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- -UNIT-
- Field Health Potion 33%
- Ability - Abilities - Ability
- Ability - Command Card - Buttons - Ability Command
- Ability - Command Card - Buttons - Behavior
- Ability - Command Card - Buttons - Column
- Ability - Command Card - Buttons - Face
- Ability - Command Card - Buttons - Requirements
- Ability - Command Card - Buttons - Row
- Ability - Command Card - Buttons - Submenu Card ID
- Ability - Command Card - Buttons - Submenu Full Validation
- Ability - Command Card - Buttons - Submenu Is Sticky
- Ability - Command Card - Buttons - Submenu State
- Ability - Command Card - Buttons - Type
- Ability - Command Card - Card Id
- AI - AI Build Category Center
- AI - AI Evaluation Health Potion 33%
- AI - AI Evaluation - Constant 0
- AI - AI Evaluation - Factor 1
- AI - AI Notify Effect (None)
- AI - AI Override Target Priority 0
- AI - Tactical AI HealthPotion33 (Unknown)
- AI - Tactical AI Channel
- AI - Tactical AI Filters Excluded: Player, Ally, Neutral
- AI - Tactical AI Function
- AI - Tactical AI Range
- Behavior - Add On Offset X 0
- Behavior - Add On Offset Y 0
- Behavior - Added On Units - Behavior
- Behavior - Added On Units - Unit
- Behavior - Behaviors - Behavior
- Behavior - Built On
- Behavior - Damage Dealt (Veterancy) 0
- Behavior - Damage Taken (Veterancy) 0
- Behavior - Resource Drop Off
- Behavior - Resource State e_resourceStateUnknown
- Behavior - Resource Type e_resourceTypeUnknown
- Behavior - Response No Response
- Combat - Attack Target Priority 0
- Combat - Death Reveal Duration 0.0000
- Combat - Death Reveal Radius 0
- Combat - Death Reveal Type Snapshot
- Combat - Default Acquire Level Offensive
- Combat - Energy Gained by Damage Taken (0|0|0|0)
- Combat - Energy Leeched by Damage Dealt (0|0|0|0)
- Combat - Kill Experience 0
- Combat - Kill Resource (0|0|0|0)
- Combat - Life Gained from Damage Taken (0|0|0|0)
- Combat - Life Leeched from Damage Dealt (0|0|0|0)
- Combat - Shields Gained from Damage Taken (0|0|0|0)
- Combat - Shields Leeched from Damage Dealt (0|0|0|0)
- Combat - Turrets
- Combat - Weapons - Turret
- Combat - Weapons - Weapon
- Cost - Cost (0|0|0|0)
- Cost - Cost Category None
- Cost - Powerup Cost - Charge - Count (Max) 200
- Cost - Powerup Cost - Charge - Count (Start) 1
- Cost - Powerup Cost - Charge - Count (Use) 1
- Cost - Powerup Cost - Charge - Hide Count Disabled
- Cost - Powerup Cost - Charge - Link ##id##
- Cost - Powerup Cost - Charge - Location Ability
- Cost - Powerup Cost - Charge - Time Start 0.0000
- Cost - Powerup Cost - Charge - Time Use 0.0000
- Cost - Powerup Cost - Cooldown - Link ##id##
- Cost - Powerup Cost - Cooldown - Location Ability
- Cost - Powerup Cost - Cooldown - Time Start 0.0000
- Cost - Powerup Cost - Cooldown - Time Use 0.0000
- Cost - Powerup Cost - Cost Display (Disabled|Disabled|Disabled|Disabled|Disabled|Disabled|Disabled)
- Cost - Powerup Cost - Technology Resource Cost (0|0|0|0)
- Cost - Powerup Cost - Vital Fraction (0|0|0)
- Cost - Powerup Cost - Vitals (0|0|0)
- Cost - Powerup Effect (None)
- Cost - Powerup Filters
- Editor - Description
- Editor - Editor Categories ObjectType:Item
- Editor - Editor Comment
- Editor - Editor Description
- Editor - Editor Flags Block Structures
- Editor - Editor Prefix
- Editor - Editor Suffix
- Movement - Acceleration 0
- Movement - Collide
- Movement - Creep Speed Bonus 0
- Movement - Creep Speed Multiplier 1
- Movement - Deceleration 0
- Movement - Inner Radius 0
- Movement - Lateral Acceleration 0
- Movement - Mover Ground
- Movement - Pathing Footprint (None)
- Movement - Pathing Footprint - Dead (None)
