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  1. # NOTE:
  2. # Line beginning with "#" (Number sign/hash) or ";" (semicolon)
  3. # indicates that the line is a comment. It will be ignored by
  4. # the emulator.
  5. #
  6. # Read one by one to understand the meaning of each settings,
  7. # don't scroll down too fast like you're reading
  8. # facebook feeds or twitter tweets. (:
  9.  
  10.  
  11. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  12. ; This section will be used by the loader to start your
  13. ; games properly.
  14. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  15. [Launcher]
  16.  
  17.  
  18. ;-------------------------------------------------------------
  19. ; Target
  20. ; This must be pointed to your game executables (.exe)
  21. ; StartIn
  22. ; Point to your game folder. Don't set if you want to use
  23. ; emulator current directory.
  24. ; CommandLine
  25. ; Additional command line for your games. Source (Valve)
  26. ; games requires -steam or you will get "insecure"
  27. ; message
  28. ;-------------------------------------------------------------
  29. Target = armello.exe
  30. #StartIn = C:\Program Files (x86)\Steam\steamapps\common\Age of Empires II HD
  31. #CommandLine =
  32.  
  33.  
  34. ;-------------------------------------------------------------
  35. ; This must be pointing to SmartSteamEmu.dll, you can use
  36. ; absolute path or relative path; relative to StartIn
  37. ; directory. The emulator storage folder will be created on
  38. ; the same folder as SmartSteamEmu.dll
  39. ;-------------------------------------------------------------
  40. SteamClientPath64 = SmartSteamEmu64.dll
  41.  
  42.  
  43. ;-------------------------------------------------------------
  44. ; Don't exit the loader. Required for games that uses batch
  45. ; file (.bat) or which launch multiple binary (.exe)
  46. ;-------------------------------------------------------------
  47. Persist = 0
  48.  
  49.  
  50.  
  51. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  52. ; This section will be used by emulator.
  53. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  54. [SmartSteamEmu]
  55.  
  56. ;-------------------------------------------------------------
  57. ; AppId
  58. ; Your game appid. http://store.steampowered.com/app/<AppId>
  59. ; Set to 0 to read from steam_appid.txt file.
  60. ;
  61. ; SteamIdGeneration - Specify one of these:
  62. ; - Static
  63. ; - Random
  64. ; - PersonaName
  65. ; - ip
  66. ; - Manual (you must set ManualSteamId)
  67. ; - GenerateRandom (Default, Generate steam id once and reuse the
  68. ; same generated steam id for the next time)
  69. ; Remember, some games store steam id in save file and steam id
  70. ; must match when loading the game again.
  71. ;
  72. ; ManualSteamId
  73. ; Example: 76561197960287930
  74. ;
  75. ; LowViolence
  76. ; Set this to 1 if you want to have a low violence game
  77. ; and/or residing in a country that requires you to have this
  78. ; restriction.
  79. ;
  80. ;-------------------------------------------------------------
  81. AppId = 290340
  82. Language = English
  83. SteamIdGeneration = mpcg
  84. #ManualSteamId = 0
  85. LowViolence = 0
  86.  
  87.  
  88. ;-------------------------------------------------------------
  89. ; AvatarFilename
  90. ; Avatar file, only .png is supported
  91. ; PersonaName
  92. ; Set this to your name *OR* use one of these:
  93. ; - ComputerName
  94. ; - AccountName (default)
  95. ; AutomaticallyJoinInvite
  96. ; When somebody send invite to you, you will automatically
  97. ; accept their invite.
  98. ;-------------------------------------------------------------
  99. AvatarFilename = avatar.png
  100. PersonaName = Skillaa
  101. AutomaticallyJoinInvite = 1
  102.  
  103.  
  104. ;-------------------------------------------------------------
  105. ; StorageOnAppdata
  106. ; Storage (save game) files will be saved on local account
  107. ; appdata folder.
  108. ; C:\Users\<YourName>\AppData\SmartSteamEmu
  109. ;
  110. ; If you lose your savegame files after using this
  111. ; version, disable this value or move your savegame files to
  112. ; appdata folder.
  113. ;
  114. ; SeparateStorageByName
  115. ; Each "PersonaName" will have its own storage folder for save
  116. ; game, storage file, stats, achievements and avatar.
