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  1. echo
  2. echo _________ __ __
  3. echo / _____/ ____/ \ / \
  4. echo \_____ \ / \ \/\/ /
  5. echo / \ | \ /
  6. echo /_______ /___| /\__/\ /
  7. echo \/ \/ \/
  8. echo
  9. echo "SnW's DoD's Config"
  10. echo "Made By SnW"
  11. echo "www.dods.dk"
  12.  
  13. "toggleconsole"
  14. bind "-"
  15.  
  16. cl_autorezoom "0"
  17. cl_bob "0.002"
  18. cl_bobcycle "0.8"
  19. cl_bobup "0.5"
  20. cl_detail_avoid_force "0"
  21. cl_detail_avoid_radius "0"
  22. cl_detail_avoid_recover_speed "0"
  23. cl_detail_max_sway "0"
  24. cl_detaildist "1200"
  25. cl_detailfade "400"
  26. cl_clearhinthistory "1"
  27. cl_debugrumble "0"
  28. cl_drawmonitors "0"
  29. cl_ejectbrass "0"
  30. cl_enabledeathfilmgrain "0"
  31. cl_enablespectatoreffects "0"
  32. cl_forcepreload "1"
  33. cl_phys_props_enable "0"
  34. cl_phys_props_max "0"
  35. cl_playerspraydisable "1"
  36. cl_ragdoll_collide "0"
  37. cl_ragdoll_physics_enable "1"
  38. cl_rumblescale "0"
  39. cl_show_splashes "0"
  40. cl_showhelp "0"
  41. cl_showpluginmessages "0"
  42. cl_downloadfilter "nosounds"
  43. cl_disablehtmlmotd "1"
  44. violence_ablood "1"
  45. violence_agibs "1"
  46. violence_hblood "1"
  47. violence_hgibs "1"
  48. mat_alphacoverage "0"
  49. mat_autoexposure_max "0"
  50. mat_autoexposure_min "0"
  51. mat_bloom_scalefactor_scalar "0"
  52. mat_bloomscale "0"
  53. mat_bufferprimitives "0"
  54. mat_bumpmap "0"
  55. mat_clipz "1"
  56. mat_compressedtextures "1"
  57. mat_debugdepth "0"
  58. mat_debugdepthmode "0"
  59. mat_debugdepthval "128"
  60. mat_debugdepthvalmax "256"
  61. mat_diffuse "1"
  62. mat_disable_bloom "1"
  63. mat_disable_fancy_blending "1"
  64. mat_disable_lightwarp "1"
  65. mat_disable_ps_patch "1"
  66. mat_envmapsize "0"
  67. mat_envmaptgasize "0"
  68. mat_fastspecular "1"
  69. mat_filmgrain "0"
  70. mat_filterlightmaps "1"
  71. //changedmat_filtertextures "1"
  72. mat_forcehardwaresync "0"
  73. mat_forcemanagedtextureintohardware "0"
  74. mat_framebuffercopyoverlaysize "0"
  75. mat_hdr_level "0"
  76. mat_max_worldmesh_vertices "0"
  77. mat_maxframelatency "0"
  78. mat_mipmaptextures "1"
  79. mat_non_hdr_bloom_scalefactor "0"
  80. mat_parallaxmap "0"
  81. mat_reducefillrate "1"
  82. mat_shadowstate "0"
  83. mat_software_aa_blur_one_pixel_lines "0"
  84. mat_software_aa_strength "0"
  85. mat_software_aa_strength_vgui "0"
  86. mat_software_aa_tap_offset "0"
  87. mat_softwarelighting "0"
  88. mat_specular "0"
  89. mat_use_compressed_hdr_textures "0"
  90. mat_wateroverlaysize "0"
  91. mat_debugdepthmode "0"
  92. mat_debug_postprocessing_effects "0"
  93. mat_force_ps_patch "0"
  94. adsp_debug "0"
  95. budget_show_history "0"
  96. commentary "0"
  97. flex_smooth "0"
  98. func_break_max_pieces "0"
  99. g_ragdoll_fadespeed "0"
  100. g_ragdoll_lvfadespeed "0"
  101. gl_clear "0"
  102. jpeg_quality "100"
  103. lod_transitiondist "0"
  104. mp_decals "0"
  105. muzzleflash_light "1"
  106. prop_active_gib_limit "0"
  107. props_break_max_pieces "0"
  108. showhitlocation "1"
  109. sv_forcepreload "1"
  110. weapon_showproficiency "1"
  111. rate "128000"
  112. cl_cmdrate "101"
  113. cl_updaterate "101000"
  114. cl_interp_ratio "1"
  115. cl_interp "0"
  116. cl_lagcompensation "1"
  117. cl_pred_optimize "2"
  118. cl_predictweapons "1"
  119. cl_smooth "0"
  120. cl_smoothtime "0"
  121. cl_wpn_sway_interp "0.0"
  122. r_3dsky "0"
  123. r_PhysPropStaticLighting "0"
  124. r_ambientboost "0"
  125. r_ambientfactor "0"
  126. r_ambientmin "0"
  127. r_bloomtintb "0"
  128. r_bloomtintexponent "0"
  129. r_bloomtintg "0"
  130. r_bloomtintr "0"
  131. r_cheapwaterend "1"
  132. r_cheapwaterstart "1"
  133. r_decal_cullsize "15"
  134. r_decals "0"
