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- #===============================================================================================================
- # NeverSink's Indepth Loot Filter - for Path of Exile
- #===============================================================================================================
- # VERSION: 4.72
- # TYPE: 1-REGULAR
- # STYLE: NORMAL
- # AUTHOR: NeverSink
- # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.3)
- #------------------------------------
- # LINKS TO THE LATEST VERSION / REPOSITORY:
- #------------------------------------
- #
- # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
- # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
- #------------------------------------
- # INSTALLATION / UPDATE :
- #------------------------------------
- #
- # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
- # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
- # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
- #------------------------------------
- # CONTACT - if you want to get notifications about updates or just get in touch:
- #------------------------------------
- # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
- #
- # REDDIT: NeverSinkDev
- # GITHUB: NeverSinkDev
- # EMAIL : NeverSinkGaming-at-gmail.com
- # TWITTER: @NeverSinkGaming
- #===============================================================================================================
- #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
- #===============================================================================================================
- #
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- # [0201] 6-Linked items
- # [0202] 5-Linked items
- # [0203] 6-Socket Items
- # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- # [0205] FLASKS (Endgame rules)
- # [0206] Corrupted Amulets
- # [0207] Chancing items
- # [0208] Add your own crafting rules here
- # [0209] 83/84+ Endgame crafting rules
- # [0210] 60+ Crafting rules for 60++ trinkets
- # [0211] Warband items
- # [0212] Remaining crafting rules - add your own bases here!
- # [0213] Chisel recipe items
- # [0214] Fishing Rod
- # [0215] SRS Crude Bow
- # [0216] Chromatic recipe items ("RGB Recipe")
- # [0217] Endgame-start 4-links
- # [0218] Animate Weapon script - deactivated by default
- # [0219] W-soc offhand weapons
- # [0220] Sacrificial Garb
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- # [[0400]] Currency - PART 1 - Common currency
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- # [[0600]] RARE ITEMS (ENDGAME)
- # [0601] Rare crafting bases
- # [0602] T1 rare items
- # [0603] T1.5 rare items
- # [0604] T2 rare items
- # [0605] Breach Rings
- # [0606] Amulets, Jewels, Rings, Belts
- # [0607] 1H Daggers
- # [0608] 1H Claws
- # [0609] 1H Wands
- # [0610] 1H Swords and Foils
- # [0611] 1H Axes and Maces
- # [0612] 1H Sceptres
- # [0613] 2H Staves
- # [0614] 2H Swords, Axes, Maces
- # [0615] 2H Bows
- # [0616] AR: Gloves, Boots, Helmets
- # [0617] AR: Body Armors
- # [0618] OH: Shields
- # [0619] OH: Quivers
- # [0620] Rare endgame items - remaining rules
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- # [[0900]] Gems
- # [0901] Value gems
- # [0902] Other gems
- # [[1000]] FLASKS (Levelling Rules)
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- # [[1200]] Maps, fragments and labyrinth items
- # [1201] Unique Maps
- # [1202] Labyrinth items, Offerings
- # [1203] Top tier maps (T15-16)
- # [1204] High tier maps(T11-14)
- # [1205] Mid tier maps (T6-10)
- # [1206] Low tier maps (T1-T5)
- # [1207] Map fragments
- # [[1300]] Currency - PART 2 - Rare currency
- # [1301] Regular Rare Currency
- # [1302] Top Currency
- # [1303] Essence Tier List
- # [1304] Special items
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- # [1401] Exceptions to prevent ident. mistakes
- # [1402] T1 - Top tier cards
- # [1403] T2 - Great cards
- # [1404] T3 - Decent cards
- # [1405] T5 - Format trash tier cards... before
- # [1406] T4 - ...showing the remaining cards
- # [[1500]] Currency - PART 4 - remaining items
- # [[1600]] Leaguestones - Tierlists
- # [[1700]] Uniques!
- # [1701] Exceptions
- # [1702] Tier 1 uniques
- # [1703] Tier 2 uniques
- # [1704] Multi-Unique bases.
- # [1705] Prophecy-Material Uniques
- # [1706] Random Uniques
- # [[1800]] Exceptions - Quest Items etc.
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- # [[2000]] Leveling - Flasks
- # [2001] Hide outdated flasks
- # [2002] Hybrid flasks (normal)
- # [2003] Hybrid flasks (magic)
- # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
- # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
- # [2006] Show remaining flasks
- # [[2100]] Leveling - Exceptions
- # [[2200]] Leveling - RARES
- # [2201] Leveling rares - tier list
- # [2202] Leveling rares - remaining rules
- # [[2300]] Leveling - Useful items
- # [2301] Jewellery & Helpful Leveling and racing gear
- # [2302] Caster weapons
- # [2303] Linked gear
- # [2304] 20% quality items for those strange people who want them
- # [[2400]] Leveling - normal and magic item progression
- # [2401] Normal items - First 12 levels - exceptions
- # [2402] Normal weapons - progression
- # [2403] Magic items - progression
- # [[2500]] HIDE LAYER 5 - Remaining Items
- # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
- # [[2700]] Special thanks to!
- #===============================================================================================================
- # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
- #===============================================================================================================
- #===============================================================================================================
- # [[0200]] Recipes, Magic and Normal items (endgame!)
- #===============================================================================================================
- #------------------------------------
- # [0201] 6-Linked items
- #------------------------------------
- # Extremely rare, valuable drops. At worst a divine orb.
- Show # 6-Links
- LinkedSockets 6
- Rarity <= Rare
- SetFontSize 40
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 219 219 219 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0202] 5-Linked items
- #------------------------------------
- # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
- # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
- # Is a rare occurrence, so we won’t be doing it for performance reasons.
- Show # 5-Links
- LinkedSockets 5
- Rarity < Unique
- SetFontSize 35
- SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0203] 6-Socket Items
- #------------------------------------
- # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
- # Chances are high that people will want to buy those.
- Show # 6-Sockets %TB-6S-Rare-Armors
- Sockets 6
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 42
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets %TB-6S-Rare-Weapons
- Sockets 6
- BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
- Rarity <= Rare
- ItemLevel >= 83
- SetFontSize 42
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets
- Sockets 6
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 255 255 # TEXTCOLOR: Rares - Level - 75+
- SetBackgroundColor 79 79 79 # BACKGROUND: Recipes
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # 6-Sockets
- Sockets 6
- Rarity <= Rare
- SetFontSize 42
- SetBackgroundColor 79 79 79 # BACKGROUND: Recipes
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- SetTextColor 255 255 255
- #------------------------------------
- # [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
- #------------------------------------
- # These bases are valuable crafting due to their rarity and strong implicit.
