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  1. # ---------------------------------------------- #
  2. # General Configuration #
  3. # ---------------------------------------------- #
  4. # If you are unsure of how to use this file, #
  5. # but would like to change how the plugin shows #
  6. # text, visit the BukkitDev page at: #
  7. # http://dev.bukkit.org/bukkit-plugins/skillapi/ #
  8. # and look at the default configuration section #
  9. # ---------------------------------------------- #
  10. Accounts:
  11.  
  12. # The main class group used for GUI displays
  13. main-class-group: 'class'
  14.  
  15. # Currently disabled, ignore this
  16. one-per-class: 'false'
  17.  
  18. # The max number of accounts a normal user can use
  19. max-accounts: '3'
  20.  
  21. # The max number of accounts users can have with certain permissions
  22. # must be in the format '<permission>:<accounts>'
  23. perm-accounts:
  24. - 'skillapi.account.admin:10'
  25.  
  26. # While targeting settings aren't necessary most of the time,
  27. # they can help make running ally checks much faster if
  28. # you are able to use them.
  29. Targeting:
  30.  
  31. # Whether or not all monsters are enemies.
  32. # If you are using pets that include zombies/spiders/etc,
  33. # you shouldn't enable this.
  34. # If you want to enable it for specific worlds, list out the
  35. # worlds it should apply to in a list format such as:
  36. # monsters-enemy:
  37. # - world1
  38. # - world2
  39. monsters-enemy: 'true'
  40.  
  41. # Whether or not all passive mobs are allies.
  42. # If there are custom passive mobs that you can fight,
  43. # you should not enable this.
  44. # If you want to enable it for specific worlds, list out the
  45. # worlds it should apply to in a list format such as:
  46. # passive-ally:
  47. # - world1
  48. # - world2
  49. passive-ally: 'false'
  50.  
  51. # Whether or not all players are allies.
  52. # If you have any PvP, this should not be enabled.
  53. # If you want to enable it for specific worlds, list out the
  54. # worlds it should apply to in a list format such as:
  55. # player-ally:
  56. # - world1
  57. # - world2
  58. player-ally: 'true'
  59.  
  60. Saving:
  61.  
  62. # Whether or not to auto save data periodically
  63. auto-save: 'false'
  64.  
  65. # How often to auto-save in minutes
  66. minutes: '30'
  67.  
  68. # Whether or not to use an SQL database to save
  69. sql-database: 'false'
  70.  
  71. # Details for connecting to the database
  72. sql-details:
  73. host: 'localhost'
  74. port: '54321'
  75. database: 'plugins'
  76. username: 'username'
  77. password: 'password'
  78.  
  79. Classes:
  80.  
  81. # Whether or not to use SkillAPI's health system
  82. modify-health: 'true'
  83.  
  84. # The default health for players without a class
  85. classless-hp: '20'
  86.  
  87. # Whether or not non-castable auto-leveled skills are shown
  88. show-auto-skills: 'false'
  89.  
  90. # Whether or not attributes are enabled
  91. attributes-enabled: 'true'
  92.  
  93. # Whether or not attributes can be refunded
  94. attributes-downgrade: 'true'
  95.  
  96. # This casts the dynamic skill for the player when they level up,
  97. # allowing you to use dynamic mechanics for level up effects. If
  98. # there is no existing dynamic skill with the name, no effect
  99. # will be played. For level-specific effects, use the level condition.
  100. level-up-skill: 'lvlup'
  101.  
  102. Mana:
  103.  
  104. # Whether or not to use SkillAPI's mana system
  105. enabled: 'true'
  106.  
  107. # How frequently mana is gained in seconds
  108. freq: '2'
  109.  
  110. Skills:
  111.  
  112. # Whether or not players are allowed to downgrade skills
  113. allow-downgrade: 'true'
  114.  
  115. # Whether or not messages should be shown on casting a skill
  116. show-messages: 'true'
  117.  
  118. # The radius in which to show cast messages to nearby players
  119. message-radius: '5'
  120.  
