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- Scipts arma
- Fuego de artilleria: Trigger code (for gun1)
- _ammo = getArtilleryAmmo [gun1] select 0;
- _tgt = getMarkerPos "target1";
- gun1 doArtilleryFire[_tgt,_ammo,10];
- Caida de HElicoptero :For the crash Activation waypoint:
- h1 setHitPointDamage["HitVRotor", 1];
- h1 setHitPointDamage["HitEngine", 1];
- h1 setHitPointDamage["HitHull", 0.5];
- h1 setHitPointDamage["Glass1", 0.5];
- h1 setHitPointDamage["Glass2", 0.5];
- h1 setHitPointDamage["Glass3", 0.5];
- h1 setHitPointDamage["Glass4", 0.5];
- h1 setHitPointDamage["Glass5", 0.5];
- h1 allowDamage false;
- For the touchdown trigger...
- Condition:
- isTouchingGround h1;
- OnActivation:
- h1D_1 setDamage 1;
- h1D setDamage 1;
- animaciones: player switchmove "CLASSNAME";
- INIT line for single leaflet/laptop sample:
- ["init", [this, "image.jpg", "Text message"]] call BIS_fnc_initLeaflet
- class CfgLeaflets
- {
- class Civ
- {
- text = "Text Message";
- texture = "image.jpg";
- }
- };
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