- Show
- Class Piece
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSoundPositional 5 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 45
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Top-Atlas-Bases
- BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
- Rarity <= Rare
- SetFontSize 42
- SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
- SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
- SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- Show #$crafting %TB-Atlas-Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity <= Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- Show #$crafting %TB-Atlas-Bases
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- Show #$crafting %TB-Atlas-Bases %D4
- BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
- Rarity <= Rare
- SetFontSize 38
- SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
- Show # %TB-Talisman
- Class Amulets
- BaseType "Talisman"
- Rarity < Unique
- SetFontSize 40
- SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0205] FLASKS (Endgame rules)
- #------------------------------------
- Show #$flask, recipe, glass, top %D3
- Quality = 20
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel > 65
- SetFontSize 40
- SetBackgroundColor 75 75 75
- Show #$flask, recipe, glass %D2
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel > 65
- SetFontSize 34
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, recipe, glass %D1
- Quality >= 1
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel > 65
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetFontSize 30
- Show #$flask, utility %D2
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel > 65
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #------------------------------------
- # [0206] Corrupted Amulets
- #------------------------------------
- # Corrupted amulets for rare lab shrines (to turn them rare)
- Show #$lead to gold bases %TC-Corrupted-Bases
- Corrupted True
- Class Amulet Belt
- Rarity = Normal
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #------------------------------------
- # [0207] Chancing items
- #------------------------------------
- # You can add your own items here. The items in this section have a dropsound
- # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
- # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
- # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
- # EXAMPLE OF NON LEGACY UNIQUES:
- # Prophecy wand - Void Battery
- # Judgement Staff - Hegemony's/Pledge of Hands
- # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
- # Example, to add Agate amulet:
- # BaseType "Sorcerer Boots" "Agate Amulet"
- Show #$chancing (with sound) %TB-T1-Chancing %D4
- BaseType "Sorcerer Boots" "Occultist's Vestment" "Leather Belt"
- Rarity Normal
- SetFontSize 34
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 255 125 0 255 # BORDERCOLOR: T1 Chancing
- SetBackgroundColor 31 31 31 162
- # Show#$chancing (no sound) %TB-T2-Chancing %D4
- # Rarity Normal
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- # Show#$chancing (no sound) %TB-T2-Chancing %D1
- # Rarity Normal
- # SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- # SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- # BaseType
- #------------------------------------
- # [0208] Add your own crafting rules here
- #------------------------------------
- # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
- # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
- # Show
- # BaseType "Gemini Claw" "Vaal Claw"
- # ItemLevel >= 65
- # Rarity = Normal
- # SetBorderColor 0 255 255 255
- # SetFontSize 40
- #------------------------------------
- # [0209] 83/84+ Endgame crafting rules
- #------------------------------------
- # These entries are non-exclusive bases that are popular for crafting
- Show #$crafting %TB-T1-Crafting
- BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
- Rarity < Rare
- ItemLevel >= 84
- SetFontSize 40
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- Show #$crafting %TB-T2-Trinket-Bases %D3
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- Rarity < Rare
- ItemLevel >= 84
- SetFontSize 38
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- Show #$crafting %TB-T2-Crafting-84 %D2
- BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- Rarity < Rare
- ItemLevel >= 84
- SetFontSize 36
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- Show #$crafting %TB-T2-Crafting-83 %D2
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- Rarity < Rare
- ItemLevel >= 83
- SetFontSize 36
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- #------------------------------------
- # [0210] 60+ Crafting rules for 60++ trinkets
- #------------------------------------
- # This section handles the crafting bases for the entry level endgame
- Show #$trinkets, jewels %H4
- Class Jewel
- Rarity <= Magic
- SetFontSize 36
- SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
- SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
- SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
- Show #$crafting %TB-T1-Trinket-Bases %D2
- Class Rings Amulet Belts
- BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- Rarity Normal
- ItemLevel >= 75
- SetFontSize 34
- SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- SetBackgroundColor 0 0 0 177
- Show #$crafting %TB-T2-Trinket-Bases %D1
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- Rarity Normal
- ItemLevel >= 75
- SetFontSize 32
- SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
- SetBackgroundColor 0 0 0 153
- Show #$crafting %TB-T1-Trinket-Bases %D2
- Class Rings Amulet Belts
- BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
- Rarity Normal
- ItemLevel >= 60
- ItemLevel < 75
- SetFontSize 30
- SetBackgroundColor 0 0 0 177
- Show #$crafting %TB-T2-Trinket-Bases %D1
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
- Rarity Normal
- ItemLevel >= 60
- ItemLevel < 75
- SetFontSize 30
- SetBackgroundColor 0 0 0 174
- Show #$trinkets %D1
- Class Rings Amulets Belts
- Rarity Magic
- ItemLevel >= 60
- SetFontSize 26
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [0211] Warband items
- #------------------------------------
- # This section handles warband items, with special warband mods.
- # We're showing identified items of the right level, this may cause the filter to highlight a few other items
- # If you want to see the other items: click alt.
- Show # %D2 %TC-Ele-Warband-Bases
- Corrupted False
- Identified True
- Class "Helmets" "Boots"
- Rarity Magic
- ItemLevel > 68
- ItemLevel = 82
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- Show # %D2 %TC-Chaos-Warband-Bases
- Corrupted False
- Identified True
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- ItemLevel > 68
- ItemLevel = 84
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- Hide # %TC-Ele-Warband-Bases
- Corrupted False
- Identified True
- Class "Helmets" "Boots"
- Rarity Magic
- ItemLevel > 68
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- Hide # %TC-Chaos-Warband-Bases
- Corrupted False
- Identified True
- Class "Daggers" "Wands" "Sceptres"
- Rarity Magic
- ItemLevel > 68
- SetFontSize 34
- SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
- #------------------------------------
- # [0212] Remaining crafting rules - add your own bases here!
- #------------------------------------
- # This section handles additional crafting bases.
- Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
- BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
- Rarity < Rare
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [0213] Chisel recipe items
- #------------------------------------
- # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
- Show #$chisel, recipes %TB-Gavels %D3
- Quality = 20
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity < Unique
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- SetFontSize 38
- Show #$chisel, recipes %TB-Gavels %D3
- Quality > 17
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity Magic
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$chisel, recipes %TB-Gavels %D3
- Quality > 14
- BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- Rarity Normal
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- # Show#$chisel, recipes %TB-Gavels %D2
- # Quality > 11
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Magic
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- # Show#$chisel, recipes %TB-Gavels %D2
- # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
- # Rarity Normal
- # SetFontSize 30
- # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- # SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #------------------------------------
- # [0214] Fishing Rod
- #------------------------------------
- # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
- Show # %TC-Secret
- Class "Fishing Rod"
- SetFontSize 45
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [0215] SRS Crude Bow
- #------------------------------------
- # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
- Show #$meta %TB-Low-BaseType-Crafting %D4
- BaseType "Crude Bow"
- Rarity <= Rare
- ItemLevel >= 50
- SetFontSize 42
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- #------------------------------------
- # [0216] Chromatic recipe items ("RGB Recipe")
- #------------------------------------
- # These items have a RGB link and sell for a chromatic orb each.
- Show #$rgb, small %H3
- SocketGroup RGB
- Width <= 2
- Height <= 2
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, small %H3
- SocketGroup RGB
- Width <= 1
- Height <= 3
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 36
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, bulky %H1
- SocketGroup RGB
- Width >= 2
- Height >= 4
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb %H2
- SocketGroup RGB
- Rarity < Rare
- ItemLevel >= 60
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #------------------------------------
- # [0217] Endgame-start 4-links
- #------------------------------------
- Show #$nonmf %D1
- LinkedSockets >= 4
- DropLevel >= 65
- Class "Boots" "Gloves" "Body Armour" "Helmets"
- Rarity < Rare
- ItemLevel < 70
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [0218] Animate Weapon script - deactivated by default
- #------------------------------------
- # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
- # Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "Bows" "Wands"
- # Rarity Normal
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- #Show
- # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #Show
- # Class "Bows" "Wands"
- # Rarity Magic
- # SetBackgroundColor 0 0 0 255
- # SetTextColor 150 0 0 255
- # SetBorderColor 150 0 0 255
- # SetFontSize 20
- # Identified True
- #------------------------------------
- # [0219] W-soc offhand weapons
- #------------------------------------
- # Useful for gem Leveling.
