor 163 163 163 255
  2185. SetTextColor 218 223 109 255
  2186.  
  2187. Show # Maps:T7 %H4
  2188. DropLevel >= 74
  2189. Class Maps
  2190. SetFontSize 36
  2191. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2192. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2193. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2194.  
  2195. #------------------------------------
  2196. # T6 - Maps
  2197. #------------------------------------
  2198.  
  2199. Show # Maps:T6 - OnLevel
  2200. DropLevel >= 73
  2201. Class Maps
  2202. ItemLevel < 78
  2203. SetFontSize 39
  2204. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2205. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2206. SetBorderColor 163 163 163 255
  2207. SetTextColor 218 223 109 255
  2208.  
  2209. Show # Maps:T6
  2210. DropLevel >= 73
  2211. Class Maps
  2212. BaseType "Shaped"
  2213. SetFontSize 38
  2214. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2215. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2216. SetBorderColor 163 163 163 255
  2217. SetTextColor 218 223 109 255
  2218.  
  2219. Show # Maps:T6 %H4
  2220. DropLevel >= 73
  2221. Class Maps
  2222. SetFontSize 36
  2223. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2224. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2225. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2226.  
  2227. #------------------------------------
  2228. # [1206] Low tier maps (T1-T5)
  2229. #------------------------------------
  2230.  
  2231. Show # Maps:T5 - OnLevel
  2232. DropLevel >= 72
  2233. Class Maps
  2234. ItemLevel < 77
  2235. SetFontSize 38
  2236. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2237. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2238. SetTextColor 170 170 170 226
  2239. SetBorderColor 163 163 163 255
  2240.  
  2241. Show # Maps:T5 %H3
  2242. DropLevel >= 72
  2243. Class Maps
  2244. SetFontSize 34
  2245. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2246. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2247. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2248.  
  2249. #------------------------------------
  2250. # T4 - Maps
  2251. #------------------------------------
  2252.  
  2253. Show # Maps:T4 - OnLevel
  2254. DropLevel >= 71
  2255. Class Maps
  2256. ItemLevel < 76
  2257. SetFontSize 37
  2258. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2259. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2260. SetTextColor 170 170 170 226
  2261. SetBorderColor 163 163 163 255
  2262.  
  2263. Show # Maps:T4 %H3
  2264. DropLevel >= 71
  2265. Class Maps
  2266. SetFontSize 34
  2267. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2268. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2269. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2270.  
  2271. #------------------------------------
  2272. # T3 - Maps
  2273. #------------------------------------
  2274.  
  2275. Show # Maps:T3 - OnLevel
  2276. DropLevel >= 70
  2277. Class Maps
  2278. ItemLevel < 75
  2279. SetFontSize 37
  2280. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2281. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2282. SetTextColor 170 170 170 226
  2283. SetBorderColor 163 163 163 255
  2284.  
  2285. Show # Maps:T3 %H3
  2286. DropLevel >= 70
  2287. Class Maps
  2288. SetFontSize 34
  2289. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2290. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2291. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2292.  
  2293. #------------------------------------
  2294. # T2 - Maps
  2295. #------------------------------------
  2296.  
  2297. Show # Maps:T2 - OnLevel
  2298. DropLevel = 69
  2299. Class Maps
  2300. ItemLevel < 74
  2301. SetFontSize 36
  2302. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2303. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2304. SetTextColor 170 170 170 226
  2305. SetBorderColor 163 163 163 255
  2306.  
  2307. Show # Maps:T2 %H3
  2308. DropLevel = 69
  2309. Class Maps
  2310. SetFontSize 34
  2311. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2312. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2313. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2314.  
  2315. #------------------------------------
  2316. # T1 - Maps
  2317. #------------------------------------
  2318.  
  2319. Show # Maps:T1 - OnLevel
  2320. DropLevel < 69
  2321. Class Maps
  2322. ItemLevel < 74
  2323. SetFontSize 36
  2324. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2325. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2326. SetTextColor 170 170 170 226
  2327. SetBorderColor 163 163 163 255
  2328.  
  2329. Show # Maps:T1 %H3
  2330. DropLevel < 69
  2331. Class Maps
  2332. SetFontSize 34
  2333. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2334. SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2335. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2336.  
  2337. # This should never happen. If it happens, you probably deleted/commented sections above
  2338. # Instead of switching their "Show" to "Hide"
  2339.  
  2340. Show # Safetyline
  2341. Class Maps
  2342. SetFontSize 42
  2343. PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
  2344.  
  2345. #------------------------------------
  2346. # [1207] Map fragments
  2347. #------------------------------------
  2348.  
  2349. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2350. Class "Misc Map Items"
  2351. SetFontSize 45
  2352. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2353. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2354. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2355. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
  2356.  
  2357. Show # %TB-Fragments-T1
  2358. Class "Map Fragments"
  2359. BaseType "Mortal Hope" "Mortal Ignorance"
  2360. SetFontSize 45
  2361. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2362. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2363. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2364. PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
  2365.  
  2366. Show # %TB-Fragments-T1
  2367. Class "Map Fragments"
  2368. BaseType "Divine Vessel"
  2369. SetFontSize 45
  2370. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2371. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2372. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2373. PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
  2374.  
  2375. Show # %TB-Fragments-T1-Expected
  2376. Class "Map Fragments"
  2377. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2378. SetFontSize 45
  2379. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2380. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2381. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2382. PlayAlertSoundPositional 11 300 # DROPSOUND: Value Drop: Currency, fragments
  2383.  
  2384. Show # %TB-Fragments-T2
  2385. Class "Map Fragments"
  2386. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  2387. SetFontSize 44
  2388. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2389. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2390. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2391. PlayAlertSoundPositional 11 300 # DROPSOUND: Value Drop: Currency, fragments
  2392.  
  2393. Show
  2394. Class "Map Fragments"
  2395. SetFontSize 38
  2396. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2397. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2398. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2399. PlayAlertSoundPositional 10 300 # DROPSOUND: Value Drop: Currency, fragments
  2400.  
  2401. #===============================================================================================================
  2402. # [[1300]] Currency - PART 2 - Rare currency
  2403. #===============================================================================================================
  2404.  
  2405. #------------------------------------
  2406. # [1301] Regular Rare Currency
  2407. #------------------------------------
  2408.  
  2409. Show # %TB-Currency-T1.5
  2410. Class Currency
  2411. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
  2412. SetFontSize 45
  2413. SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2414. SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2415. SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
  2416. PlayAlertSoundPositional 16 300 # DROPSOUND: Value Drop: Currency, fragments
  2417.  
  2418. Show # %TB-Currency-T2
  2419. Class Currency
  2420. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Engineer's Orb" "Exalted Shard"
  2421. SetFontSize 45
  2422. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2423. SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
  2424. PlayAlertSoundPositional 16 300 # DROPSOUND: Value Drop: Currency, fragments
  2425.  
  2426. Show # %TB-Currency-T3
  2427. Class Currency
  2428. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel"
  2429. SetFontSize 42
  2430. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2431. SetBackgroundColor 173 133 15 255 # BACKGROUND: T3 Currency
  2432. PlayAlertSoundPositional 16 300 # DROPSOUND: Value Drop: Currency, fragments
  2433.  