  117. ;
  118. ; Before
  119. ; SmartSteamEmu\<game files>
  120. ; After
  121. ; SmartSteamEmu\my name\<own game files>
  122. ; SmartSteamEmu\his name\<own game files>
  123. ; SmartSteamEmu\her name\<own game files>
  124. ;
  125. ; RemoteStoragePath
  126. ; Specify your own location of remote storage path. The
  127. ; default location is on SmartSteamEmu\remote_<appid> or
  128. ; SmartSteamEmu\<persona name>\remote_<appid>.
  129. ;-------------------------------------------------------------
  130. StorageOnAppdata = 0
  131. SeparateStorageByName = 1
  132. #RemoteStoragePath = %USERPROFILE%\Documents\My Games\%SteamAppId%
  133.  
  134.  
  135. ;-------------------------------------------------------------
  136. ; EnableHTTP
  137. ; If disabled, all calls to create HTTP request will fail.
  138. ; It is advised to keep this turned off.
  139. ;
  140. ; EnableInGameVoice
  141. ; Enable In-Game voice using microphone input.
  142. ; The implementation is not yet finished. It is recommended
  143. ; to use other application for voice chat.
  144. ;
  145. ; EnableLobbyFilter
  146. ; Turn this off to find all lobbies within the same app id.
  147. ;
  148. ; DisableFriendList
  149. ; Disable friend list from appear in game.
  150. ;
  151. ; DisableLeaderboard
  152. ; Disable leaderboard by not returning any leaderboad when
  153. ; game requested it
  154. ;
  155. ; SecuredServer
  156. ; VAC server. If the games complain it starts *insecure*ly
  157. ; or to remove any plugins before attempting to connect to
  158. ; a VAC secured server, set this to 0.
  159. ;
  160. ; VR
  161. ; Tell supported games to enable virtual reality.
  162. ;-------------------------------------------------------------
  163. EnableHTTP = 0
  164. EnableInGameVoice = 0
  165. EnableLobbyFilter = 0
  166. DisableFriendList = 1
  167. DisableLeaderboard = 0
  168. SecuredServer = 0
  169. VR = 0
  170.  
  171.  
  172. ;------------------------
  173. ; Master server list
  174. ; In "<ip>:<port>" format. Multiple server is separated by
  175. ; a space.
  176. ;
  177. #MasterServer = 46.165.194.16:27011 46.4.71.67:27011 46.165.194.14:27011
  178. #MasterServerGoldSrc = 46.165.194.16:27010 46.4.71.67:27010 46.165.194.14:27010
  179. MasterServer = 188.40.40.201:27010
  180. MasterServerGoldSrc = 188.40.40.201:27010
  181.  
  182.  
  183. ;------------------------
  184. ; Quick join hotkey for private match.
  185. ; Valid modifier are: BACKSPACE, TAB, ENTER, SHIFT, CONTROL, ALT
  186. ; PAUSE, CAPSLOCK, ESCAPE, SPACE, PAGEUP, PAGEDOWN, END, HOME,
  187. ; INSERT, DELETE, F1-F12.
  188. ;
  189. ; Must be a combination, example: CONTROL + J
  190. ;
  191. QuickJoinHotkey = SHIFT + TAB
  192.  
  193.  
  194.  
  195. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  196. ; DLC subscriptions
  197. ;
  198. ; Use the following format for subscription:
  199. ; <appid> = <1/0> or <DLC Name>
  200. ; Example:
  201. ; 57923 = Duke Nukem Forever: Hail to the Icons Parody Pack
  202. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  203. [DLC]
  204.  
  205.  
  206. ;------------------------
  207. ; If requested subscription id cannot be found here,
  208. ; SmartSteamEmu will use this default value.
  209. ;
  210. Default = 1
  211.  
  212. src103582791433980119 = Payday 2 Community
  213. src103582791435633447 = Payday 2 Mod - HoxHud
  214.  
  215.  
  216.  
  217. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  218. ; Achievements override
  219. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  220. [Achievements]
  221.  
  222. ; Unlocks all achievements
  223. UnlockAll = 0
  224.  
  225. ; If the game loops when reading stats/achievements, enable this.
  226. FailOnNonExistenceStats = 1
  227.  
  228.  
  229. ; If you want to modify individual achievements, use the
  230. ; following format:
  231. ; <achievement name> = 1/0
  232.  
  233.  
  234.  
  235. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  236. ; Player Management
  237. ;
  238. ; Allow or deny who will able to connect to your server
  239. ;
  240. ; To deny or ban connection from steam id, use the following
  241. ; format:
  242. ; STEAM_0:X:YYY = 0
  243. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  244. [PlayerManagement]
  245.  
