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  1. Executing...
  2. Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  3. Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.vmf"
  4.  
  5. Valve Software - vbsp.exe (Jun 14 2017)
  6. 4 threads
  7. materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
  8. Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.vmf
  9. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  10. Entity 1405: func_areaportal can only be a single brush
  11.  
  12. Executing...
  13. Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  14. Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5"
  15.  
  16. Valve Software - vvis.exe (Jun 14 2017)
  17. 4 threads
  18. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.bsp
  19. reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.prt
  20. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.prt
  21.  
  22.  
  23. Executing...
  24. Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  25. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5"
  26.  
  27. Valve Software - vrad.exe SSE (Jun 14 2017)
  28. Valve Radiosity Simulator
  29. 4 threads
  30. [Reading texlights from 'lights.rad']
  31. unknown light specifier type - lights
  32.  
  33. [56 texlights parsed from 'lights.rad']
  34.  
  35. Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.bsp
  36. No vis information, direct lighting only.
  37. Setting up ray-trace acceleration structure... Done (4.04 seconds)
  38. 11611 faces
  39. 5 degenerate faces
  40. 4329106 square feet [623391360.00 square inches]
  41. 281 Displacements
  42. 126326 Square Feet [18191066.00 Square Inches]
  43. sun extent from map=0.087156
  44. 129 direct lights
  45. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (46)
  46. Build Patch/Sample Hash Table(s).....Done<0.0150 sec>
  47. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
  48. FinalLightFace Done
  49. 0 of 4 (0% of) surface lights went in leaf ambient cubes.
  50. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (15)
  51. Writing leaf ambient...done
  52. Ready to Finish
  53. Object names Objects/Maxobjs Memory / Maxmem Fullness
  54. ------------ --------------- --------------- --------
  55. models 38/1024 1824/49152 ( 3.7%)
  56. brushes 2140/8192 25680/98304 (26.1%)
  57. brushsides 15022/65536 120176/524288 (22.9%)
  58. planes 7936/65536 158720/1310720 (12.1%)
  59. vertexes 19692/65536 236304/786432 (30.0%)
  60. nodes 6162/65536 197184/2097152 ( 9.4%)
  61. texinfos 3945/12288 284040/884736 (32.1%)
  62. texdata 147/2048 4704/65536 ( 7.2%)
  63. dispinfos 281/0 49456/0 ( 0.0%)
  64. disp_verts 10665/0 213300/0 ( 0.0%)
  65. disp_tris 15232/0 30464/0 ( 0.0%)
  66. disp_lmsamples 332432/0 332432/0 ( 0.0%)
  67. faces 11611/65536 650216/3670016 (17.7%)
  68. hdr faces 0/65536 0/3670016 ( 0.0%)
  69. origfaces 6647/65536 372232/3670016 (10.1%)
  70. leaves 6201/65536 198432/2097152 ( 9.5%)
  71. leaffaces 14088/65536 28176/131072 (21.5%)
  72. leafbrushes 6033/65536 12066/131072 ( 9.2%)
  73. areas 3/256 24/2048 ( 1.2%)
  74. surfedges 83652/512000 334608/2048000 (16.3%)
  75. edges 51064/256000 204256/1024000 (19.9%)
  76. LDR worldlights 129/8192 11352/720896 ( 1.6%)
  77. HDR worldlights 0/8192 0/720896 ( 0.0%)
  78. leafwaterdata 1/32768 12/393216 ( 0.0%)
  79. waterstrips 1321/32768 13210/327680 ( 4.0%)
  80. waterverts 0/65536 0/786432 ( 0.0%)
  81. waterindices 24612/65536 49224/131072 (37.6%)
  82. cubemapsamples 52/1024 832/16384 ( 5.1%)
  83. overlays 118/512 41536/180224 (23.0%)
  84. LDR lightdata [variable] 4766428/0 ( 0.0%)
  85. HDR lightdata [variable] 0/0 ( 0.0%)
  86. visdata [variable] 0/16777216 ( 0.0%)
  87. entdata [variable] 127122/393216 (32.3%)
  88. LDR ambient table 6201/65536 24804/262144 ( 9.5%)
  89. HDR ambient table 6201/65536 24804/262144 ( 9.5%)
  90. LDR leaf ambient 21072/65536 590016/1835008 (32.2%)
  91. HDR leaf ambient 6201/65536 173628/1835008 ( 9.5%)
  92. occluders 0/0 0/0 ( 0.0%)
  93. occluder polygons 0/0 0/0 ( 0.0%)
  94. occluder vert ind 0/0 0/0 ( 0.0%)
  95. detail props [variable] 1/12 ( 8.3%)
  96. static props [variable] 1/79526 ( 0.0%)
  97. pakfile [variable] 14662/0 ( 0.0%)
  98. physics [variable] 793218/4194304 (18.9%)
  99. physics terrain [variable] 57959/1048576 ( 5.5%)
  100. Level flags = 0
  101.  
  102. Total triangle count: 33873
  103. Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.bsp
  104. 1 minute, 11 seconds elapsed
  105. -0.050800 -1.690353 0.000000
  106. 0.101600 -1.690353 0.000000
  107. -0.101600 -1.690353 0.000000
  108. -0.101600 -1.370356 0.000000
  109. make_triangles:calc_triangle_representation: Cannot convert
  110.  
  111. Executing...
  112. Command: Copy File
  113. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\tdm_ravine_event_b5.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\tdm_ravine_event_b5.bsp"
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