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Feb 17th, 2018
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  1. LOAD RAW - SEE ORIGINAL
  2. //This is the Script Guys : Thnx BillinAssDoctor <3 - Zynx Aquaz
  3. //This checks if the player is within your crosshair size
  4. isRealistic(nerd) {
  5. self.angles = self getPlayerAngles();
  6. need2Face = VectorToAngles( nerd getTagOrigin("j_mainroot") - self getTagOrigin("j_mainroot") );
  7. aimDistance = length( need2Face - self.angles );
  8. if(aimDistance < 25)
  9. return true;
  10. else
  11. return false;
  12. }
  13.  
  14.  
  15. //The aimbot
  16. doDaAim() {
  17. self endon("disconnect");
  18. self endon("death");
  19. self endon("EndAutoAim");
  20. for(;;)
  21. {
  22. self waittill( "weapon_fired");
  23. abc=0;
  24. foreach(player in level.players) {
  25. if(isRealistic(player))
  26. {
  27. if(self.pers["team"] != player.pers["team"]) {
  28. if(isSubStr(self getCurrentWeapon(), "svu_") || isSubStr(self getCurrentWeapon(), "dsr50_") || isSubStr(self getCurrentWeapon(), "ballista_") || isSubStr(self getCurrentWeapon(), "xpr_"))
  29. {
  30. x = randomint(10);
  31. if(x==1) {
  32. player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_HEAD_SHOT", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_head", 0, 0 );
  33. } else {
  34. player thread [[level.callbackPlayerDamage]](self, self, 500, 8, "MOD_RIFLE_BULLET", self getCurrentWeapon(), (0,0,0), (0,0,0), "j_mainroot", 0, 0 );
  35. }
  36. }
  37. }
  38. }
  39. if(isAlive(player) && player.pers["team"] == "axis") {
  40. abc++;
  41. }
  42. }
  43. if(abc==0) {
  44. self notify("last_killed");
  45. }
  46. }
  47. }
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