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Sep 16th, 2019
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  1. VertexLitGeneric
  2. {
  3. "GPU<2"
  4. {
  5. $baseTexture "models\weapons\melee\sentry\sentry_diffuse_bakedspec"
  6. $surfaceprop "weapon"
  7. }
  8. "GPU>=2"
  9. {
  10. $baseTexture "models\weapons\melee\sentry\sentry_diffuse"
  11.  
  12. $bumpmap "models\weapons\melee\sentry\sentry_normal"
  13. $envmap env_cubemap
  14. //$envmap hlmv/cubemap2
  15. $basealphaenvmapmask 1
  16.  
  17. $envmaptint "[0.8 0.8 0.8]"
  18.  
  19. $phong 1
  20. $PhongAlbedoTint 1
  21. $halflambert 0
  22. $phongboost 2.0
  23. //$phongexponent 30
  24. $phongexponenttexture "models\weapons\melee\sentry\sentry_phong"
  25. $phongfresnelranges "[0.1 1 5]"
  26.  
  27. $surfaceprop "weapon"
  28.  
  29. }
  30. }
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