- # Corrupted items with white sockets for offhand gem Leveling.
- Show # %D3 %TC-Offslot-Gem-Leveling
- Sockets >= 3
- SocketGroup W
- Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
- Rarity < Rare
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [0220] Sacrificial Garb
- #------------------------------------
- # Generally not useful, but so rare, that some people still might want to see it
- Show #$crafting, exception %TB-Special-AlwaysShow-Bases
- BaseType "Sacrificial Garb"
- Rarity <= Rare
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
- #===============================================================================================================
- # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Flask"
- Rarity < Rare
- ItemLevel > 60
- SetFontSize 18
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[0400]] Currency - PART 1 - Common currency
- #===============================================================================================================
- # We'll keep this section up here to boost the performance.
- Show # %TB-Currency-T4
- Class Currency
- BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" "Glassblower's Bauble" "Regal Shard" "Horizon Shard" "Binding Shard" "Annulment Shard" "Harbinger's Shard" "Engineer's Shard" "Ancient Shard" "Chaos Shard"
- SetFontSize 42
- SetTextColor 210 178 135 255 # TEXTCOLOR: Low currency T1
- SetBackgroundColor 0 0 0 220
- Show # %H4 %TB-Currency-T5
- Class Currency
- BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
- SetFontSize 42
- SetBackgroundColor 0 0 0 220
- Show # %H3 %TB-Currency-T6
- Class Currency
- BaseType "Armourer's Scrap" "Orb of Augmentation"
- SetFontSize 42
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 220 # BACKGROUND: T6-10 maps, currency, talismans
- Show # %H3 %TB-Currency-T7
- Class Currency
- BaseType "Portal Scroll" "Scroll of Wisdom"
- SetFontSize 40
- SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
- SetBackgroundColor 0 0 0 220 # BACKGROUND: T6-10 maps, currency, talismans
- #===============================================================================================================
- # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
- #===============================================================================================================
- # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
- # The #'s in front of the next lines to enable it and show the items with a Cyan border.
- # Show
- # Rarity Rare
- # Quality = 20
- # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- # Rarity Rare
- # ItemLevel >= 60
- # SetFontSize 42
- # SetBorderColor 0 255 255 255
- # SetBackgroundColor 30 90 45 225
- #===============================================================================================================
- # [[0600]] RARE ITEMS (ENDGAME)
- #===============================================================================================================
- #------------------------------------
- # [0601] Rare crafting bases
- #------------------------------------
- Show #$topcrafting, ilvl84 %TB-T1-Crafting
- BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 42
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84
- BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Kris"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 38
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$topcrafting, ilvl84 %D4 %TB-T2-Crafting-Jwl
- Class Rings Amulet Belts
- BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
- Rarity Rare
- ItemLevel >= 84
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
- BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
- Rarity Rare
- ItemLevel >= 83
- SetFontSize 38
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- #------------------------------------
- # [0602] T1 rare items
- #------------------------------------
- Show #$great, weapons, small %TB-RARE-T1-WepSmall
- BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, weapons, small %TB-RARE-T1-WepSmall
- BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, small %TB-RARE-T1-ArmSmall
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, small %TB-RARE-T1-ArmSmall
- BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, bulky %TB-RARE-T1-Arm
- BaseType "Vaal Regalia"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, bulky %TB-RARE-T1-Arm
- BaseType "Vaal Regalia"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- #------------------------------------
- # [0603] T1.5 rare items
- #------------------------------------
- Show #$great, armor, small %H4 %TB-RARE-T1.5-Arm
- BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, small %H4 %TB-RARE-T1.5-Arm
- BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
- Rarity Rare
- SetFontSize 40
- SetBorderColor 210 210 210 255 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- #------------------------------------
- # [0604] T2 rare items
- #------------------------------------
- Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
- BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, weapons, small %HB3 %TB-RARE-T2-WepSmall
- BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 36
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, weapons, bulky %HB3 %TB-RARE-T2-WepBig
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, weapons, bulky %HB3 %TB-RARE-T1-WepBig
- BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 36
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, weapons %HB3 %TB-RARE-T2-Wep
- BaseType "Void Sceptre" "Sambar Sceptre"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, weapons %HB3 %TB-RARE-T2-Wep
- BaseType "Void Sceptre" "Sambar Sceptre"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 36
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, small %HB3 %TB-RARE-T2-ArmSmall
- BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 36
- SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, armor, bulky %HB3 %TB-RARE-T2-Arm
- BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 36
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- #------------------------------------
- # [0605] Breach Rings
- #------------------------------------
- Show #$great, tiny, breach
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- ItemLevel >= 75
- SetFontSize 36
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- Show #$great, tiny, breach
- Class Rings
- BaseType "Breach"
- Rarity <= Rare
- SetFontSize 36
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- #------------------------------------
- # [0606] Amulets, Jewels, Rings, Belts
- #------------------------------------
- #Amulets, rings and jewels don't care much about the droplevel
- #Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
- Show #$trinkets, jewels, tiny %TC-Rare-Jewels
- Class Jewel
- Rarity Rare
- SetFontSize 40
- SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 75 75 0 255 # BACKGROUND: Jewel: Rare
- Show #$great, tiny %TC-Rare-Trinkets
- Class Rings Amulets Belts
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 40
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$great, tiny %TC-Rare-Trinkets
- Class Rings Amulets Belts
- Rarity Rare
- SetFontSize 40
- SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- #------------------------------------
- # [0607] 1H Daggers
- #------------------------------------
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
- DropLevel >= 58
- Class Daggers
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 35
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-Daggers
- DropLevel >= 58
- Class Daggers
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- #------------------------------------
- # [0608] 1H Claws
- #------------------------------------
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
- DropLevel >= 68
- Class Claws
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 35
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-Claws
- DropLevel >= 68
- Class Claws
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
- DropLevel < 57
- Class Claws
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, small, autosmall %H1 %TD-Rare-Bad-Claws
- DropLevel < 57
- Class Claws
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0609] 1H Wands
- #------------------------------------
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
- DropLevel >= 53
- Class Wands
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 35
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-Wands
- DropLevel >= 53
- Class Wands
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- #------------------------------------
- # [0610] 1H Swords and Foils
- #------------------------------------
- Show #$good, small %D2 %TD-Rare-Good-Swords
- Width <= 1
- Height <= 4
- DropLevel >= 64
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 35
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %D2 %TD-Rare-Good-Swords
- DropLevel >= 64
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small %D2 %TD-Rare-Good-Swords
- Width <= 1
- Height <= 4
- DropLevel >= 64
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %D2 %TD-Rare-Good-Swords
- DropLevel >= 64
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, small %H1 %TD-Rare-Bad-Swords
- Width <= 1
- Height <= 4
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad %H1 %TD-Rare-Bad-Swords
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 28
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, small %H1 %TD-Rare-Bad-Swords
