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- Actor SYNCPINK
- //She is pink, she is pretty, have all the girly traits,
- //and she will kill your dick, if you don't kill her fast.
- {
- Health 75
- Radius 20
- Height 60
- Speed 9
- PainChance 200
- Monster
- Scale 0.30
- +FLOORCLIP
- SeeSound "SyncTalk"
- AttackSound ""
- PainSound "SyncDie"
- DeathSound "SyncDie"
- ActiveSound "SyncIdle"
- Obituary "%o was killed by sheer girliness."
- DropItem "Clip"
- +NOBLOOD
- +JUMPDOWN
- +MISSILEMORE
- +MISSILEEVENMORE
- Translation "80:95=16:47", "4:4=16:47"
- States
- {
- Spawn:
- Sync A 10 A_Look
- Loop
- See:
- TNT1 A 0 A_JumpIfCloser (128, "Dodge")
- //You touching her without her consent
- Sync AABBCCDD 4 A_Chase
- Loop
- Dodge:
- Sync DC 4 A_FaceTarget
- TNT1 A 0 A_Jump (175, "MediumRange")
- Sync B 2 A_Playsound ("GDTHRW")
- Sync B 2 A_SpawnItemEx("FragMine")
- TNT1 A 0 ThrustThing(angle*256/360+128, 25, 0, 0)
- Sync A 4 A_FaceTarget
- Goto CloseRange
- Missile:
- TNT1 A 0 A_JumpIfCloser (512, "CloseRange")
- TNT1 A 0 A_JumpIfCloser (1024, "MediumRange")
- TNT1 A 0 A_JumpIfCloser (2048, "LongRange")
- //You gunna get flushed out yo!
- Sync I 15 A_Scream
- TNT1 A 0 A_Playsound ("GDTHRW")
- TNT1 A 0 A_CustomMissile("KinderFrag")
- Sync E 8
- Goto See
- LongRange:
- //She double taps too!
- Sync E 9 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 2 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 8
- Goto See
- MediumRange:
- Sync E 10 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 2 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 2 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 8
- Goto See
- CloseRange:
- Sync E 10 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 2 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 2 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 2 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 2 A_FaceTarget
- Sync F 4 A_PosAttack
- Sync E 8
- Goto See
- Pain:
- //Because you will know to fear pink
- Sync H 9 A_Pain
- Sync G 6
- TNT1 A 0 A_Jump (180, "See")
- TNT1 A 1 HealThing(50)
- Goto See
- Death:
- Sync I 6 A_Scream
- TNT1 A 0 A_Fadeout (0.1)
- Sync J 6 A_NoBlocking
- TNT1 A 0 A_Fadeout (0.1)
- TNT1 A 0 A_SpawnItemEx("FragMine")
- Goto Fadeout
- Raise:
- Sync KJI 5
- Goto See
- Fadeout:
- Sync K 3 A_Fadeout (0.09)
- Loop
- }
- }
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