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- import pygame
- from pygame.locals import *
- from Box import Box
- pygame.init()
- screen = pygame.display.set_mode((680,460),0,32)
- box1 = Box((255,0,0),(20,0), 200)
- box2 = Box((255,255,0),(40,10), 100)
- sprites = pygame.sprite.Group()
- sprites.add(box1)
- sprites.add(box2)
- clock = pygame.time.Clock()
- while True:
- for event in pygame.event.get():
- if event.type == QUIT:
- exit()
- screen.fill((255,255,255))
- time_passed = clock.tick() /1000.0
- sprites.update(time_passed)
- sprites.draw(screen)
- pygame.display.update()
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