- Width <= 1
- Height <= 4
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad %H1 %TD-Rare-Bad-Swords
- DropLevel <= 56
- Class "One Hand Swords"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 28
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0611] 1H Axes and Maces
- #------------------------------------
- Show #$good %HB2 %TB-Rare-Good-Maces-Axes
- Class "One Hand Axes" "One Hand Maces"
- BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %HB2 %TB-Rare-Good-Maces-Axes
- Class "One Hand Axes" "One Hand Maces"
- BaseType "Siege Axe" "Vaal Hatchet" "Infernal Axe" "Runic Hatchet" "Behemoth Mace" "Nightmare Mace"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
- Width <= 1
- Height <= 3
- DropLevel <= 57
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad %H1 %TD-Rare-Bad-Maces-Axes
- DropLevel <= 57
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 28
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, small %H1 %TD-Rare-Bad-Maces-Axes
- Width <= 1
- Height <= 3
- DropLevel <= 57
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad %H1 %TD-Rare-Bad-Maces-Axes
- DropLevel <= 57
- Class "One Hand Maces" "One Hand Axes"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 28
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0612] 1H Sceptres
- #------------------------------------
- Show #$good %HB2 %TD-Rare-Good-Sceptres
- DropLevel >= 64
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %HB2 %TD-Rare-Good-Sceptres
- DropLevel >= 64
- Class "Sceptres"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- #------------------------------------
- # [0613] 2H Staves
- #------------------------------------
- Show #$good, bulky %D1 %TD-Rare-Good-Staves
- DropLevel >= 68
- Class "Staves"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, bulky %D1 %TD-Rare-Good-Staves
- DropLevel >= 68
- Class "Staves"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, bulky %D1 %TB-Rare-Good-Staves
- Class "Staves"
- BaseType "Lathi"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, bulky %D1 %TB-Rare-Good-Staves
- Class "Staves"
- BaseType "Lathi"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, bulky %H1 %TD-Rare-Bad-Staves
- DropLevel <= 58
- Class "Staves"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, bulky %H1 %TD-Rare-Bad-Staves
- DropLevel <= 58
- Class "Staves"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 24
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0614] 2H Swords, Axes, Maces
- #------------------------------------
- Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
- DropLevel >= 65
- Class "Two Hand"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, bulky %HB1 %TD-Rare-Good-2H-Axes-Maces-Swords
- DropLevel >= 65
- Class "Two Hand"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
- DropLevel <= 59
- Class "Two Hand"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, bulky %H1 %TD-Rare-Bad-2H-Axes-Maces-Swords
- DropLevel <= 59
- Class "Two Hand"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 24
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0615] 2H Bows
- #------------------------------------
- Show #$good, bulky %D2 %TD-Rare-Good-Bows
- DropLevel >= 62
- Class "Bows"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, bulky %D2 %TD-Rare-Good-Bows
- DropLevel >= 62
- Class "Bows"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, bulky %H1 %TD-Rare-Bad-Bows
- DropLevel <= 50
- Class "Bows"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 24
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, bulky %H1 %TD-Rare-Bad-Bows
- DropLevel <= 50
- Class "Bows"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 24
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0616] AR: Gloves, Boots, Helmets
- #------------------------------------
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
- DropLevel >= 43
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 35
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %HB2 %TD-Rare-Good-SmallArmor
- DropLevel >= 43
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
- DropLevel <= 15
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, small, autosmall %H1 %TD-Rare-Bad-SmallArmor
- DropLevel <= 15
- Class "Gloves" "Boots" "Helmets"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0617] AR: Body Armors
- #------------------------------------
- Show #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show #ok, hybrid %H1 %TB-Rare-Hybrid-Exceptions
- Class "Body Armour"
- BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- Show #$good %HB2 %TD-Rare-Good-Armor
- DropLevel >= 60
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %HB2 %TD-Rare-Good-Armor
- DropLevel >= 60
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad %H1 %TD-Rare-Bad-Armor
- DropLevel <= 47
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 26
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad %H1 %TD-Rare-Bad-Armor
- DropLevel <= 47
- Class "Body Armour"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 26
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0618] OH: Shields
- #------------------------------------
- Show #$good, small %HB2 %TD-Rare-Good-Shields
- Width <= 2
- Height <= 2
- DropLevel >= 65
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 35
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %D2 %TD-Rare-Good-Shields
- DropLevel >= 65
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small %HB2 %TD-Rare-Good-Shields
- Width <= 2
- Height <= 2
- DropLevel >= 65
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %D2 %TD-Rare-Good-Shields
- DropLevel >= 65
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
- DropLevel >= 55
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %D2 %TD-Rare-Good-EsShields
- DropLevel >= 55
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$ok, small, autosmall %D2
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- Show #$ok, small, autosmall %D2
- Class "Shields"
- BaseType "Spirit Shield"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- Show #$good %D2 %TB-Rare-Good-ArEsShields
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %D2 %TB-Rare-Good-ArEsShields
- Class "Shields"
- BaseType "Branded Kite Shield" "Champion Kite Shield"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
- DropLevel >= 66
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 35
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good, small, autosmall %D2 %TD-Rare-Good-Ev-EvEs-Shields
- DropLevel >= 66
- Class "Shields"
- BaseType "Buckler" "Spiked Shield"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$bad, small %H1 %TD-Rare-Bad-Shields
- Width <= 2
- Height <= 2
- DropLevel <= 52
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad %H1 %TD-Rare-Bad-Shields
- DropLevel <= 52
- Class "Shields"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad, small %H1 %TD-Rare-Bad-Shields
- Width <= 2
- Height <= 2
- DropLevel <= 52
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- Show #$bad %H1 %TD-Rare-Bad-Shields
- DropLevel <= 52
- Class "Shields"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 26
- SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
- SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
- #------------------------------------
- # [0619] OH: Quivers
- #------------------------------------
- Show #$good %HB2 %TB-Rare-Good-Quivers
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$good %HB2 %TB-Rare-Good-Quivers
- Class "Quivers"
- BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Two-Point Arrow Quiver"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- #------------------------------------
- # [0620] Rare endgame items - remaining rules
- #------------------------------------
- #Catch rares that didn't match any of the entries above
- Show #$small, ok %D2 %TC-Rareable
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$small, ok %D2 %TC-Rareable
- Width <= 1
- Height <= 3
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 32
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$ok, bulky %H1 %TC-Rareable
- Width >= 2
- Height >= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 26
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$ok, bulky %H1 %TC-Rareable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$small, ok %D2 %TC-Rareable
- Width <= 2
- Height <= 2
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$small, ok %D2 %TC-Rareable
- Width <= 1
- Height <= 3
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 32
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$ok, bulky %H1 %TC-Rareable
- Width >= 2
- Height >= 4
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 26
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$ok %D2 %TC-Rareable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 75
- SetFontSize 30
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$ok %D2 %TC-Rareable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
- Rarity Rare
- ItemLevel >= 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- #===============================================================================================================
- # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
- #===============================================================================================================
- # Hide remaining rares
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity = Rare
- ItemLevel >= 75
- SetFontSize 26
- SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
- Rarity = Rare
- ItemLevel >= 65
- SetFontSize 26
- SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
- #===============================================================================================================
- #===============================================================================================================
- # [[0900]] Gems
- #===============================================================================================================
- #------------------------------------
- # [0901] Value gems
- #------------------------------------
- Show # %TB-Qual-Top-Gem
- Quality >= 15
- Class Gems
- BaseType "Empower" "Enlighten"
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- Show
- Quality >= 20
- Class Gems
- SetFontSize 45
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- PlayAlertSoundPositional 3 300 # DROPSOUND: Random uniques, 20qual gems
- SetBackgroundColor 0 0 0
- Show # Drop only good gems %TB-Top-Gem
- Class Gems
- BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
- SetFontSize 42
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
- PlayAlertSoundPositional 3 300 # DROPSOUND: Random uniques, 20qual gems
- Show
- Quality >= 14
- Class Gems
- SetFontSize 36
- SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [0902] Other gems
- #------------------------------------
- Show
- Quality >= 1
- Class Gems
- SetFontSize 35
- Show # Drop only meh gems %TB-DropOnly-Gem
- Class Gems
- BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
- SetFontSize 38
- SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
- Show # %H2
- Class Gems
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetFontSize 30
- #===============================================================================================================
- # [[1000]] FLASKS (Levelling Rules)
- #===============================================================================================================
- Show #$flask, recipe, glass, top
- Quality = 20
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 42
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, recipe, glass
- Quality >= 15
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
- Quality >= 1
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- Rarity <= Magic
- ItemLevel >= 5
- ItemLevel <= 65
- SetFontSize 42
- SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, utility, lvl %TB-T1-Leveling-Flask
- BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, recipe, glass
- Quality > 1
- BaseType "Flask"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 38
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$flask, utility
- Class "Utility Flasks"
- Rarity <= Magic
- ItemLevel <= 65
- SetFontSize 38
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[1100]] HIDE LAYER 3: Random Endgame Flasks
- #===============================================================================================================
- Hide #$flask
- BaseType Flask
- Rarity <= Magic
- ItemLevel >= 69
- SetFontSize 20
- #===============================================================================================================
- # [[1200]] Maps, fragments and labyrinth items
- #===============================================================================================================
- #------------------------------------
- # [1201] Unique Maps
- #------------------------------------
- Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
- Class Maps
- BaseType "Chateau Map" "Museum Map" "Courtyard Map"
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
- Show # Maps:Unique
- Class Maps
- Rarity Unique
- SetFontSize 42
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
- #------------------------------------
- # [1202] Labyrinth items, Offerings
- #------------------------------------
- Show # %TB-OfferingToTheGoddess
- BaseType "Offering to the Goddess"
- SetFontSize 42
- SetTextColor 60 84 214 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 214 214 214 255 # BACKGROUND: Fragments - valuable
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
- Show
- Class "Labyrinth"
- SetFontSize 42
- SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #------------------------------------
- # [1203] Top tier maps (T15-16)
- #------------------------------------
- Show # Maps:T16
- DropLevel >= 83
- Class Maps
- SetFontSize 45
- SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
- SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
- Show # Maps:T15
- DropLevel >= 82
- Class Maps
- SetFontSize 45
- SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1204] High tier maps(T11-14)
- #------------------------------------
- Show # Maps:T14
- DropLevel >= 81
- Class Maps
- SetFontSize 45
- SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
- SetBorderColor 196 74 74 255
- Show # Maps:T13
- DropLevel >= 80
- Class Maps
- SetFontSize 44
- SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
- SetBorderColor 196 74 74 255
- Show # Maps:T12
- DropLevel >= 79
- Class Maps
- SetFontSize 43
- SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
- SetBorderColor 196 74 74 255
- Show # Maps:T11
- DropLevel >= 78
- Class Maps
- SetFontSize 42
- SetTextColor 175 35 35 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 163 163 163 255 # BACKGROUND: T11-T14 maps
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 maps
- SetBorderColor 196 74 74 255
- #------------------------------------
- # [1205] Mid tier maps (T6-10)
- #------------------------------------
- Show # Maps:T10
- DropLevel >= 77
- Class Maps
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetTextColor 218 223 109
- SetBorderColor 163 163 163 255
- #------------------------------------
- # T9 - Maps
- #------------------------------------
- Show # Maps:T9 - OnLevel
- DropLevel >= 76
- Class Maps
- ItemLevel < 81
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T9
- DropLevel >= 76
- Class Maps
- BaseType "Shaped"
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T9 %H4
- DropLevel >= 76
- Class Maps
- SetFontSize 36
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T8 - Maps
- #------------------------------------
- Show # Maps:T8 - OnLevel
- DropLevel >= 75
- Class Maps
- ItemLevel < 80
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T8
- DropLevel >= 75
- Class Maps
- BaseType "Shaped"
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T8 %H4
- DropLevel >= 75
- Class Maps
- SetFontSize 36
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T7 - Maps
- #------------------------------------
- Show # Maps:T7 - OnLevel
- DropLevel >= 74
- Class Maps
- ItemLevel < 79
- SetFontSize 40
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T7
- DropLevel >= 74
- Class Maps
- BaseType "Shaped"
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T7 %H4
- DropLevel >= 74
- Class Maps
- SetFontSize 36
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T6 - Maps
- #------------------------------------
- Show # Maps:T6 - OnLevel
- DropLevel >= 73
- Class Maps
- ItemLevel < 78
- SetFontSize 39
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T6
- DropLevel >= 73
- Class Maps
- BaseType "Shaped"
- SetFontSize 38
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetBorderColor 163 163 163 255
- SetTextColor 218 223 109 255
- Show # Maps:T6 %H4
- DropLevel >= 73
- Class Maps
- SetFontSize 36
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # [1206] Low tier maps (T1-T5)
- #------------------------------------
- Show # Maps:T5 - OnLevel
- DropLevel >= 72
- Class Maps
- ItemLevel < 77
- SetFontSize 38
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetTextColor 170 170 170 226
- SetBorderColor 163 163 163 255
- Show # Maps:T5 %H3
- DropLevel >= 72
- Class Maps
- SetFontSize 34
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T4 - Maps
- #------------------------------------
- Show # Maps:T4 - OnLevel
- DropLevel >= 71
- Class Maps
- ItemLevel < 76
- SetFontSize 37
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetTextColor 170 170 170 226
- SetBorderColor 163 163 163 255
- Show # Maps:T4 %H3
- DropLevel >= 71
- Class Maps
- SetFontSize 34
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T3 - Maps
- #------------------------------------
- Show # Maps:T3 - OnLevel
- DropLevel >= 70
- Class Maps
- ItemLevel < 75
- SetFontSize 37
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetTextColor 170 170 170 226
- SetBorderColor 163 163 163 255
- Show # Maps:T3 %H3
- DropLevel >= 70
- Class Maps
- SetFontSize 34
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T2 - Maps
- #------------------------------------
- Show # Maps:T2 - OnLevel
- DropLevel = 69
- Class Maps
- ItemLevel < 74
- SetFontSize 36
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetTextColor 170 170 170 226
- SetBorderColor 163 163 163 255
- Show # Maps:T2 %H3
- DropLevel = 69
- Class Maps
- SetFontSize 34
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #------------------------------------
- # T1 - Maps
- #------------------------------------
- Show # Maps:T1 - OnLevel
- DropLevel < 69
- Class Maps
- ItemLevel < 74
- SetFontSize 36
- SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- SetTextColor 170 170 170 226
- SetBorderColor 163 163 163 255
- Show # Maps:T1 %H3
- DropLevel < 69
- Class Maps
- SetFontSize 34
- SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