  121. # Blocks to ignore when using the Block mechanic in dynamic skills
  122. # End values in an * to do all materials containing the value
  123. block-filter:
  124. - 'chest'
  125. - 'ender chest'
  126. - 'trapped chest'
  127. - 'ice'
  128. - 'wall sign'
  129. - 'sign post'
  130. - 'stone'
  131. - 'cobblestone'
  132. - 'dirt'
  133. - 'redstone'
  134. - 'grass'
  135. - 'thin glass'
  136. - 'quartz block'
  137. - 'wood'
  138. - 'sand'
  139. - 'gravel'
  140. - 'log'
  141. - 'bookshelf'
  142. - 'glass'
  143. - 'lapis block'
  144. - 'sandstone'
  145. - 'rails'
  146. - 'web'
  147. - 'piston sticky base'
  148. - 'wool'
  149. - 'yellow flower'
  150. - 'red rose'
  151. - 'gold block'
  152. - 'iron block'
  153. - 'jack o lantern'
  154. - 'brick'
  155. - 'obsidian'
  156. - 'wood stairs'
  157. - 'diamond block'
  158. - 'workbench'
  159. - 'furnace'
  160. - 'ladder'
  161. - 'cobblestone stairs'
  162. - 'stone plate'
  163. - 'wood plate'
  164. - 'redstone ore'
  165. - 'diamond ore'
  166. - 'snow block'
  167. - 'cactus'
  168. - 'clay'
  169. - 'fence'
  170. - 'pumpkin'
  171. - 'netherrack'
  172. - 'melon block'
  173. - 'glowstone'
  174. - 'stained glass'
  175. - 'smooth brick'
  176. - 'iron fence'
  177. - 'fence gate'
  178. - 'brick stairs'
  179. - 'smooth stairs'
  180. - 'nether brick'
  181. - 'nether fence'
  182. - 'nether brick stairs'
  183. - 'enchantment table'
  184. - 'ender stone'
  185. - 'ender portal frame'
  186. - 'dragon egg'
  187. - 'wood step'
  188. - 'sandstone stairs'
  189. - 'emerald ore'
  190. - 'emerald block'
  191. - 'spruce wood stairs'
  192. - 'birch wood stairs'
  193. - 'jungle wood stairs'
  194. - 'beacon'
  195. - 'cobble wall'
  196. - 'anvil'
  197. - 'redstone block'
  198. - 'quartz stairs'
  199. - 'stained clay'
  200. - 'stained glass pane'
  201. - 'log 2'
  202. - 'acacia stairs'
  203. - 'dark oak stairs'
  204. - 'prismarine'
  205. - 'coal block'
  206. - 'carpet'
  207. - 'hay block'
  208. - 'sea lantern'
  209. - 'red sandstone stairs'
  210. - 'stone slab2'
  211. - 'red sandstone'
  212. - 'packed ice'
  213. - 'spruce fence'
  214. - 'birch fence'
  215. - 'jungle fence'
  216. - 'dark oak fence'
  217. - 'acacia fence'
  218. - 'cauldron item'
  219. - 'wood door'
  220. - 'iron door'
  221. - 'spruce door item'
  222. - 'birch door item'
  223. - 'jungle door item'
  224. - 'acacia door item'
  225. - 'dark oak door item'
  226. - 'bed'
  227. - 'sign'
  228. - 'brewing stand item'
  229. - 'flower pot item'
  230. - 'skull item'
  231. - 'banner'
  232.  
  233. # Whether or not to apply damage knockback when damage is blocked
  234. # by defensive or offesnive buffs and debuffs
  235. knockback-no-damage: 'false'
  236.  
  237. Items:
  238.  
  239. # Whether or not to check for class, level, and attribute
  240. # requirements in an item's lore
  241. lore-requirements: 'true'
  242.  
  243. # The text used for class requirements in the lore
  244. lore-class-text: 'Benoetigte Klasse: '
  245.  
  246. # the text used for level requirements in the lore
  247. lore-level-text: 'Benoetigt Level: '
  248.  
  249. # The text used for excluded classes in the lore
  250. lore-exclude-text: 'Excluded Class: '
  251.  
  252. # How many players to check for the requirements each tick
  253. # This should be increased on larger servers to prevent
  254. # large delays before the same player is checked again
  255. players-per-check: '1'
  256.  
  257. # Whether or not to check for skill requirements
  258. # in an item's lore
  259. skill-requirements: 'false'
  260.  
  261. # Whether or not to check for stat bonuses in an item's lore
  262. lore-attributes: 'true'
  263.  
