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  1. Mono path[0] = 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  2. Mono config path = 'D:/SteamLibrary/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
  3. Initialize engine version: 2020.3.14f1 (d0d1bb862f9d)
  4. [Subsystems] Discovering subsystems at path D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/UnitySubsystems
  5. Forcing GfxDevice: Direct3D 11
  6. GfxDevice: creating device client; threaded=1
  7. Direct3D:
  8. Version: Direct3D 11.0 [level 11.1]
  9. Renderer: NVIDIA GeForce GTX 1650 SUPER (ID=0x2187)
  10. Vendor:
  11. VRAM: 3943 MB
  12. Driver: 31.0.15.3179
  13. Begin MonoManager ReloadAssembly
  14. - Completed reload, in 1.558 seconds
  15. D3D11 device created for Microsoft Media Foundation video decoding.
  16. <RI> Initializing input.
  17.  
  18. <RI> Input initialized.
  19.  
  20. <RI> Initialized touch support.
  21.  
  22. UnloadTime: 1.459100 ms
  23. 2023-05-18T22:11:36 0.021 INF Version: Alpha 20.7 (b1) Compatibility Version: Alpha 20.7, Build: WindowsPlayer 64 Bit
  24. 2023-05-18T22:11:36 0.022 INF System information:
  25. 2023-05-18T22:11:36 0.022 INF OS: Windows 10 (10.0.19045) 64bit
  26. 2023-05-18T22:11:36 0.022 INF CPU: Intel(R) Core(TM) i3-10100 CPU @ 3.60GHz (cores: 8)
  27. 2023-05-18T22:11:36 0.022 INF RAM: 16250 MB
  28. 2023-05-18T22:11:36 0.023 INF GPU: NVIDIA GeForce GTX 1650 SUPER (3943 MB)
  29. 2023-05-18T22:11:36 0.025 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
  30. 2023-05-18T22:11:36 0.055 INF Last played version: Alpha 20.7
  31. 2023-05-18T22:11:36 0.055 INF Local UTC offset: -5 hours
  32. 2023-05-18T22:11:36 0.074 INF Command line arguments: D:\SteamLibrary\steamapps\common\7 Days To Die\7DaysToDie.exe -force-d3d11 -logfile C:\Users\Seani\AppData\Roaming\7DaysToDie\logs\output_log_client__2023-05-18__22-11-11.txt
  33. 2023-05-18T22:11:36 0.087 INF [Platform] Init
  34. 2023-05-18T22:11:36 0.149 INF [Platform] Using native platform: Steam
  35. 2023-05-18T22:11:36 0.151 INF [Platform] Using cross platform: EOS
  36. 2023-05-18T22:11:36 0.151 INF [Platform] Using server platform: Steam
  37. 2023-05-18T22:11:36 0.151 INF [Platform] Using server platform: XBL
  38. 2023-05-18T22:11:36 0.157 INF Starting PlayerInputManager...
  39. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  40. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32.dll
  41. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/XInputInterface32
  42. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  43. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32.dll
  44. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libXInputInterface32
  45. 2023-05-18T22:11:36 0.386 INF InControl (version 1.8.2 build 9357, native module = False, XInput = True)
  46. 2023-05-18T22:11:36 0.406 INF [Platform] Initializing Steam
  47. 2023-05-18T22:11:37 1.695 INF [Steamworks.NET] SteamAPI_Init() ok
  48. 2023-05-18T22:11:38 1.699 INF [Steamworks.NET] Registering auth callbacks
  49. 2023-05-18T22:11:38 1.703 INF Not running in Big Picture Mode, no on-screen keyboard available
  50. 2023-05-18T22:11:38 1.703 INF [Platform] Initializing EOS
  51. 2023-05-18T22:11:38 2.061 INF [EOS] Initialize: Success
  52. 2023-05-18T22:11:38 2.264 INF [Platform] Initializing XBL
  53. 2023-05-18T22:11:38 2.430 INF Localization language from platform: english
  54. 2023-05-18T22:11:38 2.433 INF Texture quality is set to 1
  55. 2023-05-18T22:11:38 2.434 INF Precaching...
  56. 2023-05-18T22:11:38 2.435 INF Precaching file: 7DaysToDie_Data/resources.assets
  57. 2023-05-18T22:11:39 3.676 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  58. 2023-05-18T22:11:39 3.678 INF Precaching file: Data/Bundles/blocktextureatlases
  59. 2023-05-18T22:11:40 4.077 INF Precaching file: Data/Bundles/terraintextures
  60. 2023-05-18T22:11:40 4.488 INF Precaching done
  61. 2023-05-18T22:11:41 4.888 INF Loading main scene
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  63. UnloadTime: 0.711500 ms
  64. 2023-05-18T22:11:41 4.974 INF [GSM] Singleton Initialized...
