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- These are the raw notes I drafted in 2001 to create a "DESIGNER'S CUT" for AVP2. A lot has evolved in general gameplay expections since then. For example while Achievements didn't exist at that time the Predator class was given a Trophy counter achievement. A lot of the ideas mentioned expand player choice options similar to games today.
- AVP2 STORY EXPANSION
- HIGHLIGHTS
- Note Change “Corporate” to “Merc” in game
- Note Vulcan Minigun (Predator movie) to replace 3 barrel Minigun
- Pod Roof
- Small ship fighter
- Adding Map Table of Pods and Hive Sites
- Molt into Queen and fight Empress for position
- Plug outlets for Deployable Sentry Guns and their Comm.Link (Singleplayer)
- PDAs about Bethany and Kenji/Brother
- ALIEN PLAYER
- A8S1 level
- Molt into final Queen
- Note PDAs in previous missions denote this special species (player)
- Get to... ?
- Kill Empress to become Empress
- PREDATOR PLAYER
- P8S1 level
- Get to the Colony to retrieve the Artifact
- *previous levels need PDA hints with Convicts
- *previous levels need PDA hints about Artifact – reason Predators are there
- Old canyon ridge level scaled up to fit APC width
- Outdoor KeyFrame event
- Jump on WY APC w/Iron Bears
- Ricther just escaped
- Rain decloaks Predator
- *REMOVE pickup item from inventory?
- Random Convict AI Sadar’s APC
- P9S1 level
- Power Core level
- Hanger LWO model
- Traps (vision vs. sniping convicts)
- *netgun for Convicts (marine/corps)
- Find new pistol? Wrist rocket?
- Wildlife AI bullpens set loose
- Hunt down Convict leader
- Predalien ExpansionPack Hero boss
- *Predalien Hero needs unique marks on texture
- P+S1 level
- Reverse old P1S1 level
- End in Jungle LWO model
- Multiple convict boss fight
- Convict leader is descendant of Dutch
- MERC PLAYER
- EXH4S1 level
- Takes place prior to M3S1
- Bunker cinematic (Dimitri & Dunya)
- Routine duty in nearby Tunnel system
- *Dimitri radios?
- Security goes down
- AI Buddies
- *Corp officer
- Uses old-old canyon Hive exterior? Uses old-old Jockey-Hive?
- ---alt. EXH4S1
- Recover Artifact from fallen POD 5
- Level is all skewed, rotated, collapsed
- *Artifact discovered to repel Aliens
- EXH4S2 level
- Cinematic level
- M3S1 encounter with Dunya expanded?
- Who calls Dunya on her radio?
- EXH5S1 level
- Pod 2 – Pod Roof cinematic with small ship fighter (loss of Dimitri)
- *previous levels need KeyFrame small ship fighter
- Rykov radios – get Artifact and free Richter
- Ending Cinematic with WY APC (& Richter) entering tunnels
- EXH6S1 level
- Pod 2 – Start in M3S1 Comm Station
- Radio search for Rykov
- Overhear Tomiko and Harris talking
- Cinematic
- Chekov says Rykov’s dead
- Security’s funky – place is going to blow.
- He suspects Richter is going to alt. landing pad and’ll meet Dunya there
- Corp officer breaks in on scene and takes last small ship fighter
- Tomiko reacts to room TRIGGER. Kills Player!
- GAMEPLAY: non-linear
- Cinematic Take Elevator UP to roof
- Watch Corp Officer take last small figher ship
- Pickup Grenade Launcher & Rope ammo
- Scale down POD face to Lower Pod for ExoSuit
- Fight off Simple AI aliens
- Cinematic Take Elevator DOWN to lobby
- Take new elevator down to Lower Pod for ExoSuit
- Fight off Simple AI aliens
- KeyFrame Elevator falling?
- EXH7S1 level
- Canyon run with Exosuit or Sniper Rifle
- *research which tunnel below the pods is unused
- ADD small fighter ship (crashed)
- Simple AI aliens
- Enemy Corp Synths
- Boss Corp Officer
- Ends at Overrun BUNKER
- EXH8S1 level
- Landing Pad
- Chekov & Ricther & White Team? [crashed dropship from P5S1]
- LEVELS – MARINE:
- Modify M_Open: Add Deckard (Sadar guy) to scene
- Add APC to background
- Modify M1S1: Add AI Buddy Shugi
- Sniper Rifle found near APC wreak. Limited ammo.
- Add wildlife AI
- Add small fighter ship (crashed)
- GAMEPLAY:
- Bridge is destroyed. Find alt. route around.
- Shugi dies (AI Predator at end, if not wildlife)
- Modify M1S3: AI Buddy Blackwell (loses you before vents, meets back up at stairwell)
- Comm Stations to call AI buddy back to you
- Map Table of complex
- Modify Bathroom FOYER
- PREFAB: Weldable Door (first instance is CUT)
- PREFAB Disturbance Zones
- Plug outlets for Deployable Sentry Guns and their Comm.Link
- Modify Fake Doors to be Broken/Askew with false room beyond
- Modify M1S4: AI Buddy Duke
- Modify Deckard to be Sadar model
- PREFAB: Weldable Door
- GAMEPLAY:
- Rescue Hall
- Cinematic(?) Hall & Deckard take Dropship to Verloc
- Modify Fake Doors to be Broken/Askew with false room beyond
- Modify M2S1: Other APCs present when outside garage door opens
- Ichiro AI present
- Hack open door to 3rd Switch
- Resolve “magic door switch”
- Modify crawlspace?
