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- while true do
- local stage = game.Players.LocalPlayer.leaderstats.Stage.Value;
- local startTick = tick();
- for i = 1,100-stage do
- local cp = workspace.Checkpoints[tostring(i+stage)];
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,cp,1);
- firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,cp,0);
- for ie = 1,15 do
- game:GetService("RunService").Heartbeat:Wait();
- if(game.Players.LocalPlayer.leaderstats.Stage.Value >= i+stage) then
- break;
- end
- end
- end
- print(tick()-startTick,"taken.");
- for _,part in pairs(workspace:GetDescendants()) do
- pcall(function()
- if(part.Parent.Name == "Clicker" and part.Name == "Rebirther") then
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = part.Parent.Parent.CFrame;
- game:GetService("RunService").Heartbeat:Wait();
- fireclickdetector(part.Parent);
- end
- end)
- end
- end
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