  65. 2023-05-18T22:11:41 4.983 INF Awake IsFocused: True
  66. 2023-05-18T22:11:41 4.983 INF Awake
  67. 2023-05-18T22:11:41 5.020 INF Occlusion: Awake
  68. 2023-05-18T22:11:41 5.028 INF ApplyAllOptions streaming budget 3548.7 MB
  69. 2023-05-18T22:11:41 5.028 INF ApplyAllOptions current screen 1600 x 900, 60hz, window 1600 x 900, mode FullScreenWindow
  70. 2023-05-18T22:11:41 5.029 INF Texture quality is set to 1
  71. 2023-05-18T22:11:41 5.030 INF ApplyTextureFilter 3, AF Enable
  72. 2023-05-18T22:11:41 5.031 INF ApplyTerrainOptions 2
  73. 2023-05-18T22:11:42 5.754 INF [MODS] Start loading from: 'C:\Users\Seani\AppData\Roaming/7DaysToDie/Mods'
  74. 2023-05-18T22:11:42 5.759 INF [MODS] Start loading from: 'D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/../Mods'
  75. 2023-05-18T22:11:42 5.760 INF [MODS] Initializing mod code
  76. 2023-05-18T22:11:42 5.760 INF [MODS] Loading done
  77. 2023-05-18T22:11:42 5.772 INF Loading permissions file at 'C:\Users\Seani\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  78. 2023-05-18T22:11:42 5.809 INF Loading permissions file done.
  79. 2023-05-18T22:11:42 5.878 INF GameSense server not found (no props file), disabling
  80. 2023-05-18T22:11:42 5.878 INF Awake done in 895 ms
  81. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  82. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc.dll
  83. Fallback handler could not load library D:/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/libc
  84.  
  85. Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 5866.
  86. Total: 9.889200 ms (FindLiveObjects: 0.198600 ms CreateObjectMapping: 0.210200 ms MarkObjects: 9.438300 ms DeleteObjects: 0.041800 ms)
  87.  
  88. 2023-05-18T22:11:42 6.122 INF [XUi] Instantiating XUi from default prefab.
  89. 2023-05-18T22:11:42 6.130 INF [XUi] XUi instantiation completed in 7 ms
  90. 2023-05-18T22:11:42 6.491 INF [XUi] Loading XUi asynchronously
  91. 2023-05-18T22:11:42 6.508 INF Updated culture for display texts
  92. 2023-05-18T22:11:42 6.519 INF Reloading serveradmin.xml
  93. 2023-05-18T22:11:42 6.519 INF Loading permissions file at 'C:\Users\Seani\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
  94. 2023-05-18T22:11:42 6.520 INF Loading permissions file done.
  95. 2023-05-18T22:11:43 7.298 INF [XUi] Parsing all window groups completed in 655 ms total.
  96. 2023-05-18T22:11:44 8.422 INF [XUi] Initialized all window groups completed in 720 ms total.
  97. 2023-05-18T22:11:45 8.942 INF LoadTextureArraysForQuality quality -1 to 1, reload False
  98. 2023-05-18T22:11:45 9.639 INF Loaded (local): rwgmixer
  99. 2023-05-18T22:11:46 9.744 INF Loaded (local): archetypes
  100. 2023-05-18T22:11:46 9.806 INF Loaded (local): color_mappings
  101. 2023-05-18T22:11:46 9.872 INF Loaded (local): loadingscreen
  102. 2023-05-18T22:11:46 9.890 INF WorldStaticData.Init() needed 2.000s
  103. 2023-05-18T22:11:46 9.912 INF [Steamworks.NET] Login ok.
  104. 2023-05-18T22:11:46 9.913 INF [EOS] Login
  105. 2023-05-18T22:11:46 10.124 INF AchievementManager: Received stats and achievements from Steam
  106. 2023-05-18T22:11:47 11.078 INF [EOS] Login succeeded, PUID: 000266e177724d12abfd3ece868425d1
  107. 2023-05-18T22:11:47 11.079 INF [EOS] Getting native user for 000266e177724d12abfd3ece868425d1
  108. 2023-05-18T22:11:47 11.082 INF [EOS] CopyIdToken result: Success
  109. 2023-05-18T22:11:48 11.909 INF [EOS] TransferProgress: News.xml, 2733 / 2733