- SetBorderColor 163 163 163 255 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- # This should never happen. If it happens, you probably deleted/commented sections above
- # Instead of switching their "Show" to "Hide"
- Show # Safetyline
- Class Maps
- SetFontSize 42
- PlayAlertSoundPositional 10 300 # DROPSOUND: T1 maps
- #------------------------------------
- # [1207] Map fragments
- #------------------------------------
- Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
- Class "Misc Map Items"
- SetFontSize 45
- SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
- SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Mortal Hope" "Mortal Ignorance"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 11 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1
- Class "Map Fragments"
- BaseType "Divine Vessel"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
- Show # %TB-Fragments-T1-Expected
- Class "Map Fragments"
- BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 11 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Fragments-T2
- Class "Map Fragments"
- BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
- PlayAlertSoundPositional 11 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class "Map Fragments"
- SetFontSize 38
- SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
- SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 10 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1300]] Currency - PART 2 - Rare currency
- #===============================================================================================================
- #------------------------------------
- # [1301] Regular Rare Currency
- #------------------------------------
- Show # %TB-Currency-T1.5
- Class Currency
- BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant"
- SetFontSize 45
- SetTextColor 29 0 67 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
- SetBorderColor 29 0 67 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
- SetBackgroundColor 249 137 25 255 # BACKGROUND: T1.5 Currency
- PlayAlertSoundPositional 16 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T2
- Class Currency
- BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring" "Orb of Annulment" "Orb of Binding" "Orb of Horizons" "Engineer's Orb" "Exalted Shard"
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 25 255 # BACKGROUND: T2 Currency
- PlayAlertSoundPositional 16 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-T3
- Class Currency
- BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 173 133 15 255 # BACKGROUND: T3 Currency
- PlayAlertSoundPositional 16 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1302] Top Currency
- #------------------------------------
- Show #$top %TB-Currency-T1
- Class Currency
- BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather" "Mirror Shard" "Ancient Orb" "Harbinger's Orb"
- SetFontSize 48
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
- SetBorderColor 255 0 0 255
- Show
- Class Pantheon Soul
- SetFontSize 48
- SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
- SetBorderColor 255 0 0 255
- #------------------------------------
- # [1303] Essence Tier List
- #------------------------------------
- Show # %TB-Essence-T1
- Class Currency
- BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSoundPositional 3 300 # DROPSOUND: Value Drop: Currency, fragments
- SetBorderColor 0 0 0 255
- Show
- Class Currency
- BaseType "Screaming Essence of"
- SetFontSize 35
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Wailing Essence of"
- SetFontSize 33
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Weeping Essence of"
- SetFontSize 30
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 181 # BACKGROUND: Essence LVL3
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Currency
- BaseType "Muttering Essence of"
- SetFontSize 28
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 153 # BACKGROUND: Essence LVL2
- Show
- Class Currency
- BaseType "Whispering Essence of"
- SetFontSize 26
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 30 159 200 97 # BACKGROUND: Essence LVL1
- #------------------------------------
- # [1304] Special items
- #------------------------------------
- Show # Blessing
- Class Currency
- BaseType "Blessing"
- SetFontSize 45
- SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- Show # Splinter
- Class Currency
- BaseType "Splinter"
- SetFontSize 40
- SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
- SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
- SetBackgroundColor 65 20 80 # BACKGROUND: Breach
- PlayAlertSoundPositional 2 100 # DROPSOUND: Breach Splinters
- Show
- Class Currency
- BaseType "Perandus Coin"
- SetFontSize 40
- SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
- SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
- Show # %TB-Currency-NonDrop1
- Class Currency
- BaseType "Unshaping Orb" "Cartographer's Seal"
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Currency-NonDrop2
- Class Currency
- BaseType "Prophecy"
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
- #===============================================================================================================
- #------------------------------------
- # [1401] Exceptions to prevent ident. mistakes
- #------------------------------------
- Show # %TB-Divination-Exception
- Class "Divination"
- BaseType "The Wolf's Shadow"
- SetFontSize 38
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
- SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1402] T1 - Top tier cards
- #------------------------------------
- Show # %TB-Divination-T1
- Class "Divination"
- BaseType "Abandoned Wealth" "Bowyer's Dream" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Spark and the Flame" "The Artist" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Ethereal" "The Fiend" "The Immortal" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Thaumaturgist" "The Valkyrie" "The Vast" "Wealth and Power"
- SetFontSize 45
- SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
- SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1403] T2 - Great cards
- #------------------------------------
- Show # %TB-Divination-T2
- Class "Divination"
- BaseType "Chaotic Disposition" "Lucky Deck" "Pride Before the Fall" "Saint's Treasure" "The Brittle Emperor" "The Cartographer" "The Cursed King" "The Dapper Prodigy" "The Enlightened" "The Fletcher" "The Hoarder" "The Hunger" "The King's Heart" "The Standoff" "The Union" "The Void" "Time-Lost Relic"
- SetFontSize 44
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
- SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #------------------------------------
- # [1404] T3 - Decent cards
- #------------------------------------
- Show # %TB-Divination-T3
- Class "Divination"
- BaseType "Emperor of Purity" "Heterochromia" "Humility" "Jack in the Box" "Merciless Armament" "Scholar of the Seas" "Standoff" "The Aesthete" "The Body" "The Chains that Bind" "The Dark Mage" "The Formless Sea" "The Inventor" "The Porcupine" "The Risk" "The Road to Power" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Watcher" "The Wind" "The Wolf" "The Wolven King's Bite" "The Wretched" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 20 164 180 178 # BACKGROUND: T3 Divination
- #------------------------------------
- # [1405] T5 - Format trash tier cards... before
- #------------------------------------
- Show # %H3 %TB-Divination-T5
- Class "Divination"
- BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
- SetFontSize 30
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 48 160 202 97 # BACKGROUND: T5 Divination
- #------------------------------------
- # [1406] T4 - ...showing the remaining cards
- #------------------------------------
- Show # %HS4
- Class "Divination"
- SetFontSize 36
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBackgroundColor 20 164 180 178 # BACKGROUND: T3 Divination
- #===============================================================================================================
- # [[1500]] Currency - PART 4 - remaining items
- #===============================================================================================================
- Hide # %H2 %TB-Currency-T8
- Class Currency
- BaseType "Scroll Fragment" "Transmutation Shard" "Alteration Shard"
- SetFontSize 28
- SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
- Show # %H3
- Class Currency
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- #===============================================================================================================
- # [[1600]] Leaguestones - Tierlists
- #===============================================================================================================
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Magic
- ItemLevel >= 67
- SetFontSize 45
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Leaguestone
- Rarity >= Magic
- SetFontSize 42
- SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
- SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %TB-Leaguestone-Value
- Class Leaguestone
- BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
- Rarity = Normal
- ItemLevel >= 67
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show # %HS4
- Class Leaguestone
- Rarity = Normal
- SetFontSize 40
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- #===============================================================================================================
- # [[1700]] Uniques!
