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  1. Aegislash @ Damp Rock  
  2. Ability: Drizzle  
  3. Shiny: Yes
  4. EVs: 252 HP / 252 Def / 252 SpD  
  5. Relaxed Nature  
  6. IVs: 0 Atk / 0 Spe  
  7. - Nuzzle  
  8. - Teleport  
  9. - Slack Off  
  10. - Heal Bell
  11.  
  12.  
  13. Drizzle Aegislash is my usual lead, this team revolves around getting the rain up and keeping it up at all times. Not only does it increase the offensive presence of its teammates, It also negates the fire weakness of the defensive pokemon on this team.
  14.  
  15. I decided to give it damp rock for the reasons I mentioned before. It itself does not contribute much to the team in the form of support in it’s moves but that is not needed because the rain is what matters most for the members.
  16.  
  17. I decided to give it some useful moves, Nuzzle lets you paralyze other leads and makes this pokemon taunt proof. It also forces Mold breaker leads to use is spore on you because otherwise they will get paralyzed and ruined by it. Teleport is arguably the best pivot move in the game. In most games this is how I start off. -6 priority lets you go last in most cases, and if you do not go last you know that your opponent is also using a low priority move. Slack off is for longevity. You want to keep up the rain as much as possible so you want aegislash to be healthy throughout the game. Heal Bell is the only real team support move I decided to give to aegislash. This is mostly in the case that one or more of your pokemon gets statussed, A burn or para can ruin the strikers on this team. I decided to run a -speed nature so I can underspeed other weather setters which can in term win me the weather war.
  18.  
  19. Melmetal @ Rocky Helmet  
  20. Ability: Fur Coat  
  21. EVs: 252 HP / 252 Atk / 252 Def / 252 SpD  
  22. Relaxed Nature  
  23. IVs: 0 Spe  
  24. - Wish  
  25. - Roost  
  26. - U-turn  
  27. - Spectral Thief
  28. Melmetal is the physically defensive pivot on this team. It can switch into almost any physical move in the rain. Out of the rain it is susceptible to strong physical fire type moves like V-Create but in the rain that weakness is negated.
  29.  
  30. I decided to run it with fur coat to take physical hits better, while helmet punishes contact moves and makes physical attackers think twice before attacking again.
  31.  
  32. For moves I decided to run wish, roost, U-turn and spectral thief. Wish is there to heal up teammates. With its 135 base hp it can heal way over 50% on any team member other than itself. Roost is there to heal itself more reliably. Sometimes you need to heal yourself as soon as possible so having an instant healing move is really useful. U-turn is for pivoting, it is very important to get the strikers of this team in safely so they can do as much damage as possible. U-turn also does a little bit of chip damage which can be useful for breaking sashes and scouting for items like leftovers or rocky helmet. Last but not least is spectral thief. This beats physical setup sweepers by stealing their boosts. This also makes sure that taunt + setup is not a problem.
  33.  
  34. Zamazenta @ Leftovers
  35. Ability: Ice scales
  36. EVs: 252 HP/ 252 Atk / 252 Def / 252 SpD / 252 Spe
  37. Careful Nature
  38. - Recover
  39. - Teleport
  40. - Spectral Thief
  41. - Defog
  42.  
  43. Zamazenta is the Specially defensive pivot on the team. It has almost the same role as melmetal but for the special attackers in the tier. In the rain it can switch into any special move with ease. Out of the rail it is more susceptible to special fire moves like blue flare, but it can still take one in most cases.
  44.  
  45. I decided to run it with ice scales which halves damage taken from special moves. Leftovers gives you a bit more recovery to get out of range of very strong moves and lets you live longer in general.
  46.  
  47. Recover is a must have on this pokemon. you need to be able to switch into strong special hits repeatedly so healing off the damage is a must. Teleport like I mentioned earlier is the best pivot move in the game in my opinion. I decided on it over other pivot moves because zamazenta is very fast so even with a -speed nature it is going to outspeed a lot of pokemon, -6 priority fixes this issue. Spectral Thief serves the same purpose as on Melmetal, taking boosts from setup sweepers. Defog is there for hazard control. This team gets worn down by hazards incredibly quickly due to having to do many switches to get the right positioning. Wish on melmetal helps a bit with that but removing the hazards completely is very valuable.
  48.  