  110. 2023-05-18T22:11:48 12.013 INF [EOS] Read (News.xml) completed: Success
  111. IndexOutOfRangeException: Index was outside the bounds of the array.
  112. at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  113. at ArchetypePreviewUtility.buildUMAPreview () [0x001aa] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  114. at ArchetypePreviewUtility.GeneratePreview (System.String _profileName) [0x0005d] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  115. at XUiC_ArchetypePreviewWindow.OnOpen () [0x0001c] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  116. at XUiController.OnOpen () [0x00017] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  117. at XUiC_OptionsProfiles.OnOpen () [0x00010] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  118. at XUiController.OnOpen () [0x00017] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  119. at XUiWindowGroup.OnOpen () [0x00006] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  120. at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  121. at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  122. at XUiC_OptionsMenu.OpenOptions (System.String _optionsWindowName) [0x00037] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  123. at XUiC_OptionsMenu.btnProfiles_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x00000] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  124. at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  125. at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  126. at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  127. at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  128. at UIEventListener.OnClick () [0x0001c] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  129. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  130. UICamera:Notify(GameObject, String, Object)
  131. UICamera:ProcessRelease(Boolean, Single)
  132. UICamera:ProcessTouch(Boolean, Boolean)
  133. UICamera:ProcessMouse()
  134. UICamera:ProcessEvents()
  135. UICamera:Update()
  136.  
  137. IndexOutOfRangeException: Index was outside the bounds of the array.
  138. at Archetypes.BuildUMA (Archetype _archetype, UMA.UMAData _umaData, SlotLibrary _slotLib, OverlayLibrary _overlayLib, Entity _entity, System.String _profileName, System.Boolean _showPreviewSlots, System.Boolean _useCustomColors, UnityEngine.Color hair, UnityEngine.Color eye, UnityEngine.Color skin, PlayerProfile _playerProfile) [0x00398] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  139. at ArchetypePreviewUtility.buildUMAPreview () [0x001aa] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  140. at ArchetypePreviewUtility.GeneratePreview (System.String _profileName) [0x0005d] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  141. at XUiC_ArchetypePreviewWindow.OnOpen () [0x0001c] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  142. at XUiController.OnOpen () [0x00017] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  143. at XUiC_OptionsProfiles.OnOpen () [0x00010] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  144. at XUiController.OnOpen () [0x00017] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  145. at XUiWindowGroup.OnOpen () [0x00006] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  146. at GUIWindowManager.Open (GUIWindow _w, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x000d0] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  147. at GUIWindowManager.Open (System.String _windowName, System.Boolean _bModal, System.Boolean _bIsNotEscClosable, System.Boolean _bCloseAllOpenWindows) [0x00065] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  148. at XUiC_OptionsMenu.OpenOptions (System.String _optionsWindowName) [0x00037] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  149. at XUiC_OptionsMenu.btnProfiles_OnPressed (XUiController _sender, System.Int32 _mouseButton) [0x00000] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  150. at XUiC_SimpleButton.Btn_OnPress (XUiController _sender, System.Int32 _mouseButton) [0x00010] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  151. at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  152. at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  153. at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  154. at UIEventListener.OnClick () [0x0001c] in <d885d5e5cbd941a78c268f40cc2ae744>:0
  155. UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
  156. UICamera:Notify(GameObject, String, Object)
  157. UICamera:ProcessRelease(Boolean, Single)
  158. UICamera:ProcessTouch(Boolean, Boolean)
  159. UICamera:ProcessMouse()
  160. UICamera:ProcessEvents()
  161. UICamera:Update()
  162.  
  163. 2023-05-18T22:18:02 386.061 INF Preparing quit
  164. 2023-05-18T22:18:02 386.073 INF Persistent GamePrefs saved
  165. 2023-05-18T22:18:02 386.074 INF Cleanup
  166. 2023-05-18T22:18:02 386.408 INF AchievementManager.Cleanup
  167. 2023-05-18T22:18:02 386.494 INF Terminating threads
  168. 2023-05-18T22:18:02 386.494 INF OnApplicationQuit
  169. 2023-05-18T22:18:02 386.495 INF Terminating threads
  170. 2023-05-18T22:18:02 386.495 INF OnApplicationQuit
  171. 2023-05-18T22:18:03 387.144 INF Terminating threads
  172. 2023-05-18T22:18:03 387.144 INF OnApplicationQuit
  173. 2023-05-18T22:18:03 387.144 INF Terminating threads
  174. 2023-05-18T22:18:03 387.144 INF OnApplicationQuit
  175. Setting up 4 worker threads for Enlighten.
  176. Thread -> id: 1164c -> priority: 1
  177. Thread -> id: f9d4 -> priority: 1
  178. Thread -> id: ed80 -> priority: 1
  179. Thread -> id: 11110 -> priority: 1
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