  2434. #------------------------------------
  2435. # [1302] Top Currency
  2436. #------------------------------------
  2437.  
  2438. Show #$top %TB-Currency-T1
  2439. Class Currency
  2440. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Mirror Shard" "Ancient Orb" "Harbinger's Orb"
  2441. SetFontSize 48
  2442. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2443. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2444. PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
  2445. SetBorderColor 255 0 0 255
  2446.  
  2447.  
  2448. Show
  2449. Class Pantheon Soul
  2450. SetFontSize 48
  2451. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2452. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2453. PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
  2454. SetBorderColor 255 0 0 255
  2455.  
  2456. #------------------------------------
  2457. # [1303] Essence Tier List
  2458. #------------------------------------
  2459.  
  2460. Show # %TB-Essence-T1
  2461. Class Currency
  2462. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2463. SetFontSize 40
  2464. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2465. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2466. PlayAlertSoundPositional 3 300 # DROPSOUND: Value Drop: Currency, fragments
  2467. SetBorderColor 0 0 0 255
  2468.  
  2469. Show
  2470. Class Currency
  2471. BaseType "Screaming Essence of"
  2472. SetFontSize 35
  2473. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2474. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2475. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2476. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2477.  
  2478. Show
  2479. Class Currency
  2480. BaseType "Wailing Essence of"
  2481. SetFontSize 33
  2482. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2483. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2484. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2485.  
  2486. Show
  2487. Class Currency
  2488. BaseType "Weeping Essence of"
  2489. SetFontSize 30
  2490. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2491. SetBackgroundColor 30 159 200 181 # BACKGROUND: Essence LVL3
  2492. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2493.  
  2494. Show
  2495. Class Currency
  2496. BaseType "Muttering Essence of"
  2497. SetFontSize 28
  2498. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2499. SetBackgroundColor 30 159 200 153 # BACKGROUND: Essence LVL2
  2500.  
  2501. Show
  2502. Class Currency
  2503. BaseType "Whispering Essence of"
  2504. SetFontSize 26
  2505. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2506. SetBackgroundColor 30 159 200 97 # BACKGROUND: Essence LVL1
  2507.  
  2508. #------------------------------------
  2509. # [1304] Special items
  2510. #------------------------------------
  2511.  
  2512.  
  2513.  
  2514. Show # Blessing
  2515. Class Currency
  2516. BaseType "Blessing"
  2517. SetFontSize 45
  2518. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2519. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2520. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2521. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  2522.  
  2523. Show # Splinter
  2524. Class Currency
  2525. BaseType "Splinter"
  2526. SetFontSize 40
  2527. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  2528. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2529. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  2530. PlayAlertSoundPositional 2 100 # DROPSOUND: Breach Splinters
  2531.  
  2532. Show
  2533. Class Currency
  2534. BaseType "Perandus Coin"
  2535. SetFontSize 40
  2536. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  2537. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  2538.  
  2539. Show # %TB-Currency-NonDrop1
  2540. Class Currency
  2541. BaseType "Unshaping Orb" "Cartographer's Seal"
  2542. SetFontSize 42
  2543. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2544. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2545. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2546. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2547.  
  2548. Show # %TB-Currency-NonDrop2
  2549. Class Currency
  2550. BaseType "Prophecy"
  2551. SetFontSize 40
  2552. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2553. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2554. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  2555. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2556.  
  2557. #===============================================================================================================
  2558. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  2559. #===============================================================================================================
  2560.  
  2561. #------------------------------------
  2562. # [1401] Exceptions to prevent ident. mistakes
  2563. #------------------------------------
  2564.  
  2565. Show # %TB-Divination-Exception
  2566. Class "Divination"
  2567. BaseType "The Wolf's Shadow"
  2568. SetFontSize 38
  2569. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2570. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  2571. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  2572. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2573.  
  2574. #------------------------------------
  2575. # [1402] T1 - Top tier cards
  2576. #------------------------------------
  2577.  
  2578. Show # %TB-Divination-T1
  2579. Class "Divination"
  2580. BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Thaumaturgist" "The Valkyrie" "The Vast" "Wealth and Power"
  2581. SetFontSize 45
  2582. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  2583. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  2584. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2585. PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
  2586.  
  2587. #------------------------------------
  2588. # [1403] T2 - Great cards
  2589. #------------------------------------
  2590.  
  2591. Show # %TB-Divination-T2
  2592. Class "Divination"
  2593. BaseType "Chaotic Disposition" "Lucky Deck" "Pride Before the Fall" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Cursed King" "The Dapper Prodigy" "The Enlightened" "The Fletcher" "The Hoarder" "The Hunger" "The King's Heart" "The Standoff" "The Union" "The Void" "Time-Lost Relic"
  2594. SetFontSize 44
  2595. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2596. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  2597. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  2598. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2599.  
  2600. #------------------------------------
  2601. # [1404] T3 - Decent cards
  2602. #------------------------------------
  2603.  
  2604. Show # %TB-Divination-T3
  2605. Class "Divination"
  2606. BaseType "Emperor of Purity" "Heterochromia" "Humility" "Jack in the Box" "Merciless Armament" "Scholar of the Seas" "Standoff" "The Aesthete" "The Body" "The Chains that Bind" "The Dark Mage" "The Formless Sea" "The Inventor" "The Porcupine" "The Risk" "The Road to Power" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Watcher" "The Wind" "The Wolf" "The Wolven King's Bite" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
  2607. SetFontSize 36
  2608. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2609. SetBackgroundColor 20 164 180 178 # BACKGROUND: T3 Divination
  2610.  
  2611. #------------------------------------
  2612. # [1405] T5 - Format trash tier cards... before
  2613. #------------------------------------
  2614.  
  2615. Show # %H3 %TB-Divination-T5
  2616. Class "Divination"
  2617. BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
  2618. SetFontSize 30
  2619. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2620. SetBackgroundColor 48 160 202 97 # BACKGROUND: T5 Divination
  2621.  
  2622. #------------------------------------
  2623. # [1406] T4 - ...showing the remaining cards
  2624. #------------------------------------
  2625.  
  2626. Show # %HS4
  2627. Class "Divination"
  2628. SetFontSize 36
  2629. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2630. SetBackgroundColor 20 164 180 178 # BACKGROUND: T3 Divination
  2631.  
  2632. #===============================================================================================================
  2633. # [[1500]] Currency - PART 4 - remaining items
  2634. #===============================================================================================================
  2635.  
  2636. Hide # %H2 %TB-Currency-T8
  2637. Class Currency
  2638. BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
  2639. SetFontSize 28
  2640. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  2641.  
  2642. Show # %H3
  2643. Class Currency
  2644. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2645.  
  2646. #===============================================================================================================
  2647. # [[1600]] Leaguestones - Tierlists
  2648. #===============================================================================================================
  2649.  
  2650. Show # %TB-Leaguestone-Value
  2651. Class Leaguestone
  2652. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2653. Rarity = Magic
  2654. ItemLevel >= 67
  2655. SetFontSize 45
  2656. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2657. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2658. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  2659. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2660.  
  2661. Show
  2662. Class Leaguestone
  2663. Rarity >= Magic
  2664. SetFontSize 42
  2665. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  2666. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  2667. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2668. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2669.  
