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Sep 22nd, 2017
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Lua 0.63 KB | None | 0 0
  1. function colouredChat ( message, cancelEvent() )
  2.     if theType == 0 then --if its normal chat (not /me or teamchat) then
  3.         cancelEvent() --prevent MTA from outputting chat
  4.         message = string.gsub(message, "#%x%x%x%x%x%x", "") --remove any hex tags in a player's chat to prevent custom colours by using lua's string.gsub
  5.         local r,g,b = getPlayerNametagColor ( source ) --get the player's nametag colour
  6.         local chatterName = getPlayerName ( source ) --get his name
  7.         --output a message with the name as his nametag colour, and the rest in white.
  8.         outputChatBox ( chatterName..":#FFFFFF "..message, getRootElement(), 255, 255, 255, true )
  9.     end
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