  246. ; Allow anyone to connect. If set to false, only allow connection
  247. ; from recognized steam emu.
  248. AllowAnyoneConnect = 0
  249.  
  250. ; Set a password to allow ban/unban remotely. The password must > 4
  251. ; characters long. Remove # infront AdminPassword to enable password.
  252. ; App restart is *required* to update the password.
  253. #AdminPassword =
  254.  
  255.  
  256.  
  257. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  258. ; Direct Patch
  259. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  260. [DirectPatch]
  261.  
  262.  
  263.  
  264. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  265. ; Logging and debugging
  266. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  267. [Debug]
  268.  
  269. ;------------------------
  270. ; EnableLog
  271. ; Enable/Disable log file output.
  272. ; MarkLogHotkey
  273. ; Mark the logfile with timestamp using this hotkey before
  274. ; performing some action to make it easier when debugging.
  275. ; LogFilter
  276. ; Filter log output. Separate by semicolon.
  277. ;
  278. EnableLog = 0
  279. MarkLogHotkey = CTRL + ALT + M
  280. LogFilter = User logged on
  281.  
  282.  
  283. ;------------------------
  284. ; Create dump file when games crash. This can helps developer
  285. ; to investigate what causes the game crash and to improve this
  286. ; emulator.
  287. ;
  288. Minidump = 1
  289.  
  290.  
  291.  
  292. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  293. ; Emulator networking
  294. ; Warning: Advanced settings! Best to leave it as is if you
  295. ; don't know what these settings are for.
  296. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  297. [Networking]
  298.  
  299.  
  300. ;------------------------
  301. ; BroadcastAddress
  302. ; Set broadcast address used by emulator discovery system.
  303. ; To broadcast to multiple addresses, separate by a space.
  304. ; To connect to other computer online, specify their ip here.
  305. ; ListenPort
  306. ; Communication port used by this emulator, must match with
  307. ; other player or it won't find each other.
  308. ; MaximumPort
  309. ; Attempt to use another next port when current listen port
  310. ; is already in use.
  311. ; DiscoveryInterval
  312. ; Interval for discover packet in second. A small packet
  313. ; sent by the emulator to broadcast address to discover
  314. ; other players.
  315. ;
  316. BroadcastAddress = 255.255.255.255
  317. ListenPort = 31313
  318. MaximumPort = 10
  319. DiscoveryInterval = 3
  320.  
  321.  
  322.  
  323. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  324. ; steam_api.dll replacement.
  325. ;
  326. ; Allow you to start game directly without the launcher.
  327. ;
  328. ; To start the game without the launcher, rename original
  329. ; steam_api.dll to ValveApi.dll and then rename
  330. ; SmartSteamEmu.dll to steam_api.dll
  331. ;-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
  332. [SteamApi]
  333.  
  334. ; The emulator will try to search for interface version
  335. ; automatically inside original steam api.
  336. ;
  337. OriginalSteamApi = ValveApi.dll
  338. OriginalSteamApi64 = ValveApi64.dll
  339.  
  340.  
  341. ; Manually specify interface version if no original steam_api.dll
  342. ; found. It must match the steam_api.dll that come with the game.
  343. ;
  344. SteamClient = 15
  345. SteamUser = 16
  346. SteamGameServer = 1
  347. SteamFriends = 13
  348. SteamUtils = 5
  349. SteamMatchMaking = 9
  350. SteamMatchMakingServers = 2
  351. SteamUserStats = 11
  352. SteamGameServerStats = 1
  353. SteamApps = 5
  354. SteamMasterServerUpdater = 1
  355. SteamNetworking = 5
  356. SteamRemoteStorage = 10
  357. SteamScreenshots = 1
  358. SteamHTTP = 2
  359. SteamUnifiedMessages = 1
  360. SteamController = 1
  361. SteamUGC = 1
  362. SteamAppList = 1
  363. SteamMusic = 1
  364. SteamMusicRemote = 1
  365. SteamHTMLSurface = 2
  366.  
  367. [Addons]
  368. LauncherTitle=Armello Launcher
  369. PlayButtonText=Ñîõðàíèòü è çàïóñòèòü èãðó
  370. LanguageLabelText=ßçûê:
  371. SettingsButtonVisible=True
  372. PlayerNameErrorMsg=
  373. LoaderErrorMsg=
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