- Non-linear door hack after bridge
- AI buddies that get killed?
- PREFAB Disturbance Zones
- Weld shut Spawner vents
- Modify M3S1: Re-apply missing Convict speech
- Tweak Smuggler idlescript
- Check Fachugger event (change to SimpleAI?)
- Tomiko reacts to room TRIGGER. Kills Player!
- Add window to Comm Station room?
- Modify M3S2: UnWELD special obstruction to Open office (for Bethany PDAs)
- Modify M3S4: Add Alien AIs crawling up Elevator Core, Falling fan, Guards fighting
- Modify M3S5: Add Sniper Rifle with Merc equipment cache
- Remove Predator/Dropship KF event
- GAMEPLAY:
- Check possibility of collapsing Pod Bridge ?
- Check Dropship shooting gallery KeyFrame event ?
- Modify M4S1: Add Colony Garage topside
- PREFAB: Weldable Door (first instance is CUT)
- PREFAB Disturbance Zones
- Hack on Ceiling Mounted Sentry Guns
- Modify Fake Doors to be Broken/Askew with false room beyond
- Modify M4S2: Add Map Table
- Add Crew Quarters ?
- PREFAB: Weldable Door (first instance is CUT)
- PREFAB Disturbance Zones
- Hack on Ceiling Mounted Sentry Guns
- Modify Fake Doors to be Broken/Askew with false room beyond
- Modify M5S1: Re-apply Electric Puzzle
- Remove Landing Pad or ADD small fighter ship
- PREFAB: Weldable Door (first instance is CUT)
- AI Buddies (AI Predator kills them) ?
- Modify Fake Doors to be Broken/Askew with false room beyond
- Modify M6S1: Check Tomiko audio (Verloc)
- AI Buddies White Team (get picked up by Dropship?)
- *NOTE Hall audio & cinematics on previous missions
- Modify Fake Doors to be Broken/Askew with false room beyond
- Modify M7S1: Add Dr. Adam Post body
- Add Dr. Adam Post dogtags
- GAMEPLAY:
- More level to explore
- *clip parts from A5S1 & P7S1 Hive levels ?
- Modify M7S2: AI Buddy Ichiro ?
- AI Buddy Dimitri cocooned (save or don’t save)
- Join AI McCain, Duke & Jones near end
- *Better Boss Fight
- Sniper from Dropshop ramp ?
- *Why Does Tomiko Just Blow the Place up?
- LEVELS – ALIEN:
- Modify A1S1: Widen Landing Bay to fit the Betty
- Modify opening cinematic for the Betty
- Check voice over “<ship> arriving”
- Modify A1S2: Add Dog AI
- Modify A3S*: Add Dog AI ?
- Modify A4S2: Re-apply Terrarium/Aquarium chambers
- GAMEPLAY:
- Non-Linear exit: Cables or Elevator Core
- LEVELS – PREDATOR:
- Modify P1S1: Add “TrophyCounter”
- Re-apply Taunts
- Add wildlife AI
- Modify P2S1: Add “TrophyCounter”
- Re-apply Taunts
- Add Dog AI
- Modify P3S1: Add “TrophyCounter”
- Add Dog AI
- Re-apply Bunker interior
- *Energy Siphon panels
- Modify P3S2 Add “TrophyCounter”
- *Energy Siphon panels
- Modify P3S3 Add “TrophyCounter”
- *Energy Siphon panels
- Modify P4S1: Add “TrophyCounter”
- Modify level to be more like POD 2
- Add PDAs describing Energy Labs in POD 3
- Add PDAs describing supply moving
- GAMEPLAY:
- Exit by hiding in crates
- Add ending cinematic: crossing bridge to POD 3
- Modify P4S2: Add “TrophyCounter”
- Modify level to re-use P4S1 swapped rooms
- Modify Energy Lab (Lightwave Model)
- Modify P4S3: Add “TrophyCounter”
- Use M3S5 POD 3
- Swap Dimitri’s head for Ivan’s head in EXOSUIT
- GAMEPLAY:
- Ride Elevator down halfway, then jump on Dropship?
- Modify P5S1: Add “TrophyCounter”
- Change Predator ally to convict ?
- Modify P6S1: Add “TrophyCounter”
- Modify opening cinematic to have Rykov holding Artifact
- Modify P6S2: Add “TrophyCounter”
- Modify P7S1: Add “TrophyCounter”
- Modify P7S2: Add “TrophyCounter”
- Player decides if Rykov dies or lives
- *Better Boss Fight
- Rykov uses the Artifact to repel Aliens
- “I have something you want!”
- Simple AI comes in waves to Predator Hero when Rykov does X
- ***For all levels -- add “TrophyCounter” with reward system.
- ASSET TO-DO-LIST
- BUTES:
- Setup the wildlife Humanoid AI
- Setup the wildlife Bull AI
- Setup the Dog AI
- Setup the IR Vision
- Setup the Motion Tracker pickup/object/placement
- Setup Queen Facehugger
- Modify Harrison MERC to have NV vision
- Modify MARINES to have IR vision
- Add 3DSound for Taunts & Predator Healing
- Lessen EXO-SUIT jump (or remove?)
- TEXTURES:
- Replace the NV overlay
- Retexture the 1st Person Motion Tracker to 3D object
- Modify Facehugger texture for Queen Facehugger
- Improve Betty ship textures
- Dr. Adam Post dogtags
- Create Map Table for M1S3
- Create Map Table for M4S2
- Replace Sprite for Predator Hacking
- Small Fighter Ship
- Modify MARINE armor (less gamey/more realistic)
- Modify MERC armor (need a generic merc, maybe black too)
- Modify Door texture to support weld/cut zones
- Create Alpha Environment map Pod Window Overhang texture
- Create HI-REZ upper Pod face texture
- Create HI-REZ lower Pod face texture
- MODELING:
- Create Betty ship interior
- Modify facehugger model to Queen Facehugger
- Modify chestbuster model to Queen Chestburster
- Modify drone model to be slightly varied (Queen-ish) ?
- Fix Dog UV textures
- Modify Hacking Tool pickup to be more visible
- Check RUNNER Model (A3 version)
- ANIMATION:
- Transfer wildlife Humanoid
- Transfer wildlife Bull
- Transfer wildlife Dog
- Transfer Queen Facehugger
- Transfer Queen Chestburster
- Transfer modified drone ?
- Check MP/SP models for missing animations
- Check MP/SP models for skewed attachments
- Check RUNNER Model (A3 version)
- VOICE:
- Change Smuggler voice
- Check Dunya voice recordings
- Check Rykov voice recordings
- Check Ivan voice recordings
- Check Hall voice recordings
- Check Tomiko voice recordings (Verloc)
- Check Eisenburg voice recordings (synthetic)
- PREFABS
- Spawn Simple-AI filler
- Random Disturbance Trigger zones
- If Sentry Guns are turned on
- If portals are welded
- Weldable DOOR
- Cut/Weld hotspots
- Vent round-about alternate route?
- Rope Hook
- For use with Grenade Launcher Rope Ammo
- ENGINEERING REQUESTS for MULTIPLAYER:
- MP player taunts
- Make the taunts play the same sounds (client/server)
- Make the taunt key a pop-up request for 1-5 specific sounds
- Energy Sift limitations:
- Takes longer to sift energy (2x – 10x more)
- (make it so you can stop the sift before full power?)
- Players can get a quick full charge by raiding energy panels in level
- msg player energy_charge
- *Energy siphoning presumably only works with Sift in inventory
- Predator Hacking Tool
- Make it possible to torch CUT (not weld) torchable objects
- Alt Fire for CUT?
- Change Sprites?
- Marine Vision
- Link the vision to the helmet. Without a helmet, you don’t have that vision.
- Create a new vision for the MARINE: Infrared Red
- (this would become the vision associated to the helmet)
- (MARINES would default to IR, the new class MERCS would default to NV)
- Nightvision would be associated to the NV pickup, making it head attachment
- Remove MP default vision equipment
- Motion Tracker fun
- Make the MT HUD region-based (origin point option).
- Make the MT a pickup
- Default players to no MT
- Bind the MT a hotkey toggle (similar to the Torch)
- Only the knife or pistol could be used during MT use.
- (easy to do a 1st Person model)
- Set up the MT to appear on 3rd-Person models
- Modify the Motion_Tracker_Object Hide/Unhide with Multiple instances
- Marine Grenade Launcher
- Make it possible to throw grenades by hand with hotkey
- Return to previous weapon after one throw
- Set up Predator Net for optional Grenade Launcher Ammo
- *Arcing deployment vs. Projectile deployment
- Marine HUD
- Make the Torch Icon show up, when it’s in inventory
- Make the Hacking Icon show up, when it’s in inventory
- Make the Motion Tracker Icon show up, when it’s in inventory
- Remove the Flare Icons when inventory is empty
- Extra AI (can sense all species and are enemies to all)
- Setup the wildlife Humanoid AI
- Setup the wildlife Bull AI
- Setup the Dog AI
- MARINE friendly version & MERC friendly version
- Setup EVENTCOUNTERS for more canned responses?
- Setup DAMAGE messages for players who shoot AI allies
- Status bars
- Modify the boss bar/water meter for an event meter
- *torch cut/weld
- *hacking
- Misc
- Add Species Flags to TRIGGERS (default TRUE)
- How do graphic levels affect HH Weapon Textures?
- Check MP difficult settings (for AI difficulty)
- Fix TIMER object?
- Re-apply Eisenburg “I’m a synth” speech
- Create new class: MERC (Corporate)
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