  2670. Show # %TB-Leaguestone-Value
  2671. Class Leaguestone
  2672. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  2673. Rarity = Normal
  2674. ItemLevel >= 67
  2675. SetFontSize 42
  2676. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2677. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2678. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  2679. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2680.  
  2681. Show # %HS4
  2682. Class Leaguestone
  2683. Rarity = Normal
  2684. SetFontSize 40
  2685. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2686. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2687. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  2688. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2689.  
  2690. #===============================================================================================================
  2691. # [[1700]] Uniques!
  2692. #===============================================================================================================
  2693.  
  2694. #------------------------------------
  2695. # [1701] Exceptions
  2696. #------------------------------------
  2697.  
  2698. Show
  2699. SocketGroup WWWWWW
  2700. BaseType "Simple Robe"
  2701. Rarity Unique
  2702. SetFontSize 45
  2703. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2704. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2705. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2706. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  2707.  
  2708. Show # 6-Links
  2709. LinkedSockets 6
  2710. Rarity Unique
  2711. SetFontSize 45
  2712. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2713. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2714. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2715. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  2716.  
  2717. #------------------------------------
  2718. # [1702] Tier 1 uniques
  2719. #------------------------------------
  2720.  
  2721. Show # %TB-Uniques-T1
  2722. BaseType "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Hubris Circlet" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Sorcerer Boots" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
  2723. Rarity Unique
  2724. SetFontSize 45
  2725. SetTextColor 205 99 20 255 # TEXTCOLOR: Uniques
  2726. SetBorderColor 225 103 12 255 # BORDERCOLOR: Unique Item
  2727. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2728. PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
  2729.  
  2730. #------------------------------------
  2731. # [1703] Tier 2 uniques
  2732. #------------------------------------
  2733.  
  2734. Show # 5-Links
  2735. LinkedSockets = 5
  2736. Rarity Unique
  2737. SetFontSize 45
  2738. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2739. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2740. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2741. PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
  2742.  
  2743. Show # %TB-Uniques-T2
  2744. BaseType "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Carnal Sceptre" "Clasped Mitts" "Crystal Belt" "Deicide Mask" "Gladiator Plate" "Gold Ring" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Jingling Spirit Shield" "Sacrificial Garb" "Sacrificial Garb" "Siege Axe" "Stibnite Flask" "Trapper Boots"
  2745. Rarity Unique
  2746. SetFontSize 42
  2747. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2748. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2749. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2750. PlayAlertSoundPositional 5 300 # DROPSOUND: T1 Drop
  2751.  
  2752.  
  2753. #------------------------------------
  2754. # [1704] Multi-Unique bases.
  2755. #------------------------------------
  2756. # These bases have multiple uniques. One of the uniques, is a high value one
  2757. # While others are cheap. We give them a high quality display, while making a normal unique
  2758. # Sound to prevent false excitement.
  2759.  
  2760. Show # %TB-Uniques-T2-MultiBase
  2761. BaseType "Ebony Tower Shield" "Goathide Boots" "Leather Belt" "Onyx Amulet" "Two-Stone Ring"
  2762. Rarity Unique
  2763. SetFontSize 42
  2764. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2765. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2766. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  2767. PlayAlertSoundPositional 5 300 # DROPSOUND: Random uniques, 20qual gems
  2768.  
  2769. #------------------------------------
  2770. # [1705] Prophecy-Material Uniques
  2771. #------------------------------------
  2772.  
  2773. Show # %TB-Uniques-Fated
  2774. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  2775. Rarity Unique
  2776. SetFontSize 40
  2777. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2778. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  2779. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  2780. PlayAlertSoundPositional 5 300 # DROPSOUND: Random uniques, 20qual gems
  2781.  
  2782. #------------------------------------
  2783. # [1706] Random Uniques
  2784. #------------------------------------
  2785.  
  2786. Show # T3
  2787. Rarity Unique
  2788. SetFontSize 40
  2789. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2790. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2791. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2792. PlayAlertSoundPositional 3 300 # DROPSOUND: Random uniques, 20qual gems
  2793.  
  2794. #===============================================================================================================
  2795. # [[1800]] Exceptions - Quest Items etc.
  2796. #===============================================================================================================
  2797.  
  2798. Show
  2799. Class Quest
  2800. BaseType "Shaper's Orb"
  2801. SetFontSize 44
  2802. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2803. PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2804.  
  2805. Show
  2806. Class Quest
  2807. SetFontSize 40
  2808. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2809.  
  2810. #===============================================================================================================
  2811. # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  2812. #===============================================================================================================
  2813.  
  2814. #===============================================================================================================
  2815. # [[2000]] Leveling - Flasks
  2816. #===============================================================================================================
  2817.  
  2818. #------------------------------------
  2819. # [2001] Hide outdated flasks
  2820. #------------------------------------
  2821.  
  2822. Hide #$flask, lvl
  2823. Class "Life Flask" "Mana Flask"
  2824. BaseType Flask
  2825. BaseType Small Medium Large Greater Grand
  2826. ItemLevel >= 35
  2827. SetFontSize 20
  2828.  
  2829. Hide #$flask, lvl
  2830. Class "Life Flask" "Mana Flask"
  2831. BaseType Flask
  2832. BaseType Giant Colossal Sacred
  2833. ItemLevel >= 53
  2834. SetFontSize 20
  2835.  
  2836. #------------------------------------
  2837. # [2002] Hybrid flasks (normal)
  2838. #------------------------------------
  2839.  
  2840. Show #$flask, lvl
  2841. Class "Hybrid Flask"
  2842. BaseType "Small"
  2843. Rarity Normal
  2844. ItemLevel <= 15
  2845. SetFontSize 38
  2846. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2847. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2848.  
  2849. Show #$flask, lvl
  2850. Class "Hybrid Flask"
  2851. BaseType "Medium"
  2852. Rarity Normal
  2853. ItemLevel <= 25
  2854. SetFontSize 38
  2855. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2856. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2857.  
  2858. Show #$flask, lvl
  2859. Class "Hybrid Flask"
  2860. BaseType "Large"
  2861. Rarity Normal
  2862. ItemLevel <= 35
  2863. SetFontSize 38
  2864. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2865. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2866.  
  2867. Show #$flask, lvl
  2868. Class "Hybrid Flask"
  2869. BaseType "Colossal"
  2870. Rarity Normal
  2871. ItemLevel <= 45
  2872. SetFontSize 38
  2873. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2874. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2875.  
  2876. Show #$flask, lvl
  2877. Class "Hybrid Flask"
  2878. BaseType "Sacred"
  2879. Rarity Normal
  2880. ItemLevel <= 55
  2881. SetFontSize 38
  2882. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2883. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2884.  
  2885. Show #$flask, lvl
  2886. Class "Hybrid Flask"
  2887. BaseType "Hallowed"
  2888. Rarity Normal
  2889. ItemLevel <= 67
  2890. SetFontSize 38
  2891. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2892. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2893.  
  2894. #------------------------------------
  2895. # [2003] Hybrid flasks (magic)
  2896. #------------------------------------
  2897.  
  2898. Show #$flask, lvl
  2899. Class "Hybrid Flask"
  2900. BaseType "Small"
  2901. Rarity Magic
  2902. ItemLevel <= 15
  2903. SetFontSize 38
  2904. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2905. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2906.  