- Movement - Pathing Footprint - Placement (None)
- Movement - Plane Array
- Movement - Push Priority 10
- Movement - Radius 0.5
- Movement - Radius - Dead 0
- Movement - Separation Radius 0.5
- Movement - Speed 0
- Movement - Stationary Turning Rate 0
- Movement - Strafe Radius 0
- Movement - Turning Rate 0
- Stats - Cargo Size 0
- Stats - Death Time 0.0000
- Stats - Energy Maximum 0
- Stats - Energy Regeneration Delay 0.0000
- Stats - Energy Regeneration Rate 0
- Stats - Energy Starting Amount 0
- Stats - Facing 270.000000
- Stats - Item Health Potion (33%)
- Stats - Life Armor 0
- Stats - Life Armor Level 0
- Stats - Life Maximum 10
- Stats - Life Regeneration Delay 0.0000
- Stats - Life Regeneration Rate 0
- Stats - Life Starting Amount 10
- Stats - Mass 0.4
- Stats - Mob None
- Stats - Pawn Item Reduction 1
- Stats - Race Hero
- Stats - Repair Time 0.0000
- Stats - Revive Delay 0.0000
- Stats - Revive Time 0.0000
- Stats - Score - Kill 0
- Stats - Score - Lost 0
- Stats - Score - Produce 0
- Stats - Shield Armor 0
- Stats - Shield Armor Level 0
- Stats - Shield Maximum 0
- Stats - Shield Regeneration Delay 0.0000
- Stats - Shield Regeneration Rate 0
- Stats - Shield Starting Amount 0
- Stats - Sight Bonus (0|0)
- Stats - Sight Radius 2.5
- Stats - Supplies 0
- Tech Tree - Glossary Alias (None)
- Tech Tree - Glossary Category
- Tech Tree - Glossary Priority 0
- Tech Tree - Glossary Strong Array
- Tech Tree - Glossary Weak Array
- Tech Tree - Tech Alias
- Tech Tree - Tech Tree Unlocked Units
- UI - Equipment Array - Effect
- UI - Equipment Array - Icon
- UI - Equipment Array - Name
- UI - Equipment Array - Tooltip
- UI - Equipment Array - Weapon
- UI - Fidget - Chance Array (0|100|0|0)
- UI - Fidget - Delay Max 0.0000
- UI - Fidget - Delay Min 0.0000
- UI - Fidget - Distance Maximum 4
- UI - Fidget - Distance Minimum 1
- UI - Fidget - Turn Angle 90
- UI - Fidget - Turning Rate 90
- UI - Fog Visibility Hidden
- UI - Height 0
- UI - Hotkey Alias Health Potion 33%
- UI - Hotkey Category
- UI - Kill Display Default
- UI - Life Armor Display Flags
- UI - Life Armor Name Terran Vehicle Plating
- UI - Minimap Radius 0
- UI - Occlusion Height 0.75
- UI - Shield Armor Display Flags
- UI - Shield Armor Name
- UI - Speed Display Flags
- UI - Synchronous Model Data Assets\Doodads\Crate\Crate_04.m3h
- UI - Tooltip Priority 0
- Unit - Attributes
- Unit - Flags Movable, No Tooltip, Invulnerable, Show Resources
- Unit - Leader Alias Health Potion 33%
- Unit - Loot
- Unit - Name Health Potion 33%
- Unit - Revive Type Health Potion 33%
- Unit - Score Result (None)
- Unit - Select Alias Health Potion 33%
- Unit - Subgroup Alias Health Potion 33%
- Unit - Subgroup Priority 0
- Unit - Taunt Duration (0.0000|0.0000)
- Unit - Vision Height 0
- -ACTOR-
- Field Item
- Actor - Add To Proximity System Disabled
- Actor - Aliases
- Actor - Copy Source
- Actor - Filter
- Actor - Flags
- Actor - Fog Visibility Snapshot
- Actor - Local Offset For 2nd Visibility Test (0.000000,0.000000,0.000000)
- Actor - Portrait Actor
- Actor - Proximity Position Center Actor
- Actor - Sharing None
- Actor - Snapshot Actor
- Animation - Animation Blend Time 0.0000
- Animation - Animation Turn Duration 0.0000
- Animation - Baselines - Animation Properties
- Animation - Baselines - Blend In
- Animation - Baselines - Blend Out
- Animation - Glossary Animation
- Animation - Stand Animation Turn Time Scale Minimum 0.0000
- Animation - Variance Window Stand 0.0000
- Animation - Variance Window Stand Intro 0.0000
- Animation - Variance Window Walk 0.0000
- Animation - Variance Window Walk Intro 0.0000
- Animation - Variance Window Walk Outro 0.0000
- Animation - Walk Animation Movement Speed 0
- Art - Auto Scale Factor 0.0000
- Art - Auto Scale From Selection Factor 0.0000
- Art - Model Item
- Art - Model (Build) Item
- Art - Model (Editor) Item
- Art - Model (Placement) Item
- Art - Model (Portrait) Item
- Art - Model Flags
- Art - Placeholder Actor Model
- Art - Placement Model
- Art - Random Scale Range (0.000000,0.000000)
- Art - Scale (0.000000,1.000000,1.000000)
- Combat - Custom Death - Animation Properties
- Combat - Custom Death - Model
- Combat - Custom Death - Name
- Combat - Custom Death - Physics Delay
- Combat - Custom Death - Sound
- Combat - Custom Death - Voice Link
- Combat - Death Actor Model
- Combat - Death Actor Model Low
- Combat - Death Actor Sound
- Combat - Death Actor Voice
- Combat - Death Effects - Animation Properties
- Combat - Death Effects - Model
- Combat - Death Effects - Physics Delay
- Combat - Death Effects - Sound
- Combat - Death Effects - Voice Link
- Editor - Editor Animation
- Editor - Editor Categories
- Editor - Editor Comment
- Editor - Editor Description
- Editor - Editor Name Item
- Editor - Editor Prefix
- Editor - Editor Suffix
- Event - Event Footprint - Actor
- Event - Event Footprint - Model
- Event - Event Footprint - Name
- Event - Event Footprint Actor
- Event - Event Sound - Actor
- Event - Event Sound - Name
- Event - Event Sound - Sound
- Event - Event Sound Actor
- Event - Events - Send (Create {} Item)
- Event - Events - Target ()
- Event - Events - Terms (UnitBirth.HealthPotion33)
- Event - Macros
- Event - Remove - Send
- Event - Remove - Target
- Event - Remove - Terms
- Event - Terms
- Hosting - Host - Actor
- Hosting - Host - Effect
- Hosting - Host - Fail If No Host
- Hosting - Host - Scope
- Hosting - Host - Subject
- Hosting - Host For Properties - Actor
- Hosting - Host For Properties - Effect
- Hosting - Host For Properties - Fail If No Host
- Hosting - Host For Properties - Scope
- Hosting - Host For Properties - Subject
- Hosting - Host Site Operations - Hold Position
- Hosting - Host Site Operations - Hold Rotation
- Hosting - Host Site Operations - Operations
- Hosting - Host Supporter - Actor Implicit
- Hosting - Host Supporter - Effect (None)
- Hosting - Host Supporter - Fail If No Host Disabled
- Hosting - Host Supporter - Scope Implicit
- Hosting - Host Supporter - Subject
- Hosting - Hosted Attachments - Attachment Query - Fallback
- Hosting - Hosted Attachments - Attachment Query - Methods
- Hosting - Hosted Attachments - Host - Actor
- Hosting - Hosted Attachments - Host - Effect
- Hosting - Hosted Attachments - Host - Fail If No Host
- Hosting - Hosted Attachments - Host - Scope
- Hosting - Hosted Attachments - Host - Subject
- Hosting - Hosted Attachments - Host Site Operations - Hold Position
- Hosting - Hosted Attachments - Host Site Operations - Hold Rotation
- Hosting - Hosted Attachments - Host Site Operations - Operations
- Hosting - Hosted Attachments - Name
- Properties - Accepted Property Transfers Model Scale, Cast Shadows, Cloak Effect, Decal, Local Tint Color, Opacity, Physics State, Scale, Team Color, Time Scale, Tint Color, Visibility, Warp Group
- Properties - Accepted Transfers Position, Rotation
- Properties - Inherit Type Continuous
- Properties - Inherited Properties
- Sound - Ability Sounds - Ability Command
- Sound - Ability Sounds - Group Sound
- Sound - Ability Sounds - Sound
- Sound - Group Sound Threshold 0
- Sound - Group Sounds
- Sound - Placement Sound
- Sound - Sounds
- UI - Addon Indicator
- UI - Bar Distance 0
- UI - Bar Height 1
- UI - Bar Offset 0
- UI - Bar Width 1
- UI - Cooldown Display
- UI - Errors - Error