  49. Keldeo-Resolute @ Choice specs
  50. Ability: Swift swim
  51. EV’s: 252 HP / 252 Def / 252 SpA / 252 SpD/ 252 Spe
  52. Modest Nature
  53. IV’s: 0 Atk
  54. - Water Spout
  55. - Hydro Pump
  56. - Thunder
  57. - Dynamax Cannon
  58.  
  59. Now for the fun part of the team: The wallbreakers. Keldeo is the special breaker of the team. It can beat many of the tiers special walls by sheer power alone. When people have to switch something into Keldeo they usually lose a pokemon.
  60.  
  61. Swift Swim makes you one of the fastest pokemon in the tier, outspeeding common scarfers like Kyurem-white and Darmanitan-Zen-Galar. And Choice specs gives you the power to run them and special walls over with highly powerful moves.
  62.  
  63. Water spout is the move you will be clicking most, a 150 bp rain powered move on this pokemon is bound to run something over, For example doing over 75% to prankster Snorlax with max special bulk. Hydro Pump is there for if you get worn down but still want a strong water attack. Thunder is a really good option in the rain, not only giving a strong electric move to hit water types hard but also giving a good chance to paralyze special walls that you can’t beat. Dynamax cannon is to hit dragons for good damage, and to punish dynamaxing in front of it since it does double the damage to it.
  64.  
  65. Kyurem-Black @ Choice band
  66. Ability: Swift Swim
  67. EV’s 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
  68. Adamant Nature
  69. - Dragon Darts
  70. - Fishious Rend
  71. - Bolt Beak
  72. - Ice Shard
  73.  
  74. Kyurem is the first physical breaker on the team. Boasting an impressive 170 base attack is really good for dealing a lot of damage to the opposing team. It can break some physical walls but it is mostly for cleaning up what the last member on this team can’t beat. However, this pokemon still does ridiculous amounts of damage to unsuspecting teams and it has way better speed and coverage than the other physical breaker on this team
  75.  
  76. Swift swim once again makes this pokemon very fast. 578 speed in the rain is enough to outspeed everything that is not scarfed or boosted, and it still outruns any scarfer with 110 base speed or less. Choice band makes you hit a lot harder.
  77.  
  78. Dragon Darts is a strong dragon type move that can hit through substitute and sash. Dragon types counter fishious rend pretty well, for example fur coat eternatus or zekrom. However, they get 2hko’d by this move (or 4hko’d depending on how you look at it). Fishious Rend is a really strong water type move as long as you move first, which happens a lot in the rain because of swift swim. Rain also boosts the power so it acts like a STAB move. Bolt beak is the other move boosting in power if you move first. It works well for breaking bulky water types who can handle both kyurem's STAB moves and Fishious Rend. In practice this is the move I click the least however. Ice shard gives me a priority move that can beat setup mons and normalize dragapult. It does around 75% to it however so you will need to hit it twice except for if they are running Shell Smash.
  79.  
  80. Barraskewda @ Choice Band
  81. Ability: Intrepid Sword
  82. EV’s: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
  83. Jolly Nature
  84. - Fishious Rend
  85. - Close Combat
  86. - Brave Bird
  87. - Aqua Jet
  88.  
  89. Barraskewda is insanely strong. It has a great speed tier with 136 base speed and its attack is also quite good with 123. The power comes from its water typing combined with the before mentioned Fishious Rend. When this pokemon comes in against a pokemon that can not stomach one hit from it something on the opponents team is probably going to drop.
  90.  
  91. I chose for a combination of Intrepid Sword and Choice Band on this pokemon, effectively giving it 775 attack. It’s speed is already good enough with 408 to outrun almost everything in the tier.
  92.  
  93. Fishious Rend is the move you will click 95% of the time. This move has effectively 255 base power in the rain. coming of a 775 attack with STAB this move is pretty much unguardable. Examples of its power are FC melmetal being 2hko’d by it, As well as being an ohko on most resists. Close combat is for pokemon with desolate land like Darmanitan-Zen-Galar for example. It is also a really nice move to have for dynamaxing since it will give an attack raise. I had trouble finding more useful moves so I gave it Brave Bird. This will give a speed boost When dynamaxed, making this pokemon that much more threatening. As the last move I have aqua jet, priority is very important on this team because certain setup sweepers with sash can give this team a lot of trouble.
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