  2907. Show #$flask, lvl
  2908. Class "Hybrid Flask"
  2909. BaseType "Medium"
  2910. Rarity Magic
  2911. ItemLevel <= 25
  2912. SetFontSize 38
  2913. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2914. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2915.  
  2916. Show #$flask, lvl
  2917. Class "Hybrid Flask"
  2918. BaseType "Large"
  2919. Rarity Magic
  2920. ItemLevel <= 35
  2921. SetFontSize 38
  2922. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2923. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2924.  
  2925. Show #$flask, lvl
  2926. Class "Hybrid Flask"
  2927. BaseType "Colossal"
  2928. Rarity Magic
  2929. ItemLevel <= 45
  2930. SetFontSize 38
  2931. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2932. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2933.  
  2934. Show #$flask, lvl
  2935. Class "Hybrid Flask"
  2936. BaseType "Sacred"
  2937. Rarity Magic
  2938. ItemLevel <= 55
  2939. SetFontSize 38
  2940. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2941. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2942.  
  2943. Show #$flask, lvl
  2944. Class "Hybrid Flask"
  2945. BaseType "Hallowed"
  2946. Rarity Magic
  2947. ItemLevel <= 66
  2948. SetFontSize 38
  2949. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2950. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2951.  
  2952. #------------------------------------
  2953. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  2954. #------------------------------------
  2955.  
  2956. Show #$flask, lvl
  2957. Class Flasks
  2958. BaseType "Small"
  2959. Rarity Normal
  2960. ItemLevel <= 5
  2961. SetFontSize 38
  2962. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2963. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2964.  
  2965. Show #$flask, lvl
  2966. Class Flasks
  2967. BaseType "Medium"
  2968. Rarity Normal
  2969. ItemLevel <= 8
  2970. ItemLevel >= 3
  2971. SetFontSize 38
  2972. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2973. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2974.  
  2975. Show #$flask, lvl
  2976. Class Flasks
  2977. BaseType "Large"
  2978. Rarity Normal
  2979. ItemLevel <= 12
  2980. ItemLevel >= 5
  2981. SetFontSize 38
  2982. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2983. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2984.  
  2985. Show #$flask, lvl
  2986. Class Flasks
  2987. BaseType "Greater"
  2988. Rarity Normal
  2989. ItemLevel <= 18
  2990. ItemLevel >= 12
  2991. SetFontSize 38
  2992. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2993. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  2994.  
  2995. Show #$flask, lvl
  2996. Class Flasks
  2997. BaseType "Grand"
  2998. Rarity Normal
  2999. ItemLevel <= 24
  3000. ItemLevel >= 18
  3001. SetFontSize 38
  3002. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3003. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3004.  
  3005. Show #$flask, lvl
  3006. Class Flasks
  3007. BaseType "Giant"
  3008. Rarity Normal
  3009. ItemLevel <= 30
  3010. ItemLevel >= 24
  3011. SetFontSize 38
  3012. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3013. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3014.  
  3015. Show #$flask, lvl
  3016. Class Flasks
  3017. BaseType "Colossal"
  3018. Rarity Normal
  3019. ItemLevel <= 37
  3020. ItemLevel >= 30
  3021. SetFontSize 38
  3022. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3023. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3024.  
  3025. Show #$flask, lvl
  3026. Class Flasks
  3027. BaseType "Sacred"
  3028. Rarity Normal
  3029. ItemLevel <= 42
  3030. ItemLevel >= 36
  3031. SetFontSize 38
  3032. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3033. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3034.  
  3035. Show #$flask, lvl
  3036. Class Flasks
  3037. BaseType "Hallowed"
  3038. Rarity Normal
  3039. ItemLevel <= 48
  3040. ItemLevel >= 42
  3041. SetFontSize 38
  3042. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3043. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3044.  
  3045. Show #$flask, lvl
  3046. Class Flasks
  3047. BaseType "Sanctified"
  3048. Rarity Normal
  3049. ItemLevel <= 55
  3050. ItemLevel >= 48
  3051. SetFontSize 38
  3052. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3053. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3054.  
  3055. Show #$flask, lvl
  3056. Class Flasks
  3057. BaseType "Divine"
  3058. Rarity Normal
  3059. ItemLevel <= 66
  3060. ItemLevel >= 60
  3061. SetFontSize 38
  3062. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3063. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3064.  
  3065. Show #$flask, lvl
  3066. Class Flasks
  3067. BaseType "Eternal"
  3068. Rarity Normal
  3069. ItemLevel <= 66
  3070. ItemLevel >= 65
  3071. SetFontSize 38
  3072. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3073. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3074.  
  3075. #------------------------------------
  3076. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  3077. #------------------------------------
  3078.  
  3079. Show #$flask, lvl
  3080. Class Flasks
  3081. BaseType "Small"
  3082. Rarity Magic
  3083. ItemLevel <= 5
  3084. SetFontSize 38
  3085. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3086. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3087.  
  3088. Show #$flask, lvl
  3089. Class Flasks
  3090. BaseType "Medium"
  3091. Rarity Magic
  3092. ItemLevel <= 8
  3093. ItemLevel >= 3
  3094. SetFontSize 38
  3095. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3096. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3097.  
  3098. Show #$flask, lvl
  3099. Class Flasks
  3100. BaseType "Large"
  3101. Rarity Magic
  3102. ItemLevel <= 12
  3103. ItemLevel >= 5
  3104. SetFontSize 38
  3105. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3106. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3107.  
  3108. Show #$flask, lvl
  3109. Class Flasks
  3110. BaseType "Greater"
  3111. Rarity Magic
  3112. ItemLevel <= 18
  3113. ItemLevel >= 12
  3114. SetFontSize 38
  3115. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3116. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3117.  
  3118. Show #$flask, lvl
  3119. Class Flasks
  3120. BaseType "Grand"
  3121. Rarity Magic
  3122. ItemLevel <= 24
  3123. ItemLevel >= 18
  3124. SetFontSize 38
  3125. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3126. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3127.  
  3128. Show #$flask, lvl
  3129. Class Flasks
  3130. BaseType "Giant"
  3131. Rarity Magic
  3132. ItemLevel <= 30
  3133. ItemLevel >= 24
  3134. SetFontSize 38
  3135. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3136. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3137.  
  3138. Show #$flask, lvl
  3139. Class Flasks
  3140. BaseType "Colossal"
  3141. Rarity Magic
  3142. ItemLevel <= 37
  3143. ItemLevel >= 30
  3144. SetFontSize 38
  3145. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3146. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3147.  
  3148. Show #$flask, lvl
  3149. Class Flasks
  3150. BaseType "Sacred"
  3151. Rarity Magic
  3152. ItemLevel <= 42
  3153. ItemLevel >= 36
  3154. SetFontSize 38
  3155. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3156. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3157.  
  3158. Show #$flask, lvl
  3159. Class Flasks
  3160. BaseType "Hallowed"
  3161. Rarity Magic
  3162. ItemLevel <= 48
  3163. ItemLevel >= 42
  3164. SetFontSize 38
  3165. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3166. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3167.  
  3168. Show #$flask, lvl
  3169. Class Flasks
  3170. BaseType "Sanctified"
  3171. Rarity Magic
  3172. ItemLevel <= 55
  3173. ItemLevel >= 48
  3174. SetFontSize 38
  3175. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3176. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3177.  
  3178. Show #$flask, lvl
  3179. Class Flasks
  3180. BaseType "Divine"
  3181. Rarity Magic
  3182. ItemLevel <= 67
  3183. ItemLevel >= 60
  3184. SetFontSize 38
  3185. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3186. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3187.  
  3188. Show #$flask, lvl
  3189. Class Flasks
  3190. BaseType "Eternal"
  3191. Rarity Magic
  3192. ItemLevel <= 66
  3193. ItemLevel >= 65
  3194. SetFontSize 38
  3195. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3196. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3197.  
  3198. #------------------------------------
  3199. # [2006] Show remaining flasks
  3200. #------------------------------------
  3201.  
  3202. Show #$flask, lvl
  3203. BaseType Flask
  3204. Rarity <= Magic
  3205. SetFontSize 30
  3206. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3207.  
  3208. #===============================================================================================================
  3209. # [[2100]] Leveling - Exceptions
  3210. #===============================================================================================================
  3211.  
  3212. Show #$rgb, small, lvl
  3213. LinkedSockets = 4
  3214. SocketGroup RGB
  3215. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3216. SetFontSize 40
  3217. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3218. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3219.  
  3220. Show #$rgb, small, lvl
  3221. SocketGroup RGB
  3222. Width <= 2
  3223. Height <= 2
  3224. SetFontSize 38
  3225. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3226. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3227.  
  3228. Show #$rgb, small, lvl
  3229. SocketGroup RGB
  3230. Width <= 1
  3231. Height <= 3
  3232. SetFontSize 38
  3233. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3234. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3235.  
  3236. Show #$rgb, bulky, lvl
  3237. SocketGroup RGB
  3238. Width >= 2
  3239. Height >= 4
  3240. SetFontSize 34
  3241. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3242. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3243.  
  3244. Show #$rgb, lvl
  3245. SocketGroup RGB
  3246. SetFontSize 36
  3247. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3248. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  3249.  
  3250. #===============================================================================================================
  3251. # [[2200]] Leveling - RARES
  3252. #===============================================================================================================
  3253.  
  3254. #------------------------------------
  3255. # [2201] Leveling rares - tier list
  3256. #------------------------------------
  3257.  
  3258. Show #$Leveling, small, autosmall, bhg, great
  3259. LinkedSockets >= 4
  3260. Rarity Rare
  3261. ItemLevel < 65
  3262. SetFontSize 40
  3263. SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  3264. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3265.  
  3266. Show #$Leveling, small, autosmall, bhg, great
  3267. Class "Boots"
  3268. Rarity Rare
  3269. ItemLevel < 30
  3270. SetFontSize 40
  3271. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3272. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3273.  
  3274. Show #$Leveling, small, autosmall, bhg, great
  3275. Class "Boots" "Helmets" "Gloves"
  3276. Rarity Rare
  3277. ItemLevel < 65
  3278. SetFontSize 38
  3279. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3280. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3281.  
  3282. Show #$Leveling, good, exception
  3283. Class "Sceptres" "Daggers" "Wands"
  3284. Rarity Rare
  3285. ItemLevel < 65
  3286. SetFontSize 38
  3287. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3288. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  3289.  
  3290. Show #$Leveling, small, good
  3291. Width <= 1
  3292. Height <= 3
  3293. Rarity Rare
  3294. ItemLevel < 10
  3295. SetFontSize 40
  3296. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3297. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3298.  
  3299. Show #$Leveling, small, good
  3300. Width <= 2
  3301. Height <= 2
  3302. Rarity Rare
  3303. ItemLevel < 10
  3304. SetFontSize 40
  3305. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3306. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3307.  
  3308. Show #$Leveling, good
  3309. Rarity Rare
  3310. ItemLevel < 10
  3311. SetFontSize 38
  3312. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3313. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3314.  
  3315. Show #$Leveling, small, good
  3316. Width <= 2
  3317. Height <= 2
  3318. DropLevel > 5
  3319. Rarity Rare
  3320. ItemLevel < 15
  3321. SetFontSize 38
  3322. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3323. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3324.  
  3325. Show #$Leveling, small, good
  3326. Width <= 1
  3327. Height <= 3
  3328. DropLevel > 5
  3329. Rarity Rare
  3330. ItemLevel < 15
  3331. SetFontSize 38
  3332. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3333. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3334.  
  3335. Show #$Leveling, good
  3336. DropLevel > 5
  3337. Rarity Rare
  3338. ItemLevel < 15
  3339. SetFontSize 35
  3340. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3341. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3342.  
  3343. Show #$Leveling, small, good
  3344. Width <= 2
  3345. Height <= 2
  3346. DropLevel > 10
  3347. Rarity Rare
  3348. ItemLevel < 20
  3349. SetFontSize 35
  3350. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3351. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3352.  
  3353. Show #$Leveling, small, good
  3354. Width <= 1
  3355. Height <= 3
  3356. DropLevel > 10
  3357. Rarity Rare
  3358. ItemLevel < 20
  3359. SetFontSize 35
  3360. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3361. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3362.  
  3363. Show #$Leveling, good
  3364. DropLevel > 10
  3365. Rarity Rare
  3366. ItemLevel < 20
  3367. SetFontSize 30
  3368. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3369. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3370.  
  3371. Show #$Leveling, small, good
  3372. Width <= 2
  3373. Height <= 2
  3374. DropLevel > 15
  3375. Rarity Rare
  3376. ItemLevel < 25
  3377. SetFontSize 35
  3378. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3379. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3380.  
  3381. Show #$Leveling, small, good
  3382. Width <= 1
  3383. Height <= 3
  3384. DropLevel > 15
  3385. Rarity Rare
  3386. ItemLevel < 25
  3387. SetFontSize 35
  3388. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3389. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3390.  
  3391. Show #$Leveling, good
  3392. DropLevel > 15
  3393. Rarity Rare
  3394. ItemLevel < 25
  3395. SetFontSize 30
  3396. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3397. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3398.  
  3399. Show #$Leveling, small, good
  3400. Width <= 2
  3401. Height <= 2
  3402. DropLevel > 20
  3403. Rarity Rare
  3404. ItemLevel < 30
  3405. SetFontSize 35
  3406. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3407. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3408.  
  3409. Show #$Leveling, small, good
  3410. Width <= 1
  3411. Height <= 3
  3412. DropLevel > 20
  3413. Rarity Rare
  3414. ItemLevel < 30
  3415. SetFontSize 35
  3416. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3417. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3418.  
  3419. Show #$Leveling, good
  3420. DropLevel > 20
  3421. Rarity Rare
  3422. ItemLevel < 30
  3423. SetFontSize 30
  3424. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3425. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3426.  
  3427. Show #$Leveling, small, good
  3428. Width <= 2
  3429. Height <= 2
  3430. DropLevel > 25
  3431. Rarity Rare
  3432. ItemLevel < 35
  3433. SetFontSize 35
  3434. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3435. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3436.  
  3437. Show #$Leveling, small, good
  3438. Width <= 1
  3439. Height <= 3
  3440. DropLevel > 25
  3441. Rarity Rare
  3442. ItemLevel < 35
  3443. SetFontSize 35
  3444. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3445. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3446.  
