Advertisement
Guest User

Untitled

a guest
Aug 23rd, 2017
63
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
C# 1.14 KB | None | 0 0
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4.  
  5. public class fireButton2 : MonoBehaviour {
  6.  
  7.     public GameObject enemyObj;
  8.  
  9.     private SpriteRenderer spriteRenderer;
  10.     private float waitTime = 0.1f;            // blink time
  11.     private float transitionTime = 2f;        // lerp transition time
  12.  
  13.     void Start () {
  14.         spriteRenderer = enemyObj.GetComponent<SpriteRenderer> ();
  15.     }
  16.  
  17.     // Button press action
  18.     public void ChangeColor(){
  19.         StartCoroutine (BlinkColor());
  20.     }
  21.  
  22.     // Button press action
  23.     public void LerpColor(){
  24.         StartCoroutine (DoLerp());
  25.     }
  26.  
  27.     IEnumerator BlinkColor()
  28.     {
  29.         Color originalColor = spriteRenderer.color;
  30.         spriteRenderer.color = Color.red;      
  31.  
  32.         yield return new WaitForSeconds (waitTime);
  33.  
  34.         spriteRenderer.color = originalColor;
  35.     }
  36.  
  37.     IEnumerator DoLerp()
  38.     {
  39.         Color startColor = spriteRenderer.color;
  40.         Color endColor = Color.yellow;
  41.  
  42.         float timeElapsed = 0f;
  43.         float totalTime = transitionTime;
  44.  
  45.         while (timeElapsed < totalTime) {
  46.             timeElapsed += Time.deltaTime;
  47.             spriteRenderer.color = Color.Lerp (startColor, endColor, timeElapsed/totalTime);
  48.             yield return null;
  49.         }
  50.  
  51.     }
  52.  
  53. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement