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- -------- TDK Version: TDK-1.2.19618.9 2019-06-17T15:43:25+0300 --------
- -------- Operation Build Routes started... --------
- "C:\TDK\edterrainUtils4.exe" build-road-network-by-vd5 "D:\SealionIsland\Temp\Intermediate\vectorData.lnkd" "D:\SealionIsland\Build\SeaLionIslands\roads\SeaLionIslands.rn4" -routes "D:\SealionIsland\Temp\Intermediate\routes.ofsh" -pure "D:\SealionIsland\Temp\Intermediate\SeaLionIslands-post.lsa5pure" -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build Routes\0-build-road-network-by-vd5_errors.ofsh" -nonstop -escapesequences -threads -1
- Loading assets ... => 2 seconds failed
- "C:\TDK\edterrainUtils4.exe" buildroutes "D:\SealionIsland\Build\SeaLionIslands\roads\SeaLionIslands.rn4" "D:\SealionIsland\Temp\Intermediate\routes.ofsh" "D:\SealionIsland\Build\SeaLionIslands\roads\SeaLionIslands.routes" "D:\SealionIsland\Temp\Build Routes\routes-output.ofsh" -virtualroutes "D:\SealionIsland\Temp\Build Routes\virtual-routes.ofsh" -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build Routes\1-buildroutes_errors.ofsh" -nonstop -escapesequences -threads -1
- buildroutes:
- inputRoadNetworkFile: "D:\SealionIsland\Build\SeaLionIslands\roads\SeaLionIslands.rn4"
- inputOffshoreFile: "D:\SealionIsland\Temp\Intermediate\routes.ofsh"
- outputRoutesFile: "D:\SealionIsland\Build\SeaLionIslands\roads\SeaLionIslands.routes"
- outputOffshoreFile: "D:\SealionIsland\Temp\Build Routes\routes-output.ofsh"
- road error: 0.1
- Loading road network file ... => 2 seconds ok
- Loading splines scene file ... => 0 seconds ok
- Getting splines ...OK
- Building routes ...
- 0 train_head stops=10 virtual=0 velocity= 120.0 interval= 60.0 fragments= 9 objects= 4 roadParts= 4 0.0116secs
- 1 fishingboat_01 stops= 7 virtual=0 velocity= 12.0 interval= 600.0 fragments= 1 objects= 0 roadParts= 0 0.0003secs
- 2 fishingboat_01 stops=11 virtual=0 velocity= 12.0 interval= 600.0 fragments= 3 objects= 0 roadParts= 0 0.0003secs
- 3 fishingboat_01 stops=12 virtual=0 velocity= 12.0 interval= 600.0 fragments= 4 objects= 0 roadParts= 0 0.0005secs
- 4 fishingboat_01 stops= 9 virtual=0 velocity= 12.0 interval= 600.0 fragments= 3 objects= 0 roadParts= 0 0.0002secs
- 5 fishingboat_01 stops=11 virtual=0 velocity= 12.0 interval= 600.0 fragments= 3 objects= 0 roadParts= 0 0.0002secs
- 6 fishingboat_01 stops= 7 virtual=0 velocity= 12.0 interval= 600.0 fragments= 2 objects= 0 roadParts= 0 0.0002secs
- 7 fishingboat_01 stops= 8 virtual=0 velocity= 12.0 interval= 600.0 fragments= 3 objects= 0 roadParts= 0 0.0003secs
- 8 fishingboat_01 stops= 6 virtual=0 velocity= 12.0 interval= 600.0 fragments= 2 objects= 0 roadParts= 0 0.0002secs
- 9 train_head stops=10 virtual=0 velocity= 120.0 interval= 60.0 fragments= 8 objects= 4 roadParts= 4 0.0117secs
- 10 bus_nan stops= 2 virtual=0 velocity= 120.0 interval= 60.0 fragments= 10 objects= 4 roadParts= 2 0.0110secs
- 0.04 seconds OK
- Fill spatial...
- 0.00 seconds OK
- Route count: 11
- Saving routes file ... => 0 seconds ok
- Building virtual routes offshore scene ... => 0 seconds ok
- Virtual routes count: 0
- Saving virtual routes file D:\SealionIsland\Temp\Build Routes\virtual-routes.ofsh ... => 0 seconds ok
- Operation time: 00:00:03
- ======== Operation Build Routes finished. =======
- -------- Operation Build Maps started... --------
- "C:\TDK\edterrainUtils4.exe" mergeoffshore "D:\SealionIsland\Source\Map\geogrid.ofsh" "D:\SealionIsland\Source\Map\mgrsLines.ofsh" "D:\SealionIsland\Temp\Build Maps\merged.ofsh" -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build Maps\0-Merge 2 Offshore Files_errors.ofsh" -nonstop -escapesequences -threads -1
- Merge 3 files
- Loading scene: D:\SealionIsland\Source\Map\geogrid.ofsh... => 2 seconds ok
- Loading scene: D:\SealionIsland\Source\Map\mgrsLines.ofsh... => 0 seconds ok
- Saving scene: D:\SealionIsland\Temp\Build Maps\merged.ofsh... => 0 seconds ok
- "C:\TDK\edterrainUtils4.exe" export-sup5 "D:\SealionIsland\Temp\Build Maps\merged.ofsh" "D:\SealionIsland\Build\SeaLionIslands\map\SeaLionIslands.sup5" -squaresize 8192 -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build Maps\1-export-sup5_errors.ofsh" -nonstop -escapesequences -threads -1
- load offshore D:\SealionIsland\Temp\Build Maps\merged.ofsh ... => 2 seconds ok
- parse lods 4 => 0 seconds ok
- Export lod 0. nodes=47
- Building spatial tree... => 0 seconds ok
- => 0 seconds ok
- Export lod 1. nodes=47
- Building spatial tree... => 0 seconds ok
- => 0 seconds ok
- Export lod 2. nodes=41
- Building spatial tree... => 0 seconds ok
- => 0 seconds ok
- Export lod 3. nodes=3
- Building spatial tree... => 0 seconds ok
- => 0 seconds ok
- Required services:
- Saving output file "D:\SealionIsland\Build\SeaLionIslands\map\SeaLionIslands.sup5"... => 0 seconds ok
- Operation time: 00:00:03
- ======== Operation Build Maps finished. =======
- -------- Operation Build Geo Names started... --------
- "C:\TDK\edterrainUtils4.exe" build-stand-names -output "D:\SealionIsland\Temp\Build Geo Names\stands.ofsh" -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build Geo Names\0-build-stand-names_errors.ofsh" -nonstop -escapesequences -threads -1
- Saving scene "D:\SealionIsland\Temp\Build Geo Names\stands.ofsh" ... => 2 seconds ok
- "C:\TDK\edterrainUtils4.exe" mergeoffshore "D:\SealionIsland\Source\Map\mgrsNames.ofsh" "D:\SealionIsland\Temp\Build Geo Names\stands.ofsh" "D:\SealionIsland\Temp\Build Geo Names\merged.ofsh" -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build Geo Names\1-Merge 2 Offshore Files_errors.ofsh" -nonstop -escapesequences -threads -1
- Merge 3 files
- Loading scene: D:\SealionIsland\Source\Map\mgrsNames.ofsh... => 2 seconds ok
- Loading scene: D:\SealionIsland\Temp\Build Geo Names\stands.ofsh... => 0 seconds ok
- Saving scene: D:\SealionIsland\Temp\Build Geo Names\merged.ofsh... => 0 seconds ok
- "C:\TDK\edterrainUtils4.exe" build-geo-names "D:\SealionIsland\Temp\Build Geo Names\merged.ofsh" "D:\SealionIsland\Build\SeaLionIslands\Map\SeaLionIslands.gn4" -towns-cfg "D:\SealionIsland\Build\SeaLionIslands\Map\towns.lua" -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build Geo Names\2-build-geo-names_errors.ofsh" -nonstop -escapesequences -threads -1
- Loading data file D:\SealionIsland\Temp\Build Geo Names\merged.ofsh
- Saving D:\SealionIsland\Build\SeaLionIslands\Map\towns.lua => 2 seconds ok
- Saving D:\SealionIsland\Build\SeaLionIslands\Map\SeaLionIslands.gn4 => 0 seconds ok
- Operation time: 00:00:04
- ======== Operation Build Geo Names finished. =======
- -------- Operation Build NavGraph started... --------
- "C:\TDK\edterrainUtils4.exe" build-navgraph "D:\SealionIsland\Temp\Intermediate\surface.lods.lsa5pure" "D:\SealionIsland\Build\SeaLionIslands\Surface\SeaLionIslands.ng5" -terrain "D:\SealionIsland\Build/SeaLionIslands\terrain.cfg.lua" -errors "D:\SealionIsland\Temp\Build NavGraph\0-build-navgraph_errors.ofsh" -nonstop -escapesequences -threads -1
- Load assets ... => 2 seconds ok
- Critical Errors in command 'build-navgraph'
- Execution terminated
- Build Routes 00:00:03.2 ok
- build-road-network-by-vd5 00:00:01.6 ok
- buildroutes 00:00:01.6 ok
- Build Maps 00:00:03.1 ok
- Merge 2 Offshore Files 00:00:01.5 ok
- export-sup5 00:00:01.5 ok
- Build Geo Names 00:00:04.7 ok
- build-stand-names 00:00:01.5 ok
- Merge 2 Offshore Files 00:00:01.5 ok
- build-geo-names 00:00:01.5 ok
- Build NavGraph 00:01:40.6 ok
- build-navgraph 00:01:40.6 critical errors: ok
- SUMMARY 00:01:51.8
- Overall progress 64%
- Save log: D:\SealionIsland\Temp\Logs\2019-06-19 12-56-30 Build Routes, Maps, Geo Names, NavGraph, Shaders.gz.tclog
- Save log text: D:\SealionIsland\Temp\Logs\2019-06-19 12-56-30 Build Routes, Maps, Geo Names, NavGraph, Shaders.log
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