  3447. Show #$Leveling, good
  3448. DropLevel > 25
  3449. Rarity Rare
  3450. ItemLevel < 35
  3451. SetFontSize 30
  3452. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3453. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3454.  
  3455. Show #$Leveling, small, good
  3456. Width <= 2
  3457. Height <= 2
  3458. DropLevel > 30
  3459. Rarity Rare
  3460. ItemLevel < 40
  3461. SetFontSize 35
  3462. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3463. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3464.  
  3465. Show #$Leveling, small, good
  3466. Width <= 1
  3467. Height <= 3
  3468. DropLevel > 30
  3469. Rarity Rare
  3470. ItemLevel < 40
  3471. SetFontSize 35
  3472. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3473. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3474.  
  3475. Show #$Leveling, good
  3476. DropLevel > 30
  3477. Rarity Rare
  3478. ItemLevel < 40
  3479. SetFontSize 30
  3480. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3481. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3482.  
  3483. Show #$Leveling, small, good
  3484. Width <= 2
  3485. Height <= 2
  3486. DropLevel > 35
  3487. Rarity Rare
  3488. ItemLevel < 45
  3489. SetFontSize 35
  3490. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3491. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3492.  
  3493. Show #$Leveling, small, good
  3494. Width <= 1
  3495. Height <= 3
  3496. DropLevel > 35
  3497. Rarity Rare
  3498. ItemLevel < 45
  3499. SetFontSize 35
  3500. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3501. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3502.  
  3503. Show #$Leveling, good
  3504. DropLevel > 35
  3505. Rarity Rare
  3506. ItemLevel < 45
  3507. SetFontSize 30
  3508. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3509. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3510.  
  3511. Show #$Leveling, small, good
  3512. Width <= 1
  3513. Height <= 3
  3514. DropLevel > 40
  3515. Rarity Rare
  3516. ItemLevel < 50
  3517. SetFontSize 35
  3518. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3519. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3520.  
  3521. Show #$Leveling, small, good
  3522. Width <= 2
  3523. Height <= 2
  3524. DropLevel > 40
  3525. Rarity Rare
  3526. ItemLevel < 50
  3527. SetFontSize 35
  3528. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3529. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3530.  
  3531. Show #$Leveling, good
  3532. DropLevel > 40
  3533. Rarity Rare
  3534. ItemLevel < 50
  3535. SetFontSize 30
  3536. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3537. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3538.  
  3539. Show #$Leveling, small, good
  3540. Width <= 2
  3541. Height <= 2
  3542. DropLevel > 45
  3543. Rarity Rare
  3544. ItemLevel < 55
  3545. SetFontSize 35
  3546. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3547. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3548.  
  3549. Show #$Leveling, small, good
  3550. Width <= 1
  3551. Height <= 3
  3552. DropLevel > 45
  3553. Rarity Rare
  3554. ItemLevel < 55
  3555. SetFontSize 35
  3556. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3557. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3558.  
  3559. Show #$Leveling, good
  3560. DropLevel > 45
  3561. Rarity Rare
  3562. ItemLevel < 55
  3563. SetFontSize 30
  3564. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3565. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3566.  
  3567. Show #$Leveling, small, good
  3568. Width <= 2
  3569. Height <= 2
  3570. DropLevel > 50
  3571. Rarity Rare
  3572. ItemLevel < 60
  3573. SetFontSize 35
  3574. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3575. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3576.  
  3577. Show #$Leveling, small, good
  3578. Width <= 1
  3579. Height <= 3
  3580. DropLevel > 50
  3581. Rarity Rare
  3582. ItemLevel < 60
  3583. SetFontSize 35
  3584. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3585. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3586.  
  3587. Show #$Leveling, good
  3588. DropLevel > 50
  3589. Rarity Rare
  3590. ItemLevel < 60
  3591. SetFontSize 30
  3592. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3593. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3594.  
  3595. Show #$Leveling, small, good
  3596. Width <= 2
  3597. Height <= 2
  3598. DropLevel > 55
  3599. Rarity Rare
  3600. ItemLevel < 65
  3601. SetFontSize 35
  3602. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3603. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3604.  
  3605. Show #$Leveling, small, good
  3606. Width <= 1
  3607. Height <= 3
  3608. DropLevel > 55
  3609. Rarity Rare
  3610. ItemLevel < 65
  3611. SetFontSize 35
  3612. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3613. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3614.  
  3615. Show #$Leveling, good
  3616. DropLevel > 55
  3617. Rarity Rare
  3618. ItemLevel < 65
  3619. SetFontSize 30
  3620. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3621. SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
  3622.  
  3623. #------------------------------------
  3624. # [2202] Leveling rares - remaining rules
  3625. #------------------------------------
  3626.  
  3627. Show #$Leveling, small
  3628. Width <= 1
  3629. Height <= 3
  3630. Rarity Rare
  3631. ItemLevel < 65
  3632. SetFontSize 35
  3633. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3634. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3635.  
  3636. Show #$Leveling, small
  3637. Width <= 2
  3638. Height <= 2
  3639. Rarity Rare
  3640. ItemLevel < 65
  3641. SetFontSize 35
  3642. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3643. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3644.  
  3645. Show #Leveling, ok, small
  3646. Width <= 2
  3647. Height <= 2
  3648. Rarity Rare
  3649. ItemLevel < 65
  3650. SetFontSize 30
  3651. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3652. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3653.  
  3654. Show #Leveling, ok, small
  3655. Width <= 1
  3656. Height <= 3
  3657. Rarity Rare
  3658. ItemLevel < 65
  3659. SetFontSize 30
  3660. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  3661. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3662.  
  3663. Show #Leveling, ok
  3664. Rarity Rare
  3665. ItemLevel < 20
  3666. SetFontSize 35
  3667. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3668. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3669.  
  3670. Show #Leveling, ok
  3671. Rarity Rare
  3672. ItemLevel < 65
  3673. SetFontSize 32
  3674. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3675. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  3676.  
  3677. #===============================================================================================================
  3678. # [[2300]] Leveling - Useful items
  3679. #===============================================================================================================
  3680.  
  3681. #------------------------------------
  3682. # [2301] Jewellery & Helpful Leveling and racing gear
  3683. #------------------------------------
  3684.  
  3685. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3686. BaseType "Topaz Ring" "Two-Stone"
  3687. Rarity Normal
  3688. ItemLevel > 12
  3689. ItemLevel < 35
  3690. SetFontSize 38
  3691. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3692. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3693.  
  3694. Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
  3695. BaseType "Topaz Ring" "Two-Stone"
  3696. Rarity Magic
  3697. ItemLevel > 12
  3698. ItemLevel < 35
  3699. SetFontSize 38
  3700. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3701. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3702.  
  3703. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3704. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3705. Rarity Normal
  3706. ItemLevel < 18
  3707. SetFontSize 38
  3708. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3709. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3710.  
  3711. Show #$trinkets, lvl %TB-LVL18-Trinkets
  3712. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  3713. Rarity Magic
  3714. ItemLevel < 18
  3715. SetFontSize 38
  3716. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3717. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3718.  