  264. # Whether or not to drop weapons when unable to use them
  265. drop-weapon: 'false'
  266.  
  267. # The text used for skill requirements in lore
  268. lore-skill-text: 'Requires {skill}: '
  269.  
  270. # The text used for attribute requirements
  271. lore-attribute-text: '{attr} Req: '
  272.  
  273. # The text used for providing attributes
  274. attribute-text: '{attr}: '
  275.  
  276. GUI:
  277.  
  278. # Whether or not to lock the health bar to 10 hearts
  279. # This does not affect total health, only the display
  280. old-health-bar: 'false'
  281.  
  282. # This is what to display using the level bar, if anything.
  283. # Options are: none, mana, level
  284. level-bar: 'none'
  285.  
  286. # This is what to display using the food bar, if anything.
  287. # Options are: none, mana, exp
  288. food-bar: 'none'
  289.  
  290. # Whether or not to use the action bar
  291. use-action-bar: 'true'
  292.  
  293. # The text to display on the action bar.
  294. # Available filters:
  295. # {combo} - the player's current click combo
  296. # {class} - the player's main class name
  297. # {level} - the player's main class level
  298. # {exp} - the player's main class exp
  299. # {expReq} - the player's main class required experience
  300. # {expLeft} - the player's main class experience until the next level
  301. # {health} - the player's current health
  302. # {maxHealth} - the player's max health
  303. # {mana} - the player's current mana
  304. # {maxMana} - the player's max mana
  305. # {name} - the name of the player
  306. # {attr} - the player's attribute points
  307. # {sp} - the player's main class skill points
  308. # {value:<key>} - a skill value
  309. action-bar-text: '{exp} EXP/{expReq} EXP'
  310.  
  311. # Whether or not to display class information on a scoreboard
  312. scoreboard-enabled: 'true'
  313.  
  314. # Whether or not to add a prefix to players with their class name
  315. show-class-name: 'true'
  316.  
  317. # Whether or not to display a player's level below their name
  318. show-class-level: 'true'
  319.  
  320. # Whether or not to use map trees instead of the regular ones
  321. # View map.yml for further customization for this option
  322. # Also add more schemes by adding folders in the "img" folder
  323. # Allow for both map skill trees and regular ones by setting
  324. # this to "partial"
  325. map-tree-enabled: 'false'
  326.  
  327. # Whether or not to force SkillAPI to override
  328. # health scaling of other plugins
  329. force-scaling: 'false'
  330.  
  331. # Whether or not to use title messages
  332. title-enabled: 'true'
  333.  
  334. # Duration for title messages in seconds
  335. title-duration: '3'
  336.  
  337. # Fade in time for title messages in seconds
  338. title-fade-in: '0.5'
  339.  
  340. # Fade out time for title messages in seconds
  341. title-fade-out: '0.5'
  342.  
  343. # Messages to display using the Title bar
  344. # Second lines of messages will be displayed in the subtitle
  345. # Ones you can use include:
  346. # level_up
  347. # exp_gained
  348. # exp_lost
  349. # status
  350. title-messages:
  351. - 'level_up'
  352. - 'exp_lost'
  353.  
  354. # The text to show with the player's level when enabled.
  355. # This always appears as {level} {text}
  356. class-level-text: 'Level'
  357.  
  358. Click Combos:
  359.  
  360. # Whether or not to use click combinations
  361. enabled: 'false'
  362.  
  363. # Whether or not left clicks are allowed at all
  364. use-click-left: 'true'
  365.  
  366. # Whether or not right clicks are allowed at all
  367. use-click-right: 'true'
  368.  
  369. # Whether or not shift clicks are allowed at all
  370. use-click-shift: 'false'
  371.  
  372. # How many clicks are needed to perform a combo
  373. combo-size: '4'
  374.  
  375. # Inactivity time in seconds before clicks for a combo are reset
  376. click-time: '1.0'
  377.  
  378. # Whether or not players can customize their combos
  379. allow-custom: 'false'
  380.  
  381. Skill Bar:
  382.  
  383. # Whether or not to use skill bars
  384. enabled: 'true'
  385.  
  386. # Whether or not to show skill cooldowns in the skill bar
  387. show-cooldown: 'true'
  388.  