- UI - Errors - Group Sound
- UI - Errors - Sound
- UI - Errors - Text
- UI - Group Icon - Image
- UI - Group Icon Variations - Image
- UI - Group Icon Variations - Number
- UI - Hero Icon
- UI - Hero Icon Variations - Image
- UI - Hero Icon Variations - Number
- UI - Highlight Tooltip
- UI - Info Text
- UI - Life Armor Icon
- UI - Minimap Icon
- UI - Minimap Render Priority
- UI - Name Offset 0
- UI - Select Ability Command
- UI - Shield Armor Icon
- UI - Status Bar Flags
- UI - Status Bar Groups
- UI - Status Colors - Background Color
- UI - Status Colors - Colors
- UI - Status Colors - Empty Color
- UI - Unit Border Normal Color (NULL)
- UI - Unit Border Subgroup Color (NULL)
- UI - Unit Icon
- UI - Unit Icon Variations - Image
- UI - Unit Icon Variations - Number
- UI - Unit Kill Rank - Minimum Kills
- UI - Unit Kill Rank - Text
- UI - Wireframe - Image
- UI - Wireframe Shield - Image
- UI - Wireframe Shield Variations - Image
- UI - Wireframe Shield Variations - Number
- UI - Wireframe Variations - Image
- UI - Wireframe Variations - Number
- Unit - Unit Flags
- -MODEL-
- Field Item
- Animation Blend Time -1.0000
- Animation Speed 1.0000
- Animations (Optional)
- Animations (Required)
- Attachment Properties - ID
- Attachment Properties - Keys
- Attachment Properties - Radius Target
- Attachment Properties - Shield Radius
- Attachment Properties - Squib Type
- Attachment Properties - Weight
- Attachment Properties - Weight Factor
- Editor Categories
- Editor Comment
- Editor Description
- Editor Name Item
- Editor Prefix
- Editor Suffix
- Editor Texture Expressions - Expression
- Editor Texture Expressions - Slot
- Editor Texture Matches - Slot
- Editor Texture Matches - Source
- Events - Animation
- Events - Attachment
- Events - Model Quality
- Events - Name
- Events - Payload
- Events - Time
- Events - Type
- Events - Variation
- Facial Controller
- Flags Auto Unload, Fog Of War, Wait
- Image
- Lighting Item (Unknown)
- Low Quality Model Crate
- Model Assets\Doodads\Crate\Crate_03.m3
- Occlusion None
- Physics Type Automatic
- Planet Panel Camera Star2Camera01
- Priority 32
- Quality 1
- Radius 0.2500
- Scale Maximum (0.500000,0.500000,0.500000)
- Scale Minimum (0.500000,0.500000,0.500000)
- Selection Layer 1
- Selection Offset (0.000000,0.000000,0.000000)
- Selection Radius 1.0000
- Shadow Radius 0.5000
- Squib Type Default None
- Tech Purchase Camera Star2Camera01
- Tech Purchase Speed 0.1000
- Texture Applied Groups
- Texture Declarations - Adaptions - Applies To File
- Texture Declarations - Adaptions - Applies To Innate
- Texture Declarations - Adaptions - Properties Add
- Texture Declarations - Adaptions - Properties Remove
- Texture Declarations - Adaptions - Properties Set
- Texture Declarations - Adaptions - Slot
- Texture Declarations - Adaptions - Trigger On Substring
- Texture Declarations - Prefix
- Texture Information - Expression
- Texture Information - Probability
- Texture Information - Slot
- Tibability Width 0.0000
- Tipability 0.0000
- Tipability Length 0.0000
- Unit Glossary Camera Star2Camera01
- Unit Glossary Variation 0
- Variation Count 1
- Variations - Editor Texture Expressions - Expression
- Variations - Editor Texture Expressions - Slot
- Variations - Editor Texture Matches - Slot
- Variations - Editor Texture Matches - Source
- Variations - Number
- Variations - Probability
- Variations - Radius
- Variations - Radius (Loose)
- Variations - Texture Applied Groups
- Visual Radius 1.0000
- Water Hit Damping 1.2500
- Water Hit Friction 0.7000
- Water Hit Maximum Velocity 1.0000
- Water hit Restitution 0.1000
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