  3719. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3720. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3721. Rarity Normal
  3722. ItemLevel < 12
  3723. SetFontSize 40
  3724. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3725. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3726.  
  3727. Show #$trinkets, lvl %TB-LVL12-Trinkets
  3728. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  3729. Rarity Magic
  3730. ItemLevel < 12
  3731. SetFontSize 40
  3732. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3733. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3734.  
  3735. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3736. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3737. Rarity Normal
  3738. ItemLevel <= 9
  3739. SetFontSize 36
  3740. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3741. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3742.  
  3743. Show #$trinkets, lvl %TB-Brutus-Handling-Gear
  3744. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  3745. Rarity Magic
  3746. ItemLevel <= 9
  3747. SetFontSize 36
  3748. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3749. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3750.  
  3751. Show #$trinkets, lvl
  3752. Class "Rings" "Amulets" "Belts"
  3753. Rarity Normal
  3754. ItemLevel < 15
  3755. SetFontSize 36
  3756. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3757. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3758.  
  3759. Show #$trinkets, lvl
  3760. Class "Rings" "Amulets" "Belts"
  3761. Rarity Magic
  3762. ItemLevel < 20
  3763. SetFontSize 36
  3764. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3765. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3766.  
  3767. Show #$trinkets, lvl
  3768. Class "Rings" "Amulets" "Belts"
  3769. Rarity Normal
  3770. ItemLevel < 35
  3771. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3772.  
  3773. Show #$trinkets, lvl
  3774. Class "Rings" "Amulets" "Belts"
  3775. Rarity Magic
  3776. ItemLevel < 45
  3777. SetFontSize 34
  3778. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3779. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3780.  
  3781. Show #$trinkets, lvl, quivers
  3782. Class Rings Amulets Belts Quivers
  3783. Rarity Magic
  3784. ItemLevel <= 66
  3785. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3786.  
  3787. #------------------------------------
  3788. # [2302] Caster weapons
  3789. #------------------------------------
  3790.  
  3791. Show #$lvl, caster
  3792. LinkedSockets = 3
  3793. Class "Sceptres" "Wands" "Daggers"
  3794. Rarity <= Magic
  3795. ItemLevel < 35
  3796. SetFontSize 36
  3797. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3798.  
  3799. Show #$lvl, caster
  3800. Class "Sceptres" "Wands" "Daggers"
  3801. Rarity = Magic
  3802. ItemLevel < 25
  3803. SetFontSize 36
  3804. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3805.  
  3806. #------------------------------------
  3807. # [2303] Linked gear
  3808. #------------------------------------
  3809.  
  3810. Show #$lvl, links
  3811. LinkedSockets >= 4
  3812. Rarity Normal
  3813. ItemLevel <= 66
  3814. SetFontSize 40
  3815. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3816. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3817.  
  3818. Show #$lvl, links
  3819. LinkedSockets >= 4
  3820. Rarity Magic
  3821. ItemLevel <= 66
  3822. SetFontSize 40
  3823. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3824. SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
  3825.  
  3826. Show #$lvl, links
  3827. LinkedSockets >= 3
  3828. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3829. Rarity Normal
  3830. ItemLevel <= 25
  3831. SetFontSize 36
  3832. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3833. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3834.  
  3835. Show #$lvl, links
  3836. LinkedSockets >= 3
  3837. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3838. Rarity Magic
  3839. ItemLevel <= 25
  3840. SetFontSize 38
  3841. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3842. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3843.  
  3844. Show #$lvl, small
  3845. Class "Boots"
  3846. Rarity = Magic
  3847. ItemLevel < 25
  3848. SetFontSize 38
  3849. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3850. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3851.  
  3852. Show #$lvl, links
  3853. LinkedSockets >= 3
  3854. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3855. Rarity Normal
  3856. ItemLevel <= 60
  3857. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3858. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3859.  
  3860. Show #$lvl, links
  3861. LinkedSockets >= 3
  3862. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  3863. Rarity Magic
  3864. ItemLevel <= 60
  3865. SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3866. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  3867.  
  3868. Show #$lvl, other
  3869. LinkedSockets >= 3
  3870. Rarity Normal
  3871. ItemLevel < 12
  3872. SetFontSize 36
  3873. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  3874. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3875. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3876.  
  3877. Show #$lvl, other
  3878. LinkedSockets >= 3
  3879. Rarity Magic
  3880. ItemLevel < 12
  3881. SetFontSize 36
  3882. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  3883. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3884. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3885.  
  3886.  
  3887. #===============================================================================================================
  3888. # [[2400]] Leveling - normal and magic item progression
  3889. #===============================================================================================================
  3890.  
  3891. #------------------------------------
  3892. # [2401] Normal items - First 12 levels - exceptions
  3893. #------------------------------------
  3894.  
  3895. Show #$start, lvl, bulky
  3896. Width = 2
  3897. Height >= 3
  3898. Class "Body Armours" "Shields"
  3899. Rarity Normal
  3900. ItemLevel < 12
  3901. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3902. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3903. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3904.  
  3905. Show #$start, lvl, bulky
  3906. Width = 2
  3907. Height >= 4
  3908. Rarity Normal
  3909. ItemLevel < 12
  3910. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  3911. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3912. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3913.  
  3914. Show #$start, lvl, small
  3915. Width <= 1
  3916. Height <= 4
  3917. Rarity Normal
  3918. ItemLevel <= 12
  3919. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3920. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3921. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3922.  
  3923. Show #$start, lvl, small
  3924. Width <= 2
  3925. Height <= 2
  3926. Rarity Normal
  3927. ItemLevel <= 12
  3928. SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
  3929. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3930. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3931.  
  3932. Show #$start, lvl
  3933. Rarity Normal
  3934. ItemLevel < 12
  3935. SetFontSize 32
  3936. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3937. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3938.  
  3939. #------------------------------------
  3940. # [2402] Normal weapons - progression
  3941. #------------------------------------
  3942.  
  3943. Show # %TC-LVL-Weapons
  3944. DropLevel >= 8
  3945. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3946. Rarity <= Magic
  3947. ItemLevel < 13
  3948. SetFontSize 32
  3949. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3950. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3951.  
  3952. Show # %TC-LVL-Weapons
  3953. DropLevel >= 9
  3954. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3955. Rarity <= Magic
  3956. ItemLevel < 14
  3957. SetFontSize 32
  3958. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3959. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3960.  
  3961. Show # %TC-LVL-Weapons
  3962. DropLevel >= 11
  3963. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3964. Rarity <= Magic
  3965. ItemLevel < 16
  3966. SetFontSize 32
  3967. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3968. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3969.  
  3970. Show # %TC-LVL-Weapons
  3971. DropLevel >= 14
  3972. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3973. Rarity <= Magic
  3974. ItemLevel < 18
  3975. SetFontSize 30
  3976. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3977. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3978.  
  3979. Show # %TC-LVL-Weapons
  3980. DropLevel >= 17
  3981. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3982. Rarity <= Magic
  3983. ItemLevel < 20
  3984. SetFontSize 30
  3985. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3986. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3987.  
  3988. Show # %TC-LVL-Weapons
  3989. DropLevel >= 19
  3990. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3991. Rarity <= Magic
  3992. ItemLevel < 22
  3993. SetFontSize 30
  3994. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3995. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3996.  