  389. # The item to use as a placeholder in the skill bar
  390. empty-icon:
  391. material: 'PUMPKIN_SEEDS'
  392. data: '0'
  393. text: '&3Freier Skillplatz &4(Nicht vom Slot entfernen!)'
  394.  
  395. # The default layout for skill bars
  396. # Players can customize unlocked slots
  397. layout:
  398. 1:
  399. skill: 'true'
  400. locked: 'true'
  401. 2:
  402. skill: 'true'
  403. locked: 'false'
  404. 3:
  405. skill: 'true'
  406. locked: 'false'
  407. 4:
  408. skill: 'true'
  409. locked: 'false'
  410. 5:
  411. skill: 'true'
  412. locked: 'false'
  413. 6:
  414. skill: 'false'
  415. locked: 'false'
  416. 7:
  417. skill: 'false'
  418. locked: 'false'
  419. 8:
  420. skill: 'false'
  421. locked: 'false'
  422. 9:
  423. skill: 'false'
  424. locked: 'false'
  425.  
  426. Experience:
  427.  
  428. # Whether or not to use vanilla exp drops for class exp
  429. # Note: any dropped exp will not count towards class exp,
  430. # only enabled sources will count. By default, this is only
  431. # mob deaths.
  432. use-exp-orbs: 'false'
  433.  
  434. # Whether or not to prevent gaining experience from mobs
  435. # spawned via a mob spawner block
  436. block-mob-spawner: 'false'
  437.  
  438. # Whether or not to prevent gaining experience from mobs
  439. # spawned via a mob spawn egg
  440. block-mob-egg: 'false'
  441.  
  442. # Whether or not to prevent gaining experience while
  443. # in creative mode
  444. block-creative: 'true'
  445.  
  446. # Whether or not to display a message when gaining experience
  447. exp-message-enabled: 'true'
  448.  
  449. # Whether or not to display a message when gaining a level
  450. level-message-enabled: 'true'
  451.  
  452. # The formula used for calculating required experience
  453. # The formula is: x*lvl*lvl + y*lvl + z
  454. formula:
  455. x: '3'
  456. y: '20'
  457. z: '63'
  458.  
  459. # The experience yields from each mob type
  460. # When exp orbs are enabled, these values are ignored
  461. yields:
  462. blaze: '3'
  463. cavespider: '1'
  464. creeper: '1'
  465. enderdragon: '10'
  466. enderman: '1'
  467. ghast: '2'
  468. giant: '5'
  469. irongolem: '2'
  470. magmacube: '1'
  471. pigzombie: '1'
  472. player: '6'
  473. silverfish: '2'
  474. skeleton: '1'
  475. slime: '1'
  476. spider: '1'
  477. witch: '3'
  478. wither: '2'
  479. witherskeleton: '2'
  480. zombie: '1'
  481. elderguardian: '10'
  482. endermite: '3'
  483. guardian: '10'
  484. shulker: '5'
  485.  
  486. # Whether or not to show a message when losing exp de to dying
  487. lose-exp-message: 'true'
  488.  
  489. # Whether or not to use a custom equation
  490. use-custom: 'false'
  491.  
  492. # The custom formula to use with 'lvl' being the current player level
  493. custom-formula: '25(1.1^(lvl-1))'
  494.  
  495. # How much logging to do when loading SkillAPI
  496. # When testing setting up skills/classes, increase this to 1-5
  497. Logging:
  498.  
  499. # Logs for loading attributes
  500. attribute-load: '0'
  501.  
  502. # Logs for attack/defense buffs applying
  503. buff: '0'
  504.  
  505. # Logs for registration of skills and classes
  506. registration: '0'
  507.  
  508. # Logs for GUI updates
  509. gui: '0'
  510.  
  511. # Logs for mana updates
  512. mana: '0'
  513.  
  514. Worlds:
  515.  
  516. # Whether or not to enable the world restriction
  517. enable: 'true'
  518.  
  519. # Whether or not to use the list as an enabling list
  520. # If true, only worlds in the list will let players use SkillAPI
  521. # If false, any world not in the list will let players use SkillAPI
  522. use-as-enabling: 'true'
  523.  
  524. # The worlds to include in the enable/disable list
  525. worlds:
  526. - 'Midgard'
  527. - 'Helheim'
  528. - 'Yggdrasil'
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