  135. r_decalstaticprops "0"
  136. r_dopixelvisibility "0"
  137. r_drawbatchdecals "0"
  138. r_drawdetailprops "1"
  139. r_drawflecks "0"
  140. r_drawmodeldecals "0"
  141. r_dynamic "0"r_eyes "0"
  142. r_fastzreject "1"
  143. r_flex "0"
  144. r_forcewaterleaf "0"
  145. r_hunkalloclightmaps "0"
  146. r_lightaverage "0"
  147. r_lightcache_zbuffercache "0"
  148. r_maxdlights "0"
  149. r_maxmodeldecal "0"
  150. r_maxnewsamples "0"
  151. r_maxsampledist "0"
  152. r_minnewsamples "0"
  153. r_occlusion "1"
  154. r_propsmaxdist "0"
  155. r_renderoverlayfragment "0"
  156. r_ropetranslucent "0"
  157. r_spray_lifetime "0"
  158. r_staticprop_lod "3"
  159. r_teeth "0"
  160. r_waterdrawreflection "0"
  161. r_waterdrawrefraction "0"
  162. r_worldlights "0"
  163. r_pixelfog "1"
  164. r_eyegloss "0"
  165. r_eyemove "0"
  166. r_eyeshift_x "0"
  167. r_eyeshift_y "0"
  168. r_eyeshift_z "0"
  169. r_eyesize "0"
  170. rope_averagelight "0"
  171. rope_collide "0"
  172. rope_smooth "0"
  173. rope_smooth_enlarge "0"
  174. rope_subdiv "0"
  175. rope_wind_dist "0"
  176. rope_rendersolid "1"
  177. rope_smooth_maxalpha "0"
  178. rope_smooth_maxalphawidth "0"
  179. rope_smooth_minalpha "0"
  180. rope_smooth_minwidth "0"
  181. m_customaccel "0"
  182. m_customaccel_exponent "1"
  183. m_customaccel_max "0"
  184. m_customaccel_scale "0.04"
  185. m_filter "0"
  186. m_mouseaccel1 "0"
  187. m_mouseaccel2 "0"
  188. m_pitch "0.022"
  189. m_yaw "0.022"
  190. dsp_enhance_stereo "0"
  191. dsp_slow_cpu "1"
  192. dsp_spatial "40"
  193. dsp_speaker "50"
  194. dsp_volume "1"
  195. dsp_water "14"
  196. soundscape_flush "1"
  197. dod_playachievementsound "0"
  198. dod_playrivalrysounds "0"
  199. dod_playwinmusic "0"
  200. fps_max "151"
  201. hud_classautokill "0"
  202. hud_fastswitch "1"
  203. developer "0"
  204. r_drawdetailprops 0
  205. net_graph 0
  206. rope_rendersolid 1
  207. snd_mixahead 0.1
  208. mat_filtertextures 1
  209. cl_detaildist 1200
  210. cl_detailfade 400
  211. r_shadowrendertotexture 0
  212.  
  213.  
  214.  
  215.  
  216. // ---> Mouse Settings <---
  217.  
  218. m_customaccel 0
  219. m_customaccel_scale 0.04
  220. m_customaccel_max 0
  221. m_customaccel_exponent 1
  222. m_filter 0
  223. m_forward 1
  224. m_mouseaccel1 0
  225. m_mouseaccel2 0
  226. m_mousespeed 1
  227. m_pitch 0.022
  228. m_side 0.8
  229. m_yaw 0.022
  230. sensitivity 1.50
  231.  
  232. cl_mouselook 1
  233. cl_idealpitchscale 0.8
  234. lookspring 0
  235. lookstrafe 0
  236.  
  237. // ---> Sound Settings <---
  238.  
  239. snd_duckerthreshold "0.15"
  240. snd_duckerreleasetime "2.5"
  241. snd_duckerattacktime "0.5"
  242. snd_ducktovolume "0.55"
  243. snd_mixahead "0.1"
  244. snd_musicvolume "0.000000"
  245. dsp_enhance_stereo "0"
  246. snd_pitchquality "1"
  247. snd_digital_surround "1"
  248. voice_modenable "1"
  249. voice_forcemicrecord "1"
  250. voice_enable "1"
  251. voice_scale "1"
  252. volume "1.0"
  253. bgmvolume "1"
  254. suitvolume "0.25"
  255.  
  256.  
  257.  
  258. // ---> Film-Grain <---
  259. mat_filmgrain "0"
  260. mat_monitorgamma "1.6"
  261.  
  262. // ---> OTHER STUFF <---
  263. dod_playachievementsound "0"
  264. dod_playrivalrysounds "0"
  265. dod_playwinmusic "0"
  266. cl_wpn_sway_scale "0"
  267. cl_enabledeatheffects "0"
  268. overview_alpha "0.4"
  269. cl_gunlowerspeed "0"
  270. mp_usehwmmodels "-1"
  271. mp_usehwmvcds "-1"
  272. hud_fastswitch "1"
  273. net_graph "1"
  274.  
  275.  
  276.  
  277. name "Sn^_^;;W"
  278.  
  279. clear
  280.  
  281. echo ***************************************
  282. echo ***Sn0WM4N's DoD:s Config Loaded***
  283. echo ***************************************
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