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- importar pygame
- importar aleatório
- pygame. init ( )
- janela = pygame. display . set_mode ( [ 800 , 580 ] )
- nave espacial = pygame. imagem . load ( 'spaceship.png' )
- imgX = 350
- sImgX = 0
- rectY = 100
- rectX = 100
- rectL = 100
- clock = pygame. tempo . Relógio ( )
- enquanto verdadeiro :
- para evento no pygame. evento . get ( ) :
- se evento. type == pygame. KEYDOWN :
- se evento. chave == pygame. K_LEFT :
- sImgX = - 1
- se evento. chave == pygame. K_RIGHT :
- sImgX = 1
- se evento. type == pygame. KEYUP :
- se (
- evento. chave == pygame. K_LEFT
- ou evento. chave == pygame. K_RIGHT
- ) :
- sImgX = 0
- janela. preencher ( ( 255 , 255 , 255 ) )
- janela. blit ( nave espacial , [ imgX , 400 ] )
- pygame. desenhar . rect (
- janela ,
- ( 0 , 0 , 255 ) ,
- [ rectX , rectY , rectL , 150 ]
- )
- imgX + = sImgX
- rectY + = 2
- se rectY > 580 :
- rectY = 0
- rectX = aleatório . randrange ( 0 , 700 )
- rectL + = 1
- pygame. display . atualizar ( )
- relógio. tick ( 60 )
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