  3997. Show # %TC-LVL-Weapons
  3998. DropLevel >= 21
  3999. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4000. Rarity <= Magic
  4001. ItemLevel < 24
  4002. SetFontSize 30
  4003. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4004. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4005.  
  4006. Show # %TC-LVL-Weapons
  4007. DropLevel >= 24
  4008. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4009. Rarity <= Magic
  4010. ItemLevel < 26
  4011. SetFontSize 30
  4012. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4013. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4014.  
  4015. Show # %TC-LVL-Weapons
  4016. DropLevel >= 26
  4017. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4018. Rarity <= Magic
  4019. ItemLevel < 28
  4020. SetFontSize 30
  4021. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4022. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4023.  
  4024. Show # %TC-LVL-Weapons
  4025. DropLevel >= 28
  4026. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4027. Rarity <= Magic
  4028. ItemLevel < 30
  4029. SetFontSize 30
  4030. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4031. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4032.  
  4033. Show # %TC-LVL-Weapons
  4034. DropLevel >= 30
  4035. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4036. Rarity <= Magic
  4037. ItemLevel < 32
  4038. SetFontSize 30
  4039. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4040. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4041.  
  4042. Show # %TC-LVL-Weapons
  4043. DropLevel >= 32
  4044. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4045. Rarity <= Magic
  4046. ItemLevel < 34
  4047. SetFontSize 30
  4048. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4049. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4050.  
  4051. Show # %TC-LVL-Weapons
  4052. DropLevel >= 34
  4053. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4054. Rarity <= Magic
  4055. ItemLevel < 36
  4056. SetFontSize 30
  4057. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4058. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4059.  
  4060. Show # %TC-LVL-Weapons
  4061. DropLevel >= 37
  4062. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4063. Rarity <= Magic
  4064. ItemLevel < 38
  4065. SetFontSize 30
  4066. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4067. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4068.  
  4069. Show # %TC-LVL-Weapons
  4070. DropLevel >= 39
  4071. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4072. Rarity <= Magic
  4073. ItemLevel < 40
  4074. SetFontSize 30
  4075. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4076. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4077.  
  4078. Show # %TC-LVL-Weapons
  4079. DropLevel >= 41
  4080. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4081. Rarity <= Magic
  4082. ItemLevel < 42
  4083. SetFontSize 30
  4084. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4085. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4086.  
  4087. Show # %TC-LVL-Weapons
  4088. DropLevel >= 46
  4089. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4090. Rarity <= Magic
  4091. ItemLevel < 48
  4092. SetFontSize 30
  4093. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4094. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4095.  
  4096. Show # %TC-LVL-Weapons
  4097. DropLevel >= 48
  4098. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4099. Rarity <= Magic
  4100. ItemLevel < 50
  4101. SetFontSize 30
  4102. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4103. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4104.  
  4105. Show # %TC-LVL-Weapons
  4106. DropLevel >= 50
  4107. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4108. Rarity <= Magic
  4109. ItemLevel < 52
  4110. SetFontSize 30
  4111. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4112. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4113.  
  4114. Show # %TC-LVL-Weapons
  4115. DropLevel >= 52
  4116. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4117. Rarity <= Magic
  4118. ItemLevel < 54
  4119. SetFontSize 30
  4120. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4121. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4122.  
  4123. Show # %TC-LVL-Weapons
  4124. DropLevel >= 54
  4125. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4126. Rarity <= Magic
  4127. ItemLevel < 56
  4128. SetFontSize 30
  4129. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4130. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4131.  
  4132. Show # %TC-LVL-Weapons
  4133. DropLevel >= 56
  4134. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4135. Rarity <= Magic
  4136. ItemLevel < 58
  4137. SetFontSize 30
  4138. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4139. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4140.  
  4141. Show # %TC-LVL-Weapons
  4142. DropLevel >= 60
  4143. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4144. Rarity <= Magic
  4145. ItemLevel < 62
  4146. SetFontSize 30
  4147. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4148. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4149.  
  4150. Show # %TC-LVL-Weapons
  4151. DropLevel >= 65
  4152. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4153. Rarity <= Magic
  4154. ItemLevel < 66
  4155. SetFontSize 30
  4156. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4157. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4158.  
  4159. Show # %TC-LVL-Weapons
  4160. DropLevel >= 67
  4161. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  4162. Rarity <= Magic
  4163. ItemLevel < 67
  4164. SetFontSize 30
  4165. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4166. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4167.  
  4168. #------------------------------------
  4169. # [2403] Magic items - progression
  4170. #------------------------------------
  4171.  
  4172. Show #$start, lvl, bulky
  4173. Width = 2
  4174. Height >= 3
  4175. Class "Body Armours" "Shields"
  4176. Rarity Magic
  4177. ItemLevel < 12
  4178. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4179. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4180. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4181.  
  4182. Show #$start, lvl, bulky
  4183. Width = 2
  4184. Height >= 4
  4185. Rarity Magic
  4186. ItemLevel < 12
  4187. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  4188. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4189. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4190.  
  4191. Show #$start, lvl, small
  4192. Width <= 1
  4193. Height <= 4
  4194. Rarity Magic
  4195. ItemLevel <= 12
  4196. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4197. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4198. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4199.  
  4200. Show #$start, lvl, small
  4201. Width <= 2
  4202. Height <= 2
  4203. Rarity Magic
  4204. ItemLevel <= 12
  4205. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4206. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4207. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4208.  
  4209. Show #$start, lvl
  4210. Rarity Magic
  4211. ItemLevel < 12
  4212. SetFontSize 32
  4213. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  4214. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4215. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4216.  
  4217. Show
  4218. Rarity Magic
  4219. ItemLevel < 24
  4220. SetFontSize 32
  4221. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4222. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4223.  
  4224. Show
  4225. Rarity Magic
  4226. ItemLevel < 36
  4227. SetFontSize 26
  4228. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4229. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4230.  
  4231. #===============================================================================================================
  4232. # [[2500]] HIDE LAYER 5 - Remaining Items
  4233. #===============================================================================================================
  4234.  
  4235. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4236. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4237. SetFontSize 26
  4238. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4239. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4240.  
  4241. #===============================================================================================================
  4242. # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4243. #===============================================================================================================
  4244.  
  4245. Show # SafetyLine!
  4246. SetFontSize 45
  4247. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4248. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4249.  
  4250. #===============================================================================================================
  4251. # [[2700]] Special thanks to!
  4252. #===============================================================================================================
  4253. #
  4254. # COMMUNITY:
  4255. # Special thanks to the supporters, stream-viewers and my guild :)
  4256. # Everyone who provided feedback on my thread/github and on reddit.
  4257. #
  4258. # GRINDING GEAR GAMES:
  4259. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4260. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4261. # Chris - The man.
  4262. #
  4263. # FRIENDS:
  4264. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4265. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4266. # MrPing - Helped out a ton with testing recently.
  4267. # Victoria - <3
  4268. #
  4269. # SUGGESTIONS / HELP:
  4270. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4271. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4272. # Malchron - consulted me on some complicated topics
  4273. # ZiggyD - tested the filter during the 2.0 beta
  4274. # Helmannn - tested the filter during the Ascendancy Alpha!
  4275. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4276. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4277. #
  4278. # Script by NeverSink
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