- #===============================================================================================================
- #------------------------------------
- # [1701] Exceptions
- #------------------------------------
- Show
- SocketGroup WWWWWW
- BaseType "Simple Robe"
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- Show # 6-Links
- LinkedSockets 6
- Rarity Unique
- SetFontSize 45
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1702] Tier 1 uniques
- #------------------------------------
- Show # %TB-Uniques-T1
- BaseType "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Glorious Plate" "Greatwolf Talisman" "Hubris Circlet" "Jewelled Foil" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Silver Flask" "Sorcerer Boots" "Topaz Flask" "Void Axe" "Wereclaw Talisman" "Wyrmscale Doublet"
- Rarity Unique
- SetFontSize 45
- SetTextColor 205 99 20 255 # TEXTCOLOR: Uniques
- SetBorderColor 225 103 12 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
- PlayAlertSoundPositional 8 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1703] Tier 2 uniques
- #------------------------------------
- Show # 5-Links
- LinkedSockets = 5
- Rarity Unique
- SetFontSize 45
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSoundPositional 6 300 # DROPSOUND: T1 Drop
- Show # %TB-Uniques-T2
- BaseType "Arcanist Gloves" "Assassin's Garb" "Bismuth Flask" "Carnal Sceptre" "Clasped Mitts" "Crystal Belt" "Deicide Mask" "Gladiator Plate" "Gold Ring" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Jingling Spirit Shield" "Sacrificial Garb" "Sacrificial Garb" "Siege Axe" "Stibnite Flask" "Trapper Boots"
- Rarity Unique
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSoundPositional 5 300 # DROPSOUND: T1 Drop
- #------------------------------------
- # [1704] Multi-Unique bases.
- #------------------------------------
- # These bases have multiple uniques. One of the uniques, is a high value one
- # While others are cheap. We give them a high quality display, while making a normal unique
- # Sound to prevent false excitement.
- Show # %TB-Uniques-T2-MultiBase
- BaseType "Ebony Tower Shield" "Goathide Boots" "Leather Belt" "Onyx Amulet" "Two-Stone Ring"
- Rarity Unique
- SetFontSize 42
- SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
- SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
- SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
- PlayAlertSoundPositional 5 300 # DROPSOUND: Random uniques, 20qual gems
- #------------------------------------
- # [1705] Prophecy-Material Uniques
- #------------------------------------
- Show # %TB-Uniques-Fated
- BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
- Rarity Unique
- SetFontSize 40
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
- SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
- PlayAlertSoundPositional 5 300 # DROPSOUND: Random uniques, 20qual gems
- #------------------------------------
- # [1706] Random Uniques
- #------------------------------------
- Show # T3
- Rarity Unique
- SetFontSize 40
- SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
- SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
- SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
- PlayAlertSoundPositional 3 300 # DROPSOUND: Random uniques, 20qual gems
- #===============================================================================================================
- # [[1800]] Exceptions - Quest Items etc.
- #===============================================================================================================
- Show
- Class Quest
- BaseType "Shaper's Orb"
- SetFontSize 44
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- PlayAlertSoundPositional 2 300 # DROPSOUND: Value Drop: Currency, fragments
- Show
- Class Quest
- SetFontSize 40
- SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
- #===============================================================================================================
- # [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
- #===============================================================================================================
- #===============================================================================================================
- # [[2000]] Leveling - Flasks
- #===============================================================================================================
- #------------------------------------
- # [2001] Hide outdated flasks
- #------------------------------------
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- BaseType Small Medium Large Greater Grand
- ItemLevel >= 35
- SetFontSize 20
- Hide #$flask, lvl
- Class "Life Flask" "Mana Flask"
- BaseType Flask
- BaseType Giant Colossal Sacred
- ItemLevel >= 53
- SetFontSize 20
- #------------------------------------
- # [2002] Hybrid flasks (normal)
- #------------------------------------
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 15
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 35
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 45
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 55
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 67
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2003] Hybrid flasks (magic)
- #------------------------------------
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 15
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 35
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 45
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 55
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class "Hybrid Flask"
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 66
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class Flasks
- BaseType "Small"
- Rarity Normal
- ItemLevel <= 5
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Medium"
- Rarity Normal
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Large"
- Rarity Normal
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Greater"
- Rarity Normal
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Grand"
- Rarity Normal
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Giant"
- Rarity Normal
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Colossal"
- Rarity Normal
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Sacred"
- Rarity Normal
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Hallowed"
- Rarity Normal
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Sanctified"
- Rarity Normal
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Divine"
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 60
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Eternal"
- Rarity Normal
- ItemLevel <= 66
- ItemLevel >= 65
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
- #------------------------------------
- Show #$flask, lvl
- Class Flasks
- BaseType "Small"
- Rarity Magic
- ItemLevel <= 5
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Medium"
- Rarity Magic
- ItemLevel <= 8
- ItemLevel >= 3
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Large"
- Rarity Magic
- ItemLevel <= 12
- ItemLevel >= 5
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Greater"
- Rarity Magic
- ItemLevel <= 18
- ItemLevel >= 12
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Grand"
- Rarity Magic
- ItemLevel <= 24
- ItemLevel >= 18
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Giant"
- Rarity Magic
- ItemLevel <= 30
- ItemLevel >= 24
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Colossal"
- Rarity Magic
- ItemLevel <= 37
- ItemLevel >= 30
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Sacred"
- Rarity Magic
- ItemLevel <= 42
- ItemLevel >= 36
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Hallowed"
- Rarity Magic
- ItemLevel <= 48
- ItemLevel >= 42
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Sanctified"
- Rarity Magic
- ItemLevel <= 55
- ItemLevel >= 48
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Divine"
- Rarity Magic
- ItemLevel <= 67
- ItemLevel >= 60
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$flask, lvl
- Class Flasks
- BaseType "Eternal"
- Rarity Magic
- ItemLevel <= 66
- ItemLevel >= 65
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2006] Show remaining flasks
- #------------------------------------
- Show #$flask, lvl
- BaseType Flask
- Rarity <= Magic
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #===============================================================================================================
- # [[2100]] Leveling - Exceptions
- #===============================================================================================================
- Show #$rgb, small, lvl
- LinkedSockets = 4
- SocketGroup RGB
- Class "Gloves" "Boots" "Helmets" "Body Armour"
- SetFontSize 40
- SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, small, lvl
- SocketGroup RGB
- Width <= 2
- Height <= 2
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, small, lvl
- SocketGroup RGB
- Width <= 1
- Height <= 3
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, bulky, lvl
- SocketGroup RGB
- Width >= 2
- Height >= 4
- SetFontSize 34
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- Show #$rgb, lvl
- SocketGroup RGB
- SetFontSize 36
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
- #===============================================================================================================
- # [[2200]] Leveling - RARES
- #===============================================================================================================
- #------------------------------------
- # [2201] Leveling rares - tier list
- #------------------------------------
- Show #$Leveling, small, autosmall, bhg, great
- LinkedSockets >= 4
- Rarity Rare
- ItemLevel < 65
- SetFontSize 40
- SetBorderColor 100 255 255 255 # BORDERCOLOR: Leveling: 4-linked rare
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$Leveling, small, autosmall, bhg, great
- Class "Boots"
- Rarity Rare
- ItemLevel < 30
- SetFontSize 40
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$Leveling, small, autosmall, bhg, great
- Class "Boots" "Helmets" "Gloves"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$Leveling, good, exception
- Class "Sceptres" "Daggers" "Wands"
- Rarity Rare
- ItemLevel < 65
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 10
- SetFontSize 40
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- Rarity Rare
- ItemLevel < 10
- SetFontSize 38
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 38
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 5
- Rarity Rare
- ItemLevel < 15
- SetFontSize 35
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 10
- Rarity Rare
- ItemLevel < 20
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 15
- Rarity Rare
- ItemLevel < 25
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 20
- Rarity Rare
- ItemLevel < 30
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 25
- Rarity Rare
- ItemLevel < 35
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 30
- Rarity Rare
- ItemLevel < 40
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 35
- Rarity Rare
- ItemLevel < 45
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 40
- Rarity Rare
- ItemLevel < 50
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 45
- Rarity Rare
- ItemLevel < 55
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 50
- Rarity Rare
- ItemLevel < 60
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 2
- Height <= 2
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, small, good
- Width <= 1
- Height <= 3
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- Show #$Leveling, good
- DropLevel > 55
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 30 90 45 255 # BACKGROUND: Rares - Basetype - Good
