SHARE
TWEET

Untitled

a guest Oct 12th, 2017 55 in 20 days
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. 1>------ Build started: Project: ShaderCompileWorker, Configuration: Development_Program x64 ------
  2. 1>Creating makefile for ShaderCompileWorker (no existing makefile)
  3. 1>Target is up to date
  4. 1>Copying C:\Program Files\Epic Games\UnrealEngine-promoted\Engine\Binaries\Win64\ShaderCompileWorker.exe to C:\Program Files\Epic Games\UnrealEngine-promoted\Engine\Binaries\Win64\XGEControlWorker.exe
  5. 1>        1 file(s) copied.
  6. 1>Deploying ShaderCompileWorker Win64 Development...
  7. 1>Total build time: 1.50 seconds (NoActionsToExecute executor: 0.00 seconds)
  8. 2>------ Build started: Project: myTestGame, Configuration: Development_Server x64 ------
  9. 2>Creating makefile for myTestGameServer (project files are newer)
  10. 2>Building UnrealHeaderTool...
  11. 2>Creating makefile for UnrealHeaderTool (no existing makefile)
  12. 2>Target is up to date
  13. 2>Total build time: 1.09 seconds (NoActionsToExecute executor: 0.00 seconds)
  14. 2>Parsing headers for myTestGameServer
  15. 2>  Running UnrealHeaderTool "D:\UnrealEngine4Levels\myTestGame\myTestGame.uproject" "D:\UnrealEngine4Levels\myTestGame\Intermediate\Build\Win64\myTestGameServer\Development\myTestGameServer.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors
  16. 2>LogPluginManager : warning : Plugin 'VaRestPlugin' is not compatible with the current engine version (4.17.0)
  17. 2>LogPluginManager: Display: Skipping load of 'VaRestPlugin'.
  18. 2>Reflection code generated for myTestGameServer in 16.9468497 seconds
  19. 2>Performing 7 actions (4 in parallel)
  20. 2>[2/7] Resource PCLaunch.rc
  21. 2>UELinkerFixups.cpp
  22. 2>PCH.VaRestPlugin.cpp
  23. 2>Module.VaRestPlugin.gen.cpp
  24. 2>Module.VaRestPlugin.cpp
  25. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestJsonObject.cpp(555): error C2039: 'utf8codepoint': is not a member of 'FUTF8ToTCHAR_Convert'
  26. 2>c:\program files\epic games\unrealengine-promoted\engine\source\runtime\core\public\Containers/StringConv.h(286): note: see declaration of 'FUTF8ToTCHAR_Convert'
  27. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestJsonObject.cpp(555): error C3861: 'utf8codepoint': identifier not found
  28. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestLibrary.cpp(73): warning C4996: 'UEngine::GetWorldFromContextObject': GetWorldFromContextObject(Object) and GetWorldFromContextObject(Object, boolean) are replaced by GetWorldFromContextObject(Object, Enum) or GetWorldFromContextObjectChecked(Object) Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  29. 2>C:\Program Files\Epic Games\UnrealEngine-promoted\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h(2250): note: see declaration of 'UEngine::GetWorldFromContextObject'
  30. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestRequestJSON.cpp(206): warning C4996: 'FString::Trim': FString::Trim() has been split into separate functions for copy and mutate semantics. Call FString::TrimStart() to return a copy of the string with whitespace trimmed from the start, or FString::TrimStartInline() to modify an FString object in-place. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  31. 2>c:\program files\epic games\unrealengine-promoted\engine\source\runtime\core\public\Containers/UnrealString.h(1475): note: see declaration of 'FString::Trim'
  32. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestRequestJSON.cpp(207): warning C4996: 'FString::TrimTrailing': FString::TrimTrailing() has been split into separate functions for copy and mutate semantics. Call FString::TrimEnd() to return a copy of the string with whitespace trimmed from the start, or FString::TrimEndInline() to modify an FString object in-place. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  33. 2>c:\program files\epic games\unrealengine-promoted\engine\source\runtime\core\public\Containers/UnrealString.h(1481): note: see declaration of 'FString::TrimTrailing'
  34. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestRequestJSON.cpp(222): warning C4996: 'FString::Trim': FString::Trim() has been split into separate functions for copy and mutate semantics. Call FString::TrimStart() to return a copy of the string with whitespace trimmed from the start, or FString::TrimStartInline() to modify an FString object in-place. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  35. 2>c:\program files\epic games\unrealengine-promoted\engine\source\runtime\core\public\Containers/UnrealString.h(1475): note: see declaration of 'FString::Trim'
  36. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestRequestJSON.cpp(223): warning C4996: 'FString::TrimTrailing': FString::TrimTrailing() has been split into separate functions for copy and mutate semantics. Call FString::TrimEnd() to return a copy of the string with whitespace trimmed from the start, or FString::TrimEndInline() to modify an FString object in-place. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  37. 2>c:\program files\epic games\unrealengine-promoted\engine\source\runtime\core\public\Containers/UnrealString.h(1481): note: see declaration of 'FString::TrimTrailing'
  38. 2>D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Source\VaRestPlugin\Private\VaRestRequestJSON.cpp(228): warning C4996: 'UEngine::GetWorldFromContextObject': GetWorldFromContextObject(Object) and GetWorldFromContextObject(Object, boolean) are replaced by GetWorldFromContextObject(Object, Enum) or GetWorldFromContextObjectChecked(Object) Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile.
  39. 2>C:\Program Files\Epic Games\UnrealEngine-promoted\Engine\Source\Runtime\Engine\Classes\Engine/Engine.h(2250): note: see declaration of 'UEngine::GetWorldFromContextObject'
  40. 2>ERROR : UBT error : Failed to produce item: D:\UnrealEngine4Levels\myTestGame\Plugins\VaRestPlugin\Binaries\Win64\myTestGameServer-VaRestPlugin.lib
  41. 2>Total build time: 39.61 seconds (Local executor: 0.00 seconds)
  42. 2>C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets(44,5): error MSB3075: The command ""C:\Program Files\Epic Games\UnrealEngine-promoted\Engine\Build\BatchFiles\Build.bat" myTestGameServer Win64 Development "D:\UnrealEngine4Levels\myTestGame\myTestGame.uproject" -waitmutex" exited with code 5. Please verify that you have sufficient rights to run this command.
  43. 2>Done building project "myTestGame.vcxproj" -- FAILED.
  44. ========== Build: 1 succeeded, 1 failed, 2 up-to-date, 0 skipped ==========
RAW Paste Data
Top