- #------------------------------------
- # [2202] Leveling rares - remaining rules
- #------------------------------------
- Show #$Leveling, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #$Leveling, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 35
- SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #Leveling, ok, small
- Width <= 2
- Height <= 2
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #Leveling, ok, small
- Width <= 1
- Height <= 3
- Rarity Rare
- ItemLevel < 65
- SetFontSize 30
- SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #Leveling, ok
- Rarity Rare
- ItemLevel < 20
- SetFontSize 35
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- Show #Leveling, ok
- Rarity Rare
- ItemLevel < 65
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
- #===============================================================================================================
- # [[2300]] Leveling - Useful items
- #===============================================================================================================
- #------------------------------------
- # [2301] Jewellery & Helpful Leveling and racing gear
- #------------------------------------
- Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
- BaseType "Topaz Ring" "Two-Stone"
- Rarity Normal
- ItemLevel > 12
- ItemLevel < 35
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
- BaseType "Topaz Ring" "Two-Stone"
- Rarity Magic
- ItemLevel > 12
- ItemLevel < 35
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL18-Trinkets
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- Rarity Normal
- ItemLevel < 18
- SetFontSize 38
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL18-Trinkets
- BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
- Rarity Magic
- ItemLevel < 18
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL12-Trinkets
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity Normal
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-LVL12-Trinkets
- BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
- Rarity Magic
- ItemLevel < 12
- SetFontSize 40
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-Brutus-Handling-Gear
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- Rarity Normal
- ItemLevel <= 9
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl %TB-Brutus-Handling-Gear
- BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
- Rarity Magic
- ItemLevel <= 9
- SetFontSize 36
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 15
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 20
- SetFontSize 36
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Normal
- ItemLevel < 35
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- Show #$trinkets, lvl
- Class "Rings" "Amulets" "Belts"
- Rarity Magic
- ItemLevel < 45
- SetFontSize 34
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$trinkets, lvl, quivers
- Class Rings Amulets Belts Quivers
- Rarity Magic
- ItemLevel <= 66
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- #------------------------------------
- # [2302] Caster weapons
- #------------------------------------
- Show #$lvl, caster
- LinkedSockets = 3
- Class "Sceptres" "Wands" "Daggers"
- Rarity <= Magic
- ItemLevel < 35
- SetFontSize 36
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, caster
- Class "Sceptres" "Wands" "Daggers"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 36
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- #------------------------------------
- # [2303] Linked gear
- #------------------------------------
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Normal
- ItemLevel <= 66
- SetFontSize 40
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
- Show #$lvl, links
- LinkedSockets >= 4
- Rarity Magic
- ItemLevel <= 66
- SetFontSize 40
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 200 255 # BORDERCOLOR: Leveling: 4-link
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 25
- SetFontSize 36
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 25
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, small
- Class "Boots"
- Rarity = Magic
- ItemLevel < 25
- SetFontSize 38
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Normal
- ItemLevel <= 60
- SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, links
- LinkedSockets >= 3
- Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
- Rarity Magic
- ItemLevel <= 60
- SetTextColor 100 100 255 255 # TEXTCOLOR: Magic Items: Strong Highlight
- SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Normal
- ItemLevel < 12
- SetFontSize 36
- SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$lvl, other
- LinkedSockets >= 3
- Rarity Magic
- ItemLevel < 12
- SetFontSize 36
- SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- #===============================================================================================================
- # [[2400]] Leveling - normal and magic item progression
- #===============================================================================================================
- #------------------------------------
- # [2401] Normal items - First 12 levels - exceptions
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Normal
- ItemLevel < 12
- SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Normal
- ItemLevel <= 12
- SetTextColor 200 200 200 255 # TEXTCOLOR: Early Leveling: Small bases
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl
- Rarity Normal
- ItemLevel < 12
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [2402] Normal weapons - progression
- #------------------------------------
- Show # %TC-LVL-Weapons
- DropLevel >= 8
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 13
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 9
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 14
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 11
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 16
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 14
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 18
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 17
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 20
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 19
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 22
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 21
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 24
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 24
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 26
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 26
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 28
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 28
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 30
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 30
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 32
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 32
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 34
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 34
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 36
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 37
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 38
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 39
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 40
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 41
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 42
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 46
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 48
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 48
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 50
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 50
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 52
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 52
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 54
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 54
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 56
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 56
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 58
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 60
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 62
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 65
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 66
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show # %TC-LVL-Weapons
- DropLevel >= 67
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
- Rarity <= Magic
- ItemLevel < 67
- SetFontSize 30
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #------------------------------------
- # [2403] Magic items - progression
- #------------------------------------
- Show #$start, lvl, bulky
- Width = 2
- Height >= 3
- Class "Body Armours" "Shields"
- Rarity Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, bulky
- Width = 2
- Height >= 4
- Rarity Magic
- ItemLevel < 12
- SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show #$start, lvl, small
- Width <= 1
- Height <= 4
- Rarity Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl, small
- Width <= 2
- Height <= 2
- Rarity Magic
- ItemLevel <= 12
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
- SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
- Show #$start, lvl
- Rarity Magic
- ItemLevel < 12
- SetFontSize 32
- SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- Rarity Magic
- ItemLevel < 24
- SetFontSize 32
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- Show
- Rarity Magic
- ItemLevel < 36
- SetFontSize 26
- SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2500]] HIDE LAYER 5 - Remaining Items
- #===============================================================================================================
- Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
- Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
- SetFontSize 26
- SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
- SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
- #===============================================================================================================
- # [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
- #===============================================================================================================
- Show # SafetyLine!
- SetFontSize 45
- SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
- SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
- #===============================================================================================================
- # [[2700]] Special thanks to!
- #===============================================================================================================
- #
- # COMMUNITY:
- # Special thanks to the supporters, stream-viewers and my guild :)
- # Everyone who provided feedback on my thread/github and on reddit.
- #
- # GRINDING GEAR GAMES:
- # Bex - Awesome. Also compiled information for smooth updating during league starts!
- # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
- # Chris - The man.
- #
- # FRIENDS:
- # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
- # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
- # MrPing - Helped out a ton with testing recently.
- # Victoria - <3
- #
- # SUGGESTIONS / HELP:
- # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
- # Ghudda - I took his script as a template. It made learning the syntax even easier.
- # Malchron - consulted me on some complicated topics
- # ZiggyD - tested the filter during the 2.0 beta
- # Helmannn - tested the filter during the Ascendancy Alpha!
- # StarRune - Found several flaws and improvement possibilities. Thanks!
- # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
